While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

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  • 17:4417:44, 12 April 2024 diff hist +42 The FactionsThe World→‎The Factions
  • 17:4217:42, 12 April 2024 diff hist +23 N File:Gold Teut-01.jpgNo edit summary current
  • 11:3511:35, 12 April 2024 diff hist +2,198 The WorldNo edit summary
  • 11:3111:31, 12 April 2024 diff hist −97 MagicianNo edit summary
  • 11:2911:29, 12 April 2024 diff hist +1,264 N MagicianCreated page with "Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – Magicians are scholars who channel magic and work miracles. ==Skills== All characters automatically gain the following skills: • Add free skills here with links to the details They can also access any of the General Skills (link) which include: • Combat skills (link) • Magical skills (link) • Crafting skills (link) • Lore skills (link) • Personal skills (link) Magician build..."
  • 11:2711:27, 12 April 2024 diff hist −1,486 The RulesNo edit summary
  • 11:2411:24, 12 April 2024 diff hist +7 Getting Started→‎What is Live Roleplaying
  • 11:1911:19, 12 April 2024 diff hist 0 The FactionsNo edit summary
  • 11:1811:18, 12 April 2024 diff hist −2 The FactionsNo edit summary
  • 11:1311:13, 12 April 2024 diff hist +26 The WorldNo edit summary
  • 11:1211:12, 12 April 2024 diff hist −2 Getting StartedNo edit summary
  • 11:1111:11, 12 April 2024 diff hist −1 Getting StartedNo edit summary
  • 11:1011:10, 12 April 2024 diff hist +2,610 The WorldNo edit summary
  • 11:0011:00, 12 April 2024 diff hist +43 N KabourashiCreated page with "This needs some information from the new CT"
  • 10:4210:42, 12 April 2024 diff hist +141 TeutoniaNo edit summary
  • 10:2610:26, 12 April 2024 diff hist +3,299 AlgaiaNo edit summary current
  • 10:0110:01, 12 April 2024 diff hist +1,549 N MercenariesCreated page with "'''The Mercenary camp is home to mixed groups from disparate backgrounds – warriors, scholars, spell casters, craftsmen, traders and drifters; those who have no home within the factions and those who are seeking one.''' Some mercenaries work for coin while others act for honour, some for knowledge or power. Some simply travel the lands free of the ties to a nation. Each acts for their own purpose, there is no single motivation that unites the mercenaries. Mercenarie..."
  • 10:0010:00, 12 April 2024 diff hist +1,959 N WolvesCreated page with "'''The Wolves of Norsca are a vibrant society who do nothing by half measures. Whether sending enemies to death beneath an axe-blade, or singing tales of heroism around a campfire, these people, born of a harsh land make staunch allies and formidable foes.''' Norsca is a land of ice, where high peaks and snowy plains lead to an existence of hardship. The people of the land are proud to live in such a harsh climate; indeed they welcome it. The capital city of Odinshei..." current
  • 09:5909:59, 12 April 2024 diff hist +1,679 N TeutoniaCreated page with "'''Teutonia is a land of efficiency where action matters. What may seem like brutality is clarity of thought and action, uncluttered by moral uncertainty. Philosophers in Teutonia are welcomed to gather in dark corners to mutter and argue about morality at their leisure.''' ''Efficiency drives Teutonia.'' A common belief is that by your own hands you will change the world and bring glory to the Nation and Gods of Teutonia. Teutonians do not think it noble to die for t..."
  • 09:5709:57, 12 April 2024 diff hist +1,586 N Steppe AllianceCreated page with "'''The Steppe Alliance treads the line between light and dark, striving for balance, ready to step to either side in order to preserve equilibrium.''' The Steppe Alliance have no true leaders, as they believe that all are equal, although they will annually elect Voices to speak with the combined will of many. The diversity of peoples within the Steppe Alliance is their strength, but it is what they have in common which brings them together; their respect of the land, th..." current
  • 09:5609:56, 12 April 2024 diff hist +1,840 N LionsCreated page with "'''The Lions are the royal warhost of Albion, fabled land of chivalry and valour. Righteousness, honour, law – these are the watchwords of this unyielding band of heroes as they strive to keep the light of order from guttering in the darkness of a chaotic world.''' The Lions are typified by the armour-clad presence and glorious colours of their knights. Whether a brotherhood forged in battle, a religious order committed to the Gods of Law, an entitled noble seeking gl..."
  • 09:5409:54, 12 April 2024 diff hist +1,496 N JheregCreated page with "'''The Jhereg are a people drawn together by their shared belief in the unity of the nation and their pragmatic moral outlook.''' The hostile land of Siberia is where the Jhereg make their home, from deadly marshes to vast unforgiving deserts the Jhereg people not only survive but prosper. Ever the great mix of societies, Siberia can boast of both great city-states and thriving tribal civilisations. The Jhereg Empire believes in the ‘Great Freedom,’ where no race,..."
  • 09:5209:52, 12 April 2024 diff hist +2,012 N Fir CruthenCreated page with "'''Fir Cruthen live by word and deed; whilst written documents may hold little significance, the spoken word means everything. “Honour above all else” is their law and the many gods and dark histories are all they have to fear.''' Death does not concern the Fir Cruthen, believing that they will pass to the Summer Lands and await their next birth on the cycle of the world. This can make them seem bold, fearless and even reckless as they charge their enemies. This is..." current
  • 09:5009:50, 12 April 2024 diff hist +1,597 N AlgaiaCreated page with "'''The Algaia are the Children of the Goddess: spiritual, respectful of the land and driven with a passion to rid the world of evils that plague the good people of the factions.''' Many among the warhost are seen as zealots; filled with the strength of The Goddess they oppose the unnatural in whatever guise it takes, be it demon, undead or other manner of strange creature. Some take this to the extreme and dedicate every waking moment to the path of the Goddess. Known a..."
  • 09:4809:48, 12 April 2024 diff hist +3,706 N The FactionsCreated page with "The Curious Pastimes game system is organised around the concept that the majority of characters are members of factions and groups. Much of the game revolves around the relationships between factions and outside events, adversaries or Non Player Characters (NPCs) and interactions between the factions themselves. Within each faction there are usually a number of smaller groups. Player characters (PCs) are encouraged to join/form groups because they provide support and id..."
  • 09:4109:41, 12 April 2024 diff hist +17 The WorldNo edit summary
  • 09:3809:38, 12 April 2024 diff hist +2,960 N The WorldCreated page with "A vast continent, full of soaring mountains, burning deserts, primordial forests and sprawling cities. Heroes and villains work great magics, craft cunning contrivances, defeat their enemies and advance their causes. The sun, the moon and Charon – a black moon evidenced only when its passage obscures the stars – cross the sky every day. Like most epic fantasy stories, the main setting of Renewal could, if you squint a little, resemble a medieval Europe (or broadly m..."
  • 09:3509:35, 12 April 2024 diff hist −37 Getting StartedNo edit summary
  • 09:3409:34, 12 April 2024 diff hist +1 Getting StartedNo edit summary
  • 09:3309:33, 12 April 2024 diff hist −2 Getting StartedNo edit summary
  • 09:3109:31, 12 April 2024 diff hist +3,365 Getting StartedNo edit summary
  • 09:0309:03, 12 April 2024 diff hist −131 The Rules→‎ARCHETYPES
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