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Surgeon

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Revision as of 12:23, 13 May 2024 by ManagementBoard (talk | contribs) (Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati...")
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Surgeon

Name Surgeon
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects, e.g. they can tell that a creature’s kidney has been surgically removed, altered and reimplanted, but not what effect it will have.

They can also, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in 30 seconds; use one bandage and one charcoal to clean an infected or poisoned wound; or use one bandage to keep a mortally wounded character alive. Note that the latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list.


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