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Scoundrel

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Name Scoundrel
Cost 5 points
Prerequisites None
Key Words General / At will / Stamina Access
Description The character may, with thirty seconds' suitable roleplay:
  • Detect any mechanical trap
  • Pick any mundane, standard quality lock with a suitable set of lockpicks or tools
  • Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools
  • Escape any mundane, standard quality bonds

This skill may also have other uses in some scouting missions depending on the nature/specifics of the mission.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Chameleon, Device Proficiency, Scrapper, Subterfuge

Return to Skills List