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Spiritual Spellcasting: Difference between revisions

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==Spiritual Spellcasting==

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| Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list:
| Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list:
:*[[Befriend]]

:*[[Befriend]],
:*[[Command]]
:*[[Command]],
:*[[Confusion]]
:*[[Confusion]],
:*[[Countermagic]]
:*[[Countermagic]],
:*[[Detect Magic]]
:*[[Detect Magic]],
:*[[Detect Spirits]]
:*[[Detect Spirits]],
:*[[Discern Spiritual Nature]]
:*[[Distract]]
:*[[Discern Spiritual Nature]],
:*[[Distract]],
:*[[Enthral]]
:*[[Enthral]],
:*[[Fear]]
:*[[Fear]],
:*[[Forget]]
:*[[Forget]],
:*[[Sense Threats]]
:*[[Sense Threats]], and
:*[[Spirit Reading]]
:*[[Spirit Reading]].


The character may not cast lesser spells while wearing '''heavy''' armour.
The character may not cast lesser spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || [[Demonology]], [[Extra Magic Points]], [[Greater Spiritual Spellcasting]], [[Necromancy]], [[Oracle]]
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Latest revision as of 19:55, 12 September 2024

Name Spiritual Spellcasting
Cost 6 points
Prerequisites None
Key Words General / Magic Points
Description The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list:

The character may not cast lesser spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Demonology, Extra Magic Points, Greater Spiritual Spellcasting, Necromancy, Oracle


Return to Skills List