While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Aura of Defence

From Curious Pastimes Wiki
Revision as of 17:19, 14 September 2024 by David.moore (talk | contribs)
Name Aura of Defence
Vocals “By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence”
Range Self
Duration 30 seconds
Cost 2 magic points
Key Words Greater / Elemental
Description For the duration of the spell:
  • The caster is immune to any mundane melee or missile weapon, i.e. any attack not accompanied by any of the magical damage types Corporeal, Elemental, Spiritual or Artefact.
  • Spells affect the caster normally, including damaging spells such as Elemental Bolt.
  • Effect calls delivered with a melee attack have no effect unless accompanied by a magical damage type as above.
  • The call Strength knocks the caster over even if the attack causes no damage (unless the caster is currently able to continually call Strength or otherwise has the ability to resist knockdown effects).
  • Grappling affects the caster as usual.

The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.

While under the effects of this spell, the caster should repeat the call No Effect when struck, to convey the effect to attackers.

Skills Demonology, Greater Elemental Spellcasting


Return to Spell List