| Description |
The character specialises in battlefield medicine, able to quickly stabilise and heal wounded allies in the field.
With a phys rep of suitable tools, the character can perform rapid field surgery and maintain multiple patients simultaneously.
- Rapid Surgery — The character may use one bandagebandage to heal one incapacitated location to one physical hit in 15 seconds (rather than the usual 30 seconds), or use three bandages to heal all incapacitated locations to one physical hit in 1 minute.
- Extended Sanctuary — At a cost of one bandage bandage per patient, the character can keep up to three mortally wounded characters alive simultaneously, per field surgery rules. They may alternatively, at a cost of one bandage, keep one patient alive who is on their death count for reasons other than a mortal wound (e.g. because they have drunk Beggars Poison). While using this ability, the character may shift their attention between patients without ending any sanctuary effects, but may not perform any other act aside from speaking.
Note: This skill replaces the former Improved Surgery and Improved Sanctuary skills. Characters who previously held either or both skills will have them replaced with Field Surgeon at no additional XP cost. Any XP difference will be credited.
|