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Stamina

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While Magicians channel external power, Warrior and Scout draw on their own reserves of focus and determination. This inner fire is known as stamina. It fuels devastating blows, precision strikes, and acts of endurance. Stamina is an expression of will that has been shaped by training, which means that every Warrior and Scout uses it in their own unique way.

Characters who can draw on their own stamina to fuel abilities and skills in this way do so by spending stamina points. Stamina points are an out-of-character game mechanic which represent how big a character's reserves of stamina are within the world of the game. This mechanic also allows a player to track how many times they can use abilities and skills which are powered by stamina points before they run out of power. Many skills which use stamina points are shared between the Warrior and Scout archetypes.

There are two main types of stamina use:

  • Combat techniques: Warriors may use stamina to power strong attacks, support defensive manoeuvres, and achieve other feats of physical dominance. Warrior techniques which use stamina are generally quick and have immediate effects.
  • Field skills: Scouts may use stamina to power feats of endurance, precision and cunning. These could include, for example, tracking prey effectively, or landing a perfectly-placed strike.
Sources of Strength

Players will be able to discover more information about how stamina functions within the world of Renewal as they play the game. However, the ways in which Warriors and Scouts draw on this power are as varied as those who use it.

For example, a highly-disciplined soldier could draw on years of drilled training, their body responding to muscle memory which has been honed by countless repetition. A berserker might channel raw fury, burning through their reserves in a blaze of violence. A cunning rogue could rely on nerve and perfect timing, expending their stamina in one decisive moment. A patient hunter might draw on stillness and concentration, waiting for the perfect shot.

In terms of game mechanics, the source of a character's stamina has little effect or impact, but it could inform roleplay, and may play a significant role in research.

Stamina Points

Certain skills grant stamina points. Each such skill grants 5 stamina points per day, up to a maximum of 25 stamina from skills. A character's archetype determines their overall stamina cap, which may limit how many skills contribute:

  • No primary archetype: 15 stamina maximum (can benefit from up to 3 skills)
  • Warrior or Scout archetype: 30 stamina maximum (can benefit from up to 5 skills)


Characters who have not reached their cap from skills alone can purchase additional stamina via the skill Extra Stamina.

Unless otherwise indicated, characters start the game each day with the full amount of stamina points that they are able to receive.

Player characters who use skills which are powered by stamina should have a visible means of tracking their stamina points, and they must keep it on their person at all times.

Skills That Grant Stamina

The following skills grant stamina points. Each skill grants up to 5 points per day, but only the first five skills contribute points. See Magic Points, Stamina and Work Units for stacking rules and caps.

General Warrior Scout
Intuition Armoured Caster Arcane Saboteur
Ranger Body Development Battlefield Insight
Scoundrel Breaker Beast Command
Carry Others Beast Empathy
Defender Chameleon
Duellist Device Proficiency
Heroic Charge Friendly Face
Inspiration Harrier
Strategic Insight Hunter's Mark
Through Defence Maverick
Arcane Champion Move in Cover
Restrain Others Pathfinder
Juggernaut Poison Aptitude
Stalwart Sapper
Aficionado Scrapper
Berserker Silver Tongue
Rallying Cry Subterfuge
Trapper

Using Stamina

Warrior and scout abilities which are powered by stamina have a stamina cost to use them. The character must spend the stated amount of stamina points to activate the ability. If the character does not have enough stamina points, they cannot use the ability.