Field Surgery: Difference between revisions
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With a phys rep of suitable tools, the character can perform rapid field surgery and maintain multiple patients simultaneously. |
With a phys rep of suitable tools, the character can perform rapid field surgery and maintain multiple patients simultaneously. |
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* '''Rapid Surgery''' — The character may use '''one'''[[Surgery_Procedures#Surgeon’s_Bandages|bandage]] to heal one incapacitated location to '''one''' physical hit in '''15 seconds''' (rather than the usual 30 seconds), or use '''three bandages''' to heal all incapacitated locations to '''one''' physical hit in '''1 minute'''. |
* '''Rapid Surgery''' — The character may use '''one''' [[Surgery_Procedures#Surgeon’s_Bandages|bandage]] to heal one incapacitated location to '''one''' physical hit in '''15 seconds''' (rather than the usual 30 seconds), or use '''three bandages''' to heal all incapacitated locations to '''one''' physical hit in '''1 minute'''. |
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* '''Extended Sanctuary''' — At a cost of '''one bandage [[Surgery_Procedures#Surgeon’s_Bandages|bandage]] per patient''', the character can keep '''up to three''' mortally wounded characters alive simultaneously, per [[Field Surgery|field surgery]] rules. They may alternatively, at a cost of '''one bandage''', keep '''one''' patient alive who is on their death count for reasons '''other than a mortal wound''' (e.g. because they have drunk Beggars Poison). While using this ability, the character may shift their attention between patients without ending any sanctuary effects, but may not perform any other act aside from speaking. |
* '''Extended Sanctuary''' — At a cost of '''one bandage [[Surgery_Procedures#Surgeon’s_Bandages|bandage]] per patient''', the character can keep '''up to three''' mortally wounded characters alive simultaneously, per [[Field Surgery|field surgery]] rules. They may alternatively, at a cost of '''one bandage''', keep '''one''' patient alive who is on their death count for reasons '''other than a mortal wound''' (e.g. because they have drunk Beggars Poison). While using this ability, the character may shift their attention between patients without ending any sanctuary effects, but may not perform any other act aside from speaking. |
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Revision as of 23:46, 31 March 2026
| Name | Field Surgeon |
|---|---|
| Cost | 6 points |
| Prerequisites | Surgeon |
| Key Words | Archetype / Creator / At will |
| Description | The character specialises in battlefield medicine, able to quickly stabilise and heal wounded allies in the field.
With a phys rep of suitable tools, the character can perform rapid field surgery and maintain multiple patients simultaneously.
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| Progression | None |
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