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Crafting Designs

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These are basic designs available to all crafters with the relevant skills, they are non-exhaustive and listed to give a sense of what's possible.

There’s No Price List!

Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, reflecting the rough value of the materials and work units to create them; non player character traders will generally base prices on that value.

Armour

High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.

Below costs are per location. For costs for a full suit, multiply by six.

Light Armour

Items Quality Skill Costs Work Units
Padded Cloth Superior Artisan or Blacksmith 2 cloth (O), 2 cloth (H) 9
Padded Cloth Mastercrafted Armourer or Tailor 4 cloth (H) 16
Hide Superior Artisan or Blacksmith 6 hide 10
Hide Mastercrafted Armourer or Tailor 12 hide 18
Leather Superior Artisan or Blacksmith 2 leather (O), 2 leather (H), 2 oil 11
Leather Mastercrafted Armourer or Tailor 4 leather (H), 2 oil 19

Medium Armour

Items Quality Skill Costs Work Units
Light Chain or Ring Superior Blacksmith 2 metal (O), 2 metal (H) 2 leather (O) 13
Light Chain or Ring Mastercrafted Armourer 4 metal (H), 2 leather (H), 2 oil 23
Studded Padded Cloth Superior Blacksmith 2 cloth (H), 2 metal (O), 2 charcoal 14
Studded Padded Cloth Mastercrafted Armourer 4 cloth (H), 2 metal (H), 2 charcoal 25
Studded Leather Superior Blacksmith 2 leather (H), 2 metal (O), 2 charcoal 15
Studded Leather Mastercrafted Armourer 4 leather (H), 2 metal (H), 2 charcoal 26

Heavy Armour

Items Quality Skill Costs Work Units
Heavy Chain Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 17
Heavy Chain Mastercrafted Armourer 8 metal (H), 8 charcoal 30
Plate Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 18
Plate Mastercrafted Armourer 8 metal (H), 8 charcoal 32
Note
  • In addition, plate armour requires leather for straps etc. One unit of leather(O) is sufficient for up to six locations.

Shields

Items Quality Skill Costs Work Units
Metal Shield Superior Blacksmith 2 metal (O), 2 charcoal 6
Metal Shield Mastercrafted Armourer 4 metal (H), 4 charcoal 11
Wooden Shield Superior Artisan or Blacksmith 2 wood (O), 2 oil 6
Wooden Shield Mastercrafted Armourer or Carpenter 4 wood (H), 4 oil 11
Note
  • All designs using charcoal yield 1 unit of ash as a byproduct and all designs using metal yield one unit of powdered metal.

Ornate Armour

Armour of superior or master crafted quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.

All qualities of item can be made ornate. The costs below are in addition the base cost for the item being made. These are minimum costs are per location, for example you could add jewellery metal to the ornate padded armour or use high quality jewellery metal on the Plate armour. For costs for a full suit, multiply by six.

Items Quality Skill Minimum Costs Work Units
Padded Cloth Ornate Artisan or Blacksmith 1 jewellery metal (O), 3 powdered dye x1.5 original work units
Leather Ornate Artisan or Blacksmith 1 jewellery metal (O), 3 charcoal x1.5 original work units
Light Chain or Ring Ornate Blacksmith 1 jewellery metal (O), 3 charcoal x1.5 original work units
Plate or Heavy Chain Ornate Blacksmith 1 jewellery metal (O), 3 charcoal x1.5 original work units
Brigandine Plate Ornate Blacksmith 3 cloth (H), 2 powdered dye x1.5 original work units
Metal Shield Ornate Blacksmith 1 jewellery metal (O), 3 charcoal x1.5 original work units
Wooden Shield Ornate Artisan or Blacksmith 1 jewellery metal (O), 3 charcoal x1.5 original work units

Note: Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example

Armour Staples

Any blacksmith can craft armour staples at a cost of 3 work units for 3 staples, from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.

Items Skill Costs Work Units
Armour Staple (for 3) Blacksmith 1 metal (O), 1 charcoal 3

Clothing

High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills Chameleon and Move in Cover more often.

The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.

Small Items

Items Quality Skill Costs Work Units
Boots Standard Artisan 2 leather (O), 2 oil 4
Boots Superior Artisan 1 leather (O), 1 leather (H), 2 oil 8
Boots Mastercrafted Tailor 3 leather (H), 2 oil 14
Gloves Standard Artisan 2 cloth (O) OR 2 leather (O), 2 oil 2
Gloves Superior Artisan 4 cloth (O) OR 4 leather (O), 2 oil 4
Gloves Mastercrafted Tailor 2 cloth (H) OR 2 leather (H), 2 oil 7
Hat Standard Artisan 1 cloth (O), 1 fluid OR 1 leather (O), 1 oil 4
Hat Superior Artisan 1 cloth (H), 1 fluid OR 1 leather (H), 1 oil 8
Hat Mastercrafted Tailor 2 cloth (H), 1 fluid OR 2 leather (H), 1 oil 14
Mask or Headband Standard Artisan 1 leather (O) OR 1 wood (O) or 1 metal (O), 1 oil 2
Mask or Headband Superior Artisan 2 leather (O) OR 2 wood (O) or 2 metal (O), 1 oil 4
Mask or Headband Mastercrafted Tailor 2 leather (H) OR 2 wood (H) or 2 metal (H), 1 oil 7
Sash Standard Artisan 1 cloth (O) 3
Sash Superior Artisan 2 cloth (O) 6
Sash Mastercrafted Tailor 2 cloth (H) 10
Shoes Standard Artisan 1 leather (O), 1 oil 2
Shoes Superior Artisan 2 leather (O), 2 oil 4
Shoes Mastercrafted Tailor 2 leather (H), 2 oil 7

Large Items

Items Quality Skill Costs Work Units
Cloak Standard Artisan 2 cloth (O) OR 2 leather (O), 2 oil 3
Cloak Superior Artisan 1 cloth (O), 1 cloth (H) OR 1 leather (O), 1 leather (H), 2 oil 6
Cloak Mastercrafted Tailor 2 cloth (H) OR 2 leather (H), 2 oil 11
Dress Standard Artisan 2 cloth (O) 3
Dress Superior Artisan 1 cloth (O), 1 cloth (H) 5
Dress Mastercrafted Tailor 2 cloth (H) 9
Robes Standard Artisan 3 cloth (O) 4
Robes Superior Artisan 2 cloth (O), 1 cloth (H) 8
Robes Mastercrafted Tailor 3 cloth (H) 14
Shirt Standard Artisan 2 cloth (O) 2
Shirt Superior Artisan 1 cloth (O), 1 cloth (H) 4
Shirt Mastercrafted Tailor 2 cloth (H) 7
Trousers Standard Artisan 2 cloth (O) 2
Trousers Superior Artisan 1 cloth (O), 1 cloth(H) 4
Trousers Mastercrafted Tailor 2 cloth (H) 7

Ornate Clothing

Clothing of superior or master crafted quality can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.

Add the below costs to the costs of small items of clothing or double to large items.

Finishes Quality Skill Minimum Costs Work Units
Dyed or embroidered Ornate Artisan 3 powdered dye x1.5 original work units
Semi-Precious metal thread Ornate Artisan 1 jewellery metal (O), 1 charcoal x1.5 original work units
Precious metal thread Ornate Artisan 1 jewellery metal (H), 1 charcoal x1.5 original work units
Glass or gems Ornate Artisan 2 glass (H) or 2 gems (uncut) x1.5 original work units

Notes:

  • Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example
  • All designs using charcoal yield 1 unit of ash as a byproduct

Common Items

Superior or Master Crafted quality clothing may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and WU of a Superior quality equivalent.

The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a Glassblower could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.

Items Quality Skill Costs Work Units
Backpack Superior Artisan 1 leather (H), 1 leather (O), 2 oil 4
Backpack Mastercrafted Tailor 2 leather (H), 2 oil 8
Bowl or Plate Superior Artisan 3 clay, 1 charcoal or 1 wood (H), 1 oil 2
Bowl or Plate Mastercrafted Carpenter or Sculptor 6 clay, 2 charcoal or 2 wood (H), 2 oil 4
Small Box or Chest Superior Artisan or Blacksmith 2 wood (O), 1 metal (O), 2 oil, 1 charcoal 10
Small Box or Chest Mastercrafted Armourer or Carpenter 2 wood (H), 1 metal (H), 2 oil, 1 charcoal 18
Large Box or Chest Superior Artisan or Blacksmith 6 wood (O), 3 metal (O), 6 oil, 3 charcoal 20
Large Box or Chest Mastercrafted Armourer or Carpenter 6 wood (H), 3 metal (H), 6 oil, 3 charcoal 35
Candle (for 3, burn for 1 hour) Artisan 1 wax 1
Candle Holder Superior Artisan or Jeweller 3 clay, 1 charcoal or 1 metal (O), 1 charcoal 2
Candle Holder Mastercrafted Goldsmith or Sculptor 6 clay, 1 charcoal or 1 metal (H), 1 charcoal 4
Chair or Throne Superior Artisan 2 wood (O), 2 wood (H), 4 oil or 2 stone (O), 2 stone (H), 4 sand 5
Chair or Throne Mastercrafted Carpenter or Sculptor 4 wood (H), 4 oil or 4 stone (H), 4 sand 10
Cup Superior Artisan 3 clay, 1 charcoal or 1 wood (O), 1 oil or 1 metal (O), 1 charcoal 2
Cup Mastercrafted Sculptor 6 clay, 1 charcoal or 1 wood (O), 1 wood (H), 2 oil or 1 metal (O), 1 metal (H), 2 charcoal 4
Doll Superior Artisan 1 cloth (O) 4
Doll Mastercrafted Tailor 1 cloth (H) 7
Drinking Horn Superior Artisan 1 bone (O), 1 sand 4
Drinking Horn Mastercrafted Tailor 1 bone (H), 1 sand 7
Glass Vial Superior Artisan 1 glass (O) 3
Glass Vial Mastercrafted Glassblower 1 glass (H) 5
Goblet Superior Artisan or Jeweller 6 clay, 2 charcoal or 1 metal (O), 1 metal (H), 2 charcoal 4
Goblet Mastercrafted Goldsmith or Sculptor 9 clay, 2 charcoal or 2 metal (H), 2 charcoal 7
Hourglass Superior Artisan 1 wood (O), 2 glass (O), 1 oil 12
Hourglass Mastercrafted Glassblower 1 wood (H), 2 glass (H), 1 oil 21
Lantern Superior Artisan 1 metal (O), 2 glass (O), 3 charcoal 6
Lantern Mastercrafted Glassblower 1 metal (H), 2 glass (H), 3 charcoal 11
Manacles Superior Blacksmith 2 metal (O), 1 metal (H), 3 charcoal 11
Manacles Mastercrafted Armourer 3 metal (H), 3 charcoal 19
Mirror Superior Artisan 1 metal (H), 1 glass (O), 1 charcoal 9
Mirror Mastercrafted Glassblower 2 metal (H), 1 glass (H), 2 charcoal 16
Pen Superior Artisan 1 wood (H), 1 oil 2
Pen Mastercrafted Carpenter 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Scabbard Superior Artisan 2 leather (H), 2 oil 4
Scabbard Mastercrafted Tailor 2 leather (H), 1 metal (O), 2 oil, 1 charcoal 7
Spectacles Superior Artisan or Jeweller 1 metal (O), 1 glass (H), 1 charcoal 25
Spectacles Mastercrafted Gemcutter 1 metal (H), 1 glass (H), 2 gems, 1 charcoal 44
Coffee Table Superior Artisan 4 wood (H), 4 wood (O), 8 oil 6
Coffee Table Mastercrafted Carpenter 8 wood (H), 8 oil 11
Large Table Superior Artisan 8 wood (H), 8 wood (O), 2 metal (O), 16 oil, 2 charcoal 12
Large Table Mastercrafted Carpenter 16 wood (H), 2 metal (O), 16 oil, 2 charcoal 21
Thief's Tools Superior Jeweller 2 metal (H), 2 charcoal 8
Thief's Tools Mastercrafted Locksmith 4 metal (H), 4 charcoal 16
Toy Superior Artisan 1 wood (H), 1 metal (O), 1 oil, 1 charcoal 4
Toy Mastercrafted Carpenter 1 wood (H), 1 metal (H), 1 oil, 1 charcoal 7
Wax Seal Superior Jeweller 1 metal (H), 1 wood (O), 1 oil, 1 charcoal 8
Wax Seal Mastercrafted Goldsmith 2 metal (H), 2 charcoal 14

Note: All designs using charcoal yield 1 unit of ash as a byproduct, designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.

Ornate Common Items

Common items of any quality can be made ornate by adding precious metal gilt or inlays, engraving the item, or incorporating glass or gems.

Add the below costs to the costs of all items except tables, chairs and thrones, above, or double the below cost to tables, chairs and thrones.

Finishes Quality Skill Minimum Costs Work Units
Semi-precious Gilt or Inlay Ornate Artisan, Jeweller 1+ jewellery metal (O), 1 charcoal x1.5 original work units
Precious Gilt or Inlay Ornate Artisan, Jeweller 1+ jewellery metal (H), 1 charcoal x1.5 original work units
Engraving Ornate Artisan, Jeweller N/A x1.5 original work units
Glass or gems Ornate Artisan, Jeweller 1 glass (H) or 3 gems (uncut) x1.5 original work units

Note: Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example. For larger items (for example a large table), it may be that more than the above is required to complete an ornate design.

Gemstones

Gemstones start out cloudy (e.g. a topaz is orange-yellow) and uncut, and can be finished in two ways: cutting a stone makes it more magically accessible, allowing it to be ritually enchanted or otherwise invested (the first cut is the equivalent of a superior-crafted item), while cleansing simplifies the colour, making it more powerful in narrower ways.

Finishes Skill Costs Work Units
First Cut Gemcutter 1 gem 9 (or 27 if first-cleanse)
First Cleanse Gem Cleansing 1 gem, 1 sand 9 (or 27 if first-cut)

A cloudy gem lists up to three possible colours on the back of the card; when cleansing, the Jeweller must specify which colour they are moving it towards. Cutting and cleansing gems always carries a small risk of destroying the gemstone.

Example
Edgar of Oxford has dug up an amethyst, an uncut, cloudy purple stone which he knows is rich in spiritual and elemental magics. Over a number of days, he cleansing it once towards the blue colour, turning it into a spiritually-strong blue amethyst, then he cuts it once, producing a first-cut blue amethyst.

The Gemcutter and Gem Cleansing skills grant knowledge of the first cut and first polish only. Research can unlock finer cuts and deeper polishes, and reduce (but not eliminate) the risk of destroying the gem.

Note: Cutting a gem always yields one unit of powdered gemstone as a byproduct.

Jewellery

High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.

Items Quality Skill Costs Work Units
Bracelet Superior Jeweller 1 jewellery metal (O), 1 charcoal 7
Bracelet Mastercrafted Goldsmith 1 jewellery metal (H), 1 charcoal 12
Brooch Superior Jeweller 1 jewellery metal (O), 1 charcoal 12
Brooch Mastercrafted Goldsmith 1 jewellery metal (H), 1 charcoal 21
Circlet or Torc Superior Jeweller 2 jewellery metal (O), 2 charcoal 25
Circlet or Torc Mastercrafted Goldsmith 2 jewellery metal (H), 2 charcoal 44
Crown or Tiara Superior Jeweller 2 jewellery metal (O), 2 charcoal 25
Crown or Tiara Mastercrafted Goldsmith 2 jewellery metal (H), 2 charcoal 44
Pendant or Necklace Superior Jeweller 1 jewellery metal (O), 1 charcoal 12
Pendant or Necklace Mastercrafted Goldsmith 1 jewellery metal (H), 1 charcoal 21
Ring or Earring Superior Jeweller 1 jewellery metal (O), 1 charcoal 8
Ring or Earring Mastercrafted Goldsmith 1 jewellery metal (H), 1 charcoal 14

Notes:

  • Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Ornate Jewellery

Jewellery items of superior or mastercrafted quality can be made ornate by adding fine engraving or incorporating glass or gems.

Add the below costs to the costs of all items.

Finishes Quality Skill Minimum Costs Work Units
Engraving Ornate Jeweller N/A x1.5 original work units
Glass or gems Ornate Jeweller 1 glass (H) or 1 gem (uncut) x1.5 original work units

Magical Tools

High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.

Magical Tool Quality Skill Costs Work Units
Candle (for 3) Standard Artisan 1 wax 1
Censer Superior Jeweller 1 metal (H), 1 charcoal 5
Censer Mastercrafted Goldsmith 2 metal (H), 2 charcoal 9
Crystal Ball Superior Artisan 2 glass (O), 2 sand 15
Crystal Ball Mastercrafted Glassblower 2 glass (H), 2 sand 26
Incense (for 3) Standard Artisan, Alchemist 1 herb, 1 powder 1
Rod Superior Artisan 1 wood (O), 1 oil 3
Rod Mastercrafted Carpenter 1 wood (H), 1 oil 5

Notes:

  • Any herb can be used. This has no mechanical effect unless specified otherwise.
  • All designs using charcoal yield 1 unit of ash as a byproduct.

Invocation Items

The below items are crafted to be magically invested via Invocation.

Charms

Charms Skill Costs Work Units
Trinket (for 3) Any 1 ordinary grade material of any kind 3
Sigil Stone Artisan 1 stone (O), 1 sand 2
Scroll Paper Artisan 1 paper (O), 1 fluid 2
Scroll Vellum Papermaker 1 leather (H), 1 fluid 3

Charms are one-shot items:

  • Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite;
  • Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite; and
  • Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite.

Talismans

Talisman Spell level Skill Costs Work Units
Amulet Lesser Jeweller per superior jewellery, plus 1 amalgam 6
Amulet Greater Goldsmith per mastercrafted jewellery, plus 2 amalgam 12
Brand Greater Weaponsmith per mastercrafted weapon, plus 2 amalgam 12
Wand Lesser Artisan 1 wood (O), amalgam, 1 oil 3
Wand Greater Carpenter 1 wood (H), amalgam, 1 oil 9

Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to at least superior quality to hold lesser spells, or mastercrafted quality to hold greater spells.

Mechanisms

High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil, per the Scoundrel and Device Proficiency skills.

Mechanism Quality Skill Costs Work Units
Padlock Superior Jeweller 1 metal (H), 1 charcoal 8
Padlock Mastercrafted Locksmith 2 metal (H), 1 charcoal 14
Small Lock Superior Jeweller 1 metal (H), 1 charcoal 5
Small Lock Mastercrafted Locksmith 2 metal (H), 1 charcoal 9
Large Lock Superior Jeweller 2 metal (H), 2 charcoal 7
Large Lock Mastercrafted Locksmith 4 metal (H), 2 charcoal 12
Needle Trap Superior Mechanician 1 metal (O), 1 metal (H), 1 charcoal 10
Needle Trap Mastercrafted Mechanician 3 metal (H), 1 charcoal 18
  • Small locks are fitted to boxes and chests,
  • Large locks are required for doors, gates etc.
  • Padlocks can be moved between different places, but are more intricate and harder to make.
  • Needle traps strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Locks and Keys

Every lock comes with one key, included in the price of manufacture. The crafter can produce additional keys at that time, at a cost of 2 work units, 1 metal (H) and 1 charcoal per key (regardless of the complexity of the lock).

Jewellers can also copy an existing key, at the following costs:

Mechanism Quality Skill Costs Work Units
Copying a Key Standard Jeweller 1 metal (H), 1 charcoal 2
Copying a Key Superior Jeweller 1 metal (H), 1 charcoal 3
Copying a Key Mastercrafted Locksmith 1 metal (H), 1 charcoal 5

Keys are issued their own item cards, which lists the item code of the lock the key unlocks.

Paper and Printing

Scroll paper can be invested with Invocation; high quality presses can be used to efficiently print scrolls, saving on ink.

Items Quality Skill Costs Work Units
Book Superior Artisan 1 leather (O), 5 paper (O), 1 oil 10
Book Mastercrafted Papermaker 1 leather (H), 5 paper (H), 1 oil 20
Scroll Paper Superior Artisan 1 paper (O), 1 fluid 2
Scroll Vellum Mastercrafted Papermaker 1 leather (H), 1 fluid 3
Printing Press Superior Mechanician 2 wood (H), 1 stone (O), 1 leather (H), 1 metal (O), 2 oil, 1 sand, 1 charcoal 12
Printing Plate Superior Mechanician 1 stone (H), 1 sand 2

Printing presses use block-and-plate hand printing, one plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, mechanicians can learn to reduce (but not eliminate) this chance.

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Printing Scrolls

Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The above listed press is able to print lesser scrolls, printing 6 scrolls from one pot of ink (rather than 3); mechanicians can research presses able to print greater scrolls.

A printed scroll still needs to be magically invested with the Invest Scroll rite.

Tools

Creators don’t need to make separate high quality tools to do standard work or research; their tools are assumed to be part of their workshop. But crafters may wish for separately-crafted tools so that they can be enchanted or otherwise magically invested, or to aid in using skills in the field.

Mechanism Quality Skill Costs Work Units
Alchemist’s Tools Superior Artisan 1 metal (H), 1 charcoal 10
Alchemist’s Tools Mastercrafted Glassblower 1 metal (H), 2 glass (H), 2 charcoal, 2 sand 18
Blacksmith’s Tools Superior Blacksmith 1 metal (O), 1 metal (H), 2 charcoal 8
Blacksmith’s Tools Mastercrafted Armourer or Weaponsmith 2 metal (H), 2 charcoal 14
Carpenter’s Tools Superior Artisan 1 metal (O), 1 metal (H), 2 charcoal 8
Carpenter’s Tools Mastercrafted Carpenter 2 metal (H), 2 charcoal 14
Glassblower’s Tools Superior Artisan 1 metal (O), 1 metal (H), 2 charcoal 10
Glassblower’s Tools Mastercrafted Glassblower 2 metal (H), 2 charcoal 18
Gemcutter’s Tools Superior Jeweller 1 metal (H), 1 glass (O), 1 charcoal, 1 sand 12
Gemcutter’s Tools Mastercrafted Gemcutter 2 metal (H), 1 glass (H), 2 charcoal, 1 sand 21
Goldsmith’s Tools Superior Jeweller 1 metal (O), 1 glass (O), 1 charcoal, 1 sand 10
Goldsmith’s Tools Mastercrafted Goldsmith 1 metal (H), 1 glass (H), 1 charcoal, 1 sand 18
Locksmith’s Tools Superior Jeweller 1 metal (O), 1 glass (O), 1 charcoal, 1 sand 10
Locksmith’s Tools Mastercrafted Locksmith 1 metal (H), 1 glass (H), 1 charcoal, 1 sand 18
Mechanician’s Tools Superior Jeweller 1 metal (H), 1 glass (O), 1 charcoal, 1 sand 12
Mechanician’s Tools Mastercrafted Mechanician 2 metal (H), 1 glass (H), 2 charcoal, 1 sand 21
Papermaker’s Tools Superior Artisan 1 metal (O), 1 metal (H), 2 charcoal 8
Papermaker’s Tools Mastercrafted Papermaker 2 metal (H), 2 charcoal 14
Sculptor’s Tools Superior Artisan 1 metal (O), 1 metal (H), 2 charcoal 8
Sculptor’s Tools Mastercrafted Sculptor 2 metal (H), 2 charcoal 14
Surgeon’s Tools Superior Jeweller 2 metal (H), 2 charcoal 12
Surgeon’s Tools Mastercrafted Goldsmith 2 metal (H), 2 charcoal 21
Tailor’s Tools Superior Artisan 1 metal (O), 1 metal (H), 2 charcoal 8
Tailor’s Tools Mastercrafted Tailor 2 metal (H), 2 charcoal 14
Trapper’s Tools Superior Artisan 1 cloth (O), 1 metal (O), 1 metal (H), 2 charcoal 8
Trapper’s Tools Mastercrafted Carpenter 1 cloth (H), 2 metal (H), 2 charcoal 14

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Weapons

High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand. A high quality weapon allows a scout or warrior to use skills such as Disarming, Strikedown Blow or Treacherous Blow more often.

The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.

Small and Thrown Weapons

Items Quality Skill Costs Work Units
Dagger Superior Blacksmith 1 metal (H), 1 metal (O), 2 charcoal 4
Dagger Mastercrafted Weaponsmith 2 metal (H), 2 charcoal 7
Hatchet Superior Blacksmith 1 metal (H), 1 wood (O), 1 charcoal, 1 oil 4
Hatchet Mastercrafted Weaponsmith 1 metal (H), 1 wood (H), 1 charcoal, 1 oil 7
Truncheon Superior Artisan or Blacksmith 1 wood (O), 1 wood (H), 2 oil 4
Truncheon Mastercrafted Carpenter or Weaponsmith 2 wood (H), 2 oil 7

One-Handed Weapons

Items Quality Skill Costs Work Units
Axe or Mace Superior Blacksmith 3 metal (H), 3 wood (O), 2 charcoal, 2 oil 6
Axe or Mace Mastercrafted Weaponsmith 3 metal (H), 3 wood (H), 2 charcoal, 2 oil 11
Club or Stick Superior Artisan or Blacksmith 3 wood (O), 3 wood (H), 4 oil 6
Club or Stick Mastercrafted Carpenter or Weaponsmith 6 wood (H), 4 oil 11
Sword Superior Blacksmith 3 metal (O), 3 metal (H), 4 charcoal 8
Sword Mastercrafted Weaponsmith 6 metal (H), 4 charcoal 14

Two-Handed Weapons

Items Quality Skill Costs Work Units
Axe or Mace Superior Blacksmith 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil 8
Axe or Mace Mastercrafted Weaponsmith 4 metal (H), 4 wood (H), 4 charcoal, 4 oil 14
Club or Stick Superior Artisan or Blacksmith 4 wood (H), 4 wood (O), 8 oil 8
Club or Stick Mastercrafted Carpenter or Weaponsmith 8 wood (H), 8 oil 14
Sword Superior Blacksmith 4 metal (H), 4 metal (O), 8 charcoal 17
Sword Mastercrafted Weaponsmith 8 metal (H), 8 charcoal 30

Polearms

Items Quality Skill Costs Work Units
Spear or Polaxe Superior Blacksmith 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 2 charcoal, 3 oil 10
Spear or Polaxe Mastercrafted Weaponsmith 4 metal (H), 4 wood (H), 3 charcoal, 3 oil 18
Staff Superior Artisan or Blacksmith 2 wood (H), 4 wood (O), 5 oil 5
Staff Mastercrafted Carpenter or Weaponsmith 6 wood (H), 6 oil 9

Projectile Weapons

Items Quality Skill Costs Work Units
Bow Superior Artisan or Blacksmith 4 wood (O), 4 oil 9
Bow Mastercrafted Carpenter or Weaponsmith 2 wood (H), 2 wood (O), 4 oil 11
Arrow (for 3) Superior Artisan or Blacksmith 1 metal (H), 1 wood (O), 1 oil 2
Arrow (for 3) Mastercrafted Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 oil 4
Crossbow Superior Blacksmith 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 oil, 2 charcoal 8
Crossbow Mastercrafted Weaponsmith 2 wood (H), 1 metal (H), 2 oil, 2 charcoal 14
Bolt Superior Artisan or Blacksmith 1 metal (H), 1 wood (O), 1 oil 3
Bolt Mastercrafted Carpenter or Weaponsmith 1 metal (H), 1 wood (H), 1 oil 5

Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.

Ornate Weapons

Weapons of any quality can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.

Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost to two-handed weapons, polearms or crossbow.

Finish Quality Skill Minimum Costs Work Units
Semi-precious Gilt or Inlay Ornate Blacksmith 1 jewellery metal (O), 1 charcoal x1.5 original work units
Precious Gilt or Inlay Ornate Blacksmith 1 jewellery metal (H), 1 charcoal x1.5 original work units
Engraving Ornate Blacksmith N/A x1.5 original work units
Glass or Gems Ornate Blacksmith 1 glass (H) or 3 gems (uncut) x1.5 original work units

Note: Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.