Alchemy Recipes
The following recipes are known to characters with the relevant skills. Recipe descriptions include the following details.
- Form: The form the finished product takes: powder, liquid, gel, ink, cream, metal ingot, etc. Blade venoms must be applied to a bladed weapon and inflicted with a successfully blow, and ingested liquids must be drunk to take effect.
- Onset: The time the potion needs to take effect, from the moment the poison is applied (drunk, eaten, smeared on etc.).
- Duration: The length of time that the potion’s effects last. Instantaneous spells deliver their effects immediately after the onset ends.
- Call: Descriptions of combat poisons also include a damage or effect call, which must be given when the poison is delivered, to indicate to the target what effect they must take.
- Ingredients: The ingredients required to brew the potion. Ingredients must be handed over when the alchemist starts brewing.
- Cost: The cost in work units that the alchemist must pay to complete brewing the potion.
Note: A character doesn’t have to be conscious to drink a potion; healing potions especially are often poured into dying friends’ mouths.
Combat Poisons
Poisons with the label “Combat” are blade venoms, powders and bombs intended for use in battle. All combat poisons use a damage or effect call, which the target should be able to enact without referee intervention. Combat poison calls always begin with the call Poison, indicating that the attack must be resisted via the skill or spell Resist Poison or equivalent ability. By default, combat poisons do not require purging, although they may be purged to end their effects sooner than stated. |