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26 April 2024

  • 12:2712:27, 26 April 2024 diff hist +22,602 N RitualsCreated page with "==Ritual Magic== The most powerful of the mystical arts, ritual magic is unique in not drawing on the magician’s own magic but on an external source of power, the ritual circle. A ritual is a long rite performed in a ritual circle by a group of magicians with the Ritual Magic skill, called ritualists. Every ritual has a lead ritualist, who initiates the ritual, and a number of contributors supporting them (control can be handed from one lead to another during a r..."
  • 12:1312:13, 26 April 2024 diff hist +13 The RulesNo edit summary
  • 12:1212:12, 26 April 2024 diff hist +6,155 N InvocationCreated page with "==Invocation== Invocation is the art of charging an object with magic, allowing it to be later used to cast a specific spell, or to use a damage call or some other magical ability. Much of the time, invocation is a collaboration, combining the efforts of a crafter, an alchemist and a magician. Standard rules for invocation follow. The various Invocation skills grant knowledge of several rites. ===Using Invocation Items=== Invocation items always have a limited number..."
  • 12:0712:07, 26 April 2024 diff hist +16 The RulesNo edit summary
  • 12:0712:07, 26 April 2024 diff hist +6,000 N Conjunctional MagicCreated page with "==Conjunctional Magic== Rather than drawing on the spheres for power, practitioners of conjunctional magics call on the supernatural planes to power their spells and rites. As natives of more mundane worlds, mortal magicians must learn first to cast spells in the pairs of spheres connecting those planes (hence “conjunctional”) before they can learn to tap into more otherworldly powers. There are three supernatural planes whose powers are easily accessed from the Tr..."
  • 12:0112:01, 26 April 2024 diff hist +25 The RulesNo edit summary
  • 12:0112:01, 26 April 2024 diff hist +4,527 N RitesCreated page with "==Rites== Rites are magical ceremonies with longer or more dramatic effects. As well as taking rather longer than spells – all rites are at least two minutes long – rites always require the expenditure of some material resources as well as magic points, and the ceremonial preparation of a space in which to work the magic. Invocation, Ritual Magic and the various Greater Spellcasting and Conjunctional Magic skills all provide knowledge of a number of rites. ===Prep..."
  • 11:5411:54, 26 April 2024 diff hist +11 The RulesNo edit summary
  • 11:5411:54, 26 April 2024 diff hist −2 Magic→‎Default Limitations
  • 11:5311:53, 26 April 2024 diff hist +12,791 N MagicCreated page with "==Magic== Strictly speaking, everything in the world of Renewal is made of, and governed by, magic – but the term “magic” generally refers to the active, deliberate use of esoteric power, eschewing mundane methods to directly affect the fabric of reality. As such, magic is a function of will shaped by belief, and every magician practices magic in their own way. There are four main categories of magical workings. '''Spellcasting:''' Spell magic is the most common..."
  • 11:3611:36, 26 April 2024 diff hist +11 The RulesNo edit summary
  • 11:1811:18, 26 April 2024 diff hist +6,775 N Character ProgressionCreated page with "==Character Progression== Characters aren’t limited to the 20 points worth of skills they start with; over time, they gain new skills or improve on the ones they know, learn new techniques and rites, and grow in power through blessings and enchantments. Progression in the Renewal campaign is by three routes: with experience, through training and research, and by becoming a special character. ==Experience== Every character masters new challenges, gleans fresh insigh..."
  • 11:1111:11, 26 April 2024 diff hist +6,015 Getting StartedNo edit summary
  • 11:0511:05, 26 April 2024 diff hist 0 Getting Started→‎CONCEPT
  • 11:0511:05, 26 April 2024 diff hist 0 Getting Started→‎BACKGROUND
  • 11:0511:05, 26 April 2024 diff hist −16 Getting Started→‎CHARACTER CREATION AND PROGRESSION
  • 11:0511:05, 26 April 2024 diff hist 0 Getting Started→‎PERSONALITY
  • 11:0411:04, 26 April 2024 diff hist +5,470 Getting Started→‎CHARACTER CREATION AND PROGRESSION
  • 10:5910:59, 26 April 2024 diff hist +6,580 N Character CreationCreated page with "==Archetypes== Most characters in the Renewal campaign belong to one of four archetypes, broad character classes that unlock development paths for specialisation and more powerful skills: '''Creator:''' Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers, creators are artists who make, repair and alter lasting things. '''Magician:''' Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who..."
  • 10:3610:36, 26 April 2024 diff hist +51 The RulesNo edit summary
  • 10:3510:35, 26 April 2024 diff hist −2,370 The RulesReplaced content with "Some wording here Chapters: * Archetypes" Tag: Replaced

23 April 2024

21 April 2024

16 April 2024

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