Jeweller: Difference between revisions
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Gemcutter]], [[Goldsmith]], [[Locksmith]] |
| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Gemcutter]], [[Goldsmith]], [[Locksmith]] |
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Latest revision as of 19:57, 12 September 2024
Name | Jeweller |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Creator’s Insight, Extra Work Units, Gemcutter, Goldsmith, Locksmith |
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