Trapper
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Trapper
Name | Trapper |
---|---|
Cost | 6 points |
Prerequisites | Ranger |
Key Words | Archetype / Work Units |
Description | The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
With access to a workshop and at a cost in materials and work units and materials, they can also craft field trap kits per the Trapper recipes list. Note that the Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares. |
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