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Surgery Procedures: Difference between revisions

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====Tattoos====
====Tattoos====


Whether to charge with magic power or simple for decoration, the tattooist treats skin as their canvas.
Whether to charge with magic power or simply for decoration, the tattooist treats skin as their canvas.


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Revision as of 13:28, 10 October 2024

The following procedures are known to characters with the relevant skills. All procedures must be completed on a surgeon’s bed, and work units logged with a referee.

Procedure descriptions include the following details:

  • Materials: Any materials required to perform the procedure, including bandages, cloth and other materials, and blood and humours to replace the patient’s own.
  • Cost: The cost in work units that the surgeon must pay to complete the procedure.

Healing

Much of surgery lies in tending to the afflicted: treating wounds and curing diseases.

Items Skill Materials Work Units
Cure Common Disease Physician Special 3
Heal Body Surgeon 1 cloth (O), 3 blood 2
Heal Location Surgeon 1 bandage, 1 blood 1

Grafts and Transplants

Whether replacing parts lost to mutilation, or improving on nature, much advanced surgery involves transferring whole parts between bodies.

Items Skill Materials Work Units
Graft Limb Anatomist 1 cloth (O), 3 blood, 1 body part 3
Transplant Organ Anatomist 1 cloth (O), 3 blood, 1 body part 5

Tattoos

Whether to charge with magic power or simply for decoration, the tattooist treats skin as their canvas.

Items Skill Materials Work Units
Charm Tattoo Tattooist Special 1
Mundane Tattoo Surgeon 1 ink 1-3
Talisman Tattoo Tattooist Special 6-12

Surgeon’s Bandages

Any surgeon can craft surgeon’s bandages at a cost of 3 work units for 3 bandages, from one cloth (O). Using a phys rep of relevant tools, a surgeon can consume bandages to perform limited healing, cleanse wounds or provide sanctuary in the field.

Item Skill Materials Work Units
Surgeon's Bandage (for 3) Surgeon 1 cloth (O) 3