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Trapper

From Curious Pastimes Wiki
Name Trapper
Cost 6 points
Prerequisites Ranger
Key Words Archetype / Scout / Stamina
Description At the cost of 5 stamina, with suitable phys reps, the character can set a trap such as a pit, snare, log trap, etc. Larger or more complex traps may require two (or three!) "uses" of this skill.


A list of common field traps can be found on the Locks and Traps page. A character with this skill may research other traps.

Traps function only as long as the trapper or a referee remain in attendance. Traps set on the battlefield must be coordinated with the Battle Team ahead of time and set during a scouting slot.

Note that this skill grants knowledge of field traps, such as pit traps and snares, while the Mechanician skill covers mechanical traps, such as poison needles and blades. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect.

Progression Hunter's Mark

Return to Skills List