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Alchemy Recipes: Difference between revisions

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The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.
The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.


:*'''Form:''' The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. '''Blade venoms''' must be applied to a bladed weapon and inflicted with a successfully blow, and '''ingested liquids''' must be drunk to take effect.
:*'''Form:''' The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. '''Blade venoms''' must be applied to a bladed weapon and inflicted with a successfull blow, and '''ingested liquids''' must be drunk to take effect. Note that a character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.

:*'''Onset:''' The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
:*'''Onset:''' The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
:*'''Duration:''' The length of time that the potion’s effects last. '''Instantaneous''' potions deliver their effects all at once after the '''onset''' ends, and '''permanent''' potions remain in effect until [[Poison and Disease#Curing Diseases and Poisons|cured]].
:*'''Call:''' Descriptions of '''combat''' poisons also include a [[Calls|call]] to indicate the effect, see [[#Combat Poisons|below]].
:*'''Ingredients:''' The ingredients required to brew the potion. Ingredients must be handed over when the alchemist ''starts'' brewing.
:*'''Cost:''' The cost in [[Creation#Work Units|work units]] that the alchemist must pay to complete brewing the potion.


{| class="wikitable" id="Combat Poisons" style="background-color: #ECE2FF"
:*'''Duration:''' The length of time that the potion’s effects last. '''Instantaneous''' spells deliver their effects immediately after the '''onset''' ends.
| '''Combat Poisons'''


:*'''Call:''' Descriptions of '''combat''' poisons also include a [[Calls|damage or effect call]], which must be given when the poison is delivered, to indicate to the target what effect they must take.
Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], which the target should be able to enact without referee intervention.


Combat poison calls other than ''Bitter Kiss'' and ''Acid Kiss'' always begin with the call ''Poison'', indicating that the attack must be resisted via the [[Resist Poison]] skill or equivalent ability.
:*'''Ingredients:''' The ingredients required to brew the potion. Ingredients must be handed over when the alchemist ''starts'' brewing.


As with [[Calls#Uses, Charges and Magic Points|all calls that use charges]], the poison is consumed when the call is said, with the exception of a blade venom attack that misses altogether. See [[Calls#Poisons and Diseases|''Poisons and Diseases'']].
:*'''Cost:''' The cost in [[Creation#Work Units|work units]] that the alchemist must pay to complete brewing the potion.
|}


==Potions==


Alchemical preparations that have some beneficial effect on a living creature are known collectively as '''potions'''. Common potions include '''enhancing''' potions, which grant the drinker some temporary benefit, and '''healing''' potions, which heal injury or cure afflictions.
'''Note:''' A character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.


====Enhancing====
{| class="wikitable" style="background-color: #ECE2FF"
| '''Combat Poisons'''


{| class="wikitable"
Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], which the target should be able to enact without referee intervention.
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
| [[Berserkergang]] || CX || Ingested Liquid || [[Apothecary]] || 1 cumin seeds, 1 moonflower seeds, 3 oil || 4
|-
| [[Blessed Release]] || DTA || Ingested Liquid || [[Apothecary]] || 1 agrimony, 1 master wort, 3 oil || 4
|-
| [[Copper Skin]] || CL || Ingested Liquid || [[Apothecary]] || 1 black horehound, 1 colewort, 1 lucerne, 3 oil || 6
|-
| [[Philtre of Visions]] || BC || Ingested Liquid || [[Apothecary]] || 1 chokeweed, 1 lotus leaves, 3 oil || 6
|-
| [[Potion of Constitution]] || CY || Ingested Liquid || [[Alchemist]] || 1 acorn, 1 muira puama, 3 oil || 4
|-
| [[Potion of Fortitude]] || CU || Ingested Liquid || [[Apothecary]] || 1 hawthorn, 1 mistletoe, 3 oil || 5
|-
| [[Potion of Glibness]] || BB || Ingested Liquid || [[Apothecary]] || 1 gelesemium, 1 scarlet radish, 3 fluid || 5
|}


====Healing====
Combat poison calls always begin with the call ''Poison'', indicating that the attack must be resisted via the skill or spell [[Resist Poison]] or equivalent ability.


{| class="wikitable"
By default, combat poisons do not require [[Purge Poison|purging]], although they may be purged to end their effects sooner than stated.
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
| [[Emesia]] || CI || Ingested Liquid || [[Alchemist]] || 1 lucerne, 1 nux vomica, 3 oil || 3
|-
| [[Healing Balm]] || CZ || Cream || [[Alchemist]] || 1 acacia, 1 lycopodium, 3 cream || 3
|-
| [[Healing Draught]] || CTA || Ingested Liquid || [[Apothecary]] || 1 agaric, 1 rosemary, 3 oil || 6
|-
| [[Nomad's Potion of Healing]] || CT || Ingested Liquid || [[Apothecary]] || 1 essence of agaric, 1 essence of amaranth, 1 essence of fireweed, 3 oil || 30
|-
| [[Potion of Recall]] || CM || Ingested Liquid || [[Apothecary]] || 1 fenugreek, 1 moonflower seeds, 3 fluid || 6
|}
|}

==Imbuements==

Formulas brewed to have some material affect, rather than working directly on a living creature, are known collectively as '''imbuements'''. Imbuements range from armour-hardening resins, to oils that bestow magical potency on weapons, and liquids that disguise poisons. Two special types of imbuement – '''magical inks''' and '''amalgams''' – are of particular use in [[Invocation]].


{| class="wikitable"
{| class="wikitable"
! Alchemist !! Apothecary !! Imbuer !! Poisoner !! Amalgams
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
|-
| [[Bitter Kiss]] || [[Berserkergang]] || [[All That Glitters]] || [[Beggars Poison]] || [[Amalgam]]
| [[All That Glitters]] || BK || Powder || [[Imbuer]] || 1 gentian, 1 hemlock, 3 powder || 4
|-
|-
| [[Burning Oil]] || [[Blessed Release]] || [[Corporeal Ink]] || [[Blinding Powder]] || [[Corporeal Amalgam]]
| [[Burning Oil]] || CD || Liquid || [[Alchemist]] || 1 cayenne, 1 white bryony, 3 oil || 6
|-
| [[Perfect Oil]] || BL || Liquid || [[Imbuer]] || 1 benne, 1 jambul seeds, 3 oil || 8
|-
| [[Pure Water]] || CW || Liquid || [[Alchemist]] || 1 beth root, 1 sweet geranium, 3 oil || 3
|-
| [[Rosalie's Reinforcing Resin]] || CN || Gel || [[Imbuer]] || 1 colewort, 1 black horehound, 1 stag horn, 1 cream, 1 oil, 1 powder || 12
|-
| [[Sweet Elixir]] || BI || Liquid || [[Poisoner]] || 1 gelesemium, 1 nux vomica, 3 fluid || 9
|-
| [[Tanglebomb]] || BM || Gel || [[Imbuer]] || 1 amaranth, 1 oidium sano, 1 cream, 1 oil, 1 powder || 5
|-
| [[Thief's Friend]] || BN || Liquid || [[Imbuer]] || 1 black horehound, 1 white bryony, 3 fluid || 4
|-
| [[Verdant Lotion]] || BO || Cream || [[Imbuer]] || 1 acorn, 1 lycopodium, 3 cream || 6
|}

====Inks====

{| class="wikitable"
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
| [[True Ink]] || EH || Ink || [[Alchemist]] || 1 essence of cayenne, 1 essence of lotus leaves, 1 essence of yellow fungus, 3 fluid || 9
|-
| [[Corporeal Ink]] || EI || Ink || [[Imbuer]] || 1 essence of yellow fungus, 1 box leaves, 3 fluid || 6
|-
| [[Elemental Ink]] || EK || Ink || [[Imbuer]] || 1 essence of cayenne, 1 amaranth, 3 fluid || 6
|-
| [[Spiritual Ink]] || EL || Ink || [[Imbuer]] || 1 essence of lotus leaves, 1 master wort, 3 fluid || 6
|}

====Amalgams====

{| class="wikitable"
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
| [[True Amalgam]] || EM || Metal Ingot || [[Amalgams]] || 1 copper ore, 1 gold ore, 1 silver ore, 1 blue agate, 1 green agate, 1 red agate, 3 charcoal || 18
|-
| [[Corporeal Amalgam]] || EN || Metal Ingot || [[Amalgams]] || 2 copper ore, 1 green agate, 1 sage quartz, 2 charcoal || 9
|-
| [[Elemental Amalgam]] || EO || Metal Ingot || [[Amalgams]] || 2 gold ore, 1 red agate, 1 crimson quartz, 2 charcoal || 9
|-
| [[Spiritual Amalgam]] || EP || Metal Ingot || [[Amalgams]] || 2 silver ore, 1 blue agate, 1 navy quartz, 2 charcoal || 9
|}

==Poisons==

All formulas intended to harm or weaken living creatures are know as '''poisons'''. Some are '''destructive''', causing death or physical harm, while some are '''non-lethal''', causing inconvenience or discomfort without lasting injury.

====Destructive====

{| class="wikitable"
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
| [[Beggars Poison]] || DX || Ingested Liquid || [[Poisoner]] || 1 abscess root, 1 spider venom, 3 fluid || 6
|-
| [[Bitter Kiss]] || DW || Blade Venom || [[Alchemist]] || 2 viper venom, 3 oil || 5
|-
| [[False Balm]] || DN || Cream || [[Poisoner]] || 1 abscess root, 1 skullcap, 3 cream || 4
|-
| [[Ghoulsbane]] || CK || Powder || [[Alchemist]] || 1 black mushroom powder, 1 hyssop, 3 powder || 2
|}

====Non-Lethal====

{| class="wikitable"
! Item !! Code !! Form !! Skill !! Costs !! Work units
|-
|-
| [[Emesia]] || [[Copper Skin]] || [[Elemental Ink]] || [[False Balm]] || [[Elemental Amalgam]]
| [[Blinding Powder]] || DM || Powder || [[Poisoner]] || 1 chokeweed, 1 spider venom, 3 powder || 5
|-
|-
| [[Fool's Draught]] || DU || Ingested Liquid || [[Poisoner]] || 1 chokeweed, 1 spikenard, 3 fluid || 6
| [[Ghoulsbane]] || [[Healing Draught]] || [[Perfect Oil]] || [[Fool's Draught]] || [[Spiritual Amalgam]]
|-
|-
| [[Healing Balm]] || [[Nomad's Potion of Healing]] || [[Rosalie's Reinforcing Resin]] || [[Itching Powder]] ||
| [[Itching Powder]] || BG || Powder || [[Poisoner]] || 1 beth root, 1 black mushroom powder, 3 powder || 5
|-
|-
| [[Magical Ink]] || [[Philtre of Visions]] || [[Spiritual Ink]] || [[The Shakes]] ||
| [[The Shakes]] || DZ || Ingested Liquid || [[Poisoner]] || 1 hemlock, 1 jambul seeds, 3 fluid || 4
|-
|-
| [[Potion of Constitution]] || [[Potion of Fortitude]] || [[Tanglebomb]] || [[Sweet Elixir]] ||
| [[Sleeping Draught]] || DY || Ingested Liquid || [[Alchemist]] || 1 agrimony, 1 black mushroom powder, 3 fluid || 5
|-
|-
| [[Pure Water]] || [[Potion of Glibness]] || [[Thief's Friend]] || [[Tongue-Tying Tincture]] ||
| [[Tongue-Tying Tincture]] || DV || Ingested Liquid || [[Poisoner]] || 1 belladonna, 1 yellow fungus, 3 fluid || 3
|-
|-
| [[Sleeping Draught]] || [[Potion of Recall]] || [[Verdant Lotion]] || [[Truth Potion]] ||
| [[Truth Potion]] || CV || Ingested Liquid || [[Poisoner]] || 1 fenugreek, 1 nux vomica, 3 fluid || 4
|}
|}

Latest revision as of 17:53, 21 May 2025

The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.

  • Form: The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. Blade venoms must be applied to a bladed weapon and inflicted with a successfull blow, and ingested liquids must be drunk to take effect. Note that a character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.
  • Onset: The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
  • Duration: The length of time that the potion’s effects last. Instantaneous potions deliver their effects all at once after the onset ends, and permanent potions remain in effect until cured.
  • Call: Descriptions of combat poisons also include a call to indicate the effect, see below.
  • Ingredients: The ingredients required to brew the potion. Ingredients must be handed over when the alchemist starts brewing.
  • Cost: The cost in work units that the alchemist must pay to complete brewing the potion.
Combat Poisons

Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a damage or effect call, which the target should be able to enact without referee intervention.

Combat poison calls other than Bitter Kiss and Acid Kiss always begin with the call Poison, indicating that the attack must be resisted via the Resist Poison skill or equivalent ability.

As with all calls that use charges, the poison is consumed when the call is said, with the exception of a blade venom attack that misses altogether. See Poisons and Diseases.

Potions

Alchemical preparations that have some beneficial effect on a living creature are known collectively as potions. Common potions include enhancing potions, which grant the drinker some temporary benefit, and healing potions, which heal injury or cure afflictions.

Enhancing

Item Code Form Skill Costs Work units
Berserkergang CX Ingested Liquid Apothecary 1 cumin seeds, 1 moonflower seeds, 3 oil 4
Blessed Release DTA Ingested Liquid Apothecary 1 agrimony, 1 master wort, 3 oil 4
Copper Skin CL Ingested Liquid Apothecary 1 black horehound, 1 colewort, 1 lucerne, 3 oil 6
Philtre of Visions BC Ingested Liquid Apothecary 1 chokeweed, 1 lotus leaves, 3 oil 6
Potion of Constitution CY Ingested Liquid Alchemist 1 acorn, 1 muira puama, 3 oil 4
Potion of Fortitude CU Ingested Liquid Apothecary 1 hawthorn, 1 mistletoe, 3 oil 5
Potion of Glibness BB Ingested Liquid Apothecary 1 gelesemium, 1 scarlet radish, 3 fluid 5

Healing

Item Code Form Skill Costs Work units
Emesia CI Ingested Liquid Alchemist 1 lucerne, 1 nux vomica, 3 oil 3
Healing Balm CZ Cream Alchemist 1 acacia, 1 lycopodium, 3 cream 3
Healing Draught CTA Ingested Liquid Apothecary 1 agaric, 1 rosemary, 3 oil 6
Nomad's Potion of Healing CT Ingested Liquid Apothecary 1 essence of agaric, 1 essence of amaranth, 1 essence of fireweed, 3 oil 30
Potion of Recall CM Ingested Liquid Apothecary 1 fenugreek, 1 moonflower seeds, 3 fluid 6

Imbuements

Formulas brewed to have some material affect, rather than working directly on a living creature, are known collectively as imbuements. Imbuements range from armour-hardening resins, to oils that bestow magical potency on weapons, and liquids that disguise poisons. Two special types of imbuement – magical inks and amalgams – are of particular use in Invocation.

Item Code Form Skill Costs Work units
All That Glitters BK Powder Imbuer 1 gentian, 1 hemlock, 3 powder 4
Burning Oil CD Liquid Alchemist 1 cayenne, 1 white bryony, 3 oil 6
Perfect Oil BL Liquid Imbuer 1 benne, 1 jambul seeds, 3 oil 8
Pure Water CW Liquid Alchemist 1 beth root, 1 sweet geranium, 3 oil 3
Rosalie's Reinforcing Resin CN Gel Imbuer 1 colewort, 1 black horehound, 1 stag horn, 1 cream, 1 oil, 1 powder 12
Sweet Elixir BI Liquid Poisoner 1 gelesemium, 1 nux vomica, 3 fluid 9
Tanglebomb BM Gel Imbuer 1 amaranth, 1 oidium sano, 1 cream, 1 oil, 1 powder 5
Thief's Friend BN Liquid Imbuer 1 black horehound, 1 white bryony, 3 fluid 4
Verdant Lotion BO Cream Imbuer 1 acorn, 1 lycopodium, 3 cream 6

Inks

Item Code Form Skill Costs Work units
True Ink EH Ink Alchemist 1 essence of cayenne, 1 essence of lotus leaves, 1 essence of yellow fungus, 3 fluid 9
Corporeal Ink EI Ink Imbuer 1 essence of yellow fungus, 1 box leaves, 3 fluid 6
Elemental Ink EK Ink Imbuer 1 essence of cayenne, 1 amaranth, 3 fluid 6
Spiritual Ink EL Ink Imbuer 1 essence of lotus leaves, 1 master wort, 3 fluid 6

Amalgams

Item Code Form Skill Costs Work units
True Amalgam EM Metal Ingot Amalgams 1 copper ore, 1 gold ore, 1 silver ore, 1 blue agate, 1 green agate, 1 red agate, 3 charcoal 18
Corporeal Amalgam EN Metal Ingot Amalgams 2 copper ore, 1 green agate, 1 sage quartz, 2 charcoal 9
Elemental Amalgam EO Metal Ingot Amalgams 2 gold ore, 1 red agate, 1 crimson quartz, 2 charcoal 9
Spiritual Amalgam EP Metal Ingot Amalgams 2 silver ore, 1 blue agate, 1 navy quartz, 2 charcoal 9

Poisons

All formulas intended to harm or weaken living creatures are know as poisons. Some are destructive, causing death or physical harm, while some are non-lethal, causing inconvenience or discomfort without lasting injury.

Destructive

Item Code Form Skill Costs Work units
Beggars Poison DX Ingested Liquid Poisoner 1 abscess root, 1 spider venom, 3 fluid 6
Bitter Kiss DW Blade Venom Alchemist 2 viper venom, 3 oil 5
False Balm DN Cream Poisoner 1 abscess root, 1 skullcap, 3 cream 4
Ghoulsbane CK Powder Alchemist 1 black mushroom powder, 1 hyssop, 3 powder 2

Non-Lethal

Item Code Form Skill Costs Work units
Blinding Powder DM Powder Poisoner 1 chokeweed, 1 spider venom, 3 powder 5
Fool's Draught DU Ingested Liquid Poisoner 1 chokeweed, 1 spikenard, 3 fluid 6
Itching Powder BG Powder Poisoner 1 beth root, 1 black mushroom powder, 3 powder 5
The Shakes DZ Ingested Liquid Poisoner 1 hemlock, 1 jambul seeds, 3 fluid 4
Sleeping Draught DY Ingested Liquid Alchemist 1 agrimony, 1 black mushroom powder, 3 fluid 5
Tongue-Tying Tincture DV Ingested Liquid Poisoner 1 belladonna, 1 yellow fungus, 3 fluid 3
Truth Potion CV Ingested Liquid Poisoner 1 fenugreek, 1 nux vomica, 3 fluid 4