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Greater Spiritual Spellcasting: Difference between revisions

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| Prerequisites || [[Spiritual Spellcasting]]
| Prerequisites || [[Spiritual Spellcasting]]
|-
|-
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can, at a cost in magic points, cast greater elemental and fundamental spells from the following list:
| Description || The character can, at a cost in magic points, cast greater elemental and fundamental [[Spellcasting|spells]] from the following list:
:*[[Banish Spirit]],
:*[[Banish Spirit]]
:*[[Exorcism]],
:*[[Exorcism]]
:*[[False Memory]],
:*[[False Memory]]
:*[[Spirit Shield]],
:*[[Spirit Shield]]
:*[[Greater Countermagic]],
:*[[Greater Countermagic]]
:*[[Sleep]],
:*[[Sleep]]
:*[[Spirit Bolt]],
:*[[Spirit Missile]]
:*[[Spiritual Weapon]],
:*[[Spiritual Weapon]]
:*[[Succour]], and
:*[[Succour]]
:*[[Suggestion]].
:*[[Suggestion]]


They may also, at a cost in magic points and materials, perform the [[Rites|rites]]:
They may also, at a cost in [[Magic#Magic Points|magic points]] and [[Rites#Preparing the Space|materials]], perform the [[Rites|rites]]:
:*[[Bind Path Focus]],
:*[[Bind Path Focus]]
:*[[Naming]],
:*[[Naming]]
:*[[Resilience]], and
:*[[Resilience]]
:*[[Speak With Dead]].
:*[[Speak With Dead]]


The character may not cast greater spells while wearing '''medium''' or '''heavy''' armour.
The character may not cast greater spells while wearing '''medium''' or '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
| Progression || [[Blessing of Chance]], [[Exalted Spiritual Spellcasting]], [[Unbreakable Will]]
|}
|}



Latest revision as of 20:26, 30 October 2024

Name Greater Spiritual Spellcasting
Cost 8 points
Prerequisites Spiritual Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast greater elemental and fundamental spells from the following list:

They may also, at a cost in magic points and materials, perform the rites:

The character may not cast greater spells while wearing medium or heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Blessing of Chance, Exalted Spiritual Spellcasting, Unbreakable Will


Return to Skills List