Charm Tattoo: Difference between revisions
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! Name !! Charm Tattoo |
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| Materials || Special |
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| Cost || 1 work |
| Cost || 1 [[Creation#Work Units|work units]] |
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| Key words || |
| Key words || Tattoos |
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| Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an [[Invocation|invoker]] with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested. |
| Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an [[Invocation|invoker]] with a one-shot investment. The tattoo itself will serve as the '''inscription''' for the investment, and thus must in some way represent or depict the spell or sigils to be invested. |
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The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a [[Mundane Tattoo]]), but is ''not'' permanent; if not charged, it will fade after a year. |
The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a [[Mundane Tattoo]]), but is ''not'' permanent; if not charged, it will fade after a year. |
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*'''Trinket:''' The tattoo can be invested with the specified spell per the [[Invest Trinket]] rite. This consumes 1 mundane ink, and holds a spell until the end of the day only. |
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*'''Trinket:''' The tattoo can be invested with the specified spell per the ''[[Invest Trinket]]'' rite. This consumes '''1 [[Alchemy#Passive Ingredients|ink]]''', and holds a spell until the '''end of the day''' only. |
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*'''Sigils:''' The tattoo depicts two or more [[Invocation#Sigilistic Invocation|sigils]], so as to be invested with the specified spell per the ''[[Invest Stone]]'' rite. This consumes '''one sixth of a pot''' of a suitable [[Alchemy#Magical Inks|'''magical ink''']] '''per sigil''', and holds a spell until the '''end of the event''' only. |
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*'''Scroll:''' The tattoo can be invested with the specified spell per the ''[[Invest Scroll]]'' rite. This consumes '''one third of a pot''' of a suitable '''magical ink''' for a '''lesser spell''', or a '''whole pot''' of magical ink for a '''greater spell''', and holds a spell for up to '''one year'''. |
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Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires. |
Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires. |
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| Skill || [[Tattooist]] |
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Latest revision as of 17:13, 29 March 2025
Name | Charm Tattoo |
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Materials | Special |
Cost | 1 work units |
Key words | Tattoos |
Description | The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested.
The materials for a charm tattoo depend on the intended investment, as follows:
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Skill | Tattooist |
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