Description |
The character can, after a brief examination, identify any mundane goods or materials, learning the following information:
This skill will identify any alchemical creation the character has encountered before. If they have not encountered it, they will recognise its general category – enhancing potion, non-lethal poison, ink, etc. – but not its specific effects.
- Examples
- Girardo de Sforza assesses a beautiful glass vase, three gems and a fine sword.
- The vase is superior and ornate, costing one uncommon ingredient and 10 work units to produce, around two centuries old, and of Estragalean make.
- The gems are uncut but have been cleansed once, making them rare materials.
- The sword is of mastercrafted quality, costing six uncommon materials and 12 work units to produce, and of Norscan make. But its distinctive construction tells him it’s a signature item, made by the famed master blacksmith Ulfberht.
- The actual value of the items will depend on the buyer, but Girardo decides he can probably sell the vase for 12 to 16 silver, and get around 8 to 10 silver each for the gems. The sword would be worth around 30 silver to most buyers, but he’s confident he can get up to twice that in the Wolves’ camp if he reveals its provenance.
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