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  • 09:42, 9 May 2024 ManagementBoard talk contribs created page Confusion (Created page with "==Confusion== {| class="wikitable" |- ! Vocals !! ''By the power of the spirits I plunge thy mind and spirit into disarray'' |- | Call|| ''Confusion'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 1 magic point |- | Key Words|| LESSER SPIRITUAL COMBAT |- | Description || For the duration of this spell the subject is disorientated and confused, to the degree that they are unable to act in any coherent fashion, except to parry or block attacks. Attack...")
  • 09:40, 9 May 2024 ManagementBoard talk contribs created page Command (Created page with "==Command== {| class="wikitable" |- ! Vocals !! ''By the power of the spirits I compel thee to obey'' |- | Call|| ''Command [verb]'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 1 magic point |- | Key Words|| LESSER SPIRITUAL COMBAT |- | Description || For the duration of this spell, the subject must, to the best of their ability, continuously obey the order accompanying the call Command. The subject can take any action that does not conflict with o...")
  • 09:35, 9 May 2024 ManagementBoard talk contribs created page Cloud of Confusion (Created page with "==Cloud of Confusion== {| class="wikitable" |- ! Vocals !! ''By my exalted might and the power of the spirits, I baffle thy wits and still thy thoughts in a cloud of confusion'' |- | Call|| ''Mass Confusion'' |- | Range|| 60ft / 20m |- | Duration || 30 seconds |- | Cost || 20 magic points |- | Key Words|| EXALTED SPIRITUAL COMBAT |- | Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Confusion at a ta...")
  • 09:30, 9 May 2024 ManagementBoard talk contribs created page Cleanse Wound (Created page with "==Cleanse Wound== {| class="wikitable" |- ! Vocals !! ''Let the Fountain of Life flow through me and draw out that which festers in this injury – Cleanse Wound'' |- | Call|| ''Cleanse Wound'' |- | Range|| Touch |- | Duration || Instantaneous |- | Cost || 1 magic point |- | Key Words|| LESSER CORPOREAL |- | Description || This spell will remove any diseases or poisons inflicted on the subject with a single weapon blow, including by a claw, bite or other natural weapo...")
  • 09:28, 9 May 2024 ManagementBoard talk contribs created page Cleanse Object (Created page with "==Cleanse Object== {| class="wikitable" |- ! Vocals !! ''By the power of the elements, I call upon Fire to scour this [identify object] that it may be clear of all taints – Cleanse Object'' |- | Call|| ''Cleanse Object'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 1 magic point |- | Key Words|| LESSER ELEMENTAL |- | Description || This spell destroys any poison or disease upon or within the target object, which can include food or drink. It als...")
  • 09:25, 9 May 2024 ManagementBoard talk contribs created page Blinding (Created page with "==Blinding== {| class="wikitable" |- ! Vocals !! ''By my power let thy life force flow from thee such that thine eyes grow weak'' |- | Call|| ''Blinding'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 2 magic points |- | Key Words|| GREATER CORPOREAL COMBAT |- | Description || For the duration of this spell, the target cannot see. The victim may not cast ranged spells (although touch spells may still be cast if suitable guidance is available) or inv...")
  • 09:08, 9 May 2024 ManagementBoard talk contribs created page Befriend (Created page with "==Befriend== {| class="wikitable" |- ! Vocals !! ''By the power of the spirits I bind thy mind to mine in fellowship'' |- | Key Words|| LESSER SPIRITUAL COMBAT |- | Call|| ''Befriend'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 1 magic points |} For the duration of this spell, the subject views the caster as a dear friend and must act accordingly. Note that this spell doesn’t give the caster control of the subject, or alter their feelings towa...")
  • 09:07, 9 May 2024 ManagementBoard talk contribs created page Banish Undead (Created page with "==Banish Undead== {| class="wikitable" |- ! Vocals !! ''By my power I draw out the powers of Life and Spirit that animate thee that thou be destroyed – Banish Undead [state level]'' |- | Key Words|| GREATER NECROMANCY |- | Call|| ''Banish Undead Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Undeath. The level of...")
  • 09:07, 9 May 2024 ManagementBoard talk contribs created page Banish Spirit (Created page with "==Banish Spirit== {| class="wikitable" |- ! Vocals !! ''By my power and the power of the spirits, let the bond that ties thy spirit to this world be broken that thou begone – Banish Spirit [indicate target and level]'' |- | Key Words|| GREATER ELEMENTAL |- | Call|| ''Banish Spirit Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature with substantial spirit...")
  • 09:06, 9 May 2024 ManagementBoard talk contribs created page Banish Elemental (Created page with "==Banish Elemental== {| class="wikitable" |- ! Vocals !! ''By my power I draw from thee the Earth and Water that give thee form and the Air and Fire that animate thee – Banish Elemental [indicate target and level]'' |- | Key Words|| GREATER ELEMENTAL |- | Call|| ''Banish Elemental Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature with substantial elemen...")
  • 09:06, 9 May 2024 ManagementBoard talk contribs created page Banish Demon (Created page with "==Banish Demon== {| class="wikitable" |- ! Vocals !! ''By my power I disperse the powers of Spirit and the Elements that thou be dismissed from this place – Banish Demon [state level]'' |- | Key Words|| GREATER DEMONOLOGY |- | Call|| ''Banish Demon Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature whose powers arise from the Demon Plane, including one c...")
  • 09:05, 9 May 2024 ManagementBoard talk contribs created page Banish Corporeal (Created page with "==Banish Corporeal== {| class="wikitable" |- ! Vocals !! ''By my power let the life force that animates thee be drawn from thy form and returned to the Fountain – Banish Corporeal [state level]'' |- | Key Words|| GREATER CORPOREAL |- | Call|| ''Banish Corporeal Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature with substantial corporeal magic. The level...")
  • 09:02, 9 May 2024 ManagementBoard talk contribs created page Banish Construct (Created page with "==Banish Construct== {| class="wikitable" |- ! Vocals !! ''By my power let the powers of Life and the Elements abandon thee that thy form wither away – Banish Construct [state level]'' |- | Key Words|| GREATER THAUMATURGY |- | Call|| ''Banish Construct Level x'' |- | Range|| 30ft / 10m |- | Duration || Instantaneous |- | Cost || 2-10 magic points |} This spell may be used to destroy a single supernatural creature whose powers arise from the Plane of Constructs. The...")
  • 09:00, 9 May 2024 ManagementBoard talk contribs created page Aura of Fascination (Created page with "===Aura of Fascination=== {| class="wikitable" |- ! Vocals !! ''By my exalted might and the power of the spirits, I demand all who behold me to still their tongues and heed me'' |- | Key Words|| EXALTED SPIRITUAL COMBAT |- | Call|| ''Mass Enthral'' |- | Range|| 60ft / 20m |- | Duration || Until the caster stops speaking |- | Cost || 20 magic points |} This spell allows the caster to call Mass Enthral. All creatures within a 60 ft / 20 m radius of the caster at the ti...")
  • 08:58, 9 May 2024 ManagementBoard talk contribs created page Aura of Defence (Created page with "===Aura of Defence=== {| class="wikitable" |- ! Vocals !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence'' |- | Key Words|| GREATER ELEMENTAL |- | Call|| ''No Effect'' when struck |- | Range|| Self |- | Duration || 30 seconds |- | Cost || 2 magic points |} For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical...")
  • 07:45, 9 May 2024 ManagementBoard talk contribs created page Spell List (Created page with "==Spell List== {| class="wikitable" |+ Aura of Defence |- ! Greater Elemental !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence.'' |- | Range|| Self |- | Duration || 30 seconds |- | Cost || 2 magic points |} For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical damage type such as Corporeal or Artefact. Spell...")
  • 07:36, 9 May 2024 ManagementBoard talk contribs created page Spells and Rites (Created page with "==Spells and Rites== Spell descriptions below may include one of the following labels: '''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a damage or effect call, which the target should be able to enact without referee intervention. '''Information:''' The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and is thus generally u...")
  • 16:59, 8 May 2024 ManagementBoard talk contribs created page Training (Created page with "==Training== Whether through drilling at an academy, attending lectures at a college or independently tinkering in a laboratory or magic circle, characters can learn abilities by in character effort at events, via training and research. Progress by these routes expends study units. Abilities unlocked through training and research include the following: '''Skills:''' Training can teach any of the general and archetype skills listed in this book. Some organisations may...")
  • 16:57, 8 May 2024 ManagementBoard talk contribs created page Research (Created page with "==Research== Research is conducted by each player independently, working on their own or alongside other researchers, probing the limitations of their knowledge via investigation and experimentation to unlock previously unknown techniques and improvements. Research must be monitored by a research referee, a staff member who observes and feeds back on the work and tracks progress – sometimes while also playing a tutor non player character in the game. The research re...")
  • 16:57, 8 May 2024 ManagementBoard talk contribs created page Training and Research (Created page with "==Training & Research== Whether through drilling at an academy, attending lectures at a college or independently tinkering in a laboratory or magic circle, characters can learn abilities by in character effort at events, via training and research. Progress by these routes expends study units. Abilities unlocked through training and research include the following: '''Skills:''' Training can teach any of the general and archetype skills listed in this book. Some organis...")
  • 12:27, 26 April 2024 ManagementBoard talk contribs created page Rituals (Created page with "==Ritual Magic== The most powerful of the mystical arts, ritual magic is unique in not drawing on the magician’s own magic but on an external source of power, the ritual circle. A ritual is a long rite performed in a ritual circle by a group of magicians with the Ritual Magic skill, called ritualists. Every ritual has a lead ritualist, who initiates the ritual, and a number of contributors supporting them (control can be handed from one lead to another during a r...")
  • 12:12, 26 April 2024 ManagementBoard talk contribs created page Invocation (Created page with "==Invocation== Invocation is the art of charging an object with magic, allowing it to be later used to cast a specific spell, or to use a damage call or some other magical ability. Much of the time, invocation is a collaboration, combining the efforts of a crafter, an alchemist and a magician. Standard rules for invocation follow. The various Invocation skills grant knowledge of several rites. ===Using Invocation Items=== Invocation items always have a limited number...")
  • 12:07, 26 April 2024 ManagementBoard talk contribs created page Conjunctional Magic (Created page with "==Conjunctional Magic== Rather than drawing on the spheres for power, practitioners of conjunctional magics call on the supernatural planes to power their spells and rites. As natives of more mundane worlds, mortal magicians must learn first to cast spells in the pairs of spheres connecting those planes (hence “conjunctional”) before they can learn to tap into more otherworldly powers. There are three supernatural planes whose powers are easily accessed from the Tr...")
  • 12:01, 26 April 2024 ManagementBoard talk contribs created page Rites (Created page with "==Rites== Rites are magical ceremonies with longer or more dramatic effects. As well as taking rather longer than spells – all rites are at least two minutes long – rites always require the expenditure of some material resources as well as magic points, and the ceremonial preparation of a space in which to work the magic. Invocation, Ritual Magic and the various Greater Spellcasting and Conjunctional Magic skills all provide knowledge of a number of rites. ===Prep...")
  • 11:53, 26 April 2024 ManagementBoard talk contribs created page Magic (Created page with "==Magic== Strictly speaking, everything in the world of Renewal is made of, and governed by, magic – but the term “magic” generally refers to the active, deliberate use of esoteric power, eschewing mundane methods to directly affect the fabric of reality. As such, magic is a function of will shaped by belief, and every magician practices magic in their own way. There are four main categories of magical workings. '''Spellcasting:''' Spell magic is the most common...")
  • 11:18, 26 April 2024 ManagementBoard talk contribs created page Character Progression (Created page with "==Character Progression== Characters aren’t limited to the 20 points worth of skills they start with; over time, they gain new skills or improve on the ones they know, learn new techniques and rites, and grow in power through blessings and enchantments. Progression in the Renewal campaign is by three routes: with experience, through training and research, and by becoming a special character. ==Experience== Every character masters new challenges, gleans fresh insigh...")
  • 10:59, 26 April 2024 ManagementBoard talk contribs created page Character Creation (Created page with "==Archetypes== Most characters in the Renewal campaign belong to one of four archetypes, broad character classes that unlock development paths for specialisation and more powerful skills: '''Creator:''' Whether weavers or alchemists, blacksmiths or surgeons, tattooists or jewellers, creators are artists who make, repair and alter lasting things. '''Magician:''' Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – magicians are scholars who...")
  • 10:35, 26 April 2024 ManagementBoard talk contribs created page Archetypes (Created page with "== Archetypes == Most characters in the Renewal campaign belong to one of four Archetypes. These are broad character classes that unlock development paths for specialisation and more powerful skills. The four archetypes in the Renewal campaign are core character types, based around their roles in the game: *those who create and refine, *those who weave enchantments, *those who sneak and investigate, and *those fight and defend. Any character can dabble in any of...")
  • 16:39, 23 April 2024 ManagementBoard talk contribs created page Creator (Created page with "==Creator== Whether soot-smeared blacksmiths or ink-stained tattooists, artful poisoners or elegant tailors, creators pride themselves on the patience, the perfectionism and the training to create and alter things of utility and beauty. Creator skill paths largely revolve around five trades: *the potioneering alchemist, *the blacksmith forging arms and armour, *the jeweller crafting precious things and mechanisms, *the surgeon healing injury and curing illness, an...")
  • 16:22, 23 April 2024 ManagementBoard talk contribs created page Warrior (Created page with "==Warrior== Whether a hulking brute or an artful fencer, a raging berserker or a keen strategist, a warrior is first and foremost someone who gives battle. Some fight alone and some lead others; some rely on skill and some on power, but all devote their lives to warfare. Warrior skills aren’t neatly grouped in skill paths like the other archetypes, but more of a selection of skills to suit different fighting styles: use of the call Strength; attacks to disarm, da...")
  • 16:06, 23 April 2024 ManagementBoard talk contribs created page Scout (Created page with "==SCOUT== Some are assassins or pickpockets, some trackers or hunters; some are artful saboteurs, or skilled in siege engines and battlefield traps. But scouts all have one thing in common: lacking either powerful magic or great might, they must rely on their talents and their wits to survive. Most scouting skills align with two main paths: scoundrels skilled in stealth and deceit, masters of the hidden blade and the broken lock; or rangers more at home in the wilderne...")
  • 22:28, 18 April 2024 Administrator talk contribs changed group membership for Kayleigh.whybrow from (none) to contributors
  • 22:27, 18 April 2024 User account Kayleigh.whybrow talk contribs was created by Administrator talk contribs
  • 17:42, 12 April 2024 ManagementBoard talk contribs created page File:Gold Teut-01.jpg
  • 17:42, 12 April 2024 ManagementBoard talk contribs uploaded File:Gold Teut-01.jpg
  • 16:55, 12 April 2024 Administrator talk contribs changed group membership for ManagementBoard from (none) to contributors
  • 16:48, 12 April 2024 Administrator talk contribs created page File:Sig.png
  • 16:48, 12 April 2024 Administrator talk contribs uploaded File:Sig.png
  • 11:29, 12 April 2024 ManagementBoard talk contribs created page Magician (Created page with "Spellcasters, enchanters, summoners and necromancers, ritualists and oracles – Magicians are scholars who channel magic and work miracles. ==Skills== All characters automatically gain the following skills: • Add free skills here with links to the details They can also access any of the General Skills (link) which include: • Combat skills (link) • Magical skills (link) • Crafting skills (link) • Lore skills (link) • Personal skills (link) Magician build...")
  • 11:00, 12 April 2024 ManagementBoard talk contribs created page Kabourashi (Created page with "This needs some information from the new CT")
  • 10:01, 12 April 2024 ManagementBoard talk contribs created page Mercenaries (Created page with "'''The Mercenary camp is home to mixed groups from disparate backgrounds – warriors, scholars, spell casters, craftsmen, traders and drifters; those who have no home within the factions and those who are seeking one.''' Some mercenaries work for coin while others act for honour, some for knowledge or power. Some simply travel the lands free of the ties to a nation. Each acts for their own purpose, there is no single motivation that unites the mercenaries. Mercenarie...")
  • 10:00, 12 April 2024 ManagementBoard talk contribs created page Wolves (Created page with "'''The Wolves of Norsca are a vibrant society who do nothing by half measures. Whether sending enemies to death beneath an axe-blade, or singing tales of heroism around a campfire, these people, born of a harsh land make staunch allies and formidable foes.''' Norsca is a land of ice, where high peaks and snowy plains lead to an existence of hardship. The people of the land are proud to live in such a harsh climate; indeed they welcome it. The capital city of Odinshei...")
  • 09:59, 12 April 2024 ManagementBoard talk contribs created page Teutonia (Created page with "'''Teutonia is a land of efficiency where action matters. What may seem like brutality is clarity of thought and action, uncluttered by moral uncertainty. Philosophers in Teutonia are welcomed to gather in dark corners to mutter and argue about morality at their leisure.''' ''Efficiency drives Teutonia.'' A common belief is that by your own hands you will change the world and bring glory to the Nation and Gods of Teutonia. Teutonians do not think it noble to die for t...")
  • 09:57, 12 April 2024 ManagementBoard talk contribs created page Steppe Alliance (Created page with "'''The Steppe Alliance treads the line between light and dark, striving for balance, ready to step to either side in order to preserve equilibrium.''' The Steppe Alliance have no true leaders, as they believe that all are equal, although they will annually elect Voices to speak with the combined will of many. The diversity of peoples within the Steppe Alliance is their strength, but it is what they have in common which brings them together; their respect of the land, th...")
  • 09:56, 12 April 2024 ManagementBoard talk contribs created page Lions (Created page with "'''The Lions are the royal warhost of Albion, fabled land of chivalry and valour. Righteousness, honour, law – these are the watchwords of this unyielding band of heroes as they strive to keep the light of order from guttering in the darkness of a chaotic world.''' The Lions are typified by the armour-clad presence and glorious colours of their knights. Whether a brotherhood forged in battle, a religious order committed to the Gods of Law, an entitled noble seeking gl...")
  • 09:54, 12 April 2024 ManagementBoard talk contribs created page Jhereg (Created page with "'''The Jhereg are a people drawn together by their shared belief in the unity of the nation and their pragmatic moral outlook.''' The hostile land of Siberia is where the Jhereg make their home, from deadly marshes to vast unforgiving deserts the Jhereg people not only survive but prosper. Ever the great mix of societies, Siberia can boast of both great city-states and thriving tribal civilisations. The Jhereg Empire believes in the ‘Great Freedom,’ where no race,...")
  • 09:52, 12 April 2024 ManagementBoard talk contribs created page Fir Cruthen (Created page with "'''Fir Cruthen live by word and deed; whilst written documents may hold little significance, the spoken word means everything. “Honour above all else” is their law and the many gods and dark histories are all they have to fear.''' Death does not concern the Fir Cruthen, believing that they will pass to the Summer Lands and await their next birth on the cycle of the world. This can make them seem bold, fearless and even reckless as they charge their enemies. This is...")
  • 09:50, 12 April 2024 ManagementBoard talk contribs created page Algaia (Created page with "'''The Algaia are the Children of the Goddess: spiritual, respectful of the land and driven with a passion to rid the world of evils that plague the good people of the factions.''' Many among the warhost are seen as zealots; filled with the strength of The Goddess they oppose the unnatural in whatever guise it takes, be it demon, undead or other manner of strange creature. Some take this to the extreme and dedicate every waking moment to the path of the Goddess. Known a...")
  • 09:48, 12 April 2024 ManagementBoard talk contribs created page The Factions (Created page with "The Curious Pastimes game system is organised around the concept that the majority of characters are members of factions and groups. Much of the game revolves around the relationships between factions and outside events, adversaries or Non Player Characters (NPCs) and interactions between the factions themselves. Within each faction there are usually a number of smaller groups. Player characters (PCs) are encouraged to join/form groups because they provide support and id...")
  • 09:38, 12 April 2024 ManagementBoard talk contribs created page The World (Created page with "A vast continent, full of soaring mountains, burning deserts, primordial forests and sprawling cities. Heroes and villains work great magics, craft cunning contrivances, defeat their enemies and advance their causes. The sun, the moon and Charon – a black moon evidenced only when its passage obscures the stars – cross the sky every day. Like most epic fantasy stories, the main setting of Renewal could, if you squint a little, resemble a medieval Europe (or broadly m...")
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