While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Mechanician

From Curious Pastimes Wiki
Revision as of 13:58, 6 September 2024 by David.moore (talk | contribs)
Name Mechanician
Cost 10 points
Prerequisites Locksmith
Key Words Archetype / Work Units
Description The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.


Note: The Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanical traps, such as poison needles and blades.


Return to Skills List