Jeweller: Difference between revisions
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| Key Words|| General / [[Creation#Work Units|Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
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| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the |
| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don't know how to make, along with, if relevant, a brief summary of its effects, e.g. "needle trap." |
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With access to a [[Crafting#Workshops| |
With access to a [[Crafting#Workshops|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can refine [[Crafting#Finished Materials|finished materials]], create [[Crafting#Repair_Kits|repair kits,]] and craft a [[Crafting#Workshops|jeweller's bench]], per the [[Crafting Designs|crafting designs]] list. |
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'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units |
| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Goldsmith]], [[Mechanician]] |
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Latest revision as of 21:34, 11 April 2026
| Name | Jeweller |
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| Cost | 4 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don't know how to make, along with, if relevant, a brief summary of its effects, e.g. "needle trap."
Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | Creator’s Insight, Extra Work Units, Goldsmith, Mechanician |
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