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Crafting Designs

From Curious Pastimes Wiki

These are basic designs available to all crafters with the relevant skills. They are non-exhaustive and listed to give a sense of what is possible.

Costs Under Review

Recipe costs on this page are being reviewed throughout the year. We will highlight changes in patch notes, but anticipate this page will update as we work through all recipes.

There's No Price List!

Crafted items do not have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, including the rarity of the materials and the amount of work units to create them. Non-player character traders will generally base prices on these values.

Armour

High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.

Below costs are per location. For costs for a full suit, multiply by six.

Light Armour

Item Skill Costs Work Units
Padded cloth Armourer or Tailor 4 cloth (H) 16
Hide Armourer or Tailor 12 hide 18
Leather Armourer or Tailor 4 leather (H), 4 oil 19

Medium Armour

Item Skill Costs Work Units
Light chain or ring Armourer 4 metal (H), 4 charcoal 23
Studded padded cloth Armourer 4 cloth (H), 2 metal (H), 2 charcoal 25
Studded leather Armourer 4 leather (H), 2 metal (H), 2 charcoal, 4 oil 26

Heavy Armour

Item Skill Costs Work Units
Heavy chain Armourer 8 metal (H), 8 charcoal 30
Plate Armourer 8 metal (H), 8 charcoal 32

Note: Plate armour requires leather for straps. One unit of leather (O) is sufficient for up to six locations.

Shields

Item Skill Costs Work Units
Metal shield Armourer 2 metal (H), 2 charcoal 11
Wooden shield Armourer or Carpenter 2 wood (H), 2 oil 11

Ornate Armour

Mastercrafted armour can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.

The material costs below are in addition to the base cost for the design. These are minimum costs; for example, you could add gemstones to dyed armour or engraving to gilded plate armour.

Material costs are per location. For costs for a full suit, multiply by six.

Finish Skill Costs Work Units
Brigandine plate Armourer 3 cloth (H), 3 powdered dye base design ×1.5
Dyed or embroidered Armourer or Tailor 3 powdered dye base design ×1.5
Engraved Armourer n/a base design ×1.5
Gilded or inlaid Armourer 1 jewellery metal, 1 charcoal base design ×1.5
Glass or gems Armourer 2 glass (H) or 2 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Clothing

High quality clothing may be enchanted or otherwise magically invested. A mastercrafted cloak allows a scout to use the skills Chameleon and Move in Cover more often.

The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.

Small Items

Item Quality Skill Costs Work Units
Boots Standard Artisan 2 leather (O), 2 oil 4
Boots Mastercrafted Tailor 3 leather (H), 3 oil 14
Gloves or bracers Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 2
Gloves or bracers Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 7
Hat Standard Artisan 1 cloth (O), 1 fluid or 1 leather (O), 1 oil 4
Hat Mastercrafted Tailor 2 cloth (H), 2 fluid or 2 leather (H), 2 oil 14
Mask or headband Standard Artisan 1 leather (O), 1 oil or 1 wood (O), 1 oil 2
Mask or headband Mastercrafted Tailor 2 leather (H), 2 oil or 2 wood (H), 2 oil 7
Sash Standard Artisan 1 cloth (O) 3
Sash Mastercrafted Tailor 2 cloth (H) 10
Shoes Standard Artisan 1 leather (O), 1 oil 2
Shoes Mastercrafted Tailor 2 leather (H), 2 oil 7

Large Items

Item Quality Skill Costs Work Units
Cloak Standard Artisan 2 cloth (O) or 2 leather (O), 2 oil 3
Cloak Mastercrafted Tailor 2 cloth (H) or 2 leather (H), 2 oil 11
Dress Standard Artisan 2 cloth (O) 3
Dress Mastercrafted Tailor 2 cloth (H) 9
Robes Standard Artisan 3 cloth (O) 4
Robes Mastercrafted Tailor 3 cloth (H) 14
Shirt Standard Artisan 2 cloth (O) 2
Shirt Mastercrafted Tailor 2 cloth (H) 7
Trousers Standard Artisan 2 cloth (O) 2
Trousers Mastercrafted Tailor 2 cloth (H) 7

Ornate Clothing

Mastercrafted clothing can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.

Add the below costs to the costs of small items of clothing, or double for large items.

Finish Skill Costs Work Units
Dyed or embroidered Tailor 3 powdered dye base design ×1.5
Glass or gems Tailor 2 glass (H) or 2 gems base design ×1.5
Metal thread Tailor 1 jewellery metal, 1 charcoal base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Common Items

Mastercrafted common items may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and work units of a mastercrafted equivalent.

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills. Speak to a crafting referee to confirm.

Item Quality Skill Costs Work Units
Backpack Standard Artisan 1 leather (H), 1 leather (O), 2 oil 4
Backpack Mastercrafted Tailor 2 leather (H), 2 oil 8
Bowl or Plate Standard Artisan 3 clay, 1 charcoal or 1 wood (H), 1 oil 2
Bowl or Plate Mastercrafted Carpenter or Artist 6 clay, 2 charcoal or 2 wood (H), 2 oil 4
Small Box or Chest Standard Artisan or Blacksmith 2 wood (O), 1 metal (O), 2 oil, 1 charcoal 8
Small Box or Chest Mastercrafted Carpenter or Ironmonger 2 wood (H), 1 metal (H), 2 oil, 1 charcoal 15
Large Box or Chest Standard Artisan or Blacksmith 6 wood (O), 3 metal (O), 6 oil, 3 charcoal 12
Large Box or Chest Mastercrafted Carpenter or Ironmonger 6 wood (H), 3 metal (H), 6 oil, 3 charcoal 21
Candle (for 3, burns for 1 hour) Standard Artisan 1 wax 1
Candle Holder Standard Artisan, Blacksmith or Jeweller 3 clay, 1 charcoal or 1 metal (O), 1 charcoal or 1 lead metal, 1 charcoal 2
Candle Holder Mastercrafted Goldsmith, Ironmonger or Artist 6 clay, 2 charcoal or 1 metal (H), 1 charcoal or 1 silver metal, 1 charcoal 4
Chair or Throne Standard Artisan 2 wood (H), 2 wood (O), 4 oil or 2 stone (H), 2 stone (O), 4 sand 5
Chair or Throne Mastercrafted Carpenter or Artist 4 wood (H), 4 oil or 4 stone (H), 4 sand 10
Cup Standard Artisan or Blacksmith 3 clay, 1 charcoal or 1 wood (O), 1 oil or 1 metal (O), 1 charcoal 2
Cup Mastercrafted Ironmonger or Artist 6 clay, 1 charcoal or 1 wood (H), 1 wood (O), 2 oil or 1 metal (H), 1 metal (O), 2 charcoal 4
Doll Standard Artisan 1 cloth (O) 4
Doll Mastercrafted Tailor 1 cloth (H) 7
Drinking Horn Standard Artisan 1 bone (O), 1 sand 4
Drinking Horn Mastercrafted Artist 1 bone (H), 1 sand 7
Glass Vial Standard Artisan 1 glass (O) 3
Glass Vial Mastercrafted Glassblower 1 glass (H) 5
Goblet Standard Artisan or Blacksmith 6 clay, 2 charcoal or 1 metal (H), 1 metal (O), 2 charcoal 4
Goblet Mastercrafted Ironmonger or Artist 9 clay, 2 charcoal or 2 metal (H), 2 charcoal 7
Hourglass Standard Artisan 1 wood (O), 2 glass (O), 1 oil, 2 charcoal 12
Hourglass Mastercrafted Glassblower 1 wood (H), 2 glass (H), 1 oil, 2 charcoal 21
Lantern Standard Artisan 1 metal (O), 2 glass (O), 3 charcoal 6
Lantern Mastercrafted Glassblower 1 metal (H), 2 glass (H), 3 charcoal 11
Manacles Standard Blacksmith 1 metal (H), 2 metal (O), 3 charcoal 11
Manacles Mastercrafted Ironmonger 3 metal (H), 3 charcoal 19
Mirror Standard Artisan 1 metal (H), 1 glass (O), 2 charcoal 9
Mirror Mastercrafted Glassblower 1 silver metal, 1 metal (H), 1 glass (H), 3 charcoal 16
Pen Standard Artisan 1 wood (H), 1 oil 2
Pen Mastercrafted Carpenter 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Scabbard Standard Artisan 2 leather (H), 2 oil 4
Scabbard Mastercrafted Tailor 2 leather (H), 1 metal (O), 2 oil, 1 charcoal 7
Spectacles Standard Artisan or Jeweller 1 glass (H), 1 metal (O), 2 charcoal 14
Spectacles Mastercrafted Gemsmith 2 gems, 1 metal (H), 1 glass (H), 2 charcoal 25
Coffee Table Standard Artisan 4 wood (H), 4 wood (O), 8 oil 6
Coffee Table Mastercrafted Carpenter 8 wood (H), 8 oil 11
Large Table Standard Artisan 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal 12
Large Table Mastercrafted Carpenter 16 wood (H), 2 metal (O), 16 oil, 2 charcoal 21
Toy Standard Artisan 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Toy Mastercrafted Carpenter 1 wood (H), 1 metal (H), 1 oil, 1 charcoal 7
Wax Seal Standard Jeweller 1 metal (H), 1 wood (O), 1 oil, 1 charcoal 8
Wax Seal Mastercrafted Goldsmith 2 metal (H), 2 charcoal 14

Tinderboxes

Any player can light a fire (using one or more units of oil) with about 30 seconds of roleplay using suitable phys reps such as a tinderbox, a knife and rock, or two sticks. Mastercrafted tinderboxes allow the player to light a fire in 3 to 5 seconds.

A mastercrafted tinderbox has 3 charges and can be recharged for 1 fleece, 1 rock, 1 timber and 3 work units.

Item Quality Skill Costs Work Units
Tinderbox Standard Artisan or Blacksmith 1 metal (O), 1 fleece, 1 rock, 1 timber 6
Tinderbox Mastercrafted Ironmonger 1 metal (H), 1 fleece, 1 rock, 1 timber 10

Ornate Common Items

Common items of mastercrafted quality can be made ornate by adding precious metal gilding or inlays, engraving the item, or incorporating glass or gems.

Add the following material costs to the costs of all items except tables, chairs and thrones, above; or double the costs for tables, chairs and thrones. These are minimum material costs; you could, for instance, stain leather or wood with powdered dye, burnish metal with powdered gemstone or weave precious metal fibres into cloth.

Finish Skill Costs Work Units
Engraved Artisan or Jeweller N/A base design ×1.5
Gilded or Inlaid Artisan or Jeweller 1+ jewellery metal, 1 charcoal base design ×1.5
Glass or gems Artisan or Jeweller 1 glass (H) or 3 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.

Jewellery

Mastercrafted jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Item Quality Skill Costs Work Units
Bracelet Standard Jeweller 1 jewellery metal, 1 charcoal 7
Bracelet Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 12
Brooch Standard Jeweller 1 jewellery metal, 1 charcoal 8
Brooch Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14
Circlet or torc Standard Jeweller 2 jewellery metal, 2 charcoal 7
Circlet or torc Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 12
Crown or tiara Standard Jeweller 2 jewellery metal, 2 charcoal 12
Crown or tiara Mastercrafted Goldsmith 2 jewellery metal, 2 charcoal 21
Pendant or necklace Standard Jeweller 1 jewellery metal, 1 charcoal 10
Pendant or necklace Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 18
Ring or earring Standard Jeweller 1 jewellery metal, 1 charcoal 8
Ring or earring Mastercrafted Goldsmith 1 jewellery metal, 1 charcoal 14

Note: Jewellery metal includes copper, silver or gold.

Ornate Jewellery

Mastercrafted jewellery items can be made ornate by adding fine engraving or incorporating glass or gems.

Add the below costs to the costs of all items.

Finish Skill Costs Work Units
Engraved Goldsmith N/A base design ×1.5
Glass or gems Goldsmith 1 glass (H) or 1 gem base design ×1.5

Magical Tools

Mastercrafted magical tools may be enchanted, bound as a path focus or otherwise magically invested.

Item Quality Skill Costs Work Units
Candle (for 3) Standard Artisan 1 wax 1
Censer Standard Jeweller 1 metal (H), 1 charcoal 5
Censer Mastercrafted Goldsmith 2 metal (H), 2 charcoal 9
Crystal ball Standard Artisan 2 glass (O), 2 charcoal 10
Crystal ball Mastercrafted Glassblower 2 glass (H), 2 charcoal 18
Incense (for 3) Standard Artisan or Alchemist 1 herb, 1 powder 1
Rod Standard Artisan 1 wood (O), 1 oil 3
Rod Mastercrafted Carpenter 1 wood (H), 1 oil 5

Note: Any herb can be used. This has no mechanical effect unless specified otherwise.

Invocation Items

The below items are crafted to be magically invested via invocation.

Charms

Charms are one-shot items:

  • Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite
  • Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite
  • Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite
Item Skill Costs Work Units
Trinket (for 3) Any 1 ordinary grade material of any kind 3
Sigil stone Artisan 1 stone (O), 1 sand 2
Scroll paper Artisan 1 paper (O), 1 fluid 2
Scroll vellum Papermaker 1 leather (H), 1 fluid 3

Talismans

Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to mastercrafted quality to hold spells.

Item Spell Level Skill Costs Work Units
Amulet Lesser Goldsmith per mastercrafted jewellery, plus 1 amalgam
Amulet Greater Goldsmith per mastercrafted jewellery, plus 2 amalgam
Brand Greater Weaponsmith per mastercrafted weapon, plus 2 amalgam
Wand Lesser Carpenter 1 wood (H), 1 amalgam, 1 oil 5
Wand Greater Carpenter 1 wood (H), 2 amalgam, 1 oil 9

Ether Spheres

Ether spheres are glass balls charged with ether captured from a fissure via the Capture Ether rite.

Item Quality Skill Costs Work Units
Glass sphere Standard Artisan 1 glass (O), 1 charcoal 5
Glass sphere Mastercrafted Glassblower 1 glass (H), 1 charcoal 8

Mechanisms

Mastercrafted mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil.

  • Small locks are fitted to boxes and chests
  • Large locks are required for doors, gates and similar
  • Padlocks can be moved between different places, but are more intricate and harder to make
  • Needle traps strike someone triggering them with a small needle, which inflicts no damage but can be coated with any blade venom

Note that in addition to the standard item cards for any crafted item, locks need separate lock cards to facilitate picking and disabling mechanics. See Locks and Traps for more details.

Item Quality Skill Costs Work Units
Padlock Standard Jeweller 1 metal (H), 1 charcoal 8
Padlock Mastercrafted Mechanician 2 metal (H), 2 charcoal 14
Small lock Standard Jeweller 1 metal (H), 1 charcoal 5
Small lock Mastercrafted Mechanician 2 metal (H), 2 charcoal 9
Large lock Standard Jeweller 2 metal (H), 2 charcoal 7
Large lock Mastercrafted Mechanician 4 metal (H), 4 charcoal 12
Needle trap Standard Mechanician 1 metal (H), 1 metal (O), 2 charcoal 10
Needle trap Mastercrafted Mechanician 3 metal (H), 3 charcoal 18

Locks and Keys

Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Jewellers can also copy an existing key, at the following costs:

Quality of Lock Skill Costs Work Units
Standard Jeweller 1 metal (H), 1 charcoal 2
Mastercrafted Mechanician 1 metal (H), 1 charcoal 5

Paper and Printing

Scroll paper can be invested via invocation.

Printing presses use block-and-plate hand printing. One plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.

Item Quality Skill Costs Work Units
Book Standard Artisan 1 leather (O), 5 paper (O), 1 oil 10
Book Mastercrafted Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Scroll paper Standard Artisan 1 paper (O), 1 fluid 2
Scroll vellum Mastercrafted Papermaker 1 leather (H), 1 fluid 3
Printing press Standard Mechanician 2 wood (H), 1 leather (H), 1 metal (O), 1 stone (O), 3 oil, 1 sand, 1 charcoal 12
Printing plate Standard Mechanician 1 stone (H), 1 sand 2

Printing Scrolls

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The listed press is able to print lesser scrolls, printing 6 scrolls from one pot of a suitable magical ink; mechanicians can research presses able to print greater scrolls. Each printed scroll still needs to be magically invested with the Invest Scroll rite.

Writing Manuscripts

Players do not need to buy mundane ink to write on a scroll or in a book; they can just write on the phys rep with a real pencil or pen.

But where resources need to be tracked (for specific crafting or research projects), filling a scroll consumes 1 ink, while filling a book consumes 6 ink.

An illuminated manuscript is the scribal equivalent of ornate quality, embellishing the manuscript with colourful images and gold foil. Illuminating a scroll costs a minimum of 2 ink and 1 powdered dye, while illuminating a whole book costs 10 ink, 3 powdered dye and 1 gold metal.

Writing a manuscript does not cost work units, but may have minimum roleplay or other requirements (such as uses of the Scholar skill).

Tools

Creators do not need to make separate mastercrafted tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.

Item Quality Skill Costs Work Units
Alchemist's tools Standard Artisan or Ironmonger 1 metal (H), 1 charcoal 10
Alchemist's tools Mastercrafted Glassblower or Ironmonger 2 glass (H), 1 metal (H), 3 charcoal 18
Artist's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Artist's tools Mastercrafted Ironmonger or Artist 2 metal (H), 2 charcoal 14
Blacksmith's tools Standard Blacksmith 1 metal (H), 1 metal (O), 2 charcoal 8
Blacksmith's tools Mastercrafted Armourer, Ironmonger or Weaponsmith 2 metal (H), 2 charcoal 14
Carpenter's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Carpenter's tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 2 charcoal 14
Gemsmith's tools Standard Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Gemsmith's tools Mastercrafted Gemsmith or Ironmonger 2 metal (H), 1 glass (H), 3 charcoal 21
Glassblower's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 10
Glassblower's tools Mastercrafted Glassblower or Ironmonger 2 metal (H), 2 charcoal 18
Goldsmith's tools Standard Ironmonger or Jeweller 1 metal (O), 1 glass (O), 2 charcoal 10
Goldsmith's tools Mastercrafted Goldsmith or Ironmonger 1 metal (H), 1 glass (H), 2 charcoal 18
Lockpicks Standard Ironmonger or Jeweller 1 metal (H), 1 charcoal 6
Lockpicks Mastercrafted Ironmonger or Mechanician 1 metal (H), 1 metal (O), 1 wood (O), 2 charcoal, 1 oil 12
Mechanician's tools Standard Ironmonger or Jeweller 1 metal (H), 1 glass (O), 2 charcoal 12
Mechanician's tools Mastercrafted Ironmonger or Mechanician 2 metal (H), 1 glass (H), 3 charcoal 21
Papermaker's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Papermaker's tools Mastercrafted Ironmonger or Papermaker 2 metal (H), 2 charcoal 14
Surgeon's tools Standard Ironmonger or Jeweller 1 metal (H), 1 metal (O), 2 charcoal 12
Surgeon's tools Mastercrafted Goldsmith or Ironmonger 2 metal (H), 2 charcoal 21
Tailor's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 2 charcoal 8
Tailor's tools Mastercrafted Ironmonger or Tailor 2 metal (H), 2 charcoal 14
Thief's tools Standard Ironmonger or Jeweller 2 metal (H), 2 charcoal 8
Thief's tools Mastercrafted Ironmonger or Mechanician 4 metal (H), 4 charcoal 16
Trapper's tools Standard Artisan or Ironmonger 1 metal (H), 1 metal (O), 1 cloth (O), 2 charcoal 8
Trapper's tools Mastercrafted Carpenter or Ironmonger 2 metal (H), 1 cloth (H), 2 charcoal 14

Weapons

Mastercrafted weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand. A mastercrafted weapon allows a scout or warrior to use skills such as Disarming, Strikedown Blow or Treacherous Blow more often.

The below is representative and broadly reflects "made of wood," "made of metal" and "made with a wooden shaft and a metal striking head." For weapons not listed here, use the nearest equivalent item.

Small and Thrown Weapons

Item Skill Costs Work Units
Dagger Weaponsmith 2 metal (H), 2 charcoal 7
Hatchet Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 7
Truncheon Carpenter or Weaponsmith 2 wood (H), 2 oil 7

One-Handed Weapons

Item Skill Costs Work Units
Axe, mace or short spear Weaponsmith 3 metal (H), 3 wood (H), 3 charcoal, 3 oil 11
Club or stick Carpenter or Weaponsmith 6 wood (H), 6 oil 11
Sword Weaponsmith 6 metal (H), 6 charcoal 14

Two-Handed Weapons

Item Skill Costs Work Units
Axe or mace Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 14
Club or stick Carpenter or Weaponsmith 8 wood (H), 8 oil 14
Sword Weaponsmith 8 metal (H), 8 charcoal 20

Polearms

Item Skill Costs Work Units
Spear or pollaxe Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 18
Staff Carpenter or Weaponsmith 6 wood (H), 6 oil 18

Projectile Weapons

Item Skill Costs Work Units
Bow Carpenter or Weaponsmith 2 wood (H), 2 wood (O), 4 oil 11
Arrow (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 4
Crossbow Weaponsmith 2 wood (H), 2 metal (H), 2 charcoal, 2 oil 14
Bolt (for 3) Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 5

Ornate Weapons

Mastercrafted weapons can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.

Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost for two-handed weapons, polearms or crossbows.

Finish Skill Costs Work Units
Engraved Weaponsmith N/A base design ×1.5
Gilded or inlaid Weaponsmith 1 jewellery metal, 1 charcoal base design ×1.5
Glass or Gems Weaponsmith 1 glass (H) or 3 gems base design ×1.5

Note: Jewellery metal includes copper, silver or gold.