Spiritual Spellcasting: Difference between revisions
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(Created page with "==Spiritual Spellcasting== {| class="wikitable" |- ! Name !! Spiritual Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: *Befriend *Command *Confusion *Countermagic *Detect Magic *Detect Spirits *Discern Spiritual Nature *Distract *Enthral *Fear...") |
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==Spiritual Spellcasting== |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / Magic |
| Key Words|| General / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: |
| Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: |
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*[[Befriend]] |
:*[[Befriend]] |
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*[[Command]] |
:*[[Command]] |
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*[[Confusion]] |
:*[[Confusion]] |
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*[[Countermagic]] |
:*[[Countermagic]] |
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*[[Detect Magic]] |
:*[[Detect Magic]] |
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*[[Detect Spirits]] |
:*[[Detect Spirits]] |
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*[[Discern Spiritual Nature]] |
:*[[Discern Spiritual Nature]] |
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*[[Distract]] |
:*[[Distract]] |
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*[[Enthral]] |
:*[[Enthral]] |
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*[[Fear]] |
:*[[Fear]] |
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*[[Forget]] |
:*[[Forget]] |
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*[[Sense Threats |
:*[[Sense Threats]] |
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*[[Spirit Reading]] |
:*[[Spirit Reading]] |
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The character may not cast lesser spells while wearing heavy armour. |
The character may not cast lesser spells while wearing '''heavy''' armour. |
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The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Demonology]], [[Extra Magic Points]], [[Greater Spiritual Spellcasting]], [[Necromancy]], [[Oracle]] |
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Latest revision as of 19:55, 12 September 2024
Name | Spiritual Spellcasting |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Magic Points |
Description | The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list:
The character may not cast lesser spells while wearing heavy armour. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Demonology, Extra Magic Points, Greater Spiritual Spellcasting, Necromancy, Oracle |
Return to Skills List