While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Template:Scout Skills

From Curious Pastimes Wiki
Revision as of 15:29, 7 September 2024 by David.moore (talk | contribs)

Beastmaster

Skill Name Points Cost Prerequisites
Beast Empathy 6 Ranger
Beast Command 8 Beast Empathy

Diplomat

Skill Name Points Cost Prerequisites
Detect Lies 6 Intuition
Diplomat’s Insight 6 Evaluate
Friendly Face 8 Diplomat’s Insight
Silver Tongue 8 Diplomat’s Insight

Hunter

Skill Name Points Cost Prerequisites
Hunter’s Insight 8 Ranger
Hunter’s Mark 12 Hunter’s Insight
Trapper 6 Ranger

Siege Weapons

Skill Name Points Cost Prerequisites
Siege Weapons 4 Projectile Weapons
Siege Engineer 6 Siege Weapons

Stealth

Skill Name Points Cost Prerequisites
Chameleon 6 Ranger
Move in Cover 10 Ranger

Subterfuge

Skill Name Points Cost Prerequisites
Subterfuge 8 Scoundrel

Tracker

Skill Name Points Cost Prerequisites
Tracking Proficiency 5 Ranger
Pathfinder 8 Tracking Proficiency
Trapper 6 Ranger

Traps and Locks

Skill Name Points Cost Prerequisites
Device Proficiency 5 Scoundrel
Wardbreaker 8 Device Proficiency

Treachery

Skill Name Points Cost Prerequisites
Treacherous Blow 5 Scoundrel
Dirty Fighting 6 Treacherous Blow
Killing Blow 12 Treacherous Blow
Knockout Blow 10 Treacherous Blow
Poisoned Blow 8 Treacherous Blow

Armour

Skill Name Points Cost Prerequisites
Medium Armour 2 Light Armour

Resistences

Skill Name Points Cost Prerequisites
Immune to Body Effect 6 Iron Body
Immune to Disease 4 Resist Disease
Immune to Poison 5 Resist Poison

Note: Maximum of 3 immunities