Device Proficiency: Difference between revisions
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'''Special:''' If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick. |
'''Special:''' If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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| Progression || [[Arcane Saboteur]], [[Sapper]] |
| Progression || [[Arcane Saboteur]], [[Sapper]] |
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Latest revision as of 20:20, 1 April 2026
| Name | Device Proficiency |
|---|---|
| Cost | 5 points |
| Prerequisites | Scoundrel |
| Key Words | Archetype / Scout / Stamina |
| Description | At the cost of 3 stamina, with a suitable set of lockpicks or tools, the character can:
This skill can be used to deactivate or activate a trap of any quality without breaking it, but the character must spend double the time doing so. Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the Arcane Saboteur skill and a set of invested tools. Special: If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | Arcane Saboteur, Sapper |
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