Alchemy Recipes: Difference between revisions
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:*'''Form:''' The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. '''Blade venoms''' must be applied to a bladed weapon and inflicted with a successfully blow, and '''ingested liquids''' must be drunk to take effect. |
:*'''Form:''' The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. '''Blade venoms''' must be applied to a bladed weapon and inflicted with a successfully blow, and '''ingested liquids''' must be drunk to take effect. |
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:*'''Onset:''' The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.). |
:*'''Onset:''' The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.). |
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:*'''Duration:''' The length of time that the potion’s effects last. '''Instantaneous''' |
:*'''Duration:''' The length of time that the potion’s effects last. '''Instantaneous''' potions deliver their effects immediately after the '''onset''' ends and do not linger, and '''permanent''' potions remain in effect until [[Purge Poison|purged]]. |
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:*'''Call:''' Descriptions of '''combat''' poisons also include a [[Calls|damage or effect call]], which must be given when the poison is delivered, to indicate to the target what effect they must take. |
:*'''Call:''' Descriptions of '''combat''' poisons also include a [[Calls|damage or effect call]], which must be given when the poison is delivered, to indicate to the target what effect they must take. |
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:*'''Ingredients:''' The ingredients required to brew the potion. Ingredients must be handed over when the alchemist ''starts'' brewing. |
:*'''Ingredients:''' The ingredients required to brew the potion. Ingredients must be handed over when the alchemist ''starts'' brewing. |
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Combat poison calls always begin with the call ''Poison'', indicating that the attack must be resisted via the skill or spell [[Resist Poison]] or equivalent ability. |
Combat poison calls always begin with the call ''Poison'', indicating that the attack must be resisted via the skill or spell [[Resist Poison]] or equivalent ability. |
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By default, combat poisons do not require [[Purge Poison|purging]], although they may be purged to end their effects sooner than stated. |
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Revision as of 12:25, 13 September 2024
The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.
- Form: The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. Blade venoms must be applied to a bladed weapon and inflicted with a successfully blow, and ingested liquids must be drunk to take effect.
- Onset: The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
- Duration: The length of time that the potion’s effects last. Instantaneous potions deliver their effects immediately after the onset ends and do not linger, and permanent potions remain in effect until purged.
- Call: Descriptions of combat poisons also include a damage or effect call, which must be given when the poison is delivered, to indicate to the target what effect they must take.
- Ingredients: The ingredients required to brew the potion. Ingredients must be handed over when the alchemist starts brewing.
- Cost: The cost in work units that the alchemist must pay to complete brewing the potion.
Note: A character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.
Combat Poisons
Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a damage or effect call, which the target should be able to enact without referee intervention. Combat poison calls always begin with the call Poison, indicating that the attack must be resisted via the skill or spell Resist Poison or equivalent ability. |