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Rites List: Difference between revisions

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:*'''Rite:''' The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes.
:*'''Rite:''' The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes.

:*'''Range:''' The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite.
:*'''Range:''' The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite.

:*'''Duration:''' The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete.
:*'''Duration:''' The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete.

:*'''Cost''' The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve.
:*'''Cost''' The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve.

:*'''Material Cost:''' The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects.
:*'''Material Cost:''' The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects.



Revision as of 19:15, 12 September 2024

Rite descriptions include the following details.

  • Rite: The length of the rite; short rites should last 2 minutes, while long rites last 5 minutes.
  • Range: The maximum range at which the rite can be performed. Unless otherwise specified, the subject of a rite must remain within range for the whole length of the rite.
  • Duration: The length of time that the rite’s effects last. Instantaneous rites deliver their effects immediately after the rite is complete.
  • Cost The cost in magic points (p. 76) that the caster must pay upon completion of the rite. Note that some rites have variable casting costs depending on the effect the caster wishes to achieve.
  • Material Cost: The minimum cost in materials. More powerful versions of rites may add more ma-terials, including candles, incense and other objects.

A list of all rites follow. Note that not all rites listed are available with starting skills. Rites marked with an asterisk (*) below must be unlocked with research.

Fundamental

Rite
Analysis
Bind Path Focus

Corporeal

Rite
Fortitude
Regeneration

Elemental

Rite
Deflection

Spiritual

Rite
Call Spirit*
Naming
Offering*
Resilience
Sanctify*
Speak With Dead

Demonology

Rite
Control Elemental Demon
Demonic Ward
Summon Demon*

Necromancy

Rite
Control Corporeal Undead
Lay to Rest*
Necromantic Ward
Raise Dead*

Thaumaturgy

Rite
Control Construct

Invocation

Rite
Invest Scroll
Invest Stone
Invest Talisman
Invest Trinket

Ritual Magic

Rite
Appanage
Leyline Magic

Wardbreaker

Rite
Invest Wardbreakers Tools