Rites List: Difference between revisions
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:*'''Rite:''' The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes. |
:*'''Rite:''' The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes. |
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:*'''Range:''' The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite. |
:*'''Range:''' The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite. |
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:*'''Duration:''' The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete. |
:*'''Duration:''' The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete. |
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:*'''Cost''' The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve. |
:*'''Cost''' The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve. |
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:*'''Material Cost:''' The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects. |
:*'''Material Cost:''' The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects. |
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Revision as of 19:15, 12 September 2024
Rite descriptions include the following details.
- Rite: The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes.
- Range: The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite.
- Duration: The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete.
- Cost The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve.
- Material Cost: The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects.
A list of all rites follow. Note that not all rites listed are available with starting skills. Rites marked with an asterisk (*) below must be unlocked with research.
Fundamental
Rite |
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Analysis |
Bind Path Focus |
Corporeal
Rite |
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Fortitude |
Regeneration |
Elemental
Rite |
---|
Deflection |
Spiritual
Rite |
---|
Call Spirit* |
Naming |
Offering* |
Resilience |
Sanctify* |
Speak With Dead |
Demonology
Rite |
---|
Control Elemental Demon |
Demonic Ward |
Summon Demon* |
Necromancy
Rite |
---|
Control Corporeal Undead |
Lay to Rest* |
Necromantic Ward |
Raise Dead* |
Thaumaturgy
Rite |
---|
Control Construct |
Invocation
Rite |
---|
Invest Scroll |
Invest Stone |
Invest Talisman |
Invest Trinket |
Ritual Magic
Rite |
---|
Appanage |
Leyline Magic |
Wardbreaker
Rite |
---|
Invest Wardbreakers Tools |