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- 11:47, 31 August 2024 Administrator talk contribs changed group membership for Administrator from bureaucrat, interface administrator and administrator to bureaucrat, interface administrator, administrator and editor
- 12:48, 13 August 2024 David.moore talk contribs created page Weapon Categories (Created page with "==Weapon Categories== There are four categories of melee weapon in the Renewal campaign: :*'''Small:''' Daggers, hand-axes, coshes etc. Small weapons must be between 7”/17.5cm and 18”/45cm in length. :*'''One-Handed:''' Swords, axes, clubs etc. One-handed weapons must be between 18”/45cm and 42”/105cm in length. :*'''Two-Handed:''' Greatswords, battle-axes, war clubs etc., wielded with both hands on the grip near one end. Two-handed weapons must be between 42...")
- 12:40, 13 August 2024 David.moore talk contribs created page Armour Categories (Created page with "==Armour Categories== There are three levels of armour in the Renewal campaign: :*'''Light:''' Leather, fur or padded armour. Grants one armour hit per location. :*'''Medium:''' Thick leather armour, or light armour with substantially overlapping scales or added metal studs or plates. Grants two armour hits per location. :*'''Heavy:''' Metal armour (including fiberglass, polyurethane or foam armour styled to look like metal), whether plate or chain. Grants four armou...")
- 11:48, 13 August 2024 David.moore talk contribs moved page Mason to Sculptor (Combining Potter and Mason)
- 10:48, 13 August 2024 David.moore talk contribs created page Pathfinder (Created page with "==Pathfinder== {| class="wikitable" |- ! Name !! Pathfinder |- | Cost || 8 points |- | Prerequisites || Tracking Proficiency |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to spend at least two minutes studying an area of land or a map of that area. After that, they may ask a referee one question about how that area may be used, e.g. the safest route through the area, whether a road is commonly travelled, how often g...")
- 10:36, 13 August 2024 David.moore talk contribs created page Hunter’s Mark (Created page with "==Hunter’s Mark== {| class="wikitable" |- ! Name !! Hunter’s Mark |- | Cost || 12 points |- | Prerequisites || Hunter’s Insight |- | Key Words|| Archetype / Once per day |- | Description || This skill allows the character to “mark” one subject within 30ft/10m, alerting a referee to their use of the skill. After that, the character can call ''Fatal'' once against '''that target only'''. This damage is mundane...")
- 10:29, 13 August 2024 David.moore talk contribs created page Hunter’s Insight (Created page with "==Hunter’s Insight== {| class="wikitable" |- ! Name !! Hunter’s Insight |- | Cost || 8 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Twice per day |- | Description || Using this skill requires the character to observe the subject in combat at a range of 30ft/10m or less for at least two minutes. After that time, the character may ask the subject (or attending referee) the creature's special attacks, defences and weaknesses, if any. It does not...")
- 07:42, 13 August 2024 David.moore talk contribs created page Silver Tongue (Created page with "==Silver Tongue== {| class="wikitable" |- ! Name !! Silver Tongue |- | Cost || 8 points |- | Prerequisites || Diplomat’s Insight |- | Key Words|| Archetype / Once per day |- | Description || This skill requires the character to speak to the subjects for about five to ten seconds. The character can then call ''Mundane Enthral'' against up to three subjects within 30ft/10m, by pointing and calling the effect individually in quick succession (per ''Flare''). The...")
- 07:34, 13 August 2024 David.moore talk contribs created page Friendly Face (Created page with "==Friendly Face== {| class="wikitable" |- ! Name !! Friendly Face |- | Cost || 8 points |- | Prerequisites || Diplomat’s Insight |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to speak amiably with the subject for about five to ten seconds. The character can then call ''Extended Mundane Befriend''. The subject must treat the character as their dear, trusted friend. All effects are as per the spell ''Befriend''....")
- 07:22, 13 August 2024 David.moore talk contribs created page Diplomat’s Insight (Created page with "==Diplomat’s Insight== {| class="wikitable" |- ! Name !! Diplomat’s Insight |- | Cost || 6 points |- | Prerequisites || Evaluate |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to engage in negotiation with the subject for at least two minutes. After that time, the player may ask the subject which is the most important of the topics discussed since the beginning of that negotiation. ''Example: Serena the Wise has...")
- 07:07, 13 August 2024 David.moore talk contribs created page Detect Lies (Created page with "==Beast Empathy== {| class="wikitable" |- ! Name !! Detect Lies |- | Cost || 6 points |- | Prerequisites || Intuition |- | Key Words|| Archetype / Twice per day |- | Description || This skill requires the character to engage in conversation with the subject for at least two minutes. After that time, the player may identify one statement the subject made since the conversation began and ask them if that statement is true. The subject must honestly answer one of the f...")
- 08:51, 8 August 2024 User account Kate.bradford talk contribs was created by Administrator talk contribs
- 14:31, 5 August 2024 ManagementBoard talk contribs created page How Events Work (Created page with "Coming soon...")
- 11:31, 26 June 2024 ManagementBoard talk contribs created page Magic Points (Created page with "==Magic Points== Characters with relevant magical skills will have the following resources: *'''Magic points''' fuel spells, rites, invocations and other sorcerous acts. These pools are shared between all relevant skills, i.e. a magician has one pool of magic points, which they may spend on any known spells. The base value of these pools depends on how many relevant skills your character knows: :*Your first qualifying skill grants you ten (10) magic points :*the se...")
- 11:28, 26 June 2024 ManagementBoard talk contribs moved page Study units to Study Units
- 11:28, 26 June 2024 ManagementBoard talk contribs created page Work Units (Created page with "==Work Units== Characters with relevant crafting skills will have '''Work Units''' to drive crafting, surgery, alchemy and other actions that create or alter things. These pools are shared between all relevant skills, i.e. a creator has one pool of work units, which they may spend on any of their crafting skills. The base value of these pools depends on how many relevant skills your characters knows: :*Your first qualifying skill grants you ten (10) work units :*The...")
- 11:23, 26 June 2024 ManagementBoard talk contribs created page Study units (Created page with "==Study Units== Training and research are both tracked by a resource called '''study units'''. Every character may spend up to 5 study units per day, split any way they wish between projects (e.g. 5 study units on one project, or 2 on one project and 3 on another). Any character may spend a maximum of 70 study units on all projects per year. Study requires at least 30 minutes of relevant roleplay per project each day, regardless of the number of study units spent; a c...")
- 11:18, 26 June 2024 ManagementBoard talk contribs moved page Analysis to Alchemical Analysis
- 14:24, 24 June 2024 ManagementBoard talk contribs created page Warrior Skills (Created page with "====Body Development==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Greater Body Development || 6 || Body Development |- | Exceptional Body Development || 10 || Greater Body Development |- | Strong Blow || 6 || Body Development |- | Strength || 12 || Greater Body Development and Strong Blow |- | Carry Others || 6 || Body Development |- | Disarming || 6 || Body Development |- | Dirty Fight...")
- 13:46, 24 June 2024 ManagementBoard talk contribs created page Scout Skills (Created page with "====Scoundrel==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Treacherous Blow || 5 || Scoundrel |- | Dirty Fighting|| 6 || Treacherous Blow |- | Killing Blow || 12 || Treacherous Blow |- | Knockout Blow || 10 || Treacherous Blow |- | Poisoned Blow || 8 || Treacherous Blow |- | Device Proficiency || 5 || Scoundrel |- | Wardbreaker || 8 || Device Proficiency |- | Subterfuge || 8 || S...")
- 13:36, 24 June 2024 ManagementBoard talk contribs created page Magician Skills (Created page with "====Charm Invocation==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisite |- | Talisman Invocation || 5 || Charm Invocation |- | Sigilistic Invocation || 8 || Talisman Invocation |} ====Corporeal and Elemental Spellcasting==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisite |- | Thaumaturgy || 8 || Corporeal Spellcasting and Elemental Spellcasting |- | Exalted Thaumaturgy || 12 || Thaumaturgy |} ===...")
- 13:25, 24 June 2024 ManagementBoard talk contribs created page Creator Skills (Created page with "'''Artisan''' {| class="wikitable" ! Skill !! Points Cost !! Pre-requisites |- | Carpenter || 3 || Artisan |- | Glassblower || 3 || Artisan |- | Mason || 3 || Artisan |- | Sapper || 5 || Mason |- | Papermaker || 3 || Artisan |- | Printer || 12 || Papermaker |- | Potter || 3 || Artisan |- | Tailor || 3 || Artisan |- | Tanner || 3 || Artisan |- | Jury Rig || 12 || Any 3 Artisan specialisms |} R...")
- 11:29, 24 June 2024 ManagementBoard talk contribs created page General Skills (Created page with "==General Skills== General skills are available to everyone, both at character creation and via Experience or Training, with no restrictions aside from their total Point Cap. These skills provide the foundation of every progression path in the game, from core weapon training to the simplest crafting designs, to basic skulking and tracking techniques or the least powerful spells. ===Combat Skillls=== {| class="wikitable" |- ! Skill !! Points Cost |- | Li...")
- 15:18, 15 May 2024 ManagementBoard talk contribs created page File:Warrior Skill Tree.png
- 15:18, 15 May 2024 ManagementBoard talk contribs uploaded File:Warrior Skill Tree.png
- 15:16, 15 May 2024 ManagementBoard talk contribs created page File:Scout Skill Tree 2.png
- 15:16, 15 May 2024 ManagementBoard talk contribs uploaded File:Scout Skill Tree 2.png
- 15:15, 15 May 2024 ManagementBoard talk contribs created page File:Scout Skill Tree 1.png
- 15:15, 15 May 2024 ManagementBoard talk contribs uploaded File:Scout Skill Tree 1.png
- 15:13, 15 May 2024 ManagementBoard talk contribs created page File:Magic Skill Tree.png
- 15:13, 15 May 2024 ManagementBoard talk contribs uploaded File:Magic Skill Tree.png
- 15:12, 15 May 2024 ManagementBoard talk contribs created page File:Conjunctional Magic Tree.png
- 15:12, 15 May 2024 ManagementBoard talk contribs uploaded File:Conjunctional Magic Tree.png
- 14:15, 15 May 2024 Administrator talk contribs changed group membership for David.moore from (none) to contributors
- 14:14, 15 May 2024 User account David.moore talk contribs was created by Administrator talk contribs
- 10:23, 15 May 2024 ManagementBoard talk contribs created page File:Creator Skill Tree.png
- 10:23, 15 May 2024 ManagementBoard talk contribs uploaded File:Creator Skill Tree.png
- 10:16, 15 May 2024 ManagementBoard talk contribs created page File:Artisan Skill Tree.png
- 10:16, 15 May 2024 ManagementBoard talk contribs uploaded File:Artisan Skill Tree.png
- 07:49, 15 May 2024 ManagementBoard talk contribs created page Transplant Organ (Created page with "==Transplant Organ== {| class="wikitable" ! !! Transplant Organ |- | Ingredients || 1 cloth, 3 blood |- | Cost || 5 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a lost organ (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored organ becomes a permanent part of the patient’s pattern, and can be heale...")
- 07:48, 15 May 2024 ManagementBoard talk contribs created page Talisman Tattoo (Created page with "==Talisman Tattoo== {| class="wikitable" ! !! Talisman Tattoo |- | Ingredients || Special |- | Cost || Special |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo about 6in/15cm across, of sufficient complexity to be charged by an Invoker with an investment holding up to nine charges of a single spell, per the Invest Talisman rite. The tattoo itself will serve as the inscription for the investment, and thus must in some way represe...")
- 07:46, 15 May 2024 ManagementBoard talk contribs created page Mundane Tattoo (Created page with "==Mundane Tattoo== {| class="wikitable" ! !! Mundane Tattoo |- | Ingredients || 1 ink |- | Cost || Special |- | Key words || Surgeon |- | Description || The surgeon applies a mundane tattoo somewhere on the patient’s body. The tattoo becomes a permanent part of the patient’s pattern, and will remain even through healing. The cost in work units to apply a tattoo depends on its size; 1 work unit is sufficient to cover an area up to 3in/8cm across, 2 work units...")
- 07:44, 15 May 2024 ManagementBoard talk contribs created page Heal Location (Created page with "==Heal Location== {| class="wikitable" ! !! Heal Location |- | Ingredients || 1 bandage, 1 blood |- | Cost || 1 work unit |- | Key words || Surgeon |- | Description || Field surgery is quick and dirty, but limited in what it can achieve; once they’ve got their patient to their surgeon’s bed, a surgeon can tend to the wounded with greater care, suturing and sealing wounds and replacing lost blood. This procedure allows the surgeon to heal one wounded location...")
- 07:43, 15 May 2024 ManagementBoard talk contribs created page Heal Body (Created page with "==Heal Body== {| class="wikitable" ! !! Heal Body |- | Ingredients || 1 cloth, 3 blood |- | Cost || 2 work units |- | Key words || Surgeon |- | Description || As with the Heal Location procedure, the surgeon tends to a wounded patient on their surgeon’s bed, carefully correcting all injuries and binding their wounds for speedy recovery. This procedure allows the surgeon to heal all of the subject’s wounded location to full physical hits in five minutes. |...")
- 07:41, 15 May 2024 ManagementBoard talk contribs created page Graft Limb (Created page with "==Graft Limb== {| class="wikitable" ! !! Graft Limb |- | Ingredients || 1 cloth, 3 blood |- | Cost || 3 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a severed limb or other extremity (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored limb becomes a permanent part of the patient’s...")
- 07:39, 15 May 2024 ManagementBoard talk contribs created page Cure Common Disease (Created page with "==Cure Common Disease== {| class="wikitable" ! !! Cure Common Disease |- | Ingredients || Special |- | Cost || 3 work units |- | Key words || Physician |- | Description || The surgeon, having successfully diagnosed a patient with a common disease, can cure it by careful surgical intervention, cutting out damaged tissue and rebalancing the patient’s humours. The ingredients for this procedure depend on which disease is being cured, as follows: *'''Capricious R...")
- 07:37, 15 May 2024 ManagementBoard talk contribs created page Charm Tattoo (Created page with "==Charm Tattoo== {| class="wikitable" ! !! Charm Tattoo |- | Ingredients || Special |- | Cost || 1 work unit |- | Key words || Tattooist |- | Description || The surgeon applies a tattoo up to 3 in (8 cm) across, of sufficient complexity to be charged by an Invoker with a one-shot investment. The tattoo itself will serve as the inscription for the investment, and thus must in some way represent or depict the spell or sigils to be invested. The tattoo can be app...")
- 07:30, 15 May 2024 ManagementBoard talk contribs created page Surgery Procedures (Created page with "==Surgery Procedures== {| class="wikitable" ! Surgeon !! Anaotmist !! Physician !! Tatooist |- | Heal Body || Graft Limb || Cure Common Disease || Charm Tattoo |- | Heal Location || [{Transplant Organ]] || || Talisman Tattoo |- | Mundane Tattoo || || || |}")
- 07:29, 15 May 2024 ManagementBoard talk contribs created page Surgery (Created page with "==Surgery== Though grisly to outsiders, and oft regarded with a mix of fear and distaste, surgery is the indispensable study of healing and transforming living bodies – or in maiming or weakening them. Skilled surgeons can graft or implant body parts, alter the functions of people’s bodies, cure or inflict diseases, or produce intricate tattoos. Surgery can also play a part in conjunctional magics, preparing bodies for animation as simulacrums or resurrection as und...")
- 16:48, 14 May 2024 ManagementBoard talk contribs created page Equipment and Resources (Created page with "==Equipment and Resources== The clothing and armour a character wears, the weapons and tools they wield, the charms and potions they use and the materials they consume all exist as both physical props in the field (known as a physical representations or phys reps) and as items in the game, governed by the rules on the following pages. ==Equipment== Equipment refers to all the enduring things a character must wear, hold or use in play to make full use of their skills:...")