While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Alchemy Recipes: Difference between revisions

From Curious Pastimes Wiki
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.
==Recipes Known By Skill==

:*'''Form:''' The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. '''Blade venoms''' must be applied to a bladed weapon and inflicted with a successfull blow, and '''ingested liquids''' must be drunk to take effect. Note that a character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.
:*'''Onset:''' The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
:*'''Duration:''' The length of time that the potion’s effects last. '''Instantaneous''' potions deliver their effects all at once after the '''onset''' ends, and '''permanent''' potions remain in effect until [[Poison and Disease#Curing Diseases and Poisons|cured]].
:*'''Call:''' Descriptions of '''combat''' poisons also include a [[Calls|damage or effect call]], which must be given when the poison is delivered, to indicate to the target what effect they must take.
:*'''Ingredients:''' The ingredients required to brew the potion. Ingredients must be handed over when the alchemist ''starts'' brewing.
:*'''Cost:''' The cost in [[Creation#Work Units|work units]] that the alchemist must pay to complete brewing the potion.

{| class="wikitable" style="background-color: #ECE2FF"
| '''Combat Poisons'''

Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], which the target should be able to enact without referee intervention.

Combat poison calls always begin with the call ''Poison'', indicating that the attack must be resisted via the skill or spell [[Resist Poison]] or equivalent ability.
|}

==Potions==

Alchemical preparations that have some beneficial effect on a living creature are known collectively as '''potions'''. Common potions include '''enhancing''' potions, which grant the drinker some temporary benefit, and '''healing''' potions, which heal injury or cure afflictions.

====Enhancing====


{| class="wikitable"
{| class="wikitable"
! Alchemist !! Apothecary !! Imbuer !! Poisoner !! Amalgams
! Items !! Form !! Skill !! Costs !! Work units
|-
|-
| [[Bitter Kiss]] || [[Beserkergang]] || [[All That Glitters]] || [[Beggars Poison]] || [[Amalgam]]
| [[Berserkergang]] || Ingested Liquid || [[Apothecary]] || 1 cumin seeds, 1 moonflower seeds, 3 oil || 4
|-
|-
| [[Burning Oil]] || [[Blessed Release]] || [[Corporeal Ink]] || [[Blinding Powder]] || [[Corporeal Amalgam]]
| [[Blessed Release]] || Ingested Liquid || [[Apothecary]] || 1 agrimony, 1 master wort, 3 oil || 4
|-
| [[Copper Skin]] || Ingested Liquid || [[Apothecary]] || 1 black horehound, 1 colewort, 1 lucerne, 3 oil || 6
|-
| [[Philtre of Visions]] || Ingested Liquid || [[Apothecary]] || 1 chokeweed, 1 lotus leaves, 3 oil || 6
|-
| [[Potion of Constitution]] || Ingested Liquid || [[Alchemist]] || 1 acorn, 1 muira puama, 3 oil || 4
|-
| [[Potion of Fortitude]] || Ingested Liquid || [[Apothecary]] || 1 hawthorn, 1 mistletoe, 3 oil || 5
|-
| [[Potion of Glibness]] || Ingested Liquid || [[Apothecary]] || 1 gelesemium, 1 scarlet radish, 3 fluid || 5
|}

====Healing====

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
| [[Emesia]] || Ingested Liquid || [[Alchemist]] || 1 lucerne, 1 nux vomica, 3 oil || 3
|-
| [[Healing Balm]] || Cream || [[Alchemist]] || 1 acacia, 1 lycopodium, 3 cream || 3
|-
| [[Healing Draught]] || Ingested Liquid || [[Apothecary]] || 1 agaric, 1 rosemary, 3 oil || 6
|-
| [[Nomad's Potion of Healing]] || Ingested Liquid || [[Apothecary]] || 1 essence of agaric, 1 essence of amaranth, 1 essence of fireweed, 3 oil || 30
|-
| [[Potion of Recall]] || Ingested Liquid || [[Apothecary]] || 1 fenugreek, 1 moonflower seeds, 3 fluid || 6
|}

==Imbuements==

Formulas brewed to have some material affect, rather than working directly on a living creature, are known collectively as '''imbuements'''. Imbuements range from armour-hardening resins, to oils that bestow magical potency on weapons, and liquids that disguise poisons. Two special types of imbuement – '''magical inks''' and '''amalgams''' – are of particular use in [[Invocation]].

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
| [[All That Glitters]] || Powder || [[Imbuer]] || 1 gentian, 1 hemlock, 3 powder || 4
|-
| [[Burning Oil]] || Liquid || [[Alchemist]] || 1 cayenne, 1 white bryony, 3 oil || 6
|-
| [[Perfect Oil]] || Liquid || [[Imbuer]] || 1 benne, 1 jambul seeds, 3 oil || 8
|-
| [[Rosalie's Reinforcing Resin]] || Gel || [[Imbuer]] || 1 colewort, 1 black horehound, 1 stag horn, 1 cream, 1 oil, 1 powder || 12
|-
| [[Sweet Elixir]] || Liquid || [[Poisoner]] || 1 gelesemium, 1 nux vomica, 3 fluid || 9
|-
| [[Tanglebomb]] || Gel || [[Imbuer]] || 1 amaranth, 1 oidium sano, 1 cream, 1 oil, 1 powder || 5
|-
| [[Thief's Friend]] || Liquid || [[Imbuer]] || 1 black horehound, 1 white bryony, 3 fluid || 4
|-
| [[Verdant Lotion]] || Cream || [[Imbuer]] || 1 acorn, 1 lycopodium, 3 cream || 6
|}

====Inks====

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
| [[Magical Ink]] || Ink || [[Alchemist]] || 1 essence of cayenne, 1 essence of lotus leaves, 1 essence of yellow fungus, 3 fluid || 9
|-
| [[Corporeal Ink]] || Ink || [[Imbuer]] || 1 essence of yellow fungus, 1 box leaves, 3 fluid || 6
|-
| [[Elemental Ink]] || Ink || [[Imbuer]] || 1 essence of cayenne, 1 amaranth, 3 fluid || 6
|-
| [[Spiritual Ink]] || Ink || [[Imbuer]] || 1 essence of lotus leaves, 1 master wort, 3 fluid || 6
|}

====Amalgams====

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
| [[Amalgam]] || Metal Ingot || [[Amalgams]] || 1 jewellery metal (O) (copper), 1 jewellery metal (H) (silver), 1 jewellery metal (H) (gold), 1 agate, 1 jet, 1 moonstone, 3 charcoal || 18
|-
| [[Corporeal Amalgam]] || Metal Ingot || [[Amalgams]] || 1 jewellery metal (O) (copper), 1 beryl, 1 jet, 2 charcoal || 9
|-
| [[Elemental Amalgam]] || Metal Ingot || [[Amalgams]] || 1 jewellery metal (H) (gold), 1 agate, 1 topaz, 2 charcoal || 9
|-
| [[Spiritual Amalgam]] || Metal Ingot || [[Amalgams]] || 1 jewellery metal (H) (silver), 1 amethyst, 1 moonstone, 2 charcoal || 9
|}

==Poisons==

All formulas intended to harm or weaken living creatures are know as '''poisons'''. Some are '''destructive''', causing death or physical harm, while some are '''non-lethal''', causing inconvenience or discomfort without lasting injury.

====Destructive====

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
| [[Beggars Poison]] || Ingested Liquid || [[Poisoner]] || 1 abscess root, 1 spider venom, 3 fluid || 6
|-
| [[Bitter Kiss]] || Blade Venom || [[Alchemist]] || 2 viper venom, 3 oil || 5
|-
| [[False Balm]] || Cream || [[Poisoner]] || 1 abscess root, 1 skullcap, 3 cream || 4
|-
| [[Ghoulsbane]] || Powder || [[Alchemist]] || 1 black mushroom powder, 1 hyssop, 3 powder || 2
|}

====Non-Lethal====

{| class="wikitable"
! Items !! Form !! Skill !! Costs !! Work units
|-
|-
| [[Emesia]] || [[Copper Skin]] || [[Elemental Ink]] || [[False Balm]] || [[Elemental Amalgam]]
| [[Blinding Powder]] || Powder || [[Poisoner]] || 1 chokeweed, 1 spider venom, 3 powder || 5
|-
|-
| [[Ghoulsbane]] || [[Healing Draught]] || [[Perfect Oil]] || [[Fool's Draught]] || [[Spiritual Amalgam]]
| [[Fool's Draught]] || Ingested Liquid || [[Alchemist]] || 1 chokeweed, 1 spikenard, 3 fluid || 6
|-
|-
| [[Itching Powder]] || Powder || [[Poisoner]] || 1 beth root, 1 black mushroom powder, 3 powder || 5
| [[Healing Balm]] || [[Nomad's Potion of Healing]] || [[Rosali's Reinforcing Resin]] || [[Itching Powder]] ||
|-
|-
| [[Magical Ink]] || [[Philtre of Visions]] || [[Spiritual Ink]] || [[The Shakes]] ||
| [[The Shakes]] || Ingested Liquid || [[Poisoner]] || 1 hemlock, 1 jambul seeds, 3 fluid || 4
|-
|-
| [[Potion of Constitution]] || [[Potion of Fortitude]] || [[Tanglebomb]] || [[Sweet Elixir]] ||
| [[Sleeping Draught]] || Ingested Liquid || [[Alchemist]] || 1 agrimony, 1 black mushroom powder, 3 fluid || 5
|-
|-
| [[Pure Water]] || [[Potion of Glibness]] || [[Thief's Friend]] || [[Tongue-Tying Potion]] ||
| [[Tongue-Tying Tincture]] || Ingested Liquid || [[Poisoner]] || 1 belladonna, 1 yellow fungus, 3 fluid || 3
|-
|-
| [[Sleeping Draught]] || [[Potion of Recall]] || [[Verdant Lotion]] || [[Truth Potion]] ||
| [[Truth Potion]] || Ingested Liquid || [[Poisoner]] || 1 fenugreek, 1 nux vomica, 3 fluid || 4
|}
|}

Latest revision as of 09:42, 16 September 2024

The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.

  • Form: The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. Blade venoms must be applied to a bladed weapon and inflicted with a successfull blow, and ingested liquids must be drunk to take effect. Note that a character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.
  • Onset: The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
  • Duration: The length of time that the potion’s effects last. Instantaneous potions deliver their effects all at once after the onset ends, and permanent potions remain in effect until cured.
  • Call: Descriptions of combat poisons also include a damage or effect call, which must be given when the poison is delivered, to indicate to the target what effect they must take.
  • Ingredients: The ingredients required to brew the potion. Ingredients must be handed over when the alchemist starts brewing.
  • Cost: The cost in work units that the alchemist must pay to complete brewing the potion.
Combat Poisons

Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a damage or effect call, which the target should be able to enact without referee intervention.

Combat poison calls always begin with the call Poison, indicating that the attack must be resisted via the skill or spell Resist Poison or equivalent ability.

Potions

Alchemical preparations that have some beneficial effect on a living creature are known collectively as potions. Common potions include enhancing potions, which grant the drinker some temporary benefit, and healing potions, which heal injury or cure afflictions.

Enhancing

Items Form Skill Costs Work units
Berserkergang Ingested Liquid Apothecary 1 cumin seeds, 1 moonflower seeds, 3 oil 4
Blessed Release Ingested Liquid Apothecary 1 agrimony, 1 master wort, 3 oil 4
Copper Skin Ingested Liquid Apothecary 1 black horehound, 1 colewort, 1 lucerne, 3 oil 6
Philtre of Visions Ingested Liquid Apothecary 1 chokeweed, 1 lotus leaves, 3 oil 6
Potion of Constitution Ingested Liquid Alchemist 1 acorn, 1 muira puama, 3 oil 4
Potion of Fortitude Ingested Liquid Apothecary 1 hawthorn, 1 mistletoe, 3 oil 5
Potion of Glibness Ingested Liquid Apothecary 1 gelesemium, 1 scarlet radish, 3 fluid 5

Healing

Items Form Skill Costs Work units
Emesia Ingested Liquid Alchemist 1 lucerne, 1 nux vomica, 3 oil 3
Healing Balm Cream Alchemist 1 acacia, 1 lycopodium, 3 cream 3
Healing Draught Ingested Liquid Apothecary 1 agaric, 1 rosemary, 3 oil 6
Nomad's Potion of Healing Ingested Liquid Apothecary 1 essence of agaric, 1 essence of amaranth, 1 essence of fireweed, 3 oil 30
Potion of Recall Ingested Liquid Apothecary 1 fenugreek, 1 moonflower seeds, 3 fluid 6

Imbuements

Formulas brewed to have some material affect, rather than working directly on a living creature, are known collectively as imbuements. Imbuements range from armour-hardening resins, to oils that bestow magical potency on weapons, and liquids that disguise poisons. Two special types of imbuement – magical inks and amalgams – are of particular use in Invocation.

Items Form Skill Costs Work units
All That Glitters Powder Imbuer 1 gentian, 1 hemlock, 3 powder 4
Burning Oil Liquid Alchemist 1 cayenne, 1 white bryony, 3 oil 6
Perfect Oil Liquid Imbuer 1 benne, 1 jambul seeds, 3 oil 8
Rosalie's Reinforcing Resin Gel Imbuer 1 colewort, 1 black horehound, 1 stag horn, 1 cream, 1 oil, 1 powder 12
Sweet Elixir Liquid Poisoner 1 gelesemium, 1 nux vomica, 3 fluid 9
Tanglebomb Gel Imbuer 1 amaranth, 1 oidium sano, 1 cream, 1 oil, 1 powder 5
Thief's Friend Liquid Imbuer 1 black horehound, 1 white bryony, 3 fluid 4
Verdant Lotion Cream Imbuer 1 acorn, 1 lycopodium, 3 cream 6

Inks

Items Form Skill Costs Work units
Magical Ink Ink Alchemist 1 essence of cayenne, 1 essence of lotus leaves, 1 essence of yellow fungus, 3 fluid 9
Corporeal Ink Ink Imbuer 1 essence of yellow fungus, 1 box leaves, 3 fluid 6
Elemental Ink Ink Imbuer 1 essence of cayenne, 1 amaranth, 3 fluid 6
Spiritual Ink Ink Imbuer 1 essence of lotus leaves, 1 master wort, 3 fluid 6

Amalgams

Items Form Skill Costs Work units
Amalgam Metal Ingot Amalgams 1 jewellery metal (O) (copper), 1 jewellery metal (H) (silver), 1 jewellery metal (H) (gold), 1 agate, 1 jet, 1 moonstone, 3 charcoal 18
Corporeal Amalgam Metal Ingot Amalgams 1 jewellery metal (O) (copper), 1 beryl, 1 jet, 2 charcoal 9
Elemental Amalgam Metal Ingot Amalgams 1 jewellery metal (H) (gold), 1 agate, 1 topaz, 2 charcoal 9
Spiritual Amalgam Metal Ingot Amalgams 1 jewellery metal (H) (silver), 1 amethyst, 1 moonstone, 2 charcoal 9

Poisons

All formulas intended to harm or weaken living creatures are know as poisons. Some are destructive, causing death or physical harm, while some are non-lethal, causing inconvenience or discomfort without lasting injury.

Destructive

Items Form Skill Costs Work units
Beggars Poison Ingested Liquid Poisoner 1 abscess root, 1 spider venom, 3 fluid 6
Bitter Kiss Blade Venom Alchemist 2 viper venom, 3 oil 5
False Balm Cream Poisoner 1 abscess root, 1 skullcap, 3 cream 4
Ghoulsbane Powder Alchemist 1 black mushroom powder, 1 hyssop, 3 powder 2

Non-Lethal

Items Form Skill Costs Work units
Blinding Powder Powder Poisoner 1 chokeweed, 1 spider venom, 3 powder 5
Fool's Draught Ingested Liquid Alchemist 1 chokeweed, 1 spikenard, 3 fluid 6
Itching Powder Powder Poisoner 1 beth root, 1 black mushroom powder, 3 powder 5
The Shakes Ingested Liquid Poisoner 1 hemlock, 1 jambul seeds, 3 fluid 4
Sleeping Draught Ingested Liquid Alchemist 1 agrimony, 1 black mushroom powder, 3 fluid 5
Tongue-Tying Tincture Ingested Liquid Poisoner 1 belladonna, 1 yellow fungus, 3 fluid 3
Truth Potion Ingested Liquid Poisoner 1 fenugreek, 1 nux vomica, 3 fluid 4