Jeweller: Difference between revisions
From Curious Pastimes Wiki
No edit summary |
No edit summary |
||
| Line 12: | Line 12: | ||
With access to a [[Crafting#Workshops|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can refine [[Crafting#Finished Materials|finished materials]], create repair kits, and craft a [[Crafting#Workshops|jeweller's bench]], per the [[Crafting Designs|crafting designs]] list. |
With access to a [[Crafting#Workshops|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can refine [[Crafting#Finished Materials|finished materials]], create [[Crafting#Repair_Kits|repair kits,]] and craft a [[Crafting#Workshops|jeweller's bench]], per the [[Crafting Designs|crafting designs]] list. |
||
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
||
Revision as of 21:31, 11 April 2026
| Name | Jeweller |
|---|---|
| Cost | 4 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don't know how to make, along with, if relevant, a brief summary of its effects, e.g. "needle trap."
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
| Progression | Creator’s Insight, Extra Work Units, Goldsmith, Mechanician |
Return to Skills List