The Rules: Difference between revisions
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[[File:Curious Pastimes 2nd Edition Rules.pdf]] |
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== Archetypes == |
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[[Updates to the Wiki]] |
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Most characters in the Renewal campaign belong to one of four Archetypes. These are broad character classes that unlock development paths for specialisation and more powerful skills. |
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==Characters== |
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'''Creator''' (link): Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers - creators are artists who make, repair and more powerful skills. |
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*[[Character Creation]] |
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'''[[Magician]]''' (link): Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who channel magic and work miracles. |
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**[[Creator]] |
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**[[Magician]] |
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**[[Scout]] |
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**[[Warrior]] |
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*[[Equipment and Resources]] |
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*[[Character Progression]] |
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**[[Training]] |
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**[[Research]] |
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*[[Skills Map]] |
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==Systems== |
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'''Scout''' (link): From burglars, assassins and pickpockets, to sappers and siege engineers, to trackers and hunters – scouts rely on wits, skills and guile to survive. |
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*[[General Rules]] |
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'''Warrior''' (link): Thugs and berserkers, duellists and tacticians, monster hunters and warleaders alike – warriors master all the arts and modes of warfare. |
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*[[Combat]] |
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**[[Calls]] |
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**[[LARP Weapons]] |
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**[[Weapon Categories]] |
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**[[Armour Categories]] |
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**[[Non-Com Rule]] |
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*[[Magic]] |
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**[[Spellcasting]] |
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**[[Rites]] |
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**[[Conjunctional Magic]] |
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**[[Invocation]] |
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**[[Rituals]] |
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*[[Creation]] |
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**[[Alchemy]] |
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**[[Crafting]] |
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**[[Surgery]] |
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*[[Poison and Disease]] |
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*[[Information Gathering]] |
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*[[Locks and Traps]] |
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*[[Theft, Assassination and Interrogation]] |
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*[[Carded Libraries]] |
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==Lists and Tables== |
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== Cross-Archetype Skills == |
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Not everyone fits neatly into these of course – you may wish to play a spellcasting warrior or a crafter trained in siege weaponry. This is fine! Any character can spend up to half as many points on archetype skills (link) from other archetypes as you have on your main archetype. |
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*[[Skills List]] |
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*[[Spell List]] |
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Including points spend and skill tree (General, archetype, higher archetype) |
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*[[Rites List]] |
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*[[Calls List]] |
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*[[Alchemy Recipes]] |
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*[[Crafting Designs]] |
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*[[Surgery Procedures]] |
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*[[Ingredients and Materials]] |
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Latest revision as of 08:18, 19 August 2025
File:Curious Pastimes 2nd Edition Rules.pdf
Characters
Systems
- General Rules
- Combat
- Magic
- Creation
- Poison and Disease
- Information Gathering
- Locks and Traps
- Theft, Assassination and Interrogation
- Carded Libraries