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Crafting Designs: Difference between revisions

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These are basic designs available to all crafters with the relevant skills, they are non-exhaustive and listed to give a sense of what's possible.
These are basic designs available to all crafters with the relevant skills. They are non-exhaustive and listed to give a sense of what is possible.


{| class="wikitable"
{| class="wikitable" style="background-color: #ECE2FF"
|-
| '''There’s No Price List!'''
| '''Costs Under Review'''


Recipe costs on this page are being reviewed throughout the year. We will highlight changes in patch notes, but anticipate this page will update as we work through all recipes.
Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the [[Evaluate]] skill, every item has a '''cost to produce''', reflecting the rough value of the [[Ingredients and Materials|materials]] and [[Creation#Work Units|work units]] to create them; non player character traders will generally base prices on that value.
|}

{| class="wikitable" style="background-color: #ECE2FF"
|-
| '''There's No Price List!'''

Crafted items do not have an official value in coin, since prices are set by players themselves. For the purposes of the [[Evaluate]] skill, every item has a '''cost to produce''', including the rarity of the [[Crafting#Crafting Materials|materials]] and the amount of [[Creation#Work Units|work units]] to create them. Non-player character traders will generally base prices on these values.
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Padded Cloth || Superior || [[Artisan]] or [[Blacksmith]] || 2 cloth (O), 2 cloth (H) || 9
| Padded cloth || [[Armourer]] or [[Tailor]] || 4 cloth (H) || 16
|-
|-
| Padded Cloth || Mastercrafted || [[Armourer]] or [[Tailor]] || 4 cloth (H) || 16
| Hide || [[Armourer]] or [[Tailor]] || 12 hide || 18
|-
|-
| Hide || Superior || [[Artisan]] or [[Blacksmith]] || 6 hide || 10
| Leather || [[Armourer]] or [[Tailor]] || 4 leather (H), 4 oil || 19
|-
| Hide || Mastercrafted || [[Armourer]] or [[Tailor]] || 12 hide || 18
|-
| Leather || Superior || [[Artisan]] or [[Blacksmith]] || 2 leather (O), 2 leather (H), 2 oil || 11
|-
| Leather || Mastercrafted || [[Armourer]] or [[Tailor]] || 4 leather (H), 2 oil || 19
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Light Chain or Ring || Superior || [[Blacksmith]] || 2 metal (O), 2 metal (H) 2 leather (O) || 13
| Light chain or ring || [[Armourer]] || 4 metal (H), 4 charcoal || 23
|-
|-
| Light Chain or Ring || Mastercrafted || [[Armourer]] || 4 metal (H), 2 leather (H), 2 oil || 23
| Studded padded cloth || [[Armourer]] || 4 cloth (H), 2 metal (H), 2 charcoal || 25
|-
|-
| Studded Cloth || Superior || [[Blacksmith]] || 2 cloth (H), 2 metal (O), 2 charcoal || 14
| Studded leather || [[Armourer]] || 4 leather (H), 2 metal (H), 2 charcoal, 4 oil || 26
|-
| Studded Cloth || Mastercrafted || [[Armourer]] || 4 cloth (H), 2 metal (H), 2 charcoal || 25
|-
| Studded Leather || Superior || [[Blacksmith]] || 2 leather (H), 2 metal (O), 2 charcoal || 15
|-
| Studded Leather || Mastercrafted || [[Armourer]] || 4 leather (H), 2 metal (H), 2 charcoal || 26
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Heavy Chain || Superior || [[Blacksmith]] || 4 metal (H), 4 metal (O), 8 charcoal || 17
| Heavy chain || [[Armourer]] || 8 metal (H), 8 charcoal || 30
|-
|-
| Heavy Chain || Mastercrafted || [[Armourer]] || 8 metal (H), 8 charcoal || 30
| Plate || [[Armourer]] || 8 metal (H), 8 charcoal || 32
|-
| Plate || Superior || [[Blacksmith]] || 4 metal (H), 4 metal (O), 8 charcoal || 18
|-
| Plate || Mastercrafted || [[Armourer]] || 8 metal (H), 8 charcoal || 32
|}
|}


'''Note:''' Plate armour requires leather for straps. One unit of leather (O) is sufficient for up to six locations.
:'''Note'''
:*In addition, plate armour requires leather for straps etc. One unit of leather(O) is sufficient for up to six locations.


====Shields====
====Shields====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
| Metal Shield || Superior || [[Blacksmith]] || 2 metal (O), 2 charcoal || 6
|-
| Metal Shield || Mastercrafted || [[Armourer]] || 4 metal (H), 4 charcoal || 11
|-
|-
| Wooden Shield || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 2 oil || 6
| Metal shield || [[Armourer]] || 2 metal (H), 2 charcoal || 11
|-
|-
| Wooden Shield|| Mastercrafted || [[Armourer]] or [[Carpenter]] || 4 wood (H), 4 oil || 11
| Wooden shield || [[Armourer]] or [[Carpenter]] || 2 wood (H), 2 oil || 11
|}
|}

:'''Note'''
:*All designs using charcoal yield 1 unit of ash as a '''byproduct''' and all designs using metal yield one unit of powdered metal.


====Ornate Armour====
====Ornate Armour====


Armour of superior or master crafted quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.
Mastercrafted armour can be made [[Crafting#Ornate Items|ornate]] by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.


All qualities of item can be made ornate. The costs below are in addition the base cost for the item being made. These are minimum costs are per location, for example you could add jewellery metal to the ornate padded armour or use high quality jewellery metal on the Plate armour. For costs for a full suit, multiply by six.
The material costs below are in addition to the base cost for the design. These are '''minimum''' costs; for example, you could add gemstones to dyed armour or engraving to gilded plate armour.

Material costs are '''per location'''. For costs for a full suit, multiply by '''six'''.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Minimum Costs !! Work units
! Finish !! Skill !! Costs !! Work Units
|-
|-
| Padded Cloth || Ornate || [[Artisan]] or [[Blacksmith]] || 1 jewellery metal (O), 3 powdered dye || x2 Original Work Units
| Brigandine plate || [[Armourer]] || 3 cloth (H), 3 powdered dye || base design ×1.5
|-
|-
| Leather || Ornate || [[Artisan]] or [[Blacksmith]] || 1 jewellery metal (O), 3 charcoal || x2 Original Work Units
| Dyed or embroidered || [[Armourer]] or [[Tailor]] || 3 powdered dye || base design ×1.5
|-
|-
| Engraved || [[Armourer]] || n/a || base design ×1.5
| Light Chain or Ring || Ornate || [[Blacksmith]] || 1 jewellery metal(O), 3 charcoal|| x2 Original Work Units
|-
| Plate or Heavy Chain|| Ornate || [[Blacksmith]] || 1 jewellery metal(O), 3 charcoal || x2 Original Work Units
|-
| Brigandine Plate || Ornate || [[Blacksmith]] || 3 cloth (H), 2 powdered dye || x2 Original Work Units
|-
| Metal Shield || Ornate || [[Blacksmith]] || 1 jewellery metal (O), 3 charcoal|| x2 Original Work Units
|-
| Wooden Shield || Ornate || [[Artisan]] or [[Blacksmith]] || 1 jewellery metal (O), 3 charcoal|| x2 Original Work Units
|}

'''Note:''' Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example

====Hardened Armour====

For those who can make it, Hardened armour is fashioned from tightly linked rings, closely overlapping layers of leather, reinforced plates etc., to prevent it being penetrated by sharpened weapons or skilled attacks. Hardened armour takes one '''armour hit''' from an arrow, a crossbow bolt, or any mundane attack calling ''Through'' (i.e. not accompanied by the magical [[Calls#Damage Type|'''damage types''']] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual'') as though it were a standard attack. ''Through'' attacks after the first hit to each location bypass the armour as usual, until the armour is repaired.

This benefit stacks with the skill [[Through Defence]]; using the skill doesn’t use the armour’s own benefit.

{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
|-
|-
| Heavy Chain || Hardened || [[Hardening]] || 9 metal (H), 8 sand || 15
| Gilded or inlaid || [[Armourer]] || 1 jewellery metal, 1 charcoal || base design ×1.5
|-
|-
| Plate || Hardened || [[Hardening]] || 9 metal (H), 8 sand || 16
| Glass or gems || [[Armourer]] || 2 glass (H) '''''or''''' 2 gems || base design ×1.5
|}
|}


'''Note:''' Jewellery metal includes copper, silver or gold.
Hardened armour is also automatically mastercrafted. With [[research]], a [[Blacksmith]] with the [[Hardening]] skill can research improved designs that resist multiple (or ''all'') ''Through'' blows.


====Armour Staples====
====Armour Staples====


Any blacksmith can craft armour staples at a cost of 1 work unit per staple; up to three staples can be made from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.
Any blacksmith can craft armour staples, consumable items used to [[Crafting#Field Repair|repair armour]] quickly in the field using a phys rep of smithing tools.


{| class="wikitable"
{| class="wikitable"
! Items !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Armour Staple || [[Blacksmith]] || 1 metal (O), 1 charcoal for three || 2
| Armour Staple (for 3) || [[Blacksmith]] || 1 metal (O), 1 charcoal || 3
|}
|}


==Clothing==
==Clothing==


High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills [[Chameleon]] and [[Move in Cover]] more often.
High quality clothing may be enchanted or otherwise magically invested. A mastercrafted cloak allows a scout to use the skills [[Chameleon]] and [[Move in Cover]] more often.


The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.
The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.
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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Boots || Standard || [[Artisan]] || 2 leather (O), 2 oil || 4
| Boots || Standard || [[Artisan]] || 2 leather (O), 2 oil || 4
|-
|-
| Boots || Superior || [[Artisan]] || 1 leather (O), 1 leather (H), 2 oil || 8
| Boots || Mastercrafted || [[Tailor]] || 3 leather (H), 3 oil || 14
|-
|-
| Boots || Mastercrafted || [[Tailor]] || 3 leather (H), 2 oil || 14
| Gloves or bracers || Standard || [[Artisan]] || 2 cloth (O) '''''or''''' 2 leather (O), 2 oil || 2
|-
|-
| Gloves || Standard || [[Artisan]] || 2 cloth (O) OR 2 leather (O), 2 oil || 2
| Gloves or bracers || Mastercrafted || [[Tailor]] || 2 cloth (H) '''''or''''' 2 leather (H), 2 oil || 7
|-
|-
| Gloves || Superior || [[Artisan]] || 4 cloth (O) OR 4 leather (O), 2 oil || 4
| Hat || Standard || [[Artisan]] || 1 cloth (O), 1 fluid '''''or''''' 1 leather (O), 1 oil || 4
|-
|-
| Gloves || Mastercrafted || [[Tailor]] or [[Tanner]] || 2 cloth (H) OR 2 leather (H), 2 oil || 7
| Hat || Mastercrafted || [[Tailor]] || 2 cloth (H), 2 fluid '''''or''''' 2 leather (H), 2 oil || 14
|-
|-
| Hat || Standard || [[Artisan]]|| 1 cloth (O), 1 fluid OR 1 leather (O), 1 oil || 4
| Mask or headband || Standard || [[Artisan]] || 1 leather (O), 1 oil '''''or''''' 1 wood (O), 1 oil || 2
|-
|-
| Hat || Superior || [[Artisan]]|| 1 cloth (H), 1 fluid OR 1 leather (H), 1 oil || 8
| Mask or headband || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil '''''or''''' 2 wood (H), 2 oil || 7
|-
| Hat|| Mastercrafted || [[Tailor]] || 2 cloth (H), 1 fluid OR 2 leather (H), 1 oil|| 14
|-
| Mask or Headband || Standard || [[Artisan]]|| 1 leather (O) OR 1 wood (O) or 1 metal (O), 1 oil || 2
|-
| Mask or Headband || Superior || [[Artisan]]|| 2 leather (O) OR 2 wood (O) or 2 metal (O), 1 oil || 4
|-
| Mask or Headband || Mastercrafted || [[Tailor]] || 2 leather (H) OR 2 wood (H) or 2 metal (H), 1 oil || 7
|-
|-
| Sash || Standard || [[Artisan]] || 1 cloth (O) || 3
| Sash || Standard || [[Artisan]] || 1 cloth (O) || 3
|-
|-
| Sash || Superior || [[Artisan]] || 2 cloth (O) || 6
| Sash || Mastercrafted || [[Tailor]] || 2 cloth (H) || 10
|-
| Sash || Mastercrafted || [[Tailor]] || 2 cloth (H) || 10
|-
| Shoes || Standard || [[Artisan]]|| 1 leather (O), 1 oil || 2
|-
|-
| Shoes || Superior || [[Artisan]]|| 2 leather (O), 2 oil || 4
| Shoes || Standard || [[Artisan]] || 1 leather (O), 1 oil || 2
|-
|-
| Shoes || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil|| 7
| Shoes || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil || 7
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Cloak || Standard || [[Artisan]] || 2 cloth (O) OR 2 leather (O), 2 oil || 3
| Cloak || Standard || [[Artisan]] || 2 cloth (O) '''''or''''' 2 leather (O), 2 oil || 3
|-
|-
| Cloak || Superior || [[Artisan]] || 1 cloth (O), 1 cloth (H) OR 1 leather (O), 1 leather (H), 2 oil || 6
| Cloak || Mastercrafted || [[Tailor]] || 2 cloth (H) '''''or''''' 2 leather (H), 2 oil || 11
|-
| Cloak || Mastercrafted || [[Tailor]] or [[Tanner]] || 2 cloth (H) OR 2 leather (H), 2 oil || 11
|-
|-
| Dress || Standard || [[Artisan]] || 2 cloth (O) || 3
| Dress || Standard || [[Artisan]] || 2 cloth (O) || 3
|-
| Dress || Superior || [[Artisan]] || 1 cloth (O), 1 cloth (H) || 5
|-
|-
| Dress || Mastercrafted || [[Tailor]] || 2 cloth (H) || 9
| Dress || Mastercrafted || [[Tailor]] || 2 cloth (H) || 9
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| Robes || Standard || [[Artisan]] || 3 cloth (O) || 4
| Robes || Standard || [[Artisan]] || 3 cloth (O) || 4
|-
|-
| Robes || Superior || [[Artisan]] || 2 cloth (O), 1 cloth (H) || 8
| Robes || Mastercrafted || [[Tailor]] || 3 cloth (H) || 14
|-
| Robes || Mastercrafted || [[Tailor]] || 3 cloth (H) || 14
|-
|-
| Shirt || Standard || [[Artisan]] || 2 cloth (O) || 2
| Shirt || Standard || [[Artisan]] || 2 cloth (O) || 2
|-
| Shirt || Superior || [[Artisan]] || 1 cloth (O), 1 cloth (H) || 4
|-
|-
| Shirt || Mastercrafted || [[Tailor]] || 2 cloth (H) || 7
| Shirt || Mastercrafted || [[Tailor]] || 2 cloth (H) || 7
|-
|-
| Trousers || Standard || [[Artisan]] || 2 cloth (O) || 2
| Trousers || Standard || [[Artisan]] || 2 cloth (O) || 2
|-
| Trousers || Superior || [[Artisan]] || 1 cloth (O), 1 cloth(H) || 4
|-
|-
| Trousers || Mastercrafted || [[Tailor]] || 2 cloth (H) || 7
| Trousers || Mastercrafted || [[Tailor]] || 2 cloth (H) || 7
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====Ornate Clothing====
====Ornate Clothing====


Clothing of superior or master crafted quality can be made '''ornate''' by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.
Mastercrafted clothing can be made [[Crafting#Ornate Items|ornate]] by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.


Add the below costs to the costs of small items of clothing or double to large items.
Add the below costs to the costs of small items of clothing, or '''double''' for large items.


{| class="wikitable"
{| class="wikitable"
! Finishes !! Quality !! Skill !! Minimum Costs !! Work units
! Finish !! Skill !! Costs !! Work Units
|-
| Dyed or embroidered || Ornate || [[Artisan]] || 3 powdered dye || 3
|-
|-
| Semi-Precious metal thread || Ornate || [[Artisan]] || 1 jewellery metal (O), 1 charcoal || 4
| Dyed or embroidered || [[Tailor]] || 3 powdered dye || base design ×1.5
|-
|-
| Precious metal thread || Ornate || [[Artisan]] || 1 jewellery metal (H), 1 charcoal || 4
| Glass or gems || [[Tailor]] || 2 glass (H) '''''or''''' 2 gems || base design ×1.5
|-
|-
| Glass or gems || Ornate || [[Artisan]] || 2 glass (H) or 2 gems (uncut) || 5
| Metal thread || [[Tailor]] || 1 jewellery metal, 1 charcoal || base design ×1.5
|}
|}


'''Note:''' Jewellery metal includes copper, silver or gold.
'''Notes:'''
:*Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''


==Common Items==
==Common Items==


Superior or Master Crafted quality clothing may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and WU of a Superior quality equivalent.
Mastercrafted common items may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and work units of a mastercrafted equivalent.


The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a [[Glassblower]] could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.
The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills. Speak to a crafting referee to confirm.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Backpack || Superior || [[Artisan]] || 1 leather (H), 1 leather (O), 2 oil || 4
| Backpack || Standard || [[Artisan]] || 1 leather (H), 1 leather (O), 2 oil || 4
|-
|-
| Backpack || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil || 8
| Backpack || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil || 8
|-
|-
| Bowl or Plate || Superior || [[Artisan]] || 3 clay, 1 charcoal OR 1 wood (H), 1 oil || 1
| Bowl or Plate || Standard || [[Artisan]] || 3 clay, 1 charcoal '''''or''''' 1 wood (H), 1 oil || 2
|-
|-
| Bowl or Plate || Mastercrafted || [[Carpenter]] or [[Sculptor]] || 6 clay, 2 charcoal OR 2 wood (H), 2 oil || 2
| Bowl or Plate || Mastercrafted || [[Carpenter]] or [[Artist]] || 6 clay, 2 charcoal '''''or''''' 2 wood (H), 2 oil || 4
|-
|-
| Small Box or Chest || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 1 metal (O), 2 oil, 1 charcoal|| 4
| Small Box or Chest || Standard || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 1 metal (O), 2 oil, 1 charcoal || 8
|-
|-
| Small Box or Chest || Mastercrafted || [[Armourer]] or [[Carpenter]] || 2 wood (H), 1 metal (H), 2 oil, 1 charcoal || 8
| Small Box or Chest || Mastercrafted || [[Carpenter]] or [[Ironmonger]] || 2 wood (H), 1 metal (H), 2 oil, 1 charcoal || 15
|-
|-
| Large Box or Chest || Superior || [[Artisan]] or [[Blacksmith]] || 6 wood (O), 3 metal (O), 4 oil, 3 charcoal|| 12
| Large Box or Chest || Standard || [[Artisan]] or [[Blacksmith]] || 6 wood (O), 3 metal (O), 6 oil, 3 charcoal || 12
|-
|-
| Large Box or Chest || Mastercrafted || [[Armourer]] or [[Carpenter]] || 6 wood (H), 3 metal (H), 4 oil, 3 charcoal || 24
| Large Box or Chest || Mastercrafted || [[Carpenter]] or [[Ironmonger]] || 6 wood (H), 3 metal (H), 6 oil, 3 charcoal || 21
|-
|-
| Candle (for 3, burn for 1 hour) || || [[Artisan]] || 1 wax || 1
| Candle (for 3, burns for 1 hour) || Standard || [[Artisan]] || 1 wax || 1
|-
|-
| Candle Holder || Superior || [[Artisan]] or [[Jeweller]] || 3 clay, 1 charcoal OR 1 metal (O), 1 charcoal || 2
| Candle Holder || Standard || [[Artisan]], [[Blacksmith]] or [[Jeweller]] || 3 clay, 1 charcoal '''''or''''' 1 metal (O), 1 charcoal '''''or''''' 1 lead metal, 1 charcoal || 2
|-
|-
| Candle Holder || Mastercrafted || [[Goldsmith]] or [[Sculptor]] || 3 clay, 1 metal (O), 1 charcoal OR 1 metal (H), 1 charcoal || 6
| Candle Holder || Mastercrafted || [[Goldsmith]], [[Ironmonger]] or [[Artist]] || 6 clay, 2 charcoal '''''or''''' 1 metal (H), 1 charcoal '''''or''''' 1 silver metal, 1 charcoal || 4
|-
|-
| Chair or Throne || Superior || [[Artisan]] || 2 wood (O), 2 wood (H), 4 oil or 2 stone (O), 2 stone (H), 4 sand || 5
| Chair or Throne || Standard || [[Artisan]] || 2 wood (H), 2 wood (O), 4 oil '''''or''''' 2 stone (H), 2 stone (O), 4 sand || 5
|-
|-
| Chair or Throne || Mastercrafted || [[Carpenter]] or [[Sculptor]]|| 4 wood (H), 4 oil or 4 stone (H), 4 sand|| 10
| Chair or Throne || Mastercrafted || [[Carpenter]] or [[Artist]] || 4 wood (H), 4 oil '''''or''''' 4 stone (H), 4 sand || 10
|-
|-
| Cup|| Superior || [[Artisan]] || 3 clay OR 1 wood (O) OR 1 metal (O), AND 1 charcoal || 1
| Cup || Standard || [[Artisan]] or [[Blacksmith]] || 3 clay, 1 charcoal '''''or''''' 1 wood (O), 1 oil '''''or''''' 1 metal (O), 1 charcoal || 2
|-
|-
| Cup || Mastercrafted || [[Sculptor]] || 6 clay OR 1 wood (O), 1 wood (H) OR 1 metal (O), 1 metal (H), AND 2 charcoal || 2
| Cup || Mastercrafted || [[Ironmonger]] or [[Artist]] || 6 clay, 1 charcoal '''''or''''' 1 wood (H), 1 wood (O), 2 oil '''''or''''' 1 metal (H), 1 metal (O), 2 charcoal || 4
|-
|-
| Doll || Superior || [[Artisan]] || 1 cloth (O) || 3
| Doll || Standard || [[Artisan]] || 1 cloth (O) || 4
|-
|-
| Doll|| Mastercrafted || [[Tailor]] || 1 cloth (H) || 6
| Doll || Mastercrafted || [[Tailor]] || 1 cloth (H) || 7
|-
|-
| Drinking Horn || Superior || [[Artisan]] || 1 bone (O), 1 sand || 2
| Drinking Horn || Standard || [[Artisan]] || 1 bone (O), 1 sand || 4
|-
|-
| Drinking Horn || Mastercrafted || [[Tailor]] || 1 bone (H), 1 sand || 4
| Drinking Horn || Mastercrafted || [[Artist]] || 1 bone (H), 1 sand || 7
|-
|-
| Glass Vial || Superior || [[Artisan]] || 1 glass (O) || 2
| Glass Vial || Standard || [[Artisan]] || 1 glass (O) || 3
|-
|-
| Glass Vial || Mastercrafted || [[Glassblower]] || 3 clay OR 1 metal (H), AND 1 charcoal|| 4
| Glass Vial || Mastercrafted || [[Glassblower]] || 1 glass (H) || 5
|-
|-
| Goblet || Superior || [[Artisan]] or [[Jeweller]] || 4 clay, 2 charcoal or 1 metal (O), 1 metal (H), 2 charcoal|| 2
| Goblet || Standard || [[Artisan]] or [[Blacksmith]] || 6 clay, 2 charcoal '''''or''''' 1 metal (H), 1 metal (O), 2 charcoal || 4
|-
|-
| Goblet || Mastercrafted || [[Goldsmith]] or [[Sculptor]] || 8 clay, 2 charcoal or 2 metal (H), 2 charcoal || 4
| Goblet || Mastercrafted || [[Ironmonger]] or [[Artist]] || 9 clay, 2 charcoal '''''or''''' 2 metal (H), 2 charcoal || 7
|-
|-
| Hourglass || Superior || [[Artisan]] || 1 wood (O), 2 glass (O), 1 oil, 1 charcoal || 5
| Hourglass || Standard || [[Artisan]] || 1 wood (O), 2 glass (O), 1 oil, 2 charcoal || 12
|-
|-
| Hourglass || Mastercrafted || [[Glassblower]] || 1 wood (H), 2 glass (H), 1 oil, 1 charcoal || 10
| Hourglass || Mastercrafted || [[Glassblower]] || 1 wood (H), 2 glass (H), 1 oil, 2 charcoal || 21
|-
|-
| Lantern || Superior || [[Artisan]] || 1 metal (O), 2 glass (O), 2 charcoal || 5
| Lantern || Standard || [[Artisan]] || 1 metal (O), 2 glass (O), 3 charcoal || 6
|-
|-
| Lantern || Mastercrafted || [[Glassblower]] || 1 metal (H), 2 glass (H), 2 charcoal || 10
| Lantern || Mastercrafted || [[Glassblower]] || 1 metal (H), 2 glass (H), 3 charcoal || 11
|-
|-
| Manacles || Superior || [[Blacksmith]] || 2 metal (O), 1 metal (H), 2 charcoal || 4
| Manacles || Standard || [[Blacksmith]] || 1 metal (H), 2 metal (O), 3 charcoal || 11
|-
|-
| Manacles || Mastercrafted || [[Armourer]] || 3 metal (H), 2 charcoal || 8
| Manacles || Mastercrafted || [[Ironmonger]] || 3 metal (H), 3 charcoal || 19
|-
|-
| Mirror || Superior || [[Artisan]] || 1 metal (H), 1 glass (O), 1 charcoal || 6
| Mirror || Standard || [[Artisan]] || 1 metal (H), 1 glass (O), 2 charcoal || 9
|-
|-
| Mirror || Mastercrafted || [[Glassblower]] || 2 metal (H), 1 glass (H), 1 charcoal || 12
| Mirror || Mastercrafted || [[Glassblower]] || 1 silver metal, 1 metal (H), 1 glass (H), 3 charcoal || 16
|-
|-
| Pen || Superior || [[Artisan]] || 1 wood (H), 1 oil || 2
| Pen || Standard || [[Artisan]] || 1 wood (H), 1 oil || 2
|-
|-
| Pen || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 metal (O), 1 oil || 4
| Pen || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 metal (O), 1 oil, 1 charcoal || 4
|-
|-
| Scabbard || Superior || [[Artisan]] || 2 leather (H), 1 oil || 3
| Scabbard || Standard || [[Artisan]] || 2 leather (H), 2 oil || 4
|-
|-
| Scabbard || Mastercrafted || [[Tailor]] || 2 leather (H), 1 metal (O), 1 oil || 6
| Scabbard || Mastercrafted || [[Tailor]] || 2 leather (H), 1 metal (O), 2 oil, 1 charcoal || 7
|-
|-
| Spectacles || Superior || [[Artisan]] or [[Jeweller]] || 1 metal (O), 1 glass (H), 1 charcoal || 6
| Spectacles || Standard || [[Artisan]] or [[Jeweller]] || 1 glass (H), 1 metal (O), 2 charcoal || 14
|-
|-
| Spectacles || Mastercrafted || [[Gemcutter]] || 1 metal (H), 1 glass (H), 2 gems, 1 charcoal || 10
| Spectacles || Mastercrafted || [[Gemsmith]] || 2 gems, 1 metal (H), 1 glass (H), 2 charcoal || 25
|-
|-
| Coffee Table || Superior || [[Artisan]] || 4 wood (H), 4 wood (O), 8 oil || 6
| Coffee Table || Standard || [[Artisan]] || 4 wood (H), 4 wood (O), 8 oil || 6
|-
|-
| Coffee Table || Mastercrafted || [[Carpenter]] || 8 wood (H), 8 oil|| 12
| Coffee Table || Mastercrafted || [[Carpenter]] || 8 wood (H), 8 oil || 11
|-
|-
| Large Table || Superior || [[Artisan]] || 8 wood (H), 8 wood (O), 2 metal (O), 16 oil || 6
| Large Table || Standard || [[Artisan]] || 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal || 12
|-
|-
| Large Table || Mastercrafted || [[Carpenter]] || 16 wood (H), 2 metal (O), 16 oil|| 12
| Large Table || Mastercrafted || [[Carpenter]] || 16 wood (H), 2 metal (O), 16 oil, 2 charcoal || 21
|-
|-
| Thief's Tools || Superior || [[Jeweller]] || 2 metal (H), 2 charcoal || 8
| Toy || Standard || [[Artisan]] || 1 wood (H), 1 metal (O), 1 oil, 1 charcoal || 4
|-
|-
| Thief's Tools || Mastercrafted || [[Locksmith]] || 4 metal (H), 4 charcoal|| 16
| Toy || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 metal (H), 1 oil, 1 charcoal || 7
|-
|-
| Toy || Superior || [[Artisan]] || 1 wood (H), 1 metal (O) 1 oil || 3
| Wax Seal || Standard || [[Jeweller]] || 1 metal (H), 1 wood (O), 1 oil, 1 charcoal || 8
|-
|-
| Toy|| Mastercrafted || [[Carpenter]] || 1 wood (H), 1 metal (H), 1 oil, 1 sand || 6
| Wax Seal || Mastercrafted || [[Goldsmith]] || 2 metal (H), 2 charcoal || 14
|-
| Wax Seal || Superior || [[Jeweller]] || 1 metal (H), 1 wood (O), 1 charcoal || 2
|-
| Wax Seal || Mastercrafted || [[Goldsmith]] || 2 metal (H), 2 charcoal || 6
|}
|}


====Tinderboxes====
'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.

====Ornate Common Items====


Any player can light a fire (using one or more units of [[Alchemy#Passive Ingredients|oil]]) with about 30 seconds of roleplay using suitable phys reps such as a tinderbox, a knife and rock, or two sticks. Mastercrafted tinderboxes allow the player to light a fire in 3 to 5 seconds.
Common items of any quality can be made ornate by adding precious metal gilt or inlays, engraving the item, or incorporating glass or gems.


A mastercrafted tinderbox has 3 charges and can be recharged for 1 fleece, 1 rock, 1 timber and 3 work units.
Add the below costs to the costs of all items except tables, chairs and thrones, above, or double the below cost to tables, chairs and thrones.


{| class="wikitable"
{| class="wikitable"
! Finishes !! Quality !! Skill !! Minimum Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Semi-precious Gilt or Inlay || Ornate || [[Artisan]], [[Jeweller]] || 1+ jewellery metal (O), 1 charcoal || 2
| Tinderbox || Standard || [[Artisan]] or [[Blacksmith]] || 1 metal (O), 1 fleece, 1 rock, 1 timber || 6
|-
|-
| Precious Gilt or Inlay || Ornate || [[Artisan]], [[Jeweller]] || 1+ jewellery metal (H), 1 charcoal || 2
| Tinderbox || Mastercrafted || [[Ironmonger]] || 1 metal (H), 1 fleece, 1 rock, 1 timber || 10
|-
| Engraving || Ornate || [[Artisan]], [[Jeweller]] || N/A || 4
|-
| Glass or gems || Ornate || [[Artisan]], [[Jeweller]] || 1 glass (H) or 3 gems (uncut) || 3
|}
|}


====Ornate Common Items====
'''Note:''' Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example. For larger items (for example a large table), it may be that more than the above is required to complete an ornate design.


Common items of mastercrafted quality can be made [[Crafting#Ornate Items|ornate]] by adding precious metal gilding or inlays, engraving the item, or incorporating glass or gems.
==Gemstones==


Add the following material costs to the costs of all items except tables, chairs and thrones, above; or '''double''' the costs for tables, chairs and thrones. These are '''minimum''' material costs; you could, for instance, stain leather or wood with powdered dye, burnish metal with powdered gemstone or weave precious metal fibres into cloth.
Gemstones start out cloudy (e.g. a topaz is orange-yellow) and uncut, and can be finished in two ways: cutting a stone makes it more magically accessible, allowing it to be ritually enchanted or otherwise invested (the first cut is the equivalent of a superior-crafted item), while polishing simplifies the colour, making it more powerful in narrower ways.


{| class="wikitable"
{| class="wikitable"
! Finishes !! Skill !! Costs !! Work units
! Finish !! Skill !! Costs !! Work Units
|-
|-
| First Cut || [[Gemcutter]] || 1 gem || 9 (or 27 if first-polished)
| Engraved || [[Artisan]] or [[Jeweller]] || N/A || base design ×1.5
|-
|-
| First Polish || [[Gem Cleansing]] || 1 gem, 1 sand || 9 (or 27 if first-cut)
| Gilded or Inlaid || [[Artisan]] or [[Jeweller]] || 1+ jewellery metal, 1 charcoal || base design ×1.5
|-
| Glass or gems || [[Artisan]] or [[Jeweller]] || 1 glass (H) '''''or''''' 3 gems || base design ×1.5
|}
|}


'''Note:''' Jewellery metal includes copper, silver or gold.
A cloudy gem lists up to three possible colours on the back of the card; when polishing, the [[Jeweller]] must specify which colour they are moving it towards. Cutting and polishing gems always carries a small risk of destroying the gemstone.

:'''Example'''
:Edgar of Oxford has dug up an '''amethyst''', an uncut, cloudy purple stone which he knows is rich in spiritual and elemental magics. Over a number of days, he polishes it once towards the blue colour, turning it into a spiritually-strong '''blue amethyst''', then he cuts it once, producing a '''first-cut blue amethyst'''.

The [[Gemcutter]] and [[Gem Cleansing]] skills grant knowledge of the first cut and first polish only. [[Research]] can unlock finer cuts and deeper polishes, and reduce (but not eliminate) the risk of destroying the gem.

'''Note:''' Cutting a gem always yields one unit of powdered gemstone as a '''byproduct'''.


==Jewellery==
==Jewellery==


High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.
Mastercrafted jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Bracelet || Superior || [[Jeweller]] || 1 jewellery metal (O), 1 charcoal || 3
| Bracelet || Standard || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 7
|-
|-
| Bracelet || Mastercrafted || [[Goldsmith]] || 1 jewellery metal (H), 1 charcoal || 9
| Bracelet || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 12
|-
|-
| Brooch || Superior || [[Jeweller]] || 1 jewellery metal (O), 1 charcoal || 3
| Brooch || Standard || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 8
|-
|-
| Brooch || Mastercrafted || [[Goldsmith]] || 1 jewellery metal (H), 1 charcoal || 9
| Brooch || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 14
|-
|-
| Circlet or Torc || Superior || [[Jeweller]] || 2 jewellery metal (O), 2 charcoal || 4
| Circlet or torc || Standard || [[Jeweller]] || 2 jewellery metal, 2 charcoal || 7
|-
|-
| Circlet or Torc || Mastercrafted || [[Goldsmith]] || 2 jewellery metal (H), 2 charcoal || 12
| Circlet or torc || Mastercrafted || [[Goldsmith]] || 2 jewellery metal, 2 charcoal || 12
|-
|-
| Crown or Tiara || Superior || [[Jeweller]] || 2 jewellery metal (O), 2 charcoal || 6
| Crown or tiara || Standard || [[Jeweller]] || 2 jewellery metal, 2 charcoal || 12
|-
|-
| Crown or Tiara || Mastercrafted || [[Goldsmith]] || 2 jewellery metal (H), 2 charcoal || 18
| Crown or tiara || Mastercrafted || [[Goldsmith]] || 2 jewellery metal, 2 charcoal || 21
|-
|-
| Pendant or Necklace || Superior || [[Jeweller]] || 1 jewellery metal (O), 1 charcoal || 4
| Pendant or necklace || Standard || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 10
|-
|-
| Pendant or Necklace || Mastercrafted || [[Goldsmith]] || 1 jewellery metal (H), 1 charcoal || 12
| Pendant or necklace || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 18
|-
|-
| Ring or Earring || Superior || [[Jeweller]] || 1 jewellery metal (O), 1 charcoal || 3
| Ring or earring || Standard || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 8
|-
|-
| Ring or Earring || Mastercrafted || [[Goldsmith]] || 1 jewellery metal (H), 1 charcoal || 9
| Ring or earring || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 14
|}
|}


'''Note:''' Jewellery metal includes copper, silver or gold.
'''Notes:'''
:*Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''.


====Bejewelled Jewellery====
====Ornate Jewellery====


Mastercrafted jewellery items can be made [[Crafting#Ornate Items|ornate]] by adding fine engraving or incorporating glass or gems.
Jewellery is already by definition ornate, but can be made more precious with the addition of glass jewels or gems. Add one unit of glass (H) or 1 or more gems to the above.

Add the below costs to the costs of all items.

{| class="wikitable"
! Finish !! Skill !! Costs !! Work Units
|-
| Engraved || [[Goldsmith]] || N/A || base design ×1.5
|-
| Glass or gems || [[Goldsmith]] || 1 glass (H) or 1 gem || base design ×1.5
|}


==Magical Tools==
==Magical Tools==


High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.
Mastercrafted magical tools may be enchanted, bound as a [[Bind Path Focus|path focus]] or otherwise magically invested.


{| class="wikitable"
{| class="wikitable"
! Magical Tool !! Quality !! Skill !! Casts !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Candle (for 3) || Standard || [[Artisan]] || 1 wax || 1
| Candle (for 3) || Standard || [[Artisan]] || 1 wax || 1
|-
|-
| Censer || Superior || [[Jeweller]] || 1 metal (H), 1 charcoal || 4
| Censer || Standard || [[Jeweller]] || 1 metal (H), 1 charcoal || 5
|-
|-
| Censer || Mastercrafted || [[Goldsmith]] || 2 metal (H), 2 charcoal || 8
| Censer || Mastercrafted || [[Goldsmith]] || 2 metal (H), 2 charcoal || 9
|-
|-
| Crystal Ball || Superior || [[Artisan]] || 2 glass (O), 2 sand || 4
| Crystal ball || Standard || [[Artisan]] || 2 glass (O), 2 charcoal || 10
|-
|-
| Crystal Ball || Mastercrafted || [[Glassblower]] || 2 glass (H), 2 sand || 8
| Crystal ball || Mastercrafted || [[Glassblower]] || 2 glass (H), 2 charcoal || 18
|-
|-
| Incense (for 3) || Standard || [[Artisan]], [[Alchemist]] || 1 herb, 1 powder || 1
| Incense (for 3) || Standard || [[Artisan]] or [[Alchemist]] || 1 herb, 1 powder || 1
|-
|-
| Rod || Superior || [[Artisan]] || 1 wood (O), 1 oil || 3
| Rod || Standard || [[Artisan]] || 1 wood (O), 1 oil || 3
|-
|-
| Rod || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 oil || 6
| Rod || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 oil || 5
|}
|}


'''Note:''' Any herb can be used. This has no mechanical effect unless specified otherwise.
'''Notes:'''
:*Any herb can be used. This has no mechanical effect unless specified otherwise.
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''.


====Invocation Items====
====Invocation Items====


The below items are crafted to be magically invested via [[Invocation]].
The below items are crafted to be magically invested via [[Invocation|invocation]].


====Charms====
====Charms====

Charms are one-shot items:

:* '''Trinkets''' are simple tokens inscribed or stained with mundane ink and charged with the ''[[Invest Trinket]]'' rite
:* '''Scrolls''' are sheets of paper or vellum written with a relevant magical ink and charged with the ''[[Invest Scroll]]'' rite
:* '''Sigil stones''' are stone or clay discs inscribed with mystical sigils in magical ink and charged with the ''[[Invest Stone]]'' rite


{| class="wikitable"
{| class="wikitable"
! Charms !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Trinket (for 3) || Any || 1 ordinary grade material of any kind || 3
| Trinket (for 3) || Any || 1 ordinary grade material of any kind || 3
|-
|-
| Sigil Stone || [[Artisan]] || 1 stone (O), 1 sand || 2
| Sigil stone || [[Artisan]] || 1 stone (O), 1 sand || 2
|-
|-
| Scroll Paper || [[Artisan]] || 1 paper (O), 1 fluid || 2
| Scroll paper || [[Artisan]] || 1 paper (O), 1 fluid || 2
|-
|-
| Scroll Vellum || [[Papermaker]] || 1 leather (H), 1 fluid || 3
| Scroll vellum || [[Papermaker]] || 1 leather (H), 1 fluid || 3
|}
|}

Charms are one-shot items:
:*'''Trinkets''' are simple tokens inscribed or stained with mundane ink and charged with the [[Invest Trinket]] rite;
:*'''Scrolls''' are sheets of paper or vellum written with a relevant magical ink and charged with the [[Invest Scroll]] rite; and
:*'''Sigil stones''' are stone or clay discs inscribed with mystical sigils in magical ink and charged with the [[Invest Stone]] rite.


====Talismans====
====Talismans====

Talismans are charged items, inlaid with an inscription in a relevant magical '''amalgam''' and invested with the ''[[Invest Talisman]]'' rite. Talismans must be crafted to '''mastercrafted''' [[Equipment and Resources#Equipment Quality|quality]] to hold spells.


{| class="wikitable"
{| class="wikitable"
! Talisman !! Spell level !! Skill !! Casts !! Work units
! Item !! Spell Level !! Skill !! Costs !! Work Units
|-
|-
| Amulet || Lesser || [[Jeweller]] || per superior [[#Jewellery|jewellery]], plus 1 [[Alchemy#Amalgams|amalgam]] ||
| Amulet || Lesser || [[Goldsmith]] || colspan="2" | per mastercrafted [[#Jewellery|jewellery]], plus 1 [[Alchemy#Amalgams|amalgam]]
|-
|-
| Amulet || Greater || [[Goldsmith]] || per mastercrafted [[#Jeweller|jewellery]], plus 2 [[Alchemy#Amalgams|amalgam]] ||
| Amulet || Greater || [[Goldsmith]] || colspan="2" | per mastercrafted [[#Jewellery|jewellery]], plus 2 [[Alchemy#Amalgams|amalgam]]
|-
|-
| Brand || || [[Weaponsmith]] || per mastercrafted [[#Weapons|weapon]], plus 2 [[Alchemy#Amalgams|amalgam]] ||
| Brand || Greater || [[Weaponsmith]] || colspan="2" | per mastercrafted [[#Weapons|weapon]], plus 2 [[Alchemy#Amalgams|amalgam]]
|-
|-
| Wand || Lesser || [[Artisan]] || 1 wood (O), [[Alchemy#Amalgams|amalgam]], 1 oil || 3
| Wand || Lesser || [[Carpenter]] || 1 wood (H), 1 [[Alchemy#Amalgams|amalgam]], 1 oil || 9
|-
|-
| Wand || Greater || [[Carpenter]] || 1 wood (H), [[Alchemy#Amalgams|amalgam]], 1 oil || 9
| Wand || Greater || [[Carpenter]] || 1 wood (H), 2 [[Alchemy#Amalgams|amalgam]], 1 oil || 9
|}
|}


====Ether Spheres====
Talismans are charged items, inlaid with an inscription in a relevant magical '''amalgam''' and invested with the ''[[Invest Talisman]]'' rite. Talismans must be crafted to at least '''superior''' [[Equipment and Resources#Equipment Quality|quality]] to hold lesser spells, or '''mastercrafted''' quality to hold greater spells.

[[Rituals#Ether Spheres|Ether spheres]] are glass balls charged with '''ether''' captured from a fissure via the ''[[Capture Ether]]'' rite.

{| class="wikitable"
! Item !! Quality !! Skill !! Costs !! Work Units
|-
| Glass sphere || Standard || [[Artisan]] || 1 glass (O), 1 charcoal || 5
|-
| Glass sphere || Mastercrafted || [[Glassblower]] || 1 glass (H), 1 charcoal || 8
|}


==Mechanisms==
==Mechanisms==


High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil, per the [[Scoundrel]] and [[Device Proficiency]] skills.
Mastercrafted mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

:* '''Small locks''' are fitted to boxes and chests
:* '''Large locks''' are required for doors, gates and similar
:* '''Padlocks''' can be moved between different places, but are more intricate and harder to make
:* '''Needle traps''' strike someone triggering them with a small needle, which inflicts no damage but can be coated with any blade venom

Note that in addition to the standard item cards for any crafted item, locks need separate [[Locks and Traps#Lock Cards|lock cards]] to facilitate picking and disabling mechanics. See ''[[Locks and Traps]]'' for more details.


{| class="wikitable"
{| class="wikitable"
! Mechanism !! Quality !!Skill !! Casts !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Padlock || Superior || [[Jeweller]] || 1 metal (H), 1 charcoal || 8
| Padlock || Standard || [[Jeweller]] || 1 metal (H), 1 charcoal || 8
|-
|-
| Padlock || Mastercrafted || [[Locksmith]] || 2 metal (H), 1 charcoal || 16
| Padlock || Mastercrafted || [[Mechanician]] || 2 metal (H), 2 charcoal || 14
|-
|-
| Small Lock || Superior || [[Jeweller]] || 1 metal (H), 1 charcoal || 5
| Small lock || Standard || [[Jeweller]] || 1 metal (H), 1 charcoal || 5
|-
|-
| Small Lock || Mastercrafted || [[Locksmith]] || 2 metal (H), 1 charcoal || 10
| Small lock || Mastercrafted || [[Mechanician]] || 2 metal (H), 2 charcoal || 9
|-
|-
| Large Lock || Superior || [[Jeweller]] || 2 metal (H), 2 charcoal || 5
| Large lock || Standard || [[Jeweller]] || 2 metal (H), 2 charcoal || 7
|-
|-
| Large Lock || Mastercrafted || [[Locksmith]] || 4 metal (H), 2 charcoal || 10
| Large lock || Mastercrafted || [[Mechanician]] || 4 metal (H), 4 charcoal || 12
|-
|-
| Needle Trap || Superior || [[Mechanician]] || 1 metal (O), 1 metal (H), 1 charcoal || 10
| Needle trap || Standard || [[Mechanician]] || 1 metal (H), 1 metal (O), 2 charcoal || 10
|-
|-
| Needle Trap || Mastercrafted || [[Mechanician]] || 3 metal (H), 1 charcoal || 20
| Needle trap || Mastercrafted || [[Mechanician]] || 3 metal (H), 3 charcoal || 18
|}
|}


====Locks and Keys====
:*'''Small locks''' are fitted to boxes and chests,
:*'''Large locks''' are required for doors, gates etc.
:*'''Padlocks''' can be moved between different places, but are more intricate and harder to make.
:*'''Needle traps''' strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.


Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).
''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Jewellers can also '''copy''' an existing key, at the following costs:

{| class="wikitable"
! Quality of Lock !! Skill !! Costs !! Work Units
|-
| Standard || [[Jeweller]] || 1 metal (H), 1 charcoal || 2
|-
| Mastercrafted || [[Mechanician]] || 1 metal (H), 1 charcoal || 5
|}


==Paper and Printing==
==Paper and Printing==


Scroll paper can be invested with [[Invocation]]; high quality presses can be used to efficiently print scrolls, saving on ink.
Scroll paper can be invested via [[Invocation|invocation]].

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with [[Research|research]], mechanicians can learn to reduce (but not eliminate) this chance.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Book || Superior || [[Artisan]] || 1 leather (O), 5 paper (O), 1 oil || 10
| Book || Standard || [[Artisan]] || 1 leather (O), 5 paper (O), 1 oil || 10
|-
|-
| Book || Mastercrafted || [[Papermaker]] || 1 leather (H), 5 paper (H), 1 oil || 20
| Book || Mastercrafted || [[Papermaker]] || 1 leather (H), 5 paper (H), 1 oil || 20
|-
|-
| Scroll Paper || Superior || [[Artisan]] || 1 paper (O), 1 fluid || 2
| Scroll paper || Standard || [[Artisan]] || 1 paper (O), 1 fluid || 2
|-
|-
| Scroll Vellum || Mastercrafted || [[Papermaker]] || 1 paper (H), 1 fluid || 3
| Scroll vellum || Mastercrafted || [[Papermaker]] || 1 leather (H), 1 fluid || 3
|-
|-
| Printing Press || Superior || [[Printer]] || 2 wood (H), 1 stone (O), 1 leather (H), 1 metal (O), 2 oil, 1 sand, 1 charcoal || 12
| Printing press || Standard || [[Mechanician]] || 2 wood (H), 1 leather (H), 1 metal (O), 1 stone (O), 3 oil, 1 sand, 1 charcoal || 12
|-
|-
| Printing Plate || Superior || [[Printer]] || 1 stone (H), 1 sand|| 2
| Printing plate || Standard || [[Mechanician]] || 1 stone (H), 1 sand || 2
|}
|}


====Printing Scrolls====
Printing presses use block-and-plate hand printing, one plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with [[research]], printers can learn to reduce (but not eliminate) this chance.


Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print '''lesser''' scrolls, printing '''6 scrolls''' from '''one pot''' of a suitable ''[[Alchemy#Magical Inks|magical ink]]''; mechanicians can [[Research|research]] presses able to print '''greater''' scrolls. Each printed scroll still needs to be magically invested with the ''[[Invest Scroll]]'' rite.
'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.


{| class="wikitable" style="background-color: #ECE2FF"
====Printing Scrolls====
|-
| '''Writing Manuscripts'''


Players do not need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.
Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The above listed press is able to print lesser scrolls, printing 6 scrolls from one pot of ink (rather than 3); printers can research presses able to print greater scrolls.


But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes '''1 ink''', while filling a book consumes '''6 ink'''.
A printed scroll still needs to be magically invested with the [[Invest Scroll]] rite.


An '''illuminated''' manuscript is the scribal equivalent of [[Crafting#Ornate Items|ornate quality]], embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of '''2 ink''' and '''1 powdered dye''', while illuminating a whole book costs '''10 ink''', '''3 powdered dye''' and '''1 gold metal'''.
==Weapons==


Writing a manuscript does not cost work units, but may have minimum roleplay or other requirements (such as uses of the [[Scholar]] skill).
High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a '''brand'''. A high quality weapon allows a scout or warrior to use skills such as [[Disarming]], [[Strikedown Blow]] or [[Treacherous Blow]] more often.
|}


==Tools==
The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.


Creators do not ''need'' to make separate mastercrafted tools to do standard work or research; their tools are assumed to be part of their [[Crafting#Workshops|workshop]]. But crafters may wish for separately-crafted tools so that they can be [[Equipment and Resources#Enchantment and Investment|enchanted]] or otherwise magically invested, or to aid in using skills in the field.
====Small and Thrown Weapons====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Quality !! Skill !! Costs !! Work Units
|-
|-
| Dagger|| Superior || [[Blacksmith]] || 1 metal (H), 1 metal (O), 2 charcoal || 4
| Alchemist's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 charcoal || 10
|-
|-
| Dagger || Mastercrafted || [[Weaponsmith]] || 2 metal (H), 2 charcoal || 8
| Alchemist's tools || Mastercrafted || [[Glassblower]] or [[Ironmonger]] || 2 glass (H), 1 metal (H), 3 charcoal || 18
|-
|-
| Hatchet|| Superior || [[Blacksmith]] || 1 metal (H), 1 wood (O), 1 charcoal, 1 oil || 4
| Artist's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
|-
|-
| Hatchet || Mastercrafted || [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 8
| Artist's tools || Mastercrafted || [[Ironmonger]] or [[Artist]] || 2 metal (H), 2 charcoal || 14
|-
|-
| Truncheon || Superior || [[Artisan]] or [[Blacksmith]] || 1 wood (O), 1 wood (H), 2 oil || 3
| Blacksmith's tools || Standard || [[Blacksmith]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
|-
|-
| Truncheon || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 oil || 6
| Blacksmith's tools || Mastercrafted || [[Armourer]], [[Ironmonger]] or [[Weaponsmith]] || 2 metal (H), 2 charcoal || 14
|-
| Carpenter's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
|-
| Carpenter's tools || Mastercrafted || [[Carpenter]] or [[Ironmonger]] || 2 metal (H), 2 charcoal || 14
|-
| Gemsmith's tools || Standard || [[Ironmonger]] or [[Jeweller]] || 1 metal (H), 1 glass (O), 2 charcoal || 12
|-
| Gemsmith's tools || Mastercrafted || [[Gemsmith]] or [[Ironmonger]] || 2 metal (H), 1 glass (H), 3 charcoal || 21
|-
| Glassblower's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 2 charcoal || 10
|-
| Glassblower's tools || Mastercrafted || [[Glassblower]] or [[Ironmonger]] || 2 metal (H), 2 charcoal || 18
|-
| Goldsmith's tools || Standard || [[Ironmonger]] or [[Jeweller]] || 1 metal (O), 1 glass (O), 2 charcoal || 10
|-
| Goldsmith's tools || Mastercrafted || [[Goldsmith]] or [[Ironmonger]] || 1 metal (H), 1 glass (H), 2 charcoal || 18
|-
| Lockpicks || Standard || [[Ironmonger]] or [[Jeweller]] || 1 metal (H), 1 charcoal || 6
|-
| Lockpicks || Mastercrafted || [[Ironmonger]] or [[Mechanician]] || 1 metal (H), 1 metal (O), 1 wood (O), 2 charcoal, 1 oil || 12
|-
| Mechanician's tools || Standard || [[Ironmonger]] or [[Jeweller]] || 1 metal (H), 1 glass (O), 2 charcoal || 12
|-
| Mechanician's tools || Mastercrafted || [[Ironmonger]] or [[Mechanician]] || 2 metal (H), 1 glass (H), 3 charcoal || 21
|-
| Papermaker's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
|-
| Papermaker's tools || Mastercrafted || [[Ironmonger]] or [[Papermaker]] || 2 metal (H), 2 charcoal || 14
|-
| Surgeon's tools || Standard || [[Ironmonger]] or [[Jeweller]] || 1 metal (H), 1 metal (O), 2 charcoal || 12
|-
| Surgeon's tools || Mastercrafted || [[Goldsmith]] or [[Ironmonger]] || 2 metal (H), 2 charcoal || 21
|-
| Tailor's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
|-
| Tailor's tools || Mastercrafted || [[Ironmonger]] or [[Tailor]] || 2 metal (H), 2 charcoal || 14
|-
| Thief's tools || Standard || [[Ironmonger]] or [[Jeweller]] || 2 metal (H), 2 charcoal || 8
|-
| Thief's tools || Mastercrafted || [[Ironmonger]] or [[Mechanician]] || 4 metal (H), 4 charcoal || 16
|-
| Trapper's tools || Standard || [[Artisan]] or [[Ironmonger]] || 1 metal (H), 1 metal (O), 1 cloth (O), 2 charcoal || 8
|-
| Trapper's tools || Mastercrafted || [[Carpenter]] or [[Ironmonger]] || 2 metal (H), 1 cloth (H), 2 charcoal || 14
|}
|}


====One-Handed Weapons====
==Weapons==

Mastercrafted weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a '''[[#Invocation Items|brand]]'''.

The below is representative and broadly reflects "made of wood," "made of metal" and "made with a wooden shaft and a metal striking head." For weapons not listed here, use the nearest equivalent item.

====Small and Thrown Weapons====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Axe or Mace || Superior || [[Blacksmith]] || 3 metal (H), 3 wood (O), 2 charcoal, 2 oil || 6
| Dagger || [[Weaponsmith]] || 2 metal (H), 2 charcoal || 7
|-
|-
| Axe or Mace || Mastercrafted || [[Weaponsmith]] || 3 metal (H), 3 wood (H), 2 charcoal, 2 oil || 12
| Hatchet || [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 7
|-
|-
| Club or Stick || Superior || [[Artisan]] or [[Blacksmith]] || 3 wood (O), 3 wood (H), 4 oil || 5
| Truncheon || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 oil || 7
|}

====One-Handed Weapons====

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Club or Stick || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 6 wood (H), 4 oil || 9
| Axe, mace or short spear || [[Weaponsmith]] || 3 metal (H), 3 wood (H), 3 charcoal, 3 oil || 11
|-
|-
| Sword || Superior || [[Blacksmith]] || 3 metal (O), 3 metal (H), 4 charcoal || 6
| Club or stick || [[Carpenter]] or [[Weaponsmith]] || 6 wood (H), 6 oil || 11
|-
|-
| Sword || Mastercrafted || [[Weaponsmith]] || 6 metal (H), 4 charcoal || 12
| Sword || [[Weaponsmith]] || 6 metal (H), 6 charcoal || 14
|}
|}


Line 603: Line 624:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Axe or Mace || Superior || [[Blacksmith]] || 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil || 8
| Axe or mace || [[Weaponsmith]] || 4 metal (H), 4 wood (H), 4 charcoal, 4 oil || 14
|-
|-
| Axe or Mace || Mastercrafted || [[Weaponsmith]] || 4 metal (H), 4 wood (H), 4 charcoal, 4 oil || 16
| Club or stick || [[Carpenter]] or [[Weaponsmith]] || 8 wood (H), 8 oil || 14
|-
|-
| Club or Stick || Superior || [[Artisan]] or [[Blacksmith]] || 4 wood (H), 4 wood (O), 8 oil || 6
| Sword || [[Weaponsmith]] || 8 metal (H), 8 charcoal || 20
|-
| Club or Stick || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 8 wood (H), 8 oil || 12
|-
| Sword || Superior || [[Blacksmith]] || 4 metal (H), 4 metal (O), 8 charcoal || 8
|-
| Sword || Mastercrafted || [[Weaponsmith]] || 8 metal (H), 8 charcoal || 16
|}
|}


Line 621: Line 636:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Spear or Polaxe || Superior || [[Blacksmith]] || 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 2 charcoal, 3 oil || 10
| Spear or pollaxe || [[Weaponsmith]] || 4 metal (H), 4 wood (H), 4 charcoal, 4 oil || 18
|-
|-
| Spear or Polaxe || Mastercrafted || [[Weaponsmith]] || 4 metal (H), 4 wood (H), 3 charcoal, 3 oil || 20
| Staff || [[Carpenter]] or [[Weaponsmith]] || 6 wood (H), 6 oil || 18
|-
| Staff || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (H), 4 wood (O), 5 oil || 8
|-
| Staff || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 6 wood (H), 6 oil || 15
|}
|}


Line 635: Line 646:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Bow || Superior || [[Artisan]] or [[Blacksmith]] ||4 wood (O), 4 oil || 5
| Bow || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 wood (O), 4 oil || 11
|-
|-
| Bow || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 wood (O), 4 oil || 10
| Arrow (for 3) || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 4
|-
|-
| Arrow (for 3) || Superior || [[Artisan]] or [[Blacksmith]] || 1 metal (H), 1 wood (O), 1 oil || 2
| Crossbow || [[Weaponsmith]] || 2 wood (H), 2 metal (H), 2 charcoal, 2 oil || 14
|-
|-
| Arrow (for 3) || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 oil || 4
| Bolt (for 3) || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 5
|-
| Crossbow|| Superior || [[Blacksmith]] || 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 oil, 2 charcoal || 8
|-
| Crossbow || Mastercrafted || [[Weaponsmith]] || 2 wood (H), 1 metal (H), 2 oil, 2 charcoal || 16
|-
| Bolt || Superior || [[Artisan]] or [[Blacksmith]] || 1 metal (H), 1 wood (O), 1 oil || 2
|-
| Bolt || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 oil || 4
|}
|}

'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.


====Ornate Weapons====
====Ornate Weapons====


Weapons of any quality can be made '''ornate''' by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.
Mastercrafted weapons can be made [[Crafting#Ornate Items|ornate]] by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.


Add the below costs to the costs of small or one-handed weapons or bows, above, or '''double''' the below cost to two-handed weapons, polearms or crossbow.
Add the below costs to the costs of small or one-handed weapons or bows, above, or '''double''' the below cost for two-handed weapons, polearms or crossbows.


{| class="wikitable"
{| class="wikitable"
! Finish !! Quality !! Skill !! Minimum Costs !! Work units
! Finish !! Skill !! Costs !! Work Units
|-
|-
| Engraved || [[Weaponsmith]] || N/A || base design ×1.5
| Semi-precious Gilt or Inlay || Ornate || [[Blacksmith]] || 1 jewellery metal (O), 1 charcoal || 2
|-
|-
| Precious Gilt or Inlay || Ornate || [[Blacksmith]] || 1 jewellery metal (H), 1 charcoal || 2
| Gilded or inlaid || [[Weaponsmith]] || 1 jewellery metal, 1 charcoal || base design ×1.5
|-
|-
| Engraving || Ornate || [[Blacksmith]] || N/A || 4
| Glass or Gems || [[Weaponsmith]] || 1 glass (H) or 3 gems || base design ×1.5
|-
| Glass or Gems || Ornate || [[Blacksmith]] || 1 glass (H) or 3 gems (uncut) || 3
|}
|}


'''Note:''' Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.
'''Note:''' Jewellery metal includes copper, silver or gold.

====Silver Weapons====

A blacksmith with the [[Metallurgist]] skill can create silver weapons, producing a complex alloy rich enough in silver to harm werewolves, but still hard enough to keep an edge. Attacks with silver weapons use the '''damage call''' ''Silver''.

Any melee weapon with any metal in the above list can be made out of silver alloy by replacing half the metal (H) with jewellery metal (H) (silver) and spending half again as many work units (in both cases rounding up).

:'''Example'''
:Elspeth Wolfsbane has the skills Blacksmith, Weaponsmith and Metallurgist, and is forging a mastercrafted silver one-handed sword to kill the werewolf who murdered her father.
:A mastercrafted one-handed sword normally costs 6 metal (H), 4 charcoal and 12 work units to craft; Elspeth’s silver sword will cost 3 metal (H), 3 jewellery metal (H) (silver), 4 charcoal and 18 work units.

[[Metallurgist]]s can also make '''silvering powder''', a fine powder combining iron filings, powdered silver and other ingredients, which can be rubbed onto any normal metal weapon by a skilled blacksmith to grant it the call ''Silver'' for 1 minute.

One unit of silvering powder costs 1 unit of jewellery metal (H) (silver), 1 unit of powdered metal and 1 work unit to make.

Latest revision as of 08:34, 28 April 2026

These are basic designs available to all crafters with the relevant skills. They are non-exhaustive and listed to give a sense of what is possible.

Costs Under Review

Recipe costs on this page are being reviewed throughout the year. We will highlight changes in patch notes, but anticipate this page will update as we work through all recipes.

There's No Price List!

Crafted items do not have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, including the rarity of the materials and the amount of work units to create them. Non-player character traders will generally base prices on these values.

Armour

High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.

Below costs are per location. For costs for a full suit, multiply by six.

Light Armour

Item Skill Costs Work Units
Padded cloth Armourer or Tailor 4 cloth (H) 16
Hide Armourer or Tailor 12 hide 18
Leather Armourer or Tailor 4 leather (H), 4 oil 19

Medium Armour

Item Skill Costs Work Units
Light chain or ring Armourer 4 metal (H), 4 charcoal 23
Studded padded cloth Armourer 4 cloth (H), 2 metal (H), 2 charcoal 25
Studded leather Armourer 4 leather (H), 2 metal (H), 2 charcoal, 4 oil 26

Heavy Armour

Item Skill Costs Work Units
Heavy chain Armourer 8 metal (H), 8 charcoal 30
Plate Armourer 8 metal (H), 8 charcoal 32

Note: Plate armour requires leather for straps. One unit of leather (O) is sufficient for up to six locations.

Shields

Item Skill Costs Work Units
Metal shield Armourer 2 metal (H), 2 charcoal 11
Wooden shield Armourer or Carpenter 2 wood (H), 2 oil 11

Ornate Armour

Mastercrafted armour can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.

The material costs below are in addition to the base cost for the design. These are minimum costs; for example, you could add gemstones to dyed armour or engraving to gilded plate armour.

Material costs are per location. For costs for a full suit, multiply by six.

Finish Skill Costs Work Units
Brigandine plate Armourer 3 cloth (H), 3 powdered dye base design ×1.5
Dyed or embroidered Armourer or Tailor 3 powdered dye base design ×1.5
Engraved Armourer n/a base design ×1.5
Gilded or inlaid Armourer 1 jewellery metal, 1 charcoal base design ×1.5
Glass or gems Armourer 2 glass (H) or 2 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Armour Staples

Any blacksmith can craft armour staples, consumable items used to repair armour quickly in the field using a phys rep of smithing tools.

Item Skill Costs Work Units
Armour Staple (for 3) Blacksmith 1 metal (O), 1 charcoal 3

Clothing

High quality clothing may be enchanted or otherwise magically invested. A mastercrafted cloak allows a scout to use the skills Chameleon and Move in Cover more often.

The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.

Small Items

Item Quality Skill Costs Work Units
Boots Standard Artisan 2 leather (O), 2 oil 4
Boots Mastercrafted Tailor 3 leather (H), 3 oil 14
Gloves or bracers Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 2
Gloves or bracers Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 7
Hat Standard Artisan 1 cloth (O), 1 fluid or 1 leather (O), 1 oil 4
Hat Mastercrafted Tailor 2 cloth (H), 2 fluid or 2 leather (H), 2 oil 14
Mask or headband Standard Artisan 1 leather (O), 1 oil or 1 wood (O), 1 oil 2
Mask or headband Mastercrafted Tailor 2 leather (H), 2 oil or 2 wood (H), 2 oil 7
Sash Standard Artisan 1 cloth (O) 3
Sash Mastercrafted Tailor 2 cloth (H) 10
Shoes Standard Artisan 1 leather (O), 1 oil 2
Shoes Mastercrafted Tailor 2 leather (H), 2 oil 7

Large Items

Item Quality Skill Costs Work Units
Cloak Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 3
Cloak Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 11
Dress Standard Artisan 2 cloth (O) 3
Dress Mastercrafted Tailor 2 cloth (H) 9
Robes Standard Artisan 3 cloth (O) 4
Robes Mastercrafted Tailor 3 cloth (H) 14
Shirt Standard Artisan 2 cloth (O) 2
Shirt Mastercrafted Tailor 2 cloth (H) 7
Trousers Standard Artisan 2 cloth (O) 2
Trousers Mastercrafted Tailor 2 cloth (H) 7

Ornate Clothing

Mastercrafted clothing can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.

Add the below costs to the costs of small items of clothing, or double for large items.

Finish Skill Costs Work Units
Dyed or embroidered Tailor 3 powdered dye base design ×1.5
Glass or gems Tailor 2 glass (H) or 2 gems base design ×1.5
Metal thread Tailor 1 jewellery metal, 1 charcoal base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Common Items

Mastercrafted common items may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and work units of a mastercrafted equivalent.

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills. Speak to a crafting referee to confirm.

Item Quality Skill Costs Work Units
Backpack Standard Artisan 1 leather (H), 1 leather (O), 2 oil 4
Backpack Mastercrafted Tailor 2 leather (H), 2 oil 8
Bowl or Plate Standard Artisan 3 clay, 1 charcoal or 1 wood (H), 1 oil 2
Bowl or Plate Mastercrafted Carpenter or Artist 6 clay, 2 charcoal or 2 wood (H), 2 oil 4
Small Box or Chest Standard Artisan or Blacksmith 2 wood (O), 1 metal (O), 2 oil, 1 charcoal 8
Small Box or Chest Mastercrafted Carpenter or Ironmonger 2 wood (H), 1 metal (H), 2 oil, 1 charcoal 15
Large Box or Chest Standard Artisan or Blacksmith 6 wood (O), 3 metal (O), 6 oil, 3 charcoal 12
Large Box or Chest Mastercrafted Carpenter or Ironmonger 6 wood (H), 3 metal (H), 6 oil, 3 charcoal 21
Candle (for 3, burns for 1 hour) Standard Artisan 1 wax 1
Candle Holder Standard Artisan, Blacksmith or Jeweller 3 clay, 1 charcoal or 1 metal (O), 1 charcoal or 1 lead metal, 1 charcoal 2
Candle Holder Mastercrafted Goldsmith, Ironmonger or Artist 6 clay, 2 charcoal or 1 metal (H), 1 charcoal or 1 silver metal, 1 charcoal 4
Chair or Throne Standard Artisan 2 wood (H), 2 wood (O), 4 oil or 2 stone (H), 2 stone (O), 4 sand 5
Chair or Throne Mastercrafted Carpenter or Artist 4 wood (H), 4 oil or 4 stone (H), 4 sand 10
Cup Standard Artisan or Blacksmith 3 clay, 1 charcoal or 1 wood (O), 1 oil or 1 metal (O), 1 charcoal 2
Cup Mastercrafted Ironmonger or Artist 6 clay, 1 charcoal or 1 wood (H), 1 wood (O), 2 oil or 1 metal (H), 1 metal (O), 2 charcoal 4
Doll Standard Artisan 1 cloth (O) 4
Doll Mastercrafted Tailor 1 cloth (H) 7
Drinking Horn Standard Artisan 1 bone (O), 1 sand 4
Drinking Horn Mastercrafted Artist 1 bone (H), 1 sand 7
Glass Vial Standard Artisan 1 glass (O) 3
Glass Vial Mastercrafted Glassblower 1 glass (H) 5
Goblet Standard Artisan or Blacksmith 6 clay, 2 charcoal or 1 metal (H), 1 metal (O), 2 charcoal 4
Goblet Mastercrafted Ironmonger or Artist 9 clay, 2 charcoal or 2 metal (H), 2 charcoal 7
Hourglass Standard Artisan 1 wood (O), 2 glass (O), 1 oil, 2 charcoal 12
Hourglass Mastercrafted Glassblower 1 wood (H), 2 glass (H), 1 oil, 2 charcoal 21
Lantern Standard Artisan 1 metal (O), 2 glass (O), 3 charcoal 6
Lantern Mastercrafted Glassblower 1 metal (H), 2 glass (H), 3 charcoal 11
Manacles Standard Blacksmith 1 metal (H), 2 metal (O), 3 charcoal 11
Manacles Mastercrafted Ironmonger 3 metal (H), 3 charcoal 19
Mirror Standard Artisan 1 metal (H), 1 glass (O), 2 charcoal 9
Mirror Mastercrafted Glassblower 1 silver metal, 1 metal (H), 1 glass (H), 3 charcoal 16
Pen Standard Artisan 1 wood (H), 1 oil 2
Pen Mastercrafted Carpenter 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Scabbard Standard Artisan 2 leather (H), 2 oil 4
Scabbard Mastercrafted Tailor 2 leather (H), 1 metal (O), 2 oil, 1 charcoal 7
Spectacles Standard Artisan or Jeweller 1 glass (H), 1 metal (O), 2 charcoal 14
Spectacles Mastercrafted Gemsmith 2 gems, 1 metal (H), 1 glass (H), 2 charcoal 25
Coffee Table Standard Artisan 4 wood (H), 4 wood (O), 8 oil 6
Coffee Table Mastercrafted Carpenter 8 wood (H), 8 oil 11
Large Table Standard Artisan 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal 12
Large Table Mastercrafted Carpenter 16 wood (H), 2 metal (O), 16 oil, 2 charcoal 21
Toy Standard Artisan 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Toy Mastercrafted Carpenter 1 wood (H), 1 metal (H), 1 oil, 1 charcoal 7
Wax Seal Standard Jeweller 1 metal (H), 1 wood (O), 1 oil, 1 charcoal 8
Wax Seal Mastercrafted Goldsmith 2 metal (H), 2 charcoal 14

Tinderboxes

Any player can light a fire (using one or more units of oil) with about 30 seconds of roleplay using suitable phys reps such as a tinderbox, a knife and rock, or two sticks. Mastercrafted tinderboxes allow the player to light a fire in 3 to 5 seconds.

A mastercrafted tinderbox has 3 charges and can be recharged for 1 fleece, 1 rock, 1 timber and 3 work units.

Item Quality Skill Costs Work Units
Tinderbox Standard Artisan or Blacksmith 1 metal (O), 1 fleece, 1 rock, 1 timber 6
Tinderbox Mastercrafted Ironmonger 1 metal (H), 1 fleece, 1 rock, 1 timber 10

Ornate Common Items

Common items of mastercrafted quality can be made ornate by adding precious metal gilding or inlays, engraving the item, or incorporating glass or gems.

Add the following material costs to the costs of all items except tables, chairs and thrones, above; or double the costs for tables, chairs and thrones. These are minimum material costs; you could, for instance, stain leather or wood with powdered dye, burnish metal with powdered gemstone or weave precious metal fibres into cloth.

Finish Skill Costs Work Units
Engraved Artisan or Jeweller N/A base design ×1.5
Gilded or Inlaid Artisan or Jeweller 1+ jewellery metal, 1 charcoal base design ×1.5
Glass or gems Artisan or Jeweller 1 glass (H) or 3 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Jewellery

Mastercrafted jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Item Quality Skill Costs Work Units
Bracelet Standard Jeweller 1 jewellery metal, 1 charcoal 7
Bracelet Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 12
Brooch Standard Jeweller 1 jewellery metal, 1 charcoal 8
Brooch Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14
Circlet or torc Standard Jeweller 2 jewellery metal, 2 charcoal 7
Circlet or torc Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 12
Crown or tiara Standard Jeweller 2 jewellery metal, 2 charcoal 12
Crown or tiara Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 21
Pendant or necklace Standard Jeweller 1 jewellery metal, 1 charcoal 10
Pendant or necklace Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 18
Ring or earring Standard Jeweller 1 jewellery metal, 1 charcoal 8
Ring or earring Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14

Note: Jewellery metal includes copper, silver or gold.

Ornate Jewellery

Mastercrafted jewellery items can be made ornate by adding fine engraving or incorporating glass or gems.

Add the below costs to the costs of all items.

Finish Skill Costs Work Units
Engraved Goldsmith N/A base design ×1.5
Glass or gems Goldsmith 1 glass (H) or 1 gem base design ×1.5

Magical Tools

Mastercrafted magical tools may be enchanted, bound as a path focus or otherwise magically invested.

Item Quality Skill Costs Work Units
Candle (for 3) Standard Artisan 1 wax 1
Censer Standard Jeweller 1 metal (H), 1 charcoal 5
Censer Mastercrafted Goldsmith 2 metal (H), 2 charcoal 9
Crystal ball Standard Artisan 2 glass (O), 2 charcoal 10
Crystal ball Mastercrafted Glassblower 2 glass (H), 2 charcoal 18
Incense (for 3) Standard Artisan or Alchemist 1 herb, 1 powder 1
Rod Standard Artisan 1 wood (O), 1 oil 3
Rod Mastercrafted Carpenter 1 wood (H), 1 oil 5

Note: Any herb can be used. This has no mechanical effect unless specified otherwise.

Invocation Items

The below items are crafted to be magically invested via invocation.

Charms

Charms are one-shot items:

  • Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite
  • Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite
  • Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite
Item Skill Costs Work Units
Trinket (for 3) Any 1 ordinary grade material of any kind 3
Sigil stone Artisan 1 stone (O), 1 sand 2
Scroll paper Artisan 1 paper (O), 1 fluid 2
Scroll vellum Papermaker 1 leather (H), 1 fluid 3

Talismans

Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to mastercrafted quality to hold spells.

Item Spell Level Skill Costs Work Units
Amulet Lesser Goldsmith per mastercrafted jewellery, plus 1 amalgam
Amulet Greater Goldsmith per mastercrafted jewellery, plus 2 amalgam
Brand Greater Weaponsmith per mastercrafted weapon, plus 2 amalgam
Wand Lesser Carpenter 1 wood (H), 1 amalgam, 1 oil 9
Wand Greater Carpenter 1 wood (H), 2 amalgam, 1 oil 9

Ether Spheres

Ether spheres are glass balls charged with ether captured from a fissure via the Capture Ether rite.

Item Quality Skill Costs Work Units
Glass sphere Standard Artisan 1 glass (O), 1 charcoal 5
Glass sphere Mastercrafted Glassblower 1 glass (H), 1 charcoal 8

Mechanisms

Mastercrafted mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

  • Small locks are fitted to boxes and chests
  • Large locks are required for doors, gates and similar
  • Padlocks can be moved between different places, but are more intricate and harder to make
  • Needle traps strike someone triggering them with a small needle, which inflicts no damage but can be coated with any blade venom

Note that in addition to the standard item cards for any crafted item, locks need separate lock cards to facilitate picking and disabling mechanics. See Locks and Traps for more details.

Item Quality Skill Costs Work Units
Padlock Standard Jeweller 1 metal (H), 1 charcoal 8
Padlock Mastercrafted Mechanician 2 metal (H), 2 charcoal 14
Small lock Standard Jeweller 1 metal (H), 1 charcoal 5
Small lock Mastercrafted Mechanician 2 metal (H), 2 charcoal 9
Large lock Standard Jeweller 2 metal (H), 2 charcoal 7
Large lock Mastercrafted Mechanician 4 metal (H), 4 charcoal 12
Needle trap Standard Mechanician 1 metal (H), 1 metal (O), 2 charcoal 10
Needle trap Mastercrafted Mechanician 3 metal (H), 3 charcoal 18

Locks and Keys

Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Jewellers can also copy an existing key, at the following costs:

Quality of Lock Skill Costs Work Units
Standard Jeweller 1 metal (H), 1 charcoal 2
Mastercrafted Mechanician 1 metal (H), 1 charcoal 5

Paper and Printing

Scroll paper can be invested via invocation.

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.

Item Quality Skill Costs Work Units
Book Standard Artisan 1 leather (O), 5 paper (O), 1 oil 10
Book Mastercrafted Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Scroll paper Standard Artisan 1 paper (O), 1 fluid 2
Scroll vellum Mastercrafted Papermaker 1 leather (H), 1 fluid 3
Printing press Standard Mechanician 2 wood (H), 1 leather (H), 1 metal (O), 1 stone (O), 3 oil, 1 sand, 1 charcoal 12
Printing plate Standard Mechanician 1 stone (H), 1 sand 2

Printing Scrolls

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print lesser scrolls, printing 6 scrolls from one pot of a suitable magical ink; mechanicians can research presses able to print greater scrolls. Each printed scroll still needs to be magically invested with the Invest Scroll rite.

Writing Manuscripts

Players do not need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.

But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes 1 ink, while filling a book consumes 6 ink.

An illuminated manuscript is the scribal equivalent of ornate quality, embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of 2 ink and 1 powdered dye, while illuminating a whole book costs 10 ink, 3 powdered dye and 1 gold metal.

Writing a manuscript does not cost work units, but may have minimum roleplay or other requirements (such as uses of the Scholar skill).

Tools

Creators do not need to make separate mastercrafted tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.

Item Quality Skill Costs Work Units
Alchemist's tools Standard Artisan or Ironmonger 1 metal (H), 1 charcoal 10
Alchemist's tools Mastercrafted Glassblower or Ironmonger 2 glass (H), 1 metal (H), 3 charcoal 18
Artist's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Artist's tools Mastercrafted Ironmonger or Artist 2 metal (H), 2 charcoal 14
Blacksmith's tools Standard Blacksmith 1 metal (H), 1 metal (O), 2 charcoal 8
Blacksmith's tools Mastercrafted Armourer, Ironmonger or Weaponsmith 2 metal (H), 2 charcoal 14
Carpenter's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Carpenter's tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 2 charcoal 14
Gemsmith's tools Standard Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Gemsmith's tools Mastercrafted Gemsmith or Ironmonger 2 metal (H), 1 glass (H), 3 charcoal 21
Glassblower's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 10
Glassblower's tools Mastercrafted Glassblower or Ironmonger 2 metal (H), 2 charcoal 18
Goldsmith's tools Standard Ironmonger or Jeweller 1 metal (O), 1 glass (O), 2 charcoal 10
Goldsmith's tools Mastercrafted Goldsmith or Ironmonger 1 metal (H), 1 glass (H), 2 charcoal 18
Lockpicks Standard Ironmonger or Jeweller 1 metal (H), 1 charcoal 6
Lockpicks Mastercrafted Ironmonger or Mechanician 1 metal (H), 1 metal (O), 1 wood (O), 2 charcoal, 1 oil 12
Mechanician's tools Standard Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Mechanician's tools Mastercrafted Ironmonger or Mechanician 2 metal (H), 1 glass (H), 3 charcoal 21
Papermaker's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Papermaker's tools Mastercrafted Ironmonger or Papermaker 2 metal (H), 2 charcoal 14
Surgeon's tools Standard Ironmonger or Jeweller 1 metal (H), 1 metal (O), 2 charcoal 12
Surgeon's tools Mastercrafted Goldsmith or Ironmonger 2 metal (H), 2 charcoal 21
Tailor's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Tailor's tools Mastercrafted Ironmonger or Tailor 2 metal (H), 2 charcoal 14
Thief's tools Standard Ironmonger or Jeweller 2 metal (H), 2 charcoal 8
Thief's tools Mastercrafted Ironmonger or Mechanician 4 metal (H), 4 charcoal 16
Trapper's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 1 cloth (O), 2 charcoal 8
Trapper's tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 1 cloth (H), 2 charcoal 14

Weapons

Mastercrafted weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand.

The below is representative and broadly reflects "made of wood," "made of metal" and "made with a wooden shaft and a metal striking head." For weapons not listed here, use the nearest equivalent item.

Small and Thrown Weapons

Item Skill Costs Work Units
Dagger Weaponsmith 2 metal (H), 2 charcoal 7
Hatchet Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 7
Truncheon Carpenter or Weaponsmith 2 wood (H), 2 oil 7

One-Handed Weapons

Item Skill Costs Work Units
Axe, mace or short spear Weaponsmith 3 metal (H), 3 wood (H), 3 charcoal, 3 oil 11
Club or stick Carpenter or Weaponsmith 6 wood (H), 6 oil 11
Sword Weaponsmith 6 metal (H), 6 charcoal 14

Two-Handed Weapons

Item Skill Costs Work Units
Axe or mace Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 14
Club or stick Carpenter or Weaponsmith 8 wood (H), 8 oil 14
Sword Weaponsmith 8 metal (H), 8 charcoal 20

Polearms

Item Skill Costs Work Units
Spear or pollaxe Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 18
Staff Carpenter or Weaponsmith 6 wood (H), 6 oil 18

Projectile Weapons

Item Skill Costs Work Units
Bow Carpenter or Weaponsmith 2 wood (H), 2 wood (O), 4 oil 11
Arrow (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 4
Crossbow Weaponsmith 2 wood (H), 2 metal (H), 2 charcoal, 2 oil 14
Bolt (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 5

Ornate Weapons

Mastercrafted weapons can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.

Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost for two-handed weapons, polearms or crossbows.

Finish Skill Costs Work Units
Engraved Weaponsmith N/A base design ×1.5
Gilded or inlaid Weaponsmith 1 jewellery metal, 1 charcoal base design ×1.5
Glass or Gems Weaponsmith 1 glass (H) or 3 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.