While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Invest Trinket: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 28: Line 28:
The investment lasts until Time Out on the day it is performed; at this time, or when the charge is expended, the talisman crumbles to dust.
The investment lasts until Time Out on the day it is performed; at this time, or when the charge is expended, the talisman crumbles to dust.


'''Tattoos:''' This rite may be performed on a tattoo inscribed in mundane ink, at the same cost in magic. The tattoo is part of the bearer’s body and cannot be separately targeted by spells. Once the tattoo expires or the charge is expended, the tattoo fades.
'''Tattoos:''' This rite may be performed on a [[Charm Tattoo|charm tattoo]] inscribed in mundane ink, at the same cost in magic. The tattoo is part of the bearer’s body and cannot be separately targeted by spells. Once the tattoo expires or the charge is expended, the tattoo fades.
|-
|-
| Skills || [[Charm Invocation]]
| Skills || [[Charm Invocation]]

Latest revision as of 10:53, 16 September 2024

Name Invest Trinket
Length Short (2 Minutes)
Range Touch
Duration Until time out
Cost 2 magic points per trinket
Material Cost 1 unit of relevant material for the sphere of the investment, 1-3 crafted trinkets inscribed in mundane ink
Key Words Invocation
Description This rite is performed on up to three trinkets, marked in mundane ink with a suitable inscription for the investment (this could be as simple as staining the trinket green, blue or red for the pertinent sphere).


The inscription can be incorporated when the trinket is first crafted, or added later; but note that inscribing a trinket determines the spell it is going to be invested with.

Each trinket is invested with a single charge of one of the spells Lesser Healing, Mend or Spirit Reading, at a cost of 2 magic points per trinket, represented by a tearable card given by the referee attending on the rite.

The spell must be known to the invoker, and all trinkets invested in one rite must be invested with the same spell.

Once invested, the trinket counts as an enchanted item and is immune to spells that directly alter it.

The investment lasts until Time Out on the day it is performed; at this time, or when the charge is expended, the talisman crumbles to dust.

Tattoos: This rite may be performed on a charm tattoo inscribed in mundane ink, at the same cost in magic. The tattoo is part of the bearer’s body and cannot be separately targeted by spells. Once the tattoo expires or the charge is expended, the tattoo fades.

Skills Charm Invocation


Return to Rites List