Surgeon
Surgeon
Name | Surgeon |
---|---|
Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects, e.g. they can tell that a creature’s kidney has been surgically removed, altered and reimplanted, but not what effect it will have.
They can also, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in 30 seconds; use one bandage and one charcoal to clean an infected or poisoned wound; or use one bandage to keep a mortally wounded character alive. Note that the latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list. |
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