Spell List
Spell List
Fundamental Spells
Lesser | Greater | Exalted | ||
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Countermagic | Greater Countermagic | Disenchantment | ||
Detect Magic | Extension | |||
Planar Shift | ||||
Nullify | ||||
Reflective Shield |
Corporeal
Lesser Corporeal
- Cleanse Wound
- Diagnosis
- Discern Corporeal Nature
- Enhancement
- Fumble
- Lesser Healing
- Mute
- Painlessness
- Recovery
- Retribution
- Sanctuary
Greater Corporeal
- Banish Corporeal
- Blinding
- Corporeal Weapon
- Cure Affliction
- Cure Disease
- Greater Healing
- Harden Skin
- Paralysis
- Purge Poison
- Sturdiness
- Wounding
Exalted Corporeal
Aura of Defence
Vocals | By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence |
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Key Words | GREATER ELEMENTAL |
Call | No Effect when struck |
Range | Self |
Duration | 30 seconds |
Cost | 2 magic points |
For the duration of the spell, the caster cannot be harmed by any mundane melee or missile weapon, i.e. any attack not accompanied by a magical damage type such as Corporeal or Artefact. Spells affect the caster normally, including damaging spells such as Elemental Bolt.
Effect calls delivered with a melee attack have no effect unless accompanied by a magical damage type as above, although the call Strength knocks the caster over even if the attack causes no damage (unless under the effects of a spell or ability to resist Strength or knockdown effects).
The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.
While under the effects of this spell, the caster should repeat the out of character call No Effect when struck, to convey the effect to attackers.
Aura of Fascination
Vocals | By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me |
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Key Words | EXALTED SPIRITUAL COMBAT |
Call | Mass Enthral |
Range | 60ft / 20m |
Duration | Until the caster stops speaking |
Cost | 20 magic points |
This spell allows the caster to call Mass Enthral. All creatures within a 60 ft / 20 m radius of the caster at the time of casting become wholly engrossed in what the caster is saying, and are unable to take any action other than listening to the caster speak. If the caster moves away while the spell is in effect, enthralled creatures will follow them at a normal walk, although not into an obviously more dangerous situation than they are already in.
The effect requires the caster to speak continuously in comprehensible sentences. If they stop speaking for more than a couple of seconds or sustain any damage from any means, the spell ends immediately.
If any affected creature sustains any damage, the effects end for them only, freeing them to act as they wish. This spell may be resisted by the skill Iron Will.
Banish Construct
Vocals | By my power let the powers of Life and the Elements abandon thee that thy form wither away – Banish Construct [state level] |
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Key Words | GREATER THAUMATURGY |
Call | Banish Construct Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Constructs. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Banish Corporeal
Vocals | By my power let the life force that animates thee be drawn from thy form and returned to the Fountain – Banish Corporeal [state level] |
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Key Words | GREATER CORPOREAL |
Call | Banish Corporeal Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature with substantial corporeal magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Banish Demon
Vocals | By my power I disperse the powers of Spirit and the Elements that thou be dismissed from this place – Banish Demon [state level] |
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Key Words | GREATER DEMONOLOGY |
Call | Banish Demon Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature whose powers arise from the Demon Plane, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Banish Elemental
Vocals | By my power I draw from thee the Earth and Water that give thee form and the Air and Fire that animate thee – Banish Elemental [indicate target and level] |
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Key Words | GREATER ELEMENTAL |
Call | Banish Elemental Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature with substantial elemental magic. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Banish Spirit
Vocals | By my power and the power of the spirits, let the bond that ties thy spirit to this world be broken that thou begone – Banish Spirit [indicate target and level] |
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Key Words | GREATER ELEMENTAL |
Call | Banish Spirit Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature with substantial spiritual magic, including one currently possessing a host or bound into a physical object. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Banish Undead
Vocals | By my power I draw out the powers of Life and Spirit that animate thee that thou be destroyed – Banish Undead [state level] |
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Key Words | GREATER NECROMANCY |
Call | Banish Undead Level x |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 2-10 magic points |
This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Undeath. The level of the banishment is equal to the magic points spent, up to a maximum of level 10; if this level is equal to or greater than the level of the target creature, the creature is instantly destroyed.
With the use of an appropriate focus, two or more casters can combine their efforts to cast a more powerful banishment.
Befriend
Vocals | By the power of the spirits I bind thy mind to mine in fellowship |
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Key Words | LESSER SPIRITUAL COMBAT |
Call | Befriend |
Range | 30ft / 10m |
Duration | 30 seconds |
Cost | 1 magic points |
For the duration of this spell, the subject views the caster as a dear friend and must act accordingly. Note that this spell doesn’t give the caster control of the subject, or alter their feelings towards anyone else, whether friend or foe.
This spell is not broken by hostile action against the subject by anyone other than the caster – although the target may become angry and confused that their “friend” is not coming to their aid – but if the caster takes any form of hostile action against them, the spell is instantly broken.
This spell may be resisted by the skill Iron Will.