User contributions for ManagementBoard
From Curious Pastimes Wiki
15 May 2024
- 07:4207:42, 15 May 2024 diff hist +1 Cure Common Disease →Cure Common Disease
- 07:4107:41, 15 May 2024 diff hist +1 Graft Limb →Graft Limb
- 07:4107:41, 15 May 2024 diff hist +1,512 N Graft Limb Created page with "==Graft Limb== {| class="wikitable" ! !! Graft Limb |- | Ingredients || 1 cloth, 3 blood |- | Cost || 3 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a severed limb or other extremity (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored limb becomes a permanent part of the patient’s..."
- 07:4007:40, 15 May 2024 diff hist +1 Surgery Procedures →Surgery Procedures
- 07:3907:39, 15 May 2024 diff hist +1,557 N Cure Common Disease Created page with "==Cure Common Disease== {| class="wikitable" ! !! Cure Common Disease |- | Ingredients || Special |- | Cost || 3 work units |- | Key words || Physician |- | Description || The surgeon, having successfully diagnosed a patient with a common disease, can cure it by careful surgical intervention, cutting out damaged tissue and rebalancing the patient’s humours. The ingredients for this procedure depend on which disease is being cured, as follows: *'''Capricious R..."
- 07:3707:37, 15 May 2024 diff hist +1,680 N Charm Tattoo Created page with "==Charm Tattoo== {| class="wikitable" ! !! Charm Tattoo |- | Ingredients || Special |- | Cost || 1 work unit |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an Invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested. The tattoo can be app..."
- 07:3007:30, 15 May 2024 diff hist 0 Surgery Procedures →Surgery Procedures
- 07:3007:30, 15 May 2024 diff hist +306 N Surgery Procedures Created page with "==Surgery Procedures== {| class="wikitable" ! Surgeon !! Anaotmist !! Physician !! Tatooist |- | Heal Body || Graft Limb || Cure Common Disease || Charm Tattoo |- | Heal Location || [{Transplant Organ]] || || Talisman Tattoo |- | Mundane Tattoo || || || |}"
- 07:3007:30, 15 May 2024 diff hist +12 The Rules No edit summary
- 07:2907:29, 15 May 2024 diff hist +16,560 N Surgery Created page with "==Surgery== Though grisly to outsiders, and oft regarded with a mix of fear and distaste, surgery is the indispensable study of healing and transforming living bodies – or in maiming or weakening them. Skilled surgeons can graft or implant body parts, alter the functions of people’s bodies, cure or inflict diseases, or produce intricate tattoos. Surgery can also play a part in conjunctional magics, preparing bodies for animation as simulacrums or resurrection as und..."
- 07:1007:10, 15 May 2024 diff hist +14 The Rules No edit summary
14 May 2024
- 16:5316:53, 14 May 2024 diff hist −6 The Rules No edit summary
- 16:5216:52, 14 May 2024 diff hist −3 The Rules No edit summary
- 16:5216:52, 14 May 2024 diff hist +38 The Rules No edit summary
- 16:4816:48, 14 May 2024 diff hist +20,503 N Equipment and Resources Created page with "==Equipment and Resources== The clothing and armour a character wears, the weapons and tools they wield, the charms and potions they use and the materials they consume all exist as both physical props in the field (known as a physical representations or phys reps) and as items in the game, governed by the rules on the following pages. ==Equipment== Equipment refers to all the enduring things a character must wear, hold or use in play to make full use of their skills:..."
- 16:3116:31, 14 May 2024 diff hist +14 The Rules No edit summary
- 16:3016:30, 14 May 2024 diff hist +15 The Rules No edit summary
- 16:2616:26, 14 May 2024 diff hist +21 The Rules No edit summary
- 16:1616:16, 14 May 2024 diff hist +36,870 Crafting No edit summary
- 13:5413:54, 14 May 2024 diff hist −6 Crafting →Rarity
- 13:5313:53, 14 May 2024 diff hist +6 Crafting →Rarity
- 13:5313:53, 14 May 2024 diff hist −9 Crafting →Rarity
- 13:5213:52, 14 May 2024 diff hist +6 Crafting →Rarity
- 13:5213:52, 14 May 2024 diff hist +15,161 N Crafting Created page with "==Crafting== Crafting is the art of refining, cleaning, and shaping mundane materials – cloth, stone and metal, wood, glass or gemstones – into useful forms. Skilled crafters can make items of greater quality or special properties, or temporarily improve or enhance normal objects. Crafting is also ideal for preparing items or materials to receive magic, via Invocation, Ritual or other forms of investment. There are three main general crafting skills, each o..."
- 13:1813:18, 14 May 2024 diff hist +14 The Rules No edit summary
- 13:1713:17, 14 May 2024 diff hist +13,434 N Calls List Created page with "===Strength=== '''Strength:''' Strength should be called first on any attack, before any damage, effect, poison or disease call. Any blow knocks the target off their feet, causing them to fall to the ground, unless the target is also capable of calling Strength. The knockdown effect – but not any damage – applies even if the attack is blocked or parried, or strikes their weapon or shield. This call does not have any damaging effect; if it is not paired with othe..."
- 12:5612:56, 14 May 2024 diff hist +4,613 N LARP Weapons Created page with "==LARP Weapons== Combat in the Renewal campaign uses special foam and latex melee weapons and low-power bows and crossbows, collectively known as “LRP weapons.” These weapons must be constructed to strict guidelines, which are regularly reviewed and updated to reflect changes in the industry. Guidelines are available on request from Curious Pastimes, either in person at the Game Organisation Desk or by email. Suitable weapons are available to buy from traders on s..."
- 12:5512:55, 14 May 2024 diff hist −2 Combat →Combat
- 12:5512:55, 14 May 2024 diff hist −4,621 Combat No edit summary
- 12:5312:53, 14 May 2024 diff hist +13 The Rules No edit summary
- 12:1112:11, 14 May 2024 diff hist −2 Calls →Elemental Effects
- 12:1012:10, 14 May 2024 diff hist +1 Calls →Corporeal Effects
- 12:1012:10, 14 May 2024 diff hist +40 Calls →Magical and Mundane Damage Calls
- 12:0712:07, 14 May 2024 diff hist 0 Calls →CALLS
- 12:0712:07, 14 May 2024 diff hist +27,413 N Calls Created page with "==CALLS== Some characters and monsters have abilities with in-game effects (inflicting damage, disorienting or incapacitating the target, etc.) that need to be immediately and clearly conveyed to the target in combat. These effects are usually communicated through a call, a short (generally one- or two-word) phrase with a specific mechanical effect. Calls should be given loudly and clearly, and in such a way that listeners can readily distinguish them from in-character..."
- 11:2211:22, 14 May 2024 diff hist +16 The Rules No edit summary
- 11:2211:22, 14 May 2024 diff hist +6,607 Combat No edit summary
- 11:0711:07, 14 May 2024 diff hist 0 Combat →Incapacitayion and Death
- 11:0711:07, 14 May 2024 diff hist +22,215 N Combat Created page with "==Combat== Renewal is a light contact game, in which participants fight with specially-made weapons, following strict rules to minimise the risk of harm. Every character can automatically fight with a single small or one-handed weapon. Fighting with other weapons or a shield, or using a bow, a crossbow or thrown weapon, requires the relevant character skill. Fighting is a “hard” skill: to inflict damage, the attacker must physically land a blow on their target’s..."
- 10:4310:43, 14 May 2024 diff hist +12 The Rules No edit summary
- 10:4310:43, 14 May 2024 diff hist −2 Alchemy →Alchemy
- 10:4210:42, 14 May 2024 diff hist +2 Alchemy →Recipes Known By Skill
- 10:4210:42, 14 May 2024 diff hist +1 Alchemy →Rarity
- 10:4210:42, 14 May 2024 diff hist −8 Alchemy →Tools
- 10:4110:41, 14 May 2024 diff hist 0 Alchemy →Alchemical Traits
- 10:4010:40, 14 May 2024 diff hist −1 Alchemy →Creative Method
- 10:3910:39, 14 May 2024 diff hist +2,530 Alchemy No edit summary
- 10:3710:37, 14 May 2024 diff hist +658 N Verdant Lotion Created page with "==Verdant Lotion== {| class="wikitable" ! !! Verdant Lotion |- | Form || Cream |- | Onset || 5 seconds |- | Duration || 1 minute |- | Ingredients || 1 acorn, 1 lycopodium, 3 cream |- | Cost || 6 work units |- | Key words || Imbuer |- | Description || Once rubbed onto any mundane wooden (not wood-and-metal) weapon, this oil infuses the wood with corporeal magic. For the duration of the effect, the weapon may be used with the damage call Corporeal. At the end of thi..."
- 10:3610:36, 14 May 2024 diff hist +923 N Truth Potion Created page with "==Truth Potion== {| class="wikitable" ! !! Truth Potion |- | Form || Ingested liquid |- | Onset || 30 seconds |- | Duration || 1 minute |- | Ingredients || 1 fenugreek, 1 nux vomica, 3 fluid |- | Cost || 4 work units |- | Key words || Poisoner |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is as..."
- 10:3410:34, 14 May 2024 diff hist +864 N Tongue-Tying Tincture Created page with "==Tongue-Tying Potion== {| class="wikitable" ! !! Tongue-Tying Potion |- | Form || Ingested liquid |- | Onset || 30 seconds |- | Duration || 1 hour |- | Ingredients || 1 belladonna, 1 yellow fungus, 3 fluid |- | Cost || 3 work units |- | Key words || Poisoner |- | Description || This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended,..."