While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Charm Tattoo

From Curious Pastimes Wiki
Charm Tattoo
Ingredients Special
Cost 1 work unit
Key words Tattooist
Description The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested.


The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a Mundane Tattoo), but is not permanent; if not charged, it will fade after a year. The ingredients for a charm tattoo depend on the intended investment, as follows:

  • Trinket: The tattoo can be invested with the specified spell per the Invest Trinket rite. This consumes 1 mundane ink, and holds a spell until the end of the day only.
  • Sigils: The tattoo depicts two or more sigils, so as to be invested with the specified spell per the Invest Stone rite. This consumes one sixth of a pot of magic ink per sigil, and holds a sigil until the end of the event only.
  • Scroll: The tattoo can be invested with the specified spell per the Invest Scroll rite. This consumes one third of a pot of magical ink for a lesser spell, or a whole pot of magical ink for a greater spell, and holds a spell for up to a year.


Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires.


Return to Surgery Procedures