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Charm Tattoo: Difference between revisions

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(Created page with "==Charm Tattoo== {| class="wikitable" ! !! Charm Tattoo |- | Ingredients || Special |- | Cost || 1 work unit |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an Invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested. The tattoo can be app...")
 
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==Charm Tattoo==

{| class="wikitable"
{| class="wikitable"
! !! Charm Tattoo
! Name !! Charm Tattoo
|-
|-
| Ingredients || Special
| Materials || Special
|-
|-
| Cost || 1 work unit
| Cost || 1 [[Creation#Work Units|work units]]
|-
|-
| Key words || [[Tattooist]]
| Key words || Tattoos
|-
|-
| Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an [[Invoker]] with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested.
| Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an [[Invocation|invoker]] with a one-shot investment. The tattoo itself will serve as the '''inscription''' for the investment, and thus must in some way represent or depict the spell or sigils to be invested.
The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a [[Mundane Tattoo]], but is not permanent; if not charged, it will fade after a year.
The ingredients for a charm tattoo depend on the intended investment, as follows:


*'''Trinket:''' The tattoo can be invested with the specified spell per the [[Invest Trinket]] rite. This consumes 1 mundane ink, and holds a spell until the end of the day only.


The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a [[Mundane Tattoo]]), but is ''not'' permanent; if not charged, it will fade after a year.
*'''Sigils:''' The tattoo depicts two or more sigils, so as to be invested with the specified spell per the [[Invest Stone]] rite. This consumes one sixth of a pot of magic ink per sigil, and holds a sigil until the end of the event only.


The materials for a charm tattoo depend on the intended investment, as follows:
*'''Scroll:''' The tattoo can be invested with the specified spell per the [[Invest Scroll]] rite. This consumes one third of a pot of magical ink for a lesser spell, or a whole pot of magical ink for a greater spell, and holds a spell for up to a year.

*'''Trinket:''' The tattoo can be invested with the specified spell per the ''[[Invest Trinket]]'' rite. This consumes 1 [[Alchemy#Passive Ingredients|mundane ink]], and holds a spell until the end of the day only.

*'''Sigils:''' The tattoo depicts two or more [[Invocation#Sigilistic Invocation|sigils]], so as to be invested with the specified spell per the ''[[Invest Stone]]'' rite. This consumes one sixth of a pot of [[Alchemy#Magical Inks|magical ink]] per sigil, and holds a sigil until the end of the event only.

*'''Scroll:''' The tattoo can be invested with the specified spell per the ''[[Invest Scroll]]'' rite. This consumes one third of a pot of magical ink for a lesser spell, or a whole pot of magical ink for a greater spell, and holds a spell for up to a year.


Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires.
Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires.
|-
| Skill || [[Tattooist]]
|}
|}



Latest revision as of 09:22, 10 October 2024

Name Charm Tattoo
Materials Special
Cost 1 work units
Key words Tattoos
Description The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested.


The tattoo can be applied anywhere on the patient’s body, although note that the patient must be able to see the tattoo to activate it. The tattoo survives healing to the location (per a Mundane Tattoo), but is not permanent; if not charged, it will fade after a year.

The materials for a charm tattoo depend on the intended investment, as follows:

  • Trinket: The tattoo can be invested with the specified spell per the Invest Trinket rite. This consumes 1 mundane ink, and holds a spell until the end of the day only.
  • Sigils: The tattoo depicts two or more sigils, so as to be invested with the specified spell per the Invest Stone rite. This consumes one sixth of a pot of magical ink per sigil, and holds a sigil until the end of the event only.
  • Scroll: The tattoo can be invested with the specified spell per the Invest Scroll rite. This consumes one third of a pot of magical ink for a lesser spell, or a whole pot of magical ink for a greater spell, and holds a spell for up to a year.

Once invested and subsequently used, the tattoo fades from the patient’s skin. If invested but not used, the tattoo will fade when the investment expires.

Skill Tattooist


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