Anatomist: Difference between revisions
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| Cost || 3 points |
| Cost || 3 points |
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| Prerequisites || |
| Prerequisites || [[Surgeon]] |
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| Key Words|| Archetype / Creator / |
| Key Words || Archetype / Creator / Work Units |
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| Description || The character specialises in understanding and altering the body, able to remove and replace organs and extremities, and to make gross changes to bodily structure. |
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This skill grants access to the following techniques: |
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* '''Graft Limb''' — Grafts a replacement limb onto a subject. This procedure has no mechanical effect beyond replacing a lost limb. If used to graft bestial limbs or fangs, the change is cosmetic and does not grant any damaging attack. |
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* '''Graft Claw''' — Grafts a single monstrous claw onto the subject, which can be used in combat per standard [[Claws|claws]] rules. The claw cannot extend longer than 7" beyond the subject's fingertips, and inflicts mundane damage regardless of what type of damage the original creature called. The procedure also modifies the claw so that it can grasp and use tools and weapons normally. Costs: one claw, 1 blood, 10 WU. Expires after one year, but may be maintained for 1 blood and 10 WU. |
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| Progression || None |
| Progression || None |
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Return to [[Skills List]] |
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Revision as of 23:36, 31 March 2026
| Name | Anatomist |
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| Cost | 3 points |
| Prerequisites | Surgeon |
| Key Words | Archetype / Creator / Work Units |
| Description | The character specialises in understanding and altering the body, able to remove and replace organs and extremities, and to make gross changes to bodily structure.
With access to a surgeon's bed and a cost in work units and materials, the character can perform basic transplants and grafts using parts from mortal (i.e. not supernatural or magical) donors. This skill grants access to the following techniques:
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| Progression | None |
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