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Combined display of all available logs of Curious Pastimes Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:22, 13 August 2024 David.moore talk contribs created page Diplomat’s Insight (Created page with "==Diplomat’s Insight== {| class="wikitable" |- ! Name !! Diplomat’s Insight |- | Cost || 6 points |- | Prerequisites || Evaluate |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to engage in negotiation with the subject for at least two minutes. After that time, the player may ask the subject which is the most important of the topics discussed since the beginning of that negotiation. ''Example: Serena the Wise has...")
- 07:07, 13 August 2024 David.moore talk contribs created page Detect Lies (Created page with "==Beast Empathy== {| class="wikitable" |- ! Name !! Detect Lies |- | Cost || 6 points |- | Prerequisites || Intuition |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to engage in conversation with the subject for at least two minutes. After that time, the player may identify one statement the subject made since the conversation began and ask them if that statement is true. The subject must honestly answer one of the f...")
- 08:51, 8 August 2024 User account Kate.bradford talk contribs was created by Administrator talk contribs
- 14:31, 5 August 2024 ManagementBoard talk contribs created page How Events Work (Created page with "Coming soon...")
- 11:31, 26 June 2024 ManagementBoard talk contribs created page Magic Points (Created page with "==Magic Points== Characters with relevant magical skills will have the following resources: *'''Magic points''' fuel spells, rites, invocations and other sorcerous acts. These pools are shared between all relevant skills, i.e. a magician has one pool of magic points, which they may spend on any known spells. The base value of these pools depends on how many relevant skills your character knows: :*Your first qualifying skill grants you ten (10) magic points :*the se...")
- 11:28, 26 June 2024 ManagementBoard talk contribs moved page Study units to Study Units
- 11:28, 26 June 2024 ManagementBoard talk contribs created page Work Units (Created page with "==Work Units== Characters with relevant crafting skills will have '''Work Units''' to drive crafting, surgery, alchemy and other actions that create or alter things. These pools are shared between all relevant skills, i.e. a creator has one pool of work units, which they may spend on any of their crafting skills. The base value of these pools depends on how many relevant skills your characters knows: :*Your first qualifying skill grants you ten (10) work units :*The...")
- 11:23, 26 June 2024 ManagementBoard talk contribs created page Study units (Created page with "==Study Units== Training and research are both tracked by a resource called '''study units'''. Every character may spend up to 5 study units per day, split any way they wish between projects (e.g. 5 study units on one project, or 2 on one project and 3 on another). Any character may spend a maximum of 70 study units on all projects per year. Study requires at least 30 minutes of relevant roleplay per project each day, regardless of the number of study units spent; a c...")
- 11:18, 26 June 2024 ManagementBoard talk contribs moved page Analysis to Alchemical Analysis
- 14:24, 24 June 2024 ManagementBoard talk contribs created page Warrior Skills (Created page with "====Body Development==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Greater Body Development || 6 || Body Development |- | Exceptional Body Development || 10 || Greater Body Development |- | Strong Blow || 6 || Body Development |- | Strength || 12 || Greater Body Development and Strong Blow |- | Carry Others || 6 || Body Development |- | Disarming || 6 || Body Development |- | Dirty Fight...")
- 13:46, 24 June 2024 ManagementBoard talk contribs created page Scout Skills (Created page with "====Scoundrel==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Treacherous Blow || 5 || Scoundrel |- | Dirty Fighting|| 6 || Treacherous Blow |- | Killing Blow || 12 || Treacherous Blow |- | Knockout Blow || 10 || Treacherous Blow |- | Poisoned Blow || 8 || Treacherous Blow |- | Device Proficiency || 5 || Scoundrel |- | Wardbreaker || 8 || Device Proficiency |- | Subterfuge || 8 || S...")
- 13:36, 24 June 2024 ManagementBoard talk contribs created page Magician Skills (Created page with "====Charm Invocation==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisite |- | Talisman Invocation || 5 || Charm Invocation |- | Sigilistic Invocation || 8 || Talisman Invocation |} ====Corporeal and Elemental Spellcasting==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisite |- | Thaumaturgy || 8 || Corporeal Spellcasting and Elemental Spellcasting |- | Exalted Thaumaturgy || 12 || Thaumaturgy |} ===...")
- 13:25, 24 June 2024 ManagementBoard talk contribs created page Creator Skills (Created page with "'''Artisan''' {| class="wikitable" ! Skill !! Points Cost !! Pre-requisites |- | Carpenter || 3 || Artisan |- | Glassblower || 3 || Artisan |- | Mason || 3 || Artisan |- | Sapper || 5 || Mason |- | Papermaker || 3 || Artisan |- | Printer || 12 || Papermaker |- | Potter || 3 || Artisan |- | Tailor || 3 || Artisan |- | Tanner || 3 || Artisan |- | Jury Rig || 12 || Any 3 Artisan specialisms |} R...")
- 11:29, 24 June 2024 ManagementBoard talk contribs created page General Skills (Created page with "==General Skills== General skills are available to everyone, both at character creation and via Experience or Training, with no restrictions aside from their total Point Cap. These skills provide the foundation of every progression path in the game, from core weapon training to the simplest crafting designs, to basic skulking and tracking techniques or the least powerful spells. ===Combat Skillls=== {| class="wikitable" |- ! Skill !! Points Cost |- | Li...")
- 15:18, 15 May 2024 ManagementBoard talk contribs created page File:Warrior Skill Tree.png
- 15:18, 15 May 2024 ManagementBoard talk contribs uploaded File:Warrior Skill Tree.png
- 15:16, 15 May 2024 ManagementBoard talk contribs created page File:Scout Skill Tree 2.png
- 15:16, 15 May 2024 ManagementBoard talk contribs uploaded File:Scout Skill Tree 2.png
- 15:15, 15 May 2024 ManagementBoard talk contribs created page File:Scout Skill Tree 1.png
- 15:15, 15 May 2024 ManagementBoard talk contribs uploaded File:Scout Skill Tree 1.png
- 15:13, 15 May 2024 ManagementBoard talk contribs created page File:Magic Skill Tree.png
- 15:13, 15 May 2024 ManagementBoard talk contribs uploaded File:Magic Skill Tree.png
- 15:12, 15 May 2024 ManagementBoard talk contribs created page File:Conjunctional Magic Tree.png
- 15:12, 15 May 2024 ManagementBoard talk contribs uploaded File:Conjunctional Magic Tree.png
- 14:15, 15 May 2024 Administrator talk contribs changed group membership for David.moore from (none) to contributors
- 14:14, 15 May 2024 User account David.moore talk contribs was created by Administrator talk contribs
- 10:23, 15 May 2024 ManagementBoard talk contribs created page File:Creator Skill Tree.png
- 10:23, 15 May 2024 ManagementBoard talk contribs uploaded File:Creator Skill Tree.png
- 10:16, 15 May 2024 ManagementBoard talk contribs created page File:Artisan Skill Tree.png
- 10:16, 15 May 2024 ManagementBoard talk contribs uploaded File:Artisan Skill Tree.png
- 07:49, 15 May 2024 ManagementBoard talk contribs created page Transplant Organ (Created page with "==Transplant Organ== {| class="wikitable" ! !! Transplant Organ |- | Ingredients || 1 cloth, 3 blood |- | Cost || 5 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a lost organ (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored organ becomes a permanent part of the patient’s pattern, and can be heale...")
- 07:48, 15 May 2024 ManagementBoard talk contribs created page Talisman Tattoo (Created page with "==Talisman Tattoo== {| class="wikitable" ! !! Talisman Tattoo |- | Ingredients || Special |- | Cost || Special |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo about 6in/15cm across, of sufficient complexity to be charged by an Invoker with an investment holding up to nine charges of a single spell, per the Invest Talisman rite. The tattoo itself will serve as the inscription for the investment, and thus must in some way represe...")
- 07:46, 15 May 2024 ManagementBoard talk contribs created page Mundane Tattoo (Created page with "==Mundane Tattoo== {| class="wikitable" ! !! Mundane Tattoo |- | Ingredients || 1 ink |- | Cost || Special |- | Key words || Surgeon |- | Description || The surgeon applies a mundane tattoo somewhere on the patient’s body. The tattoo becomes a permanent part of the patient’s pattern, and will remain even through healing. The cost in work units to apply a tattoo depends on its size; 1 work unit is sufficient to cover an area up to 3in/8cm across, 2 work units...")
- 07:44, 15 May 2024 ManagementBoard talk contribs created page Heal Location (Created page with "==Heal Location== {| class="wikitable" ! !! Heal Location |- | Ingredients || 1 bandage, 1 blood |- | Cost || 1 work unit |- | Key words || Surgeon |- | Description || Field surgery is quick and dirty, but limited in what it can achieve; once they’ve got their patient to their surgeon’s bed, a surgeon can tend to the wounded with greater care, suturing and sealing wounds and replacing lost blood. This procedure allows the surgeon to heal one wounded location...")
- 07:43, 15 May 2024 ManagementBoard talk contribs created page Heal Body (Created page with "==Heal Body== {| class="wikitable" ! !! Heal Body |- | Ingredients || 1 cloth, 3 blood |- | Cost || 2 work units |- | Key words || Surgeon |- | Description || As with the Heal Location procedure, the surgeon tends to a wounded patient on their surgeon’s bed, carefully correcting all injuries and binding their wounds for speedy recovery. This procedure allows the surgeon to heal all of the subject’s wounded location to full physical hits in five minutes. |...")
- 07:41, 15 May 2024 ManagementBoard talk contribs created page Graft Limb (Created page with "==Graft Limb== {| class="wikitable" ! !! Graft Limb |- | Ingredients || 1 cloth, 3 blood |- | Cost || 3 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a severed limb or other extremity (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored limb becomes a permanent part of the patient’s...")
- 07:39, 15 May 2024 ManagementBoard talk contribs created page Cure Common Disease (Created page with "==Cure Common Disease== {| class="wikitable" ! !! Cure Common Disease |- | Ingredients || Special |- | Cost || 3 work units |- | Key words || Physician |- | Description || The surgeon, having successfully diagnosed a patient with a common disease, can cure it by careful surgical intervention, cutting out damaged tissue and rebalancing the patient’s humours. The ingredients for this procedure depend on which disease is being cured, as follows: *'''Capricious R...")
- 07:37, 15 May 2024 ManagementBoard talk contribs created page Charm Tattoo (Created page with "==Charm Tattoo== {| class="wikitable" ! !! Charm Tattoo |- | Ingredients || Special |- | Cost || 1 work unit |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an Invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested. The tattoo can be app...")
- 07:30, 15 May 2024 ManagementBoard talk contribs created page Surgery Procedures (Created page with "==Surgery Procedures== {| class="wikitable" ! Surgeon !! Anaotmist !! Physician !! Tatooist |- | Heal Body || Graft Limb || Cure Common Disease || Charm Tattoo |- | Heal Location || [{Transplant Organ]] || || Talisman Tattoo |- | Mundane Tattoo || || || |}")
- 07:29, 15 May 2024 ManagementBoard talk contribs created page Surgery (Created page with "==Surgery== Though grisly to outsiders, and oft regarded with a mix of fear and distaste, surgery is the indispensable study of healing and transforming living bodies – or in maiming or weakening them. Skilled surgeons can graft or implant body parts, alter the functions of people’s bodies, cure or inflict diseases, or produce intricate tattoos. Surgery can also play a part in conjunctional magics, preparing bodies for animation as simulacrums or resurrection as und...")
- 16:48, 14 May 2024 ManagementBoard talk contribs created page Equipment and Resources (Created page with "==Equipment and Resources== The clothing and armour a character wears, the weapons and tools they wield, the charms and potions they use and the materials they consume all exist as both physical props in the field (known as a physical representations or phys reps) and as items in the game, governed by the rules on the following pages. ==Equipment== Equipment refers to all the enduring things a character must wear, hold or use in play to make full use of their skills:...")
- 16:27, 14 May 2024 ManagementBoard talk contribs created page Crafting Tables (Created page with "==Crafting Tables== === Workshops=== {| class="wikitable" ! Item !! Skill !! Costs !! Work Units |- | Superior Artisan’s workshop || Artisan || 2 wood (O), 2 metal (H), 5 metal (O), 7 Charcoal || 20 |- | Mastercrafted Artisan's workshop || Carpenter, Glassblower, Mason, Papermaker, Potter, Tailor or Tanner|| 2 wood (O), 9 metal (H), 9 charcoal || 40 |- | Superior Blacksmith’s forge || Blacksmith || 2 wood (O), 2 metal (H), 5 metal...")
- 13:52, 14 May 2024 ManagementBoard talk contribs created page Crafting (Created page with "==Crafting== Crafting is the art of refining, cleaning, and shaping mundane materials – cloth, stone and metal, wood, glass or gemstones – into useful forms. Skilled crafters can make items of greater quality or special properties, or temporarily improve or enhance normal objects. Crafting is also ideal for preparing items or materials to receive magic, via Invocation, Ritual or other forms of investment. There are three main general crafting skills, each o...")
- 13:17, 14 May 2024 ManagementBoard talk contribs created page Calls List (Created page with "===Strength=== '''Strength:''' Strength should be called first on any attack, before any damage, effect, poison or disease call. Any blow knocks the target off their feet, causing them to fall to the ground, unless the target is also capable of calling Strength. The knockdown effect – but not any damage – applies even if the attack is blocked or parried, or strikes their weapon or shield. This call does not have any damaging effect; if it is not paired with othe...")
- 12:56, 14 May 2024 ManagementBoard talk contribs created page Weapons (Created page with "==LARP Weapons== Combat in the Renewal campaign uses special foam and latex melee weapons and low-power bows and crossbows, collectively known as “LRP weapons.” These weapons must be constructed to strict guidelines, which are regularly reviewed and updated to reflect changes in the industry. Guidelines are available on request from Curious Pastimes, either in person at the Game Organisation Desk or by email. Suitable weapons are available to buy from traders on s...")
- 12:07, 14 May 2024 ManagementBoard talk contribs created page Calls (Created page with "==CALLS== Some characters and monsters have abilities with in-game effects (inflicting damage, disorienting or incapacitating the target, etc.) that need to be immediately and clearly conveyed to the target in combat. These effects are usually communicated through a call, a short (generally one- or two-word) phrase with a specific mechanical effect. Calls should be given loudly and clearly, and in such a way that listeners can readily distinguish them from in-character...")
- 11:07, 14 May 2024 ManagementBoard talk contribs created page Combat (Created page with "==Combat== Renewal is a light contact game, in which participants fight with specially-made weapons, following strict rules to minimise the risk of harm. Every character can automatically fight with a single small or one-handed weapon. Fighting with other weapons or a shield, or using a bow, a crossbow or thrown weapon, requires the relevant character skill. Fighting is a “hard” skill: to inflict damage, the attacker must physically land a blow on their target’s...")
- 10:37, 14 May 2024 ManagementBoard talk contribs created page Verdant Lotion (Created page with "==Verdant Lotion== {| class="wikitable" ! !! Verdant Lotion |- | Form || Cream |- | Onset || 5 seconds |- | Duration || 1 minute |- | Ingredients || 1 acorn, 1 lycopodium, 3 cream |- | Cost || 6 work units |- | Key words || Imbuer |- | Description || Once rubbed onto any mundane wooden (not wood-and-metal) weapon, this oil infuses the wood with corporeal magic. For the duration of the effect, the weapon may be used with the damage call Corporeal. At the end of thi...")
- 10:36, 14 May 2024 ManagementBoard talk contribs created page Truth Potion (Created page with "==Truth Potion== {| class="wikitable" ! !! Truth Potion |- | Form || Ingested liquid |- | Onset || 30 seconds |- | Duration || 1 minute |- | Ingredients || 1 fenugreek, 1 nux vomica, 3 fluid |- | Cost || 4 work units |- | Key words || Poisoner |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is as...")
- 10:34, 14 May 2024 ManagementBoard talk contribs created page Tongue-Tying Potion (Created page with "==Tongue-Tying Potion== {| class="wikitable" ! !! Tongue-Tying Potion |- | Form || Ingested liquid |- | Onset || 30 seconds |- | Duration || 1 hour |- | Ingredients || 1 belladonna, 1 yellow fungus, 3 fluid |- | Cost || 3 work units |- | Key words || Poisoner |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended,...")