Trapper
From Curious Pastimes Wiki
Name | Trapper |
---|---|
Cost | 6 points |
Prerequisites | Ranger |
Key Words | Archetype / Scout / Work Units |
Description | The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares. |
Progression | None |
Return to Skills List