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  • 12:07, 26 April 2024 ManagementBoard talk contribs created page Conjunctional Magic (Created page with "==Conjunctional Magic== Rather than drawing on the spheres for power, practitioners of conjunctional magics call on the supernatural planes to power their spells and rites. As natives of more mundane worlds, mortal magicians must learn first to cast spells in the pairs of spheres connecting those planes (hence “conjunctional”) before they can learn to tap into more otherworldly powers. There are three supernatural planes whose powers are easily accessed from the Tr...")
  • 12:01, 26 April 2024 ManagementBoard talk contribs created page Rites (Created page with "==Rites== Rites are magical ceremonies with longer or more dramatic effects. As well as taking rather longer than spells – all rites are at least two minutes long – rites always require the expenditure of some material resources as well as magic points, and the ceremonial preparation of a space in which to work the magic. Invocation, Ritual Magic and the various Greater Spellcasting and Conjunctional Magic skills all provide knowledge of a number of rites. ===Prep...")
  • 11:53, 26 April 2024 ManagementBoard talk contribs created page Magic (Created page with "==Magic== Strictly speaking, everything in the world of Renewal is made of, and governed by, magic – but the term “magic” generally refers to the active, deliberate use of esoteric power, eschewing mundane methods to directly affect the fabric of reality. As such, magic is a function of will shaped by belief, and every magician practices magic in their own way. There are four main categories of magical workings. '''Spellcasting:''' Spell magic is the most common...")
  • 11:18, 26 April 2024 ManagementBoard talk contribs created page Character Progression (Created page with "==Character Progression== Characters aren’t limited to the 20 points worth of skills they start with; over time, they gain new skills or improve on the ones they know, learn new techniques and rites, and grow in power through blessings and enchantments. Progression in the Renewal campaign is by three routes: with experience, through training and research, and by becoming a special character. ==Experience== Every character masters new challenges, gleans fresh insigh...")
  • 10:59, 26 April 2024 ManagementBoard talk contribs created page Character Creation (Created page with "==Archetypes== Most characters in the Renewal campaign belong to one of four archetypes, broad character classes that unlock development paths for specialisation and more powerful skills: '''Creator:''' Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers, creators are artists who make, repair and alter lasting things. '''Magician:''' Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who...")
  • 10:35, 26 April 2024 ManagementBoard talk contribs created page Archetypes (Created page with "== Archetypes == Most characters in the Renewal campaign belong to one of four Archetypes. These are broad character classes that unlock development paths for specialisation and more powerful skills. The four archetypes in the Renewal campaign are core character types, based around their roles in the game: *those who create and refine, *those who weave enchantments, *those who sneak and investigate, and *those fight and defend. Any character can dabble in any of...")
  • 16:39, 23 April 2024 ManagementBoard talk contribs created page Creator (Created page with "==Creator== Whether soot-smeared blacksmiths or ink-stained tattooists, artful poisoners or elegant tailors, creators pride themselves on the patience, the perfectionism and the training to create and alter things of utility and beauty. Creator skill paths largely revolve around five trades: *the potioneering alchemist, *the blacksmith forging arms and armour, *the jeweller crafting precious things and mechanisms, *the surgeon healing injury and curing illness, an...")
  • 16:22, 23 April 2024 ManagementBoard talk contribs created page Warrior (Created page with "==Warrior== Whether a hulking brute or an artful fencer, a raging berserker or a keen strategist, a warrior is first and foremost someone who gives battle. Some fight alone and some lead others; some rely on skill and some on power, but all devote their lives to warfare. Warrior skills aren’t neatly grouped in skill paths like the other archetypes, but more of a selection of skills to suit different fighting styles: use of the call Strength; attacks to disarm, da...")
  • 16:06, 23 April 2024 ManagementBoard talk contribs created page Scout (Created page with "==SCOUT== Some are assassins or pickpockets, some trackers or hunters; some are artful saboteurs, or skilled in siege engines and battlefield traps. But scouts all have one thing in common: lacking either powerful magic or great might, they must rely on their talents and their wits to survive. Most scouting skills align with two main paths: scoundrels skilled in stealth and deceit, masters of the hidden blade and the broken lock; or rangers more at home in the wilderne...")
  • 22:28, 18 April 2024 Administrator talk contribs changed group membership for Kayleigh.whybrow from (none) to contributors
  • 22:27, 18 April 2024 User account Kayleigh.whybrow talk contribs was created by Administrator talk contribs
  • 17:42, 12 April 2024 ManagementBoard talk contribs created page File:Gold Teut-01.jpg
  • 17:42, 12 April 2024 ManagementBoard talk contribs uploaded File:Gold Teut-01.jpg
  • 16:55, 12 April 2024 Administrator talk contribs changed group membership for ManagementBoard from (none) to contributors
  • 16:48, 12 April 2024 Administrator talk contribs created page File:Sig.png
  • 16:48, 12 April 2024 Administrator talk contribs uploaded File:Sig.png
  • 11:29, 12 April 2024 ManagementBoard talk contribs created page Magician (Created page with "Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – Magicians are scholars who channel magic and work miracles. ==Skills== All characters automatically gain the following skills: • Add free skills here with links to the details They can also access any of the General Skills (link) which include: • Combat skills (link) • Magical skills (link) • Crafting skills (link) • Lore skills (link) • Personal skills (link) Magician build...")
  • 11:00, 12 April 2024 ManagementBoard talk contribs created page Kabourashi (Created page with "This needs some information from the new CT")
  • 10:01, 12 April 2024 ManagementBoard talk contribs created page Mercenaries (Created page with "'''The Mercenary camp is home to mixed groups from disparate backgrounds – warriors, scholars, spell casters, craftsmen, traders and drifters; those who have no home within the factions and those who are seeking one.''' Some mercenaries work for coin while others act for honour, some for knowledge or power. Some simply travel the lands free of the ties to a nation. Each acts for their own purpose, there is no single motivation that unites the mercenaries. Mercenarie...")
  • 10:00, 12 April 2024 ManagementBoard talk contribs created page Wolves (Created page with "'''The Wolves of Norsca are a vibrant society who do nothing by half measures. Whether sending enemies to death beneath an axe-blade, or singing tales of heroism around a campfire, these people, born of a harsh land make staunch allies and formidable foes.''' Norsca is a land of ice, where high peaks and snowy plains lead to an existence of hardship. The people of the land are proud to live in such a harsh climate; indeed they welcome it. The capital city of Odinshei...")
  • 09:59, 12 April 2024 ManagementBoard talk contribs created page Teutonia (Created page with "'''Teutonia is a land of efficiency where action matters. What may seem like brutality is clarity of thought and action, uncluttered by moral uncertainty. Philosophers in Teutonia are welcomed to gather in dark corners to mutter and argue about morality at their leisure.''' ''Efficiency drives Teutonia.'' A common belief is that by your own hands you will change the world and bring glory to the Nation and Gods of Teutonia. Teutonians do not think it noble to die for t...")
  • 09:57, 12 April 2024 ManagementBoard talk contribs created page Steppe Alliance (Created page with "'''The Steppe Alliance treads the line between light and dark, striving for balance, ready to step to either side in order to preserve equilibrium.''' The Steppe Alliance have no true leaders, as they believe that all are equal, although they will annually elect Voices to speak with the combined will of many. The diversity of peoples within the Steppe Alliance is their strength, but it is what they have in common which brings them together; their respect of the land, th...")
  • 09:56, 12 April 2024 ManagementBoard talk contribs created page Lions (Created page with "'''The Lions are the royal warhost of Albion, fabled land of chivalry and valour. Righteousness, honour, law – these are the watchwords of this unyielding band of heroes as they strive to keep the light of order from guttering in the darkness of a chaotic world.''' The Lions are typified by the armour-clad presence and glorious colours of their knights. Whether a brotherhood forged in battle, a religious order committed to the Gods of Law, an entitled noble seeking gl...")
  • 09:54, 12 April 2024 ManagementBoard talk contribs created page Jhereg (Created page with "'''The Jhereg are a people drawn together by their shared belief in the unity of the nation and their pragmatic moral outlook.''' The hostile land of Siberia is where the Jhereg make their home, from deadly marshes to vast unforgiving deserts the Jhereg people not only survive but prosper. Ever the great mix of societies, Siberia can boast of both great city-states and thriving tribal civilisations. The Jhereg Empire believes in the ‘Great Freedom,’ where no race,...")
  • 09:52, 12 April 2024 ManagementBoard talk contribs created page Fir Cruthen (Created page with "'''Fir Cruthen live by word and deed; whilst written documents may hold little significance, the spoken word means everything. “Honour above all else” is their law and the many gods and dark histories are all they have to fear.''' Death does not concern the Fir Cruthen, believing that they will pass to the Summer Lands and await their next birth on the cycle of the world. This can make them seem bold, fearless and even reckless as they charge their enemies. This is...")
  • 09:50, 12 April 2024 ManagementBoard talk contribs created page Algaia (Created page with "'''The Algaia are the Children of the Goddess: spiritual, respectful of the land and driven with a passion to rid the world of evils that plague the good people of the factions.''' Many among the warhost are seen as zealots; filled with the strength of The Goddess they oppose the unnatural in whatever guise it takes, be it demon, undead or other manner of strange creature. Some take this to the extreme and dedicate every waking moment to the path of the Goddess. Known a...")
  • 09:48, 12 April 2024 ManagementBoard talk contribs created page The Factions (Created page with "The Curious Pastimes game system is organised around the concept that the majority of characters are members of factions and groups. Much of the game revolves around the relationships between factions and outside events, adversaries or Non Player Characters (NPCs) and interactions between the factions themselves. Within each faction there are usually a number of smaller groups. Player characters (PCs) are encouraged to join/form groups because they provide support and id...")
  • 09:38, 12 April 2024 ManagementBoard talk contribs created page The World (Created page with "A vast continent, full of soaring mountains, burning deserts, primordial forests and sprawling cities. Heroes and villains work great magics, craft cunning contrivances, defeat their enemies and advance their causes. The sun, the moon and Charon – a black moon evidenced only when its passage obscures the stars – cross the sky every day. Like most epic fantasy stories, the main setting of Renewal could, if you squint a little, resemble a medieval Europe (or broadly m...")
  • 08:32, 7 April 2024 Administrator talk contribs created page Getting Started (Created page with " <component type="PageTools" class="flex-row" position="right" hideSelectedNameSpace="yes"/>")
  • 08:30, 7 April 2024 Administrator talk contribs created page The Rules (Created page with "ARCHETYPES The four archetypes in the Renewal campaign are core character types, based around their roles in the game: those who create and refine, those who weave enchantments, those who sneak and investigate, and those fight and defend. Any character can dabble in any of these areas, but belonging to an archetype unlocks more powerful skills and deeper knowledge. In some respects, they’re similar to character classes in Dungeons & Dragons or similar tabletop games,...")
  • 07:39, 7 April 2024 User account ManagementBoard talk contribs was created by Administrator talk contribs (Management Board)
  • 11:16, 6 April 2024 Administrator talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** Welcome|Welcome ** Downloads|Downloads ** Help|Contact and Help ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
  • 10:49, 6 April 2024 MediaWiki default talk contribs created page Main Page
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