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Crafting Designs: Difference between revisions

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The following designs are known to crafters with the relevant skills.
These are designs available to all crafters with the relevant skills. They are non-exhaustive and listed to give a sense of what is possible.


'''Note:''' All recipes listed below are Mastercrafted by default. If you wish to create a Standard item for any reason, this can still be done by:
{| class="wikitable"
* Paying half the Work Unit cost of the listed item
| '''There’s No Price List!'''
* Converting any required (H) materials into (O) materials
Mastercrafted items may be enchanted or otherwise magically invested. Standard items provide no additional effect or benefit and cannot be enchanted.


{| class="wikitable" style="background-color: #ECE2FF"
Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the [[Evaluate]] skill, every item has a '''cost to produce''', reflecting the rough value of the [[Ingredients and Materials|materials]] and [[Creation#Work Units|work units]] to create them; non player character traders will generally base prices on that value.
|-
| '''There's No Price List!'''

Crafted items do not have an official value in coin, since prices are set by players themselves. For the purposes of the [[Evaluate]] skill, every item has a '''cost to produce''', including the rarity of the [[Crafting#Crafting Materials|materials]] and the amount of [[Creation#Work Units|work units]] to create them. Non-player character traders will generally base prices on these values.
|}

{| style="background:#fff8dc; border:1px solid #c8a800; padding:8px; margin:0.5em 0; width:100%"
|-
| '''Recipe Costs Updated 31 May 2026'''<br>The costs of crafting recipes on this page have been reviewed and updated as of 31 May 2026 and should be considered the definitive reference point. Other creator recipes are still being monitored and may be subject to later change. Recipe costs appear in many places across the wiki; if you find a page with figures that differ from those listed here, please let us know using the feedback form (link in the site banner) and we will correct it as soon as we can. Thank you for your patience.
|}
|}


==Armour==
==Armour==

High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as [[Armoured Caster]] or [[Sturdy Shield]] more often.


Below costs are '''per [[Combat#Hit Locations|location]]'''. For costs for a full suit, multiply by six.
Below costs are '''per [[Combat#Hit Locations|location]]'''. For costs for a full suit, multiply by six.
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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Padded Cloth || Superior || [[Artisan]] or [[Blacksmith]] || 2 cloth (O), 2 cloth (H) || 2
| Hide || [[Armourer]] or [[Tailor]] || 6 hide || 16
|-
|-
| Padded Cloth || Mastercrafted || [[Armourer]] or [[Tailor]] || 4 cloth (H) || 4
| Leather || [[Armourer]] or [[Tailor]] || 2 leather (H), 1 oil || 16
|-
|-
| Hide || Superior || [[Artisan]] or [[Blacksmith]] || 6 hide || 3
| Padded cloth || [[Armourer]] or [[Tailor]] || 2 cloth (H) || 16
|-
| Hide || Mastercrafted || [[Armourer]] or [[Tailor]] || 12 hide || 6
|-
| Leather || Superior || [[Artisan]] or [[Blacksmith]] || 2 leather (O), 2 leather (H), 2 oil || 3
|-
| Leather || Mastercrafted || [[Armourer]] or [[Tailor]] || 4 leather (H), 2 oil || 6
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Light Chain || Superior || [[Blacksmith]] || 2 metal (O), 2 metal (H) 2 leather (O) || 4
| Light chain or ring || [[Armourer]] || 4 metal (H), 1 charcoal || 20
|-
|-
| Light Chain || Mastercrafted || [[Armourer]] || 4 metal (H), 2 leather (H), 2 oil || 8
| Studded padded cloth || [[Armourer]] || 3 cloth (H), 1 metal (H), 1 charcoal || 20
|-
|-
| Studded Cloth || Superior || [[Blacksmith]] || 2 cloth (H), 2 metal (O), 2 charcoal || 4
| Studded leather || [[Armourer]] || 3 leather (H), 1 metal (H), 1 charcoal, 1 oil || 20
|-
| Studded Cloth || Mastercrafted || [[Armourer]] || 4 cloth (H), 2 metal (H), 2 charcoal || 8
|-
| Studded Leather || Superior || [[Blacksmith]] || 2 leather (H), 2 metal (O), 2 charcoal || 4
|-
| Studded Leather || Mastercrafted || [[Armourer]] || 4 leather (H), 2 metal (H), 2 charcoal || 8
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Chain or Ring || Superior || [[Blacksmith]] || 2 metal (O), 2 charcoal || 5
| Heavy chain || [[Armourer]] || 6 metal (H), 2 charcoal || 24
|-
|-
| Chain or Ring || Mastercrafted || [[Armourer]] || 1 metal (H), 1 metal (O), 2 charcoal || 10
| Plate || [[Armourer]] || 6 metal (H), 2 charcoal || 24
|-
| Plate || Superior || [[Blacksmith]] || 1 metal (H), 1 metal (O), 2 charcoal || 6
|-
| Plate || Mastercrafted || [[Armourer]] || 2 metal (H), 2 charcoal || 12
|}
|}


'''Note:''' Plate armour requires leather for straps. One unit of leather (O) is sufficient for up to six locations.
:'''Note'''

:*In addition, plate armour requires leather for straps etc. One unit of leather(O) is sufficient for up to six locations.
====Armour Staples====

Any blacksmith can craft armour staples, consumable items used to [[Crafting#Field Repair|repair armour]] quickly in the field using a phys rep of smithing tools.

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
| Armour Staple (for 3) || [[Blacksmith]] || 1 metal (O), 1 charcoal || 3
|}


====Shields====
====Shields====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Metal Shield || Superior || [[Blacksmith]] || 2 metal (O), 2 charcoal || 5
| Metal small shield || [[Armourer]] || 2 metal (H), 1 charcoal || 12
|-
|-
| Metal Shield || Mastercrafted || [[Armourer]] || 4 metal (O), 4 charcoal || 10
| Metal great shield || [[Armourer]] || 4 metal (H), 1 charcoal || 16
|-
|-
| Wooden Shield || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 2 oil || 5
| Wooden small shield || [[Armourer]] or [[Carpenter]] || 2 wood (H), 1 oil || 12
|-
|-
| Wooden Shield|| Mastercrafted || [[Armourer]] or [[Carpenter]] || 4 wood (O), 4 oil || 10
| Wooden great shield || [[Armourer]] or [[Carpenter]] || 4 wood (H), 1 oil || 16
|}
|}


==Clothing==
:'''Note'''
:*All designs using charcoal yield 1 unit of ash as a '''byproduct''' and all designs using metal yield one unit of powdered metal.


High quality clothing may be enchanted or otherwise magically invested. A mastercrafted cloak allows a scout to use the skills [[Chameleon]] and [[Move in Cover]] more often.
====Ornate Armour====


====Footwear====
Armour of any quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.

Add the below costs to the costs above. These costs are per location. For costs for a full suit, multiply by six.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Padded Cloth || Ornate || [[Artisan]] or [[Blacksmith]] || 3 powdered dye || 3
| Leather Boots || [[Tailor]] || 2 leather (H), 1 oil || 12
|-
|-
| Leather || Ornate || [[Artisan]] or [[Blacksmith]] || 1 jewellery metal, 1 charcoal || 4
| Leather Shoes || [[Tailor]] || 2 leather (H), 1 oil || 12
|-
| Chain or Ring || Ornate || [[Blacksmith]] || 1 jewellery metal, 1 charcoal|| 5
|-
| Plate || Ornate || [[Blacksmith]] || 1 jewellery metal, 1 charcoal || 6
|-
| Brigandine Plate || Ornate || [[Blacksmith]] || 1 cloth (H), 1 powdered dye || 8
|-
| Metal Shield || Ornate || [[Blacksmith]] || 1 jewellery metal, 1 charcoal|| 4
|-
| Wooden Shield || Ornate || [[Artisan]] or [[Blacksmith]] || 1 jewellery metal, 1 charcoal|| 4
|}
|}


====Bracers & Gloves====
'''Note:''' Jewellery metal can be copper, silver or gold, for example

====Hardened Armour====

Hardened armour is fashioned from tightly linked rings, closely overlapping layers of leather, reinforced plates etc., to prevent it being penetrated by sharpened weapons or skilled attacks. Hardened armour takes one '''armour hit''' from an arrow, a crossbow bolt, or any mundane attack calling ''Through'' (i.e. not accompanied by the magical [[Calls#Damage Type|'''damage types''']] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spiritual'') as though it were a standard attack. ''Through'' attacks after the first hit to each location bypass the armour as usual, until the armour is repaired.

This benefit stacks with the skill [[Through Defence]]; using the skill doesn’t use the armour’s own benefit.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Layered Leather || Hardened || [[Hardening]] || 4 leather (H), 4 oil || 16
| Cloth Bracers || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Studded Cloth || Hardened || [[Hardening]] || 2 cloth (H), 1 metal (H), 1 charcoal|| 16
| Cloth Gloves || [[Tailor]] || 2 cloth (H) || 12
|-
|-
| Studded Leather || Hardened || [[Hardening]] || 2 leather (H), 1 metal (H), 1 charcoal || 16
| Leather Bracers || [[Tailor]] || 2 leather (H), 1 oil || 6
|-
|-
| Chain or Ring || Hardened || [[Hardening]] || 3 metal (H), 3 charcoal || 18
| Leather Gloves || [[Tailor]] || 2 leather (H), 1 oil || 12
|-
| Plate || Hardened || [[Hardening]] || 4 metal (H), 4 charcoal || 20
|}
|}


====Hats====
Hardened armour is also automatically mastercrafted. With [[research]], a [[Blacksmith]] with the [[Hardening]] skill can research improved designs that resist multiple (or ''all'') ''Through'' blows.

====Armour Staples====

Any blacksmith can craft armour staples at a cost of 1 work unit per staple; up to three staples can be made from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.


{| class="wikitable"
{| class="wikitable"
! Items !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Armour Staple || [[Blacksmith]] || 1 metal (O), 1 charcoal for three || 1
| Cloth Hat || [[Tailor]] || 2 cloth (H) || 8
|-
| Leather Hat || [[Tailor]] || 2 leather (H), 1 oil || 8
|}
|}


====Masks & Headbands====
==Clothing==

High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills [[Chameleon]] and [[Move in Cover]] more often.

The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.

====Small Items====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Boots || Superior || [[Artisan]] || 2 leather (O), 2 oil || 4
| Cloth Headband || [[Tailor]] || 1 cloth (H) || 4
|-
|-
| Boots || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil || 8
| Leather Headband || [[Tailor]] || 1 leather (H), 1 oil || 4
|-
|-
| Gloves || Superior || [[Artisan]] || 1 cloth (H) nor 1 leather (H), 2 oil || 4
| Leather Mask || [[Tailor]] || 2 leather (H), 1 oil || 8
|-
|-
| Gloves || Mastercrafted || [[Tailor]] or [[Tanner]] || 2 cloth (H) or 2 leather (H), 2 oil || 8
| Metal Headband || [[Tailor]] || 1 metal (H), 1 charcoal || 4
|-
|-
| Hat || Superior || [[Artisan]]|| 1 cloth (O), 1 fluid or 1 leather (O), 1 oil || 3
| Metal Mask || [[Tailor]] || 2 metal (H), 1 charcoal || 8
|-
|-
| Hat|| Mastercrafted || [[Tailor]] || 1 cloth (H), 1 fluid or 1 leather (H), 1 oil|| 6
| Wooden Headband || [[Tailor]] || 1 wood (H), 1 oil || 4
|-
|-
| Mask or Headband || Superior || [[Artisan]]|| 1 leather (O), 1 oil || 2
| Wooden Mask || [[Tailor]] || 2 wood (H), 1 oil || 8
|}

====Shirts & Sashes====

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Mask or Headband || Mastercrafted || [[Tailor]] || 1 leather (O), 1 oil || 4
| Cloth Sash || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Sash || Superior || [[Artisan]] || 1 cloth (O) || 1
| Cloth Shirt || [[Tailor]] || 2 cloth (H) || 10
|}

====Cloaks & Tabards====

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Sash || Mastercrafted || [[Tailor]] || 1 cloth (H) || 2
| Cloth Cloak || [[Tailor]] || 3 cloth (H) || 10
|-
|-
| Shoes || Superior || [[Artisan]]|| 2 leather (O), 2 oil || 3
| Cloth Tabard || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Shoes || Mastercrafted || [[Tailor]] || 2 leather (H), 2 oil|| 6
| Leather Cloak || [[Tailor]] || 3 leather (H), 1 oil || 10
|}
|}


====Large Items====
====Dresses & Robes====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Cloak || Superior || [[Artisan]] || 2 cloth (O) or 2 leather (O), 2 oil || 4
| Cloth Dress || [[Tailor]] || 3 cloth (H) || 16
|-
|-
| Cloak || Mastercrafted || [[Tailor]] or [[Tanner]] || 2 cloth (H) or 2 leather (H), 2 oil || 8
| Cloth Robes || [[Tailor]] || 3 cloth (H) || 14
|}

====Trousers & Belts====

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Dress || Superior || [[Artisan]] || 2 cloth (O) || 4
| Cloth Belt || [[Tailor]] || 1 cloth (H) || 4
|-
|-
| Dress || Mastercrafted || [[Tailor]] || 2 cloth (H) || 8
| Cloth Trousers || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Robes || Superior || [[Artisan]] || 3 cloth (O) || 8
| Leather Belt || [[Tailor]] || 1 leather (H), 1 oil || 4
|-
| Robes || Mastercrafted || [[Tailor]] || 3 cloth (H) || 16
|-
| Shirt || Superior || [[Artisan]] || 2 cloth (O) || 4
|-
| Shirt || Mastercrafted || [[Tailor]] || 2 cloth (H) || 8
|-
| Trousers || Superior || [[Artisan]] || 2 cloth (O) || 4
|-
| Trousers || Mastercrafted || [[Tailor]] || 2 cloth (H) || 8
|}
|}


====Ornate Clothing====
====Kilts====

Clothing of any quality can be made '''ornate''' by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.

Add the below costs to the costs of small items of clothing or double to large items.


{| class="wikitable"
{| class="wikitable"
! Finishes !! Qualtiy !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Dyed or embroidered || Ornate || [[Artisan]] || 3 powdered dye || 3
| Kilt || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Precious metal thread || Ornate || [[Artisan]] || 1 jewellery metal, 1 charcoal || 4
| High Kilt || [[Tailor]] || 4 cloth (H) || 10
|-
| Glass or gems || Ornate || [[Artisan]] || 1 glass (H) or 3 gems || 5
|}
|}


'''Notes:'''
:*Metals can be copper, silver or gold
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''


==Common Items==
==Common Items==
The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills. Speak to a crafting referee to confirm.

High quality clothing may be enchanted or otherwise magically invested.

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a [[Glassblower]] could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Backpack || Superior || [[Artisan]] || 2 leather (O), 2 oil || 4
| Backpack || [[Tailor]] || 2 leather (H), 1 oil || 8
|-
|-
| Backpack || Mastercrafted || [[Tailor]] || 1 leather (H), 1 leather (O), 2 oil || 8
| Banner || [[Tailor]] || 2 cloth (H) || 6
|-
|-
| Bowl or Plate || Superior || [[Artisan]] || 3 clay, 1 charcoal or 1 wood (H), 1 oil || 1
| Book || [[Papermaker]] || 1 leather (H), 5 paper (H), 1 oil || 20
|-
|-
| Bowl or Plate || Mastercrafted || [[Carpenter]] or [[Sculptor]] || 6 clay, 2 charcoal or 1 wood (H), 1 oil || 2
| Bowl or Plate || [[Carpenter]] or [[Artist]] || 3 clay, 1 charcoal '''''or''''' 1 metal (H), 1 charcoal '''''or''''' 1 wood (H), 1 oil || 4
|-
|-
| Box or Chest || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 1 metal (O), 2 oil, 1 charcoal|| 4
| Small Box or Chest || [[Carpenter]] or [[Ironmonger]] || 2 wood (H), 1 metal (H), 1 oil, 1 charcoal || 12
|-
|-
| Box or Chest || Mastercrafted || [[Armourer]] or [[Carpenter]] || 2 wood (O), 1 metal (H), 2 oil, 1 charcoal || 8
| Large Box or Chest || [[Carpenter]] or [[Ironmonger]] || 4 wood (H), 2 metal (H), 1 oil, 1 charcoal || 16
|-
|-
| Candle Holder || [[Goldsmith]], [[Ironmonger]], [[Artist]] or [[Carpenter]] || 3 clay, 1 charcoal '''''or''''' 1 metal (H), 1 charcoal '''''or''''' 1 wood (H), 1 oil || 4
| Candle (for 3) || || [[Artisan]] || 1 wax || 1
|-
|-
| Candle Holder || Superior || [[Artisan]] or [[Jeweller]] || 3 clay, 1 charcoal or 1 silver metal, 1 charcoal || 2
| Chair or Throne || [[Carpenter]] or [[Artist]] || 4 stone (H), 1 sand '''''or''''' 4 wood (H), 1 oil || 10
|-
|-
| Candle Holder || Mastercrafted || [[Goldsmith]] or [[Sculptor]] || 3 clay, 1 charcoal or 1 silver metal, 1 charcoal || 6
| Cup || [[Ironmonger]], [[Carpenter]] or [[Artist]] || 3 clay, 1 charcoal '''''or''''' 1 metal (H), 1 charcoal '''''or''''' 1 wood (H), 1 oil || 4
|-
|-
| Chair or Throne || Superior || [[Artisan]] || 4 wood (O), 4 oil or 4 stone (O), 4 sand || 5
| Doll or Toy || [[Tailor]] or [[Carpenter]] || 1 cloth (H), 2 fleece '''''or''''' 1 wood (H), 2 hide || 6
|-
|-
| Drinking Horn || [[Artist]] || 2 bone (H), 1 sand || 6
| Chair or Throne || Mastercrafted || [[Carpenter]] or [[Sculptor]]|| 2 wood (H), 2 wood (O), 4 oil or 2 stone (H) 2 stone (O), 4 sand|| 10
|-
|-
| Cup|| Superior || [[Artisan]] || 3 clay, 1 charcoal || 1
| Glass Vial || [[Glassblower]] || 1 glass (H), 1 charcoal || 1
|-
|-
| Cup || Mastercrafted || [[Sculptor]] || 6 clay, 2 charcoal || 2
| Goblet || [[Ironmonger]] or [[Artist]] || 3 clay, 1 charcoal '''''or''''' 1 metal (H), 1 charcoal || 4
|-
|-
| Doll || Superior || [[Artisan]] || 1 cloth (O) || 3
| Hourglass || [[Glassblower]] || 1 wood (H), 1 glass (H), 1 oil, 1 charcoal || 16
|-
|-
| Doll|| Mastercrafted || [[Tailor]] || 1 cloth (H) || 6
| Lantern || [[Glassblower]] || 1 metal (H), 1 glass (H), 1 charcoal || 8
|-
|-
| Drinking Horn || Superior || [[Artisan]] || 1 bone (O), 1 sand || 2
| Manacles || [[Ironmonger]] || 2 metal (H), 1 charcoal || 12
|-
|-
| Drinking Horn || Mastercrafted || [[Tailor]] || 1 bone (H), 1 sand || 4
| Mirror || [[Glassblower]] || 1 metal (H), 1 glass (H), 1 charcoal, 1 silver ingot || 14
|-
|-
| Glass Vial || Superior || [[Artisan]] || 1 glass (O) || 2
| Pen || [[Carpenter]] || 1 wood (H), 1 metal (O), 1 oil, 1 charcoal || 4
|-
|-
| Glass Vial || Mastercrafted || [[Glassblower]] || 3 clay, 1 charcoal or 1 jewellery metal, 1 charcoal|| 4
| Scabbard || [[Tailor]] || 2 leather (H), 1 metal (O), 1 oil, 1 charcoal || 10
|-
|-
| Goblet || Superior || [[Artisan]] or [[Jeweller]] || 3 clay, 2 charcoal or 2 jewellery metal, 2 charcoal|| 2
| Set of Coloured Lens || [[Glassblower]] || 3 glass (H), 1 charcoal, 1 blue dye, 1 red dye, 1 green dye || 10
|-
|-
| Goblet || Mastercrafted || [[Goldsmith]] or [[Sculptor]] || 6 clay, 2 charcoal or 2 jeweller metal, 2 charcoal || 4
| Spectacles || [[Gemsmithing]] || 2 glass (H), 1 metal (H), 1 charcoal || 18
|-
|-
| Hourglass || Superior || [[Artisan]] || 1 wood (O), 1 glass (O), 1 oil, 1 charcoal || 5
| Coffee Table || [[Carpenter]] || 4 wood (H), 1 oil || 8
|-
|-
| Hourglass || Mastercrafted || [[Glassblower]] || 1 wood (H), 1 glass (H), 1 oil, 1 charcoal || 10
| Large Table || [[Carpenter]] || 8 wood (H), 2 metal (O), 2 oil, 1 charcoal || 16
|-
|-
| Lantern || Superior || [[Artisan]] || 1 metal (O), 1 glass (O), 2 charcoal || 5
| Wand (bone) || [[Artist]] || 1 bone (H), 1 sand || 6
|-
|-
| Lantern || Mastercrafted || [[Glassblower]] || 1 metal (H), 1 glass (H), 2 charcoal || 10
| Wand (wooden) || [[Carpenter]] || 1 wood (H), 1 oil || 6
|-
|-
| Manacles || Superior || [[Blacksmith]] || 2 metal (O), 2 charcoal || 4
| Wax Seal || [[Goldsmith]] || 1 metal (H), 1 charcoal || 6
|}

====Tinderboxes====

Any player can light a fire (using one or more units of [[Alchemy#Passive Ingredients|oil]]) with about 30 seconds of roleplay using suitable phys reps such as a tinderbox, a knife and rock, or two sticks. Mastercrafted tinderboxes allow the player to light a fire instantly.

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Manacles || Mastercrafted || [[Armourer]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
| Tinderbox || [[Ironmonger]] || 1 metal (H), 1 fleece, 1 rock, 1 timber || 8
|}

==Jewellery==

Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Jewellery can be crafted from metal (by a [[Goldsmith]]), wood (by a [[Carpenter]]), or bone (by an [[Artist]]). Costs vary by material; the table below shows all three options where applicable.

{| class="wikitable"
! Item !! Material !! Skill !! Costs !! Work Units
|-
|-
| Mirror || Superior || [[Artisan]] || 1 silver metal (O), 1 glass (O), 1 charcoal || 6
| Bracelet || Metal || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 14
|-
|-
| Mirror || Mastercrafted || [[Glassblower]] || 1 silver metal (H), 1 glass (H), 1 charcoal || 12
| Bracelet || Wood || [[Carpenter]] || 2 wood (H), 1 oil || 18
|-
|-
| Pen || Superior || [[Artisan]] || 1 wood (O), 1 oil || 2
| Bracelet || Bone || [[Artist]] || 2 bone (H), 1 sand || 18
|-
|-
| Pen || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 oil || 4
| Brooch || Metal || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 14
|-
|-
| Scabbard || Superior || [[Artisan]] || 1 leather (O), 1 oil || 3
| Brooch || Wood || [[Carpenter]] || 2 wood (H), 1 oil || 18
|-
|-
| Scabbard || Mastercrafted || [[Tailor]] || 1 leather (H), 1 oil || 6
| Brooch || Bone || [[Artist]] || 2 bone (H), 1 sand || 18
|-
|-
| Spectacles || Superior || [[Artisan]] or [[Jeweller]] || 1 metal (H), 1 glass (H), 1 charcoal || 6
| Circlet or torc || Metal || [[Goldsmith]] || 2 jewellery metal, 1 charcoal || 12
|-
|-
| Spectacles || Mastercrafted || [[Gemcutter]] || 1 metal (H), 2 gems, 1 charcoal || 10
| Circlet or torc || Wood || [[Carpenter]] || 3 wood (H), 1 oil || 16
|-
|-
| Table || Superior || [[Artisan]] || 8 wood (O), 8 oil || 6
| Circlet or torc || Bone || [[Artist]] || 3 bone (H), 1 sand || 16
|-
|-
| Table || Mastercrafted || [[Carpenter]] || 4 wood (H), 4 wood (O), 8 oil|| 12
| Crown || Metal || [[Goldsmith]] || 2 jewellery metal, 1 charcoal || 20
|-
|-
| Thief's Tools || Superior || [[Jeweller]] || 2 metal (H), 2 charcoal || 8
| Tiara || Metal || [[Goldsmith]] || 2 jewellery metal, 1 charcoal || 18
|-
|-
| Thief's Tools || Mastercrafted || [[Locksmith]] || 3 metal (H), 3 charcoal|| 16
| Crown || Wood || [[Carpenter]] || 3 wood (H), 1 oil || 24
|-
|-
| Toy || Superior || [[Artisan]] || 1 wood (O), 1 oil || 3
| Tiara || Wood || [[Carpenter]] || 3 wood (H), 1 oil || 22
|-
|-
| Toy|| Mastercrafted || [[Carpenter]] || 1 wood (H), 1 oil || 6
| Crown || Bone || [[Artist]] || 3 bone (H), 1 sand || 24
|-
|-
| Wax Seal || Superior || [[Jeweller]] || 1 silver metal, 1 charcoal || 2
| Tiara || Bone || [[Artist]] || 3 bone (H), 1 sand || 22
|-
|-
| Wax Seal || Mastercrafted || [[Goldsmith]] || 1 silver metal, 1 charcoal || 6
| Pendant or necklace || Metal || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 16
|}

'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.

====Ornate Common Items====

Common items of any quality can be made ornate by adding precious metal gilt or inlays, engraving the item, or incorporating glass or gems.

Add the below costs to the costs of all items except tables, chairs and thrones, above, or double the below cost to tables, chairs and thrones.

{| class="wikitable"
! Finishes !! Quality !! Skill !! Costs !! Work units
|-
|-
| Gilt or Inlay || Ornate || [[Artisan]], [[Jeweller]] || 1 jewellery metal, 1 charcoal || 2
| Pendant or necklace || Wood || [[Carpenter]] || 2 wood (H), 1 oil || 20
|-
|-
| Engraving || Ornate || [[Artisan]], [[Jeweller]] || N/A || 4
| Pendant or necklace || Bone || [[Artist]] || 2 bone (H), 1 sand || 20
|-
|-
| Glass or gems || Ornate || [[Artisan]], [[Jeweller]] || 1 glass (H) or 3 gems || 3
| Ring or earring || Metal || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 14
|-
| Ring or earring || Wood || [[Carpenter]] || 2 wood (H), 1 oil || 18
|-
| Ring or earring || Bone || [[Artist]] || 2 bone (H), 1 sand || 18
|}
|}


'''Note:''' Metal can be copper, silver or gold
'''Note:''' Jewellery metal includes copper, silver or gold.


==Gemstones==
==Magical Tools==


Mastercrafted magical tools may be enchanted, bound as a [[Bind Path Focus|path focus]] or otherwise magically invested.
Gemstones start out cloudy and uncut, and can be finished in two ways: cutting a stone makes it more magically accessible, allowing it to be ritually enchanted or otherwise invested (the first cut is the equivalent of a superior-crafted item), while polishing simplifies the colour, making it more powerful in narrower ways.


{| class="wikitable"
{| class="wikitable"
! Finishes !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| First Cut || [[Gemcutter]] || 1 gem || 9 or 27
| Censer || [[Goldsmith]] || 2 metal (H), 1 charcoal || 9
|-
|-
| First Polish || [[Gem Cleansing]] || 1 gem, 1 sand || 9 or 27
| Crystal ball || [[Glassblower]] || 2 glass (H), 1 charcoal || 18
|-
| Rod || [[Carpenter]] || 1 wood (H), 1 oil || 4
|}
|}


'''Note:''' Cutting a polished stone or polishing a cut stone requires 27 work units.
'''Note:''' Any herb can be used. This has no mechanical effect unless specified otherwise.


====Invocation Items====
A cloudy gem lists three colours on the back of the card; when polishing, the [[Jeweller]] must specify which colour they are moving it towards. Cutting and polishing gems always carries a small risk of destroying the gemstone.


The below items are crafted to be magically invested via [[Invocation|invocation]].
:'''Example'''
:Edgar of Oxford has dug up an '''amethyst''', an uncut, cloudy purple stone which he knows is rich in spiritual and elemental magics. Over a number of days, he polishes it once, turning it into a spiritually-strong '''blue amethyst''', then he cuts it once, producing a '''first-cut blue amethyst'''.


====Charms====
The [[Gemcutter]] and [[Gem Cleansing]] skills grant knowledge of the first cut and first polish only. [[Research]] can unlock finer cuts and deeper polishes, and reduce (but not eliminate) the risk of destroying the gem.


Charms are one-shot items:
'''Note:''' Cutting a gem always yields one unit of powdered gemstone as a '''byproduct'''.


:* '''Trinkets''' are simple tokens inscribed or stained with mundane ink and charged with the ''[[Invest Trinket]]'' rite
==Jewellery==
:* '''Scrolls''' are sheets of paper or vellum written with a relevant magical ink and charged with the ''[[Invest Scroll]]'' rite

:* '''Sigil stones''' are stone or clay discs inscribed with mystical sigils in magical ink and charged with the ''[[Invest Stone]]'' rite
High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Costs !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Bracelet || Superior || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 3
| Trinket (for 3) || Any || 1 ordinary grade material of any kind || 3
|-
|-
| Bracelet || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 9
| Sigil stone || [[Artisan]] || 1 stone (O), 1 sand || 2
|-
|-
| Brooch || Superior || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 3
| Scroll paper || [[Artisan]] || 1 paper (O), 1 fluid || 2
|-
|-
| Brooch || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 9
| Scroll vellum || [[Papermaker]] || 1 leather (H), 1 fluid || 3
|-
|-
|}
| Circlet or Torc || Superior || [[Jeweller]] || 2 jewellery metal, 2 charcoal || 4

====Talismans====

Talismans are charged items, inlaid with an inscription in a relevant magical '''amalgam''' and invested with the ''[[Invest Talisman]]'' rite. Talismans must be crafted to '''mastercrafted''' [[Equipment and Resources#Equipment Quality|quality]] to hold spells.

{| class="wikitable"
! Item !! Spell Level !! Skill !! Costs !! Work Units
|-
|-
| Circlet or Torc || Mastercrafted || [[Goldsmith]] || 2 jewellery metal, 2 charcoal || 12
| Amulet || Lesser || [[Goldsmith]] || colspan="2" | per mastercrafted [[#Jewellery|jewellery]], plus 1 [[Alchemy#Amalgams|amalgam]]
|-
|-
| Amulet || Greater || [[Goldsmith]] || colspan="2" | per mastercrafted [[#Jewellery|jewellery]], plus 2 [[Alchemy#Amalgams|amalgam]]
| Crown or Tiara || Superior || [[Jeweller]] || 2 jewellery metal, 2 charcoal || 6
|-
|-
| Brand || Greater || [[Weaponsmith]] || colspan="2" | per mastercrafted [[#Weapons|weapon]], plus 2 [[Alchemy#Amalgams|amalgam]]
| Crown or Tiara || Mastercrafted || [[Goldsmith]] || 2 jewellery metal, 2 charcoal || 18
|-
|-
| Pendant or Necklace || Superior || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 4
| Wand || Lesser || [[Carpenter]] or [[Artisan]] || 1 wood (H), 1 [[Alchemy#Amalgams|amalgam]], 1 oil || 3
|-
|-
| Pendant or Necklace || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 12
| Wand || Greater || [[Carpenter]] || 1 wood (H), 2 [[Alchemy#Amalgams|amalgam]], 1 oil || 9
|-
| Ring or Earring || Superior || [[Jeweller]] || 1 jewellery metal, 1 charcoal || 3
|-
| Ring or Earring || Mastercrafted || [[Goldsmith]] || 1 jewellery metal, 1 charcoal || 9
|}
|}


====Ether Spheres====
'''Notes:'''
:*Jewellery metal can be copper, silver or gold.
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''.


[[Rituals#Ether Spheres|Ether spheres]] are glass balls charged with '''ether''' captured from a fissure via the ''[[Capture Ether]]'' rite.
====Bejewelled Jewellery====


{| class="wikitable"
Jewellery is already by definition ornate, but can be made more precious with the addition of glass jewels or gems. Add one unit of glass (H) or 1 or more gems to the above.
! Item !! Skill !! Costs !! Work Units
|-
| Glass sphere || [[Glassblower]] || 1 glass (O), 1 charcoal || 5
|}


==Magical Tools==
==Mechanisms==


High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.
Mastercrafted mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

:* '''Small locks''' are fitted to boxes and chests
:* '''Large locks''' are required for doors, gates and similar
:* '''Padlocks''' can be moved between different places, but are more intricate and harder to make
:* '''Needle traps''' strike someone triggering them with a small needle, which inflicts no damage but can be coated with any blade venom

Note that in addition to the standard item cards for any crafted item, locks need separate [[Locks and Traps#Lock Cards|lock cards]] to facilitate picking and disabling mechanics. See ''[[Locks and Traps]]'' for more details.


{| class="wikitable"
{| class="wikitable"
! Magical Tool !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
| Candle (for 3) || || [[Artisan]] || 1 wax || 1
|-
| Censer || Superior || [[Jeweller]] || 1 silver metal, 1 charcoal || 4
|-
|-
| Censer || Mastercrafted || [[Goldsmith]] || 2 gold metal, 2 charcoal || 8
| Padlock || [[Mechanician]] || 2 metal (H), 1 charcoal || 12
|-
|-
| Crystal Ball || Superior || [[Artisan]] || 2 glass (O), 2 sand || 4
| Small lock || [[Mechanician]] || 2 metal (H), 1 charcoal || 10
|-
|-
| Crystal Ball || Mastercrafted || [[Glassblower]] || 2 glass (H), 2 sand || 8
| Large lock || [[Mechanician]] || 4 metal (H), 1 charcoal || 14
|-
|-
| Incense (for 3) || || [[Artisan]], [[Alchemist]] || 1 herb, 1 powder || 1
| Needle trap || [[Mechanician]] || 3 metal (H), 1 charcoal || 18
|-
| Rod || Superior || [[Artisan]] || 1 wood (O), 1 oil || 3
|-
| Rod || Mastercrafted || [[Carpenter]] || 1 wood (H), 1 oil || 6
|}
|}


====Locks and Keys====
'''Notes:'''
:*Any herb can be used. This has no mechanical effect unless specified otherwise.
:*All designs using charcoal yield 1 unit of ash as a '''byproduct'''.


Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).
====Invocation Items====


Keys are issued their own item cards, which lists the item code of the lock the key unlocks.
The below items are crafted to be magically invested via [[Invocation]].


Jewellers can also '''copy''' an existing key, at the following costs:
====Charms====


{| class="wikitable"
{| class="wikitable"
! Charms !! Skill !! Casts !! Work units
! Quality of Lock !! Skill !! Costs !! Work Units
|-
|-
| Trinket (for 3) || Any || 1 ordinary grade material || 3
| Standard || [[Jeweller]] || 1 metal (H), 1 charcoal || 2
|-
|-
| Sigil Stone || [[Artisan]] || 1 stone (O), 1 sand || 2
| Mastercrafted || [[Mechanician]] || 1 metal (H), 1 charcoal || 4
|}

Lockpicks can also be crafted for use with the [[Lockpicking]] skill:

{| class="wikitable"
! Item !! Skill !! Costs !! Work Units
|-
|-
| Scroll Paper || [[Artisan]] || 1 paper (O), 1 fluid || 2
| Lockpicks || [[Mechanician]] || 2 metal (H), 1 wood (O), 1 charcoal, 1 oil || 12
|-
| Scroll Vellum || [[Papermaker]] || 1 leather (H), 1 fluid || 3
|}
|}


==Paper and Printing==
Charms are one-shot items:
:*'''Trinkets''' are simple tokens inscribed or stained with mundane ink and charged with the [[Invest Trinket]] rite;
:*'''Scrolls''' are sheets of paper or vellum written with a relevant magical ink and charged with the [[Invest Scroll]] rite; and
:*'''Sigil stones''' are stone or clay discs inscribed with mystical sigils in magical ink and charged with the [[Invest Stone]] rite.


Scroll paper can be invested via [[Invocation|invocation]].
====Talismans====

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with [[Research|research]], mechanicians can learn to reduce (but not eliminate) this chance.


{| class="wikitable"
{| class="wikitable"
! Talisman !! Spell level !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Amulet || Lesser || [[Jeweller]] || per superior jewellery, plus 1 amalgam ||
| Book || [[Papermaker]] || 1 leather (H), 5 paper (H), 1 oil || 20
|-
|-
| Amulet || Greater || [[Goldsmith]] || per mastercrafted jewellery, plus 2 amalgam ||
| Scroll vellum || [[Papermaker]] || 1 leather (H), 1 fluid || 3
|}

====Printing Scrolls====

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print '''lesser''' scrolls, printing '''6 scrolls''' from '''one pot''' of a suitable ''[[Alchemy#Magical Inks|magical ink]]''; mechanicians can [[Research|research]] presses able to print '''greater''' scrolls. Each printed scroll still needs to be magically invested with the ''[[Invest Scroll]]'' rite.

{| class="wikitable" style="background-color: #ECE2FF"
|-
|-
| '''Writing Manuscripts'''
| Brand || || [[Weaponsmith]] || per mastercrafted weapon, plus 2 amalgam ||

|-
Players do not need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.
| Wand || Lesser || [[Artisan]] || 1 wood (H), 1 amalgam, 1 oil || 3

|-
But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes '''1 ink''', while filling a book consumes '''6 ink'''.
| Wand || Greater || [[Carpenter]] || 1 wood (H), 2 amalgam, 1 oil || 9

An '''illuminated''' manuscript is the scribal equivalent of [[Crafting#Ornate Items|ornate quality]], embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of '''2 ink''' and '''1 powdered dye''', while illuminating a whole book costs '''10 ink''', '''3 powdered dye''' and '''1 gold metal'''.

Writing a manuscript does not cost work units, but may have minimum roleplay or other requirements (such as uses of the [[Scholar]] skill).
|}
|}


==Tools==
Talismans are charged items, inlaid with an inscription in a relevant magical '''amalgam''' and invested with the [[Invest Talisman]] rite. Talismans must be crafted to at least '''superior''' quality to hold lesser spells, or '''mastercrafted''' quality to hold greater spells.


Creators do not ''need'' to make separate mastercrafted tools to do standard work or research; their tools are assumed to be part of their [[Crafting#Workshops|workshop]]. But crafters may wish for separately-crafted tools so that they can be [[Equipment and Resources#Enchantment and Investment|enchanted]] or otherwise magically invested, or to aid in using skills in the field.
==Mechanisms==

====Creator Tools====


These are hand tools for individual creator skills. All are mastercrafted quality.
High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil, per the [[Scoundrel]] and [[Device Proficiency]] skills.


{| class="wikitable"
{| class="wikitable"
! Mechanism !! Quality !!Skill !! Casts !! Work units
! Item !! Skill (to make) !! Costs !! Work Units
|-
|-
| Padlock || Superior || [[Jeweller]] || 1 metal (H), 1 charcoal || 8
| Trapper's tools || [[Carpenter]] or [[Ironmonger]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 5
|-
|-
| Padlock || Mastercrafted || [[Locksmith]] || 1 metal (H), 1 charcoal || 16
| Artist's tools || [[Artist]] or [[Ironmonger]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 8
|-
|-
| Small Lock || Superior || [[Jeweller]] || 1 metal (H), 1 charcoal || 5
| Locksmith's tools || [[Ironmonger]] or [[Mechanician]] || 2 metal (H), 1 charcoal || 9
|-
|-
| Small Lock || Mastercrafted || [[Locksmith]] || 1 metal (H), 1 charcoal || 10
| Armourer's tools || [[Armourer]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 10
|-
|-
| Large Lock || Superior || [[Jeweller]] || 2 metal (H), 2 charcoal || 5
| Weaponsmith's tools || [[Armourer]], [[Weaponsmith]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 10
|-
|-
| Large Lock || Mastercrafted || [[Locksmith]] || 2 metal (H), 2 charcoal || 10
| Glassblower's tools || [[Glassblower]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 11
|-
|-
| Needle Trap || Superior || [[Mechanician]] || 1 metal (H), 1 charcoal || 10
| Papermaker's tools || [[Papermaker]] or [[Ironmonger]] || 1 wood (H), 1 cloth (H), 1 oil || 11
|-
|-
| Needle Trap || Mastercrafted || [[Mechanician]] || 1 metal (H), 1 charcoal || 20
| Carpenter's tools || [[Carpenter]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 12
|-
| Ironmonger's tools || [[Ironmonger]] || 2 metal (H), 1 charcoal || 12
|-
| Tailor's tools || [[Tailor]] or [[Ironmonger]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 12
|-
| Goldsmith's tools || [[Goldsmith]] or [[Ironmonger]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 13
|-
| Gemsmith's tools || [[Gemsmithing]] or [[Ironmonger]] || 1 metal (H), 1 glass (H), 1 charcoal || 14
|-
| Tattooist's tools || [[Goldsmith]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 14
|-
| Alchemist's tools || [[Glassblower]] or [[Ironmonger]] || 1 metal (H), 1 glass (H), 1 charcoal || 15
|-
| Mechanician's tools || [[Mechanician]] or [[Ironmonger]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 15
|-
| Surgeon's tools || [[Goldsmith]] or [[Ironmonger]] || 2 metal (H), 1 charcoal || 16
|}
|}


====Creator Workshops and Equipment====
:*'''Small locks''' are fitted to boxes and chests,
:*'''Large locks''' are required for doors, gates etc.
:*'''Padlocks''' can be moved between different places, but are more intricate and harder to make.
:*'''Needle traps''' strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.


Workshops provide a crafter with a permanent workspace. Two grades exist: '''Adept''' (sufficient for most standard work) and '''Expert''' (required for advanced recipes and increased output).
''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.


An Adept workshop can be upgraded to Expert by crafting the relevant upgrade item, which consumes the Adept workshop in the process.
==Paper and Printing==

Scroll paper can be invested with [[Invocation]]; high quality presses can be used to efficiently print scrolls, saving on ink.


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill (to make) !! Costs !! Work Units
|-
|-
| Book || Superior || [[Artisan]] || 1 leather (O), 5 paper (O), 1 oil || 10
| Adept Alchemist's Laboratory || [[Artisan]] || 2 wood (O), 2 metal (H), 2 charcoal, 1 oil, 4 glass (O) || 40
|-
|-
| Book || Mastercrafted || [[Papermaker]] || 1 leather (H), 5 paper (H), 1 oil || 20
| Adept Artisan's Workshop || [[Artisan]] || 4 wood (O), 2 metal (H), 2 metal (O), 1 charcoal, 1 oil || 40
|-
|-
| Scroll Paper || || [[Artisan]] || 1 paper (O), 1 fluid || 2
| Adept Blacksmith's Forge || [[Blacksmith]] || 2 wood (O), 2 metal (H), 4 metal (O), 2 charcoal, 1 oil || 40
|-
|-
| Scroll Vellum || || [[Papermaker]] || 1 paper (H), 1 fluid || 3
| Adept Jeweller's Bench || [[Jeweller]] || 2 wood (O), 2 metal (H), 2 metal (O), 2 glass (O), 2 charcoal, 1 oil || 40
|-
|-
| Printing Press || Superior || [[Printer]] || 2 wood (H), 1 stone (O), 1 leather (H), 1 metal (O), 2 oil, 1 sand, 1 charcoal || 12
| Adept Surgeon's Bed || [[Artisan]] || 2 wood (O), 4 cloth (O), 2 metal (H), 1 charcoal, 1 oil || 40
|-
|-
| Printing Plate || Superior || [[Printer]] || 1 stone (H), 1 sand|| 2
| Expert Alchemist's Laboratory || [[Glassblower]] || 2 wood (O), 2 metal (H), 6 glass (H), 2 charcoal, 1 oil || 70
|-
| Expert Artisan's Workshop || [[Carpenter]], [[Glassblower]], [[Papermaker]], [[Artist]] or [[Tailor]] || 4 metal (H), 1 charcoal, 2 oil, 4 wood (H), 2 leather (O) || 70
|-
| Expert Blacksmith's Forge || [[Armourer]] or [[Weaponsmith]] || 6 metal (H), 2 charcoal, 1 oil, 2 wood (H), 2 leather (O) || 70
|-
| Expert Jeweller's Bench || [[Gemsmithing]], [[Goldsmith]] or [[Mechanician]] || 2 wood (O), 6 metal (H), 2 glass (H), 2 charcoal, 1 oil || 70
|-
| Expert Surgeon's Bed || [[Carpenter]] or [[Tailor]] || 2 wood (O), 4 metal (H), 1 charcoal, 1 oil, 4 cloth (H) || 70
|-
| Adept → Expert Alchemist's Laboratory upgrade || [[Glassblower]] || 1 metal (H), 2 wood (O), 4 glass (H), 2 charcoal, 1 oil, 1 Adept Alchemist's Laboratory || 40
|-
| Adept → Expert Artisan's Workshop upgrade || [[Carpenter]], [[Tailor]], [[Artist]], [[Glassblower]] or [[Papermaker]] || 2 metal (H), 1 charcoal, 2 oil, 1 Adept Artisan's Workshop, 3 wood (H), 2 leather (O) || 40
|-
| Adept → Expert Blacksmith's Forge upgrade || [[Armourer]] or [[Weaponsmith]] || 4 metal (H), 1 charcoal, 1 oil, 1 Adept Blacksmith's Forge, 1 wood (H), 2 leather (O) || 40
|-
| Adept → Expert Jeweller's Bench upgrade || [[Gemsmithing]], [[Goldsmith]] or [[Mechanician]] || 4 metal (H), 2 wood (O), 1 glass (H), 2 charcoal, 1 oil, 1 Adept Jeweller's Bench || 40
|-
| Adept → Expert Surgeon's Bed upgrade || [[Carpenter]] or [[Tailor]] || 2 metal (H), 2 wood (O), 1 charcoal, 1 oil, 1 Adept Surgeon's Bed, 3 cloth (H) || 40
|}
|}

Printing presses use block-and-plate hand printing, one plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with [[research]], printers can learn to reduce (but not eliminate) this chance.

'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.

====Printing Scrolls====

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The above listed press is able to print lesser scrolls, printing 6 scrolls from one pot of ink (rather than 3); printers can research presses able to print greater scrolls.

A printed scroll still needs to be magically invested with the [[Invest Scroll]] rite.


==Weapons==
==Weapons==


High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a '''brand'''. A high quality weapon allows a scout or warrior to use skills such as [[Disarming]], [[Strikedown Blow]] or [[Treacherous Blow]] more often.
Mastercrafted weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a '''[[#Invocation Items|brand]]'''.


The below lists mastercrafted weapon costs. All require [[Weaponsmith]] skill unless otherwise noted.
The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.


====Small and Thrown Weapons====
====Small and Thrown Weapons====


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Dagger|| Superior || [[Blacksmith]] || 2 metal (O), 2 charcoal || 4
| Dagger or Knife || [[Weaponsmith]] || 3 metal (H), 1 charcoal || 7
|-
|-
| Dagger || Mastercrafted || [[Weaponsmith]] || 1 metal (H), 1 metal (O), 2 charcoal || 8
| Hand-axe or Hatchet || [[Weaponsmith]] || 2 metal (H), 1 wood (H), 1 charcoal, 1 oil || 8
|-
|-
| Hatchet|| Superior || [[Blacksmith]] || 1 metal (O), 1 wood (O), 1 charcoal, 1 oil || 4
| Cudgel or Truncheon || [[Carpenter]] or [[Weaponsmith]] || 3 wood (H), 1 oil || 6
|-
|-
| Hatchet || Mastercrafted || [[Weaponsmith]] || 1 metal (H), 1 wood (O), 1 charcoal, 1 oil || 8
| Bone dagger || [[Artist]] || 5 bone (H), 2 sand || 12
|-
|-
| Truncheon || Superior || [[Artisan]] or [[Blacksmith]] || 2 wood (O), 2 oil || 3
| Stone dagger || [[Artist]] || 5 stone (H), 2 sand || 12
|-
| Truncheon || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 1 wood (H), 1 wood (O), 2 oil || 6
|}
|}


Line 559: Line 575:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
| Axe or Mace || Superior || [[Blacksmith]] || 2 metal (O), 2 wood (O), 2 charcoal, 2 oil || 6
|-
| Axe or Mace || Mastercrafted || [[Weaponsmith]] || 1 metal (H), 1 metal (O), 2 wood (O), 2 charcoal, 2 oil || 12
|-
|-
| Club or Stick || Superior || [[Artisan]] or [[Blacksmith]] || 4 wood (O), 4 oil || 5
| Axe, mace or hammer || [[Weaponsmith]] || 3 metal (H), 3 wood (H), 1 charcoal, 1 oil || 14
|-
|-
| Club or Stick || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 wood (O), 4 oil || 9
| Club, sceptre or stick || [[Carpenter]] or [[Weaponsmith]] || 6 wood (H), 2 oil || 10
|-
|-
| Sword || Superior || [[Blacksmith]] || 4 metal (O), 4 charcoal || 6
| Sword or rapier || [[Weaponsmith]] || 6 metal (H), 2 charcoal || 12
|-
|-
| Sword || Mastercrafted || [[Weaponsmith]] || 2 metal (H), 2 metal (O), 4 charcoal || 12
| Short spear || [[Weaponsmith]] || 3 metal (H), 3 wood (H), 1 charcoal, 1 oil || 12
|}
|}


Line 577: Line 589:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Axe or Mace || Superior || [[Blacksmith]] || 4 metal (O), 4 wood (O), 4 charcoal, 4 oil || 8
| Great-axe, maul or warhammer || [[Weaponsmith]] || 4 metal (H), 4 wood (H), 1 charcoal, 1 oil || 20
|-
|-
| Axe or Mace || Mastercrafted || [[Weaponsmith]] || 2 metal (H), 2 metal (O), 4 wood (O), 4 charcoal, 4 oil || 16
| Great-club or long stick || [[Carpenter]] or [[Weaponsmith]] || 8 wood (H), 2 oil || 16
|-
|-
| Club or Stick || Superior || [[Artisan]] or [[Blacksmith]] || 8 wood (O), 8 oil || 6
| Longsword or greatsword || [[Weaponsmith]] || 8 metal (H), 2 charcoal || 18
|-
| Club or Stick || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 4 wood (H), 4 wood (O), 8 oil || 12
|-
| Sword || Superior || [[Blacksmith]] || 8 metal (O), 8 charcoal || 8
|-
| Sword || Mastercrafted || [[Weaponsmith]] || 4 metal (H), 4 metal (O), 8 charcoal || 16
|}
|}


Line 595: Line 601:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Spear or Polaxe || Superior || [[Blacksmith]] || 2 metal (O), 3 wood (O), 2 charcoal, 3 oil || 10
| Spear || [[Weaponsmith]] || 5 metal (H), 5 wood (H), 2 charcoal, 2 oil || 12
|-
|-
| Spear or Polaxe || Mastercrafted || [[Weaponsmith]] || 1 metal (H), 1 metal (O), 3 wood (O), 2 charcoal, 3 oil || 20
| Polearm or pollaxe || [[Weaponsmith]] || 4 metal (H), 6 wood (H), 1 charcoal, 2 oil || 16
|-
|-
| Staff || Superior || [[Artisan]] or [[Blacksmith]] || 5 wood (O), 5 oil || 8
| Staff || [[Carpenter]] or [[Weaponsmith]] || 10 wood (H), 3 oil || 12
|-
| Staff || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 3 wood (O), 5 oil || 15
|}
|}


Line 609: Line 613:


{| class="wikitable"
{| class="wikitable"
! Items !! Quality !! Skill !! Casts !! Work units
! Item !! Skill !! Costs !! Work Units
|-
|-
| Bow || Superior || [[Artisan]] or [[Blacksmith]] ||4 wood (O), 4 oil || 5
| Bow || [[Carpenter]] or [[Weaponsmith]] || 4 wood (H), 2 leather (O), 2 oil || 12
|-
|-
| Bow || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 2 wood (H), 2 wood (O), 4 oil || 10
| Arrow (for 3) || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 4
|-
|-
| Arrow (for 3) || Superior || [[Artisan]] or [[Blacksmith]] || 1 wood (O), 1 oil || 2
| Crossbow || [[Weaponsmith]] || 4 wood (H), 2 metal (H), 1 charcoal, 1 oil || 16
|-
|-
| Arrow (for 3) || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 1 wood (H), 1 oil || 4
| Bolt (for 3) || [[Carpenter]] or [[Weaponsmith]] || 1 metal (H), 1 wood (H), 1 charcoal, 1 oil || 5
|-
| Crossbow|| Superior || [[Blacksmith]] || 2 wood (O), 2 metal (O), 2 oil, 2 charcoal || 8
|-
| Crossbow || Mastercrafted || [[Weaponsmith]] || 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 oil, 2 charcoal || 16
|-
| Bolt || Superior || [[Artisan]] or [[Blacksmith]] || 1 wood (O), 1 oil || 2
|-
| Bolt || Mastercrafted || [[Carpenter]] or [[Weaponsmith]] || 1 wood (H), 1 oil || 4
|}
|}


==Ornating==
'''Note:''' All designs using charcoal yield 1 unit of ash as a '''byproduct''', and all designs using metal yield one unit of powdered metal.


Any mastercrafted item can be made [[Crafting#Ornate Items|ornate]] by applying one or more ornating processes. Ornating is now unified across all item types — there are no longer separate rules for armour, clothing, jewellery, or weapons.
====Ornate Weapons====


Each ornating process adds a prefix to the item's name and increases its work unit cost. All WU increases are calculated from the '''original item's base WU''' and then added together — they do not compound on each other.
Weapons of any quality can be made '''ornate''' by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.


Multiple ornating processes can be stacked on a single item. For example, a Coloured, Engraved item would cost the base WU + 50% + 100% = base WU × 2.5.
Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost to two-handed weapons, polearms or crossbow.


{| class="wikitable"
{| class="wikitable"
! Finish !! Quality !! Skill !! Casts !! Work units
! Process !! WU Increase !! Materials Required !! Available To !! Prefix Added
|-
|-
| Gilt or Inlay || Ornate || [[Blacksmith]] || 1 jewellery metal, 1 charcoal || 2
| Coloured || +50% || 3x Powdered Dye || [[Artisan]]s || A chosen colour name (e.g. ''Red'', ''Midnight Blue'')
|-
|-
| Engraving || Ornate || [[Blacksmith]] || N/A || 4
| Embroidered || +100% || none || [[Artisan]]s || "Embroidered"
|-
|-
| Glass or Gems || Ornate || [[Blacksmith]] || 1 glass (H) or 3 gems || 3
| Lustering || +50% || 1x Platinum Ingot || [[Artisan]]s, [[Blacksmith]]s & [[Jeweller]]s || "Shimmering"
|}
|-
| Rhinestoned || +50% || 2x Glass (H) || [[Artisan]]s || "Rhinestoned"

|-
'''Note:''' Metal can be copper, silver or gold.
| Gem-Encrusted || +50% || 2x Gems || [[Jeweller]]s || "Gem-Encrusted"

|-
====Silver Weapons====
| Sequinned || +50% || 2x Lead, Nickel, or Tin Ingots || [[Jeweller]]s || "Sequinned"

|-
A blacksmith with the [[Metallurgist]] skill can create silver weapons, producing a complex alloy rich enough in silver to harm werewolves, but still hard enough to keep an edge. Attacks with silver weapons use the '''damage call''' ''Silver''.
| Ornate || +100% || none || Any || "Ornate"

|-
Any melee weapon with any metal in the above list can be made out of silver alloy by replacing half the metal (O) with silver metal and spending half again as many work units (in both cases rounding up).
| Gaudy || +50% || 2x Gold, Silver, or Copper Ingots || [[Jeweller]]s || "Gaudy"

|-
{| class="wikitable"
| Engraved || +100% || none || [[Blacksmith]]s & [[Jeweller]]s || "Engraved"
| ''Example:''
''Elspeth Wolfsbane has the skills Blacksmith, Weaponsmith and Metallurgist, and is forging a mastercrafted silver one-handed sword to kill the werewolf who murdered her father.''

''A mastercrafted one-handed sword normally costs 2 metal (H), 2 metal (O), 4 charcoal and 12 work units to craft; Elspeth’s silver sword will cost 2 metal (H), 1 metal (O), 1 silver, 4 charcoal and 18 work units.''
|}
|}


For '''armour''', all ornating costs are calculated '''per location'''; multiply by six for a full suit.
[[Metallurgist]]s can also make '''silvering powder''', a fine powder combining iron filings, powdered silver and other ingredients, which can be rubbed onto any normal metal weapon by a skilled blacksmith to grant it the call ''Silver'' for 1 minute.


As a worked example: a "Pink Embroidered Shimmering Rhinestoned Gem-Encrusted Sequinned Ornate Gaudy Engraved Adept Alchemist's Laboratory" (base WU 40, with all nine processes applied) would cost 490 WU.
One unit of silvering powder costs 1 unit of silver metal, 1 unit of powdered metal and 1 work unit to make.

Latest revision as of 21:10, 1 June 2026

These are designs available to all crafters with the relevant skills. They are non-exhaustive and listed to give a sense of what is possible.

Note: All recipes listed below are Mastercrafted by default. If you wish to create a Standard item for any reason, this can still be done by:

  • Paying half the Work Unit cost of the listed item
  • Converting any required (H) materials into (O) materials

Mastercrafted items may be enchanted or otherwise magically invested. Standard items provide no additional effect or benefit and cannot be enchanted.

There's No Price List!

Crafted items do not have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, including the rarity of the materials and the amount of work units to create them. Non-player character traders will generally base prices on these values.

Recipe Costs Updated 31 May 2026
The costs of crafting recipes on this page have been reviewed and updated as of 31 May 2026 and should be considered the definitive reference point. Other creator recipes are still being monitored and may be subject to later change. Recipe costs appear in many places across the wiki; if you find a page with figures that differ from those listed here, please let us know using the feedback form (link in the site banner) and we will correct it as soon as we can. Thank you for your patience.

Armour

Below costs are per location. For costs for a full suit, multiply by six.

Light Armour

Item Skill Costs Work Units
Hide Armourer or Tailor 6 hide 16
Leather Armourer or Tailor 2 leather (H), 1 oil 16
Padded cloth Armourer or Tailor 2 cloth (H) 16

Medium Armour

Item Skill Costs Work Units
Light chain or ring Armourer 4 metal (H), 1 charcoal 20
Studded padded cloth Armourer 3 cloth (H), 1 metal (H), 1 charcoal 20
Studded leather Armourer 3 leather (H), 1 metal (H), 1 charcoal, 1 oil 20

Heavy Armour

Item Skill Costs Work Units
Heavy chain Armourer 6 metal (H), 2 charcoal 24
Plate Armourer 6 metal (H), 2 charcoal 24

Note: Plate armour requires leather for straps. One unit of leather (O) is sufficient for up to six locations.

Armour Staples

Any blacksmith can craft armour staples, consumable items used to repair armour quickly in the field using a phys rep of smithing tools.

Item Skill Costs Work Units
Armour Staple (for 3) Blacksmith 1 metal (O), 1 charcoal 3

Shields

Item Skill Costs Work Units
Metal small shield Armourer 2 metal (H), 1 charcoal 12
Metal great shield Armourer 4 metal (H), 1 charcoal 16
Wooden small shield Armourer or Carpenter 2 wood (H), 1 oil 12
Wooden great shield Armourer or Carpenter 4 wood (H), 1 oil 16

Clothing

High quality clothing may be enchanted or otherwise magically invested. A mastercrafted cloak allows a scout to use the skills Chameleon and Move in Cover more often.

Footwear

Item Skill Costs Work Units
Leather Boots Tailor 2 leather (H), 1 oil 12
Leather Shoes Tailor 2 leather (H), 1 oil 12

Bracers & Gloves

Item Skill Costs Work Units
Cloth Bracers Tailor 2 cloth (H) 6
Cloth Gloves Tailor 2 cloth (H) 12
Leather Bracers Tailor 2 leather (H), 1 oil 6
Leather Gloves Tailor 2 leather (H), 1 oil 12

Hats

Item Skill Costs Work Units
Cloth Hat Tailor 2 cloth (H) 8
Leather Hat Tailor 2 leather (H), 1 oil 8

Masks & Headbands

Item Skill Costs Work Units
Cloth Headband Tailor 1 cloth (H) 4
Leather Headband Tailor 1 leather (H), 1 oil 4
Leather Mask Tailor 2 leather (H), 1 oil 8
Metal Headband Tailor 1 metal (H), 1 charcoal 4
Metal Mask Tailor 2 metal (H), 1 charcoal 8
Wooden Headband Tailor 1 wood (H), 1 oil 4
Wooden Mask Tailor 2 wood (H), 1 oil 8

Shirts & Sashes

Item Skill Costs Work Units
Cloth Sash Tailor 2 cloth (H) 6
Cloth Shirt Tailor 2 cloth (H) 10

Cloaks & Tabards

Item Skill Costs Work Units
Cloth Cloak Tailor 3 cloth (H) 10
Cloth Tabard Tailor 2 cloth (H) 6
Leather Cloak Tailor 3 leather (H), 1 oil 10

Dresses & Robes

Item Skill Costs Work Units
Cloth Dress Tailor 3 cloth (H) 16
Cloth Robes Tailor 3 cloth (H) 14

Trousers & Belts

Item Skill Costs Work Units
Cloth Belt Tailor 1 cloth (H) 4
Cloth Trousers Tailor 2 cloth (H) 6
Leather Belt Tailor 1 leather (H), 1 oil 4

Kilts

Item Skill Costs Work Units
Kilt Tailor 2 cloth (H) 6
High Kilt Tailor 4 cloth (H) 10


Common Items

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills. Speak to a crafting referee to confirm.

Item Skill Costs Work Units
Backpack Tailor 2 leather (H), 1 oil 8
Banner Tailor 2 cloth (H) 6
Book Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Bowl or Plate Carpenter or Artist 3 clay, 1 charcoal or 1 metal (H), 1 charcoal or 1 wood (H), 1 oil 4
Small Box or Chest Carpenter or Ironmonger 2 wood (H), 1 metal (H), 1 oil, 1 charcoal 12
Large Box or Chest Carpenter or Ironmonger 4 wood (H), 2 metal (H), 1 oil, 1 charcoal 16
Candle Holder Goldsmith, Ironmonger, Artist or Carpenter 3 clay, 1 charcoal or 1 metal (H), 1 charcoal or 1 wood (H), 1 oil 4
Chair or Throne Carpenter or Artist 4 stone (H), 1 sand or 4 wood (H), 1 oil 10
Cup Ironmonger, Carpenter or Artist 3 clay, 1 charcoal or 1 metal (H), 1 charcoal or 1 wood (H), 1 oil 4
Doll or Toy Tailor or Carpenter 1 cloth (H), 2 fleece or 1 wood (H), 2 hide 6
Drinking Horn Artist 2 bone (H), 1 sand 6
Glass Vial Glassblower 1 glass (H), 1 charcoal 1
Goblet Ironmonger or Artist 3 clay, 1 charcoal or 1 metal (H), 1 charcoal 4
Hourglass Glassblower 1 wood (H), 1 glass (H), 1 oil, 1 charcoal 16
Lantern Glassblower 1 metal (H), 1 glass (H), 1 charcoal 8
Manacles Ironmonger 2 metal (H), 1 charcoal 12
Mirror Glassblower 1 metal (H), 1 glass (H), 1 charcoal, 1 silver ingot 14
Pen Carpenter 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Scabbard Tailor 2 leather (H), 1 metal (O), 1 oil, 1 charcoal 10
Set of Coloured Lens Glassblower 3 glass (H), 1 charcoal, 1 blue dye, 1 red dye, 1 green dye 10
Spectacles Gemsmithing 2 glass (H), 1 metal (H), 1 charcoal 18
Coffee Table Carpenter 4 wood (H), 1 oil 8
Large Table Carpenter 8 wood (H), 2 metal (O), 2 oil, 1 charcoal 16
Wand (bone) Artist 1 bone (H), 1 sand 6
Wand (wooden) Carpenter 1 wood (H), 1 oil 6
Wax Seal Goldsmith 1 metal (H), 1 charcoal 6

Tinderboxes

Any player can light a fire (using one or more units of oil) with about 30 seconds of roleplay using suitable phys reps such as a tinderbox, a knife and rock, or two sticks. Mastercrafted tinderboxes allow the player to light a fire instantly.

Item Skill Costs Work Units
Tinderbox Ironmonger 1 metal (H), 1 fleece, 1 rock, 1 timber 8

Jewellery

Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Jewellery can be crafted from metal (by a Goldsmith), wood (by a Carpenter), or bone (by an Artist). Costs vary by material; the table below shows all three options where applicable.

Item Material Skill Costs Work Units
Bracelet Metal Goldsmith 1 jewellery metal, 1 charcoal 14
Bracelet Wood Carpenter 2 wood (H), 1 oil 18
Bracelet Bone Artist 2 bone (H), 1 sand 18
Brooch Metal Goldsmith 1 jewellery metal, 1 charcoal 14
Brooch Wood Carpenter 2 wood (H), 1 oil 18
Brooch Bone Artist 2 bone (H), 1 sand 18
Circlet or torc Metal Goldsmith 2 jewellery metal, 1 charcoal 12
Circlet or torc Wood Carpenter 3 wood (H), 1 oil 16
Circlet or torc Bone Artist 3 bone (H), 1 sand 16
Crown Metal Goldsmith 2 jewellery metal, 1 charcoal 20
Tiara Metal Goldsmith 2 jewellery metal, 1 charcoal 18
Crown Wood Carpenter 3 wood (H), 1 oil 24
Tiara Wood Carpenter 3 wood (H), 1 oil 22
Crown Bone Artist 3 bone (H), 1 sand 24
Tiara Bone Artist 3 bone (H), 1 sand 22
Pendant or necklace Metal Goldsmith 1 jewellery metal, 1 charcoal 16
Pendant or necklace Wood Carpenter 2 wood (H), 1 oil 20
Pendant or necklace Bone Artist 2 bone (H), 1 sand 20
Ring or earring Metal Goldsmith 1 jewellery metal, 1 charcoal 14
Ring or earring Wood Carpenter 2 wood (H), 1 oil 18
Ring or earring Bone Artist 2 bone (H), 1 sand 18

Note: Jewellery metal includes copper, silver or gold.

Magical Tools

Mastercrafted magical tools may be enchanted, bound as a path focus or otherwise magically invested.

Item Skill Costs Work Units
Censer Goldsmith 2 metal (H), 1 charcoal 9
Crystal ball Glassblower 2 glass (H), 1 charcoal 18
Rod Carpenter 1 wood (H), 1 oil 4

Note: Any herb can be used. This has no mechanical effect unless specified otherwise.

Invocation Items

The below items are crafted to be magically invested via invocation.

Charms

Charms are one-shot items:

  • Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite
  • Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite
  • Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite
Item Skill Costs Work Units
Trinket (for 3) Any 1 ordinary grade material of any kind 3
Sigil stone Artisan 1 stone (O), 1 sand 2
Scroll paper Artisan 1 paper (O), 1 fluid 2
Scroll vellum Papermaker 1 leather (H), 1 fluid 3

Talismans

Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to mastercrafted quality to hold spells.

Item Spell Level Skill Costs Work Units
Amulet Lesser Goldsmith per mastercrafted jewellery, plus 1 amalgam
Amulet Greater Goldsmith per mastercrafted jewellery, plus 2 amalgam
Brand Greater Weaponsmith per mastercrafted weapon, plus 2 amalgam
Wand Lesser Carpenter or Artisan 1 wood (H), 1 amalgam, 1 oil 3
Wand Greater Carpenter 1 wood (H), 2 amalgam, 1 oil 9

Ether Spheres

Ether spheres are glass balls charged with ether captured from a fissure via the Capture Ether rite.

Item Skill Costs Work Units
Glass sphere Glassblower 1 glass (O), 1 charcoal 5

Mechanisms

Mastercrafted mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

  • Small locks are fitted to boxes and chests
  • Large locks are required for doors, gates and similar
  • Padlocks can be moved between different places, but are more intricate and harder to make
  • Needle traps strike someone triggering them with a small needle, which inflicts no damage but can be coated with any blade venom

Note that in addition to the standard item cards for any crafted item, locks need separate lock cards to facilitate picking and disabling mechanics. See Locks and Traps for more details.

Item Skill Costs Work Units
Padlock Mechanician 2 metal (H), 1 charcoal 12
Small lock Mechanician 2 metal (H), 1 charcoal 10
Large lock Mechanician 4 metal (H), 1 charcoal 14
Needle trap Mechanician 3 metal (H), 1 charcoal 18

Locks and Keys

Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Jewellers can also copy an existing key, at the following costs:

Quality of Lock Skill Costs Work Units
Standard Jeweller 1 metal (H), 1 charcoal 2
Mastercrafted Mechanician 1 metal (H), 1 charcoal 4

Lockpicks can also be crafted for use with the Lockpicking skill:

Item Skill Costs Work Units
Lockpicks Mechanician 2 metal (H), 1 wood (O), 1 charcoal, 1 oil 12

Paper and Printing

Scroll paper can be invested via invocation.

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.

Item Skill Costs Work Units
Book Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Scroll vellum Papermaker 1 leather (H), 1 fluid 3

Printing Scrolls

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print lesser scrolls, printing 6 scrolls from one pot of a suitable magical ink; mechanicians can research presses able to print greater scrolls. Each printed scroll still needs to be magically invested with the Invest Scroll rite.

Writing Manuscripts

Players do not need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.

But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes 1 ink, while filling a book consumes 6 ink.

An illuminated manuscript is the scribal equivalent of ornate quality, embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of 2 ink and 1 powdered dye, while illuminating a whole book costs 10 ink, 3 powdered dye and 1 gold metal.

Writing a manuscript does not cost work units, but may have minimum roleplay or other requirements (such as uses of the Scholar skill).

Tools

Creators do not need to make separate mastercrafted tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.

Creator Tools

These are hand tools for individual creator skills. All are mastercrafted quality.

Item Skill (to make) Costs Work Units
Trapper's tools Carpenter or Ironmonger 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 5
Artist's tools Artist or Ironmonger 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 8
Locksmith's tools Ironmonger or Mechanician 2 metal (H), 1 charcoal 9
Armourer's tools Armourer or Ironmonger 2 metal (H), 1 charcoal 10
Weaponsmith's tools Armourer, Weaponsmith or Ironmonger 2 metal (H), 1 charcoal 10
Glassblower's tools Glassblower or Ironmonger 2 metal (H), 1 charcoal 11
Papermaker's tools Papermaker or Ironmonger 1 wood (H), 1 cloth (H), 1 oil 11
Carpenter's tools Carpenter or Ironmonger 2 metal (H), 1 charcoal 12
Ironmonger's tools Ironmonger 2 metal (H), 1 charcoal 12
Tailor's tools Tailor or Ironmonger 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 12
Goldsmith's tools Goldsmith or Ironmonger 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 13
Gemsmith's tools Gemsmithing or Ironmonger 1 metal (H), 1 glass (H), 1 charcoal 14
Tattooist's tools Goldsmith or Ironmonger 2 metal (H), 1 charcoal 14
Alchemist's tools Glassblower or Ironmonger 1 metal (H), 1 glass (H), 1 charcoal 15
Mechanician's tools Mechanician or Ironmonger 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 15
Surgeon's tools Goldsmith or Ironmonger 2 metal (H), 1 charcoal 16

Creator Workshops and Equipment

Workshops provide a crafter with a permanent workspace. Two grades exist: Adept (sufficient for most standard work) and Expert (required for advanced recipes and increased output).

An Adept workshop can be upgraded to Expert by crafting the relevant upgrade item, which consumes the Adept workshop in the process.

Item Skill (to make) Costs Work Units
Adept Alchemist's Laboratory Artisan 2 wood (O), 2 metal (H), 2 charcoal, 1 oil, 4 glass (O) 40
Adept Artisan's Workshop Artisan 4 wood (O), 2 metal (H), 2 metal (O), 1 charcoal, 1 oil 40
Adept Blacksmith's Forge Blacksmith 2 wood (O), 2 metal (H), 4 metal (O), 2 charcoal, 1 oil 40
Adept Jeweller's Bench Jeweller 2 wood (O), 2 metal (H), 2 metal (O), 2 glass (O), 2 charcoal, 1 oil 40
Adept Surgeon's Bed Artisan 2 wood (O), 4 cloth (O), 2 metal (H), 1 charcoal, 1 oil 40
Expert Alchemist's Laboratory Glassblower 2 wood (O), 2 metal (H), 6 glass (H), 2 charcoal, 1 oil 70
Expert Artisan's Workshop Carpenter, Glassblower, Papermaker, Artist or Tailor 4 metal (H), 1 charcoal, 2 oil, 4 wood (H), 2 leather (O) 70
Expert Blacksmith's Forge Armourer or Weaponsmith 6 metal (H), 2 charcoal, 1 oil, 2 wood (H), 2 leather (O) 70
Expert Jeweller's Bench Gemsmithing, Goldsmith or Mechanician 2 wood (O), 6 metal (H), 2 glass (H), 2 charcoal, 1 oil 70
Expert Surgeon's Bed Carpenter or Tailor 2 wood (O), 4 metal (H), 1 charcoal, 1 oil, 4 cloth (H) 70
Adept → Expert Alchemist's Laboratory upgrade Glassblower 1 metal (H), 2 wood (O), 4 glass (H), 2 charcoal, 1 oil, 1 Adept Alchemist's Laboratory 40
Adept → Expert Artisan's Workshop upgrade Carpenter, Tailor, Artist, Glassblower or Papermaker 2 metal (H), 1 charcoal, 2 oil, 1 Adept Artisan's Workshop, 3 wood (H), 2 leather (O) 40
Adept → Expert Blacksmith's Forge upgrade Armourer or Weaponsmith 4 metal (H), 1 charcoal, 1 oil, 1 Adept Blacksmith's Forge, 1 wood (H), 2 leather (O) 40
Adept → Expert Jeweller's Bench upgrade Gemsmithing, Goldsmith or Mechanician 4 metal (H), 2 wood (O), 1 glass (H), 2 charcoal, 1 oil, 1 Adept Jeweller's Bench 40
Adept → Expert Surgeon's Bed upgrade Carpenter or Tailor 2 metal (H), 2 wood (O), 1 charcoal, 1 oil, 1 Adept Surgeon's Bed, 3 cloth (H) 40

Weapons

Mastercrafted weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand.

The below lists mastercrafted weapon costs. All require Weaponsmith skill unless otherwise noted.

Small and Thrown Weapons

Item Skill Costs Work Units
Dagger or Knife Weaponsmith 3 metal (H), 1 charcoal 7
Hand-axe or Hatchet Weaponsmith 2 metal (H), 1 wood (H), 1 charcoal, 1 oil 8
Cudgel or Truncheon Carpenter or Weaponsmith 3 wood (H), 1 oil 6
Bone dagger Artist 5 bone (H), 2 sand 12
Stone dagger Artist 5 stone (H), 2 sand 12

One-Handed Weapons

Item Skill Costs Work Units
Axe, mace or hammer Weaponsmith 3 metal (H), 3 wood (H), 1 charcoal, 1 oil 14
Club, sceptre or stick Carpenter or Weaponsmith 6 wood (H), 2 oil 10
Sword or rapier Weaponsmith 6 metal (H), 2 charcoal 12
Short spear Weaponsmith 3 metal (H), 3 wood (H), 1 charcoal, 1 oil 12

Two-Handed Weapons

Item Skill Costs Work Units
Great-axe, maul or warhammer Weaponsmith 4 metal (H), 4 wood (H), 1 charcoal, 1 oil 20
Great-club or long stick Carpenter or Weaponsmith 8 wood (H), 2 oil 16
Longsword or greatsword Weaponsmith 8 metal (H), 2 charcoal 18

Polearms

Item Skill Costs Work Units
Spear Weaponsmith 5 metal (H), 5 wood (H), 2 charcoal, 2 oil 12
Polearm or pollaxe Weaponsmith 4 metal (H), 6 wood (H), 1 charcoal, 2 oil 16
Staff Carpenter or Weaponsmith 10 wood (H), 3 oil 12

Projectile Weapons

Item Skill Costs Work Units
Bow Carpenter or Weaponsmith 4 wood (H), 2 leather (O), 2 oil 12
Arrow (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 4
Crossbow Weaponsmith 4 wood (H), 2 metal (H), 1 charcoal, 1 oil 16
Bolt (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 5

Ornating

Any mastercrafted item can be made ornate by applying one or more ornating processes. Ornating is now unified across all item types — there are no longer separate rules for armour, clothing, jewellery, or weapons.

Each ornating process adds a prefix to the item's name and increases its work unit cost. All WU increases are calculated from the original item's base WU and then added together — they do not compound on each other.

Multiple ornating processes can be stacked on a single item. For example, a Coloured, Engraved item would cost the base WU + 50% + 100% = base WU × 2.5.

Process WU Increase Materials Required Available To Prefix Added
Coloured +50% 3x Powdered Dye Artisans A chosen colour name (e.g. Red, Midnight Blue)
Embroidered +100% none Artisans "Embroidered"
Lustering +50% 1x Platinum Ingot Artisans, Blacksmiths & Jewellers "Shimmering"
Rhinestoned +50% 2x Glass (H) Artisans "Rhinestoned"
Gem-Encrusted +50% 2x Gems Jewellers "Gem-Encrusted"
Sequinned +50% 2x Lead, Nickel, or Tin Ingots Jewellers "Sequinned"
Ornate +100% none Any "Ornate"
Gaudy +50% 2x Gold, Silver, or Copper Ingots Jewellers "Gaudy"
Engraved +100% none Blacksmiths & Jewellers "Engraved"

For armour, all ornating costs are calculated per location; multiply by six for a full suit.

As a worked example: a "Pink Embroidered Shimmering Rhinestoned Gem-Encrusted Sequinned Ornate Gaudy Engraved Adept Alchemist's Laboratory" (base WU 40, with all nine processes applied) would cost 490 WU.