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Surgery Procedures: Difference between revisions

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! Item !! Skill !! Materials !! Work Units
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| Surgeon's Bandage (for 3) || [[Surgeon]] || 1 x Cloth (O) || 3
| Surgeon's Bandage (for 3) || [[Surgeon]] || 1 cloth (O) || 3
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Revision as of 20:33, 9 October 2024

The following procedures are known to characters with the relevant skills. All procedures must be completed on a surgeon’s bed, and work units logged with a referee.

Procedure descriptions include the following details:

  • Ingredients: Any materials required to perform the procedure, including bandages, cloth and other materials, and blood and humours to replace the patient’s own.
  • Cost: The cost in work units that the surgeon must pay to complete the procedure.

Healing

Much of surgery lies in tending to the afflicted: treating wounds and curing diseases.

Items Skill Costs Work Units
Cure Common Disease Physician Special 3
Heal Body Surgeon 1 cloth (O), 3 blood 2
Heal Location Surgeon 1 bandage, 1 blood 1

Grafts and Transplants

Whether replacing parts lost to mutilation, or improving on nature, much advanced surgery involves transferring whole parts between bodies.

Items Skill Costs Work Units
Graft Limb Anatomist 1 cloth (O), 3 blood 3
Transplant Organ Anatomist 1 cloth (O), 3 blood 5

Tattoos

Whether to charge with magic power or simple for decoration, the tattooist treats skin as their canvas.

Items Skill Costs Work Units
Charm Tattoo Tattooist Special 1
Mundane Tattoo Surgeon 1 ink 1-3
Talisman Tattoo Tattooist Special 6-12

Surgeon’s Bandages

Any surgeon can craft surgeon’s bandages at a cost of 3 work units for 3 bandages, from one cloth (O). Using a phys rep of relevant tools, a surgeon can consume bandages to perform limited healing, cleanse wounds or provide sanctuary in the field.

Item Skill Materials Work Units
Surgeon's Bandage (for 3) Surgeon 1 cloth (O) 3