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- 23:31, 8 November 2024 Locks and Traps (hist | edit) [20,621 bytes] David.moore (talk | contribs) (Created page with "Locks and Traps Among the most common challenges facing thieves, explorers and other adventurers are the obstacles placed in their way – particularly locks and traps. '''Locks''' are devices placed on boxes and doors to prevent entry. Most are crafted mechanisms opened with a key; some may be enchanted to prevent tampering. More rare are magical seals with no mechanism at all, whic...")
- 09:59, 14 September 2024 Skills Map (hist | edit) [96 bytes] David.moore (talk | contribs) (Created page with "frameless|alt=A full map of all general and archetype skills")
- 09:01, 14 September 2024 Cure All* (hist | edit) [810 bytes] ManagementBoard (talk | contribs) (Created page with "==Cure All== {| class="wikitable" |- ! Vocals !! ''By my exalted might let the Fountain of Life flow through me to draw all taints from thy body and restore thee to health – Cure All'' |- | Call|| ''Cure All'' |- | Range|| Touch |- | Duration || Instantaneous |- | Cost || 10 magic points |- | Key Words|| Exalted Corporeal |- | Description || This spell instantly cures the subject of any diseases, poisons and body effects currently afflicting them. The caster does n...")
- 19:04, 13 September 2024 Other Worlds (hist | edit) [21,555 bytes] Kayleigh.whybrow (talk | contribs) (Created page with "The world of Curious Pastimes stretches beyond the continents of the True Plane. Many cultures and peoples are found spread across the different planes of the cosmos. Some of these wondrous beings are already known to the peoples of the Warhost. These include many different mortal and immortal beings such as the Novae of Number and the Oathbound of Demonology to name just two examples. Below we introduce those cultures and civilisations known to the Warhost but myste...")
- 15:46, 13 September 2024 Lycanthropy (hist | edit) [1,530 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Lycanthropy |- | Contagion || Not Contagious |- | Effects || There are many forms of lycanthropy, the mystical infection that turns people into uncontrolled werewolves. This is the most common one. This disease is spread solely by a werewolf’s bite. One hour after infection, the victim begins to have sporadic hallucinations and flashes of temper. At some point in the next twelve hours, the victim...")
- 15:33, 13 September 2024 Grave Rot (hist | edit) [1,367 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Grave Rot |- | Contagion || Contagious |- | Effects || In the early stages of infection, this disease closely resembles Capricious Rot. The victim develops patches of tender skin around the body, developing into angry rashes. The victim loses one physical hit from one location each hour, starting at the end of the first hour. Hits are lost in the order '''left arm, left leg...")
- 15:26, 13 September 2024 Trembles (hist | edit) [633 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Trembles |- | Contagion || Mildly Contagious |- | Effects || This disease is sometimes also known as Warrior’s Curse. Starting one hour after infection, the victim starts to experience mild tremors, gradually worsening as the affliction progresses. Six hours after infection, the victim can no longer hold any object in their hands at all. Twelve hours after infection, the victim is unable to walk o...")
- 15:22, 13 September 2024 Magebane (hist | edit) [684 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Magebane |- | Contagion || Mildly Contagious |- | Effects || This disease only affects spellcasters. Starting one hour after infection, the victim loses two magic points per hour. The points will not be replenished the following day unless the disease is cured. Eighteen hours after infection, the victim loses their spellcasting...")
- 15:16, 13 September 2024 Grinning Fool (hist | edit) [1,106 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Grinning Fool |- | Contagion || Not Contagious |- | Effects || A very subtle disease that attacks the victim’s will. Starting one hour after infection, the victim slowly begins to forget their skills (not including Body Development, Greater Body Development, Exceptional Body Development, Income or Resources) at a rate of one skill per hour. Skills are lost in the order they are...")
- 15:09, 13 September 2024 Fungus Skin (hist | edit) [777 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Fungus Skin |- | Contagion || Mildly Contagious |- | Effects || In the first hour after infection, the victim develops patches of discoloured skin around the body, and a slight rash. Over the following hours the victim’s skin sprouts small fungal growths all over. They will find movement stiff and uncomfortable. Twelve hours after infection the victim is unable to move (per ''Calls#Corporeal Effec...")
- 15:03, 13 September 2024 Corrupted Wound (hist | edit) [777 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Corrupted Wound |- | Call || ''Corrupted Wound'' | Contagion || Not Contagious |- | Effects || The claws and teeth of some of the most loathsome monsters become bemired with grave dirt, rotting flesh and gore, eventually cultivating this disease. This disease is inflicted as an attack call, generally accompanying a Combat#Claws|claw atta...")
- 14:59, 13 September 2024 Capricious Rot (hist | edit) [757 bytes] David.moore (talk | contribs) (Created page with "{| class="wikitable" ! Name !! Capricious Rot |- | Contagion || Contagious |- | Effects || In the first hour after infection, the victim develops patches of tender skin around the body, developing into angry rashes. The victim loses one physical hit from one location each hour, starting at the end of the first hour. Hits are lost in the order '''left arm, left leg, right leg, right arm, torso, head''. This d...")
- 14:24, 13 September 2024 Poison and Disease (hist | edit) [8,505 bytes] David.moore (talk | contribs) (Created page with "Weapons can break the body, magic can transform or burn it, but perhaps nothing provokes so much dread and horror as the subtle and invisible effects of poison and disease. ==Poison== The paste gleaming on a hidden dagger, the powder slipped into an innocuous drink, the venom dripping from a beast’s fangs; poison is an everyday part of the life of an adventurer. Some use them, some only suffer their effects, but everyone encounters them from time to time. ====Poison...")
- 21:36, 12 September 2024 Non-Com Rule (hist | edit) [6,466 bytes] Kayleigh.whybrow (talk | contribs) (Created page with "==Non-Combatants== We are aware that there are many people who do not wish to or are unable to take part in combat for Out of Character reasons at Curious Pastimes events. However, Curious Pastimes games are live sites from Time In to Time Out and thus it is possible that a character may encounter combat at any time during this period. The following rules are designed to allow participants to safely manage their own involvement in combat encounters, while also providin...")
- 20:59, 10 September 2024 Transition (hist | edit) [6,740 bytes] Administrator (talk | contribs) (Created blank page)
- 13:50, 9 September 2024 Making Your Character (hist | edit) [16,905 bytes] David.moore (talk | contribs) (Created page with "Your '''character''' is your persona in the game. You’ll play as your character from '''Time In''' to '''Time Out''' every day, pausing only to volunteer as a monster or to take a break from play. Your character persists from one event to the next (barring death or retirement) and gains new skills over time. You can have only one active character in the system at a time; once a character is retired, it is out of play (i.e. you...")
- 13:10, 9 September 2024 Other Organisations (hist | edit) [7,164 bytes] David.moore (talk | contribs) (Created page with "==The Trade Council== The Trade Council has had many guises over the years but it has always been focused on one thing - buying, selling and making. Whether that's 5 units of Silver or 100 units of high quality wood, ten high quality swords or a single rare gem, they are those who travel among the lands seeking to connect those with wants and those with resources. The Trade Council is a very loose affiliation of traders who know many crafters, alchemists and even Oathb...")
- 13:07, 9 September 2024 Cosmology (hist | edit) [2,276 bytes] David.moore (talk | contribs) (Created page with "'''''Renewal''''' is a world of magic – not just a world in which magic exists, but one formed of magic and governed by its rules. It looks much like our world, and seems to function in much the same way, but attempting to unlock its secrets based on ideas like gravity, evolution, germ theory or electromagnetism is doomed to failure. The study of the world and the rules governing it is referred to in the game as '''Cosmology'''. The basic principles are well known. Ma...")
- 13:06, 9 September 2024 A Brief History (hist | edit) [2,658 bytes] David.moore (talk | contribs) (Created page with "Thousands of years ago, all lands were one Land and all worlds were one world, and only the fae walked upon it, truly immortal and godlike in power. Then at some time mortals joined them – little is known about where they came from or why – and the fae protected and taught them, took them as lovers and friends, enslaved them and bred them for war as pleased them. The nature of the world changed; magic split into three, and The Land broke into many lands. The house...")
- 13:05, 9 September 2024 The Land (hist | edit) [3,089 bytes] David.moore (talk | contribs) (Created page with "A vast continent, full of soaring mountains, burning deserts, primordial forests and sprawling cities. Heroes and villains work great magics, craft cunning contrivances, defeat their enemies and advance their causes. The sun, the moon and Charon – a black moon evidenced only when its passage obscures the stars – cross the sky every day. Like most epic fantasy stories, the main setting of '''''Renewal''''' could, if you squint a little, resemble a medieval Europe (or...")
- 21:27, 7 September 2024 Discern Nature Spells and Effect Spheres (hist | edit) [962 bytes] David.moore (talk | contribs) (Created page with "By default, any effect is assumed to rise from the sphere to which the equivalent spell normally belongs, e.g. the call ''Strike Down'' is assumed to be an elemental effect. If a call is accompanied by a different sphere, the effect rises from that sphere instead. Mechanical effects are as per the original call, but this may alter how the effect is interpreted (and how it may be resisted). Effects with the ''Mundane'' call are not supernatural, and don’t show up to ''...")
- 20:32, 7 September 2024 Information Gathering (hist | edit) [1,858 bytes] David.moore (talk | contribs) (Created page with "Three skills in the '''''Renewal''''' campaign allow the player to appeal to referees for answers to questions on any topic: Intuition, Scholar and Oracle. All of these skills have limitations of some sort; each is most useful in different circumstances. All of them offer some risk of misleading or even dangerous results! :*'''Intuition:''' This skill most useful if you have some idea of the answer already. Use once you’ve pieced the clues together an...")
- 20:30, 7 September 2024 Resource Collection (hist | edit) [1,242 bytes] David.moore (talk | contribs) (Created page with "In addition to the separate Income and Resources skills, there are three “resource collection” skills in the '''''Renewal''''' campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows: :*'''Foraging:''' Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures. :*'''Gathering:''' Raw crafting materials such as timber...")
- 10:09, 7 September 2024 Ingredients and Materials (hist | edit) [6,630 bytes] David.moore (talk | contribs) (Created page with "Alchemy, crafting and surgery make use of a range of ingredients and materials available in the '''''Renewal''''' campaign. There are two main types of ingredients and materials in the game: :*'''Raw ingredients and materials''', which can be gathered in the wild in play; and :*'''Finished ingredients and materials''', which may be created in game through various skills, or produced as a '''byproduct''' of other processes. All ingredients...")
- 09:13, 7 September 2024 Crafting Designs (hist | edit) [34,762 bytes] David.moore (talk | contribs) (Created page with "The following designs are known to crafters with the relevant skills. {| class="wikitable" | '''There’s No Price List!''' Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a '''cost to produce''', reflecting the rough value of the materials and work units to create them; non player character traders will generally base prices on that value. |} ==Armour== High...")
- 20:32, 6 September 2024 Banishing as a Wedge (hist | edit) [1,029 bytes] David.moore (talk | contribs) (Created page with "Two or more casters can pool their power to cast any Banish spell at higher levels as a “wedge.” This requires the use of an appropriate banishment focus for the spell they intend to cast. All casters must be able to cast the same spell. The lead caster, holding the focus, stands at the front of the wedge. All other casters gather behind them, making contact with them either directly or indirectly (i.e. touching the lead caster themselves, or touching casters who ar...")
- 12:59, 4 September 2024 Creation (hist | edit) [4,939 bytes] David.moore (talk | contribs) (Created page with "Where magic is the use of ''esoteric'' power, the various “mundane” arts of the creator all work via the ''material'' world. Alchemists, crafters and surgeons are still weaving the magic of the world (because all things in the world of '''''Renewal''''' are magical), but they are doing so through the application of the blade, the hammer, and the mortar and pestle, applying their will through the work of their hands. There are three main categor...")
- 11:03, 1 September 2024 Welcome (hist | edit) [3,605 bytes] Administrator (talk | contribs) (Created page with "This is the holding page for Welcome page, content being added soonTM.")
- 12:48, 13 August 2024 Weapon Categories (hist | edit) [1,003 bytes] David.moore (talk | contribs) (Created page with "==Weapon Categories== There are four categories of melee weapon in the Renewal campaign: :*'''Small:''' Daggers, hand-axes, coshes etc. Small weapons must be between 7”/17.5cm and 18”/45cm in length. :*'''One-Handed:''' Swords, axes, clubs etc. One-handed weapons must be between 18”/45cm and 42”/105cm in length. :*'''Two-Handed:''' Greatswords, battle-axes, war clubs etc., wielded with both hands on the grip near one end. Two-handed weapons must be between 42...")
- 12:40, 13 August 2024 Armour Categories (hist | edit) [729 bytes] David.moore (talk | contribs) (Created page with "==Armour Categories== There are three levels of armour in the Renewal campaign: :*'''Light:''' Leather, fur or padded armour. Grants one armour hit per location. :*'''Medium:''' Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location. :*'''Heavy:''' Metal armour (including fiberglass, polyurethane or foam armour styled to look like metal), whether plate or chain. Grants four armou...")
- 10:48, 13 August 2024 Pathfinder (hist | edit) [968 bytes] David.moore (talk | contribs) (Created page with "==Pathfinder== {| class="wikitable" |- ! Name !! Pathfinder |- | Cost || 8 points |- | Prerequisites || Tracking Proficiency |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to spend at least two minutes studying an area of land or a map of that area. After that, they may ask a referee one question about how that area may be used, e.g. the safest route through the area, whether a road is commonly travelled, how often g...")
- 07:42, 13 August 2024 Silver Tongue (hist | edit) [877 bytes] David.moore (talk | contribs) (Created page with "==Silver Tongue== {| class="wikitable" |- ! Name !! Silver Tongue |- | Cost || 8 points |- | Prerequisites || Diplomat’s Insight |- | Key Words|| Archetype / Once per day |- | Description || This skill requires the character to speak to the subjects for about five to ten seconds. The character can then call ''Mundane Enthral'' against up to three subjects within 30ft/10m, by pointing and calling the effect individually in quick succession (per ''Flare''). The...")
- 07:34, 13 August 2024 Friendly Face (hist | edit) [702 bytes] David.moore (talk | contribs) (Created page with "==Friendly Face== {| class="wikitable" |- ! Name !! Friendly Face |- | Cost || 8 points |- | Prerequisites || Diplomat’s Insight |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to speak amiably with the subject for about five to ten seconds. The character can then call ''Extended Mundane Befriend''. The subject must treat the character as their dear, trusted friend. All effects are as per the spell ''Befriend''....")
- 07:07, 13 August 2024 Detect Lies (hist | edit) [1,318 bytes] David.moore (talk | contribs) (Created page with "==Beast Empathy== {| class="wikitable" |- ! Name !! Detect Lies |- | Cost || 6 points |- | Prerequisites || Intuition |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to engage in conversation with the subject for at least two minutes. After that time, the player may identify one statement the subject made since the conversation began and ask them if that statement is true. The subject must honestly answer one of the f...")