Crafting Designs
These are basic designs available to all crafters with the relevant skills, they are non-exhaustive and listed to give a sense of what's possible.
There’s No Price List!
Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a cost to produce, reflecting the rough value of the materials and work units to create them; non player character traders will generally base prices on that value. |
Armour
High quality armour may be enchanted or otherwise magically invested, and allows a warrior to use skills such as Armoured Caster or Sturdy Shield more often.
Below costs are per location. For costs for a full suit, multiply by six.
Light Armour
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Padded Cloth | Superior | Artisan or Blacksmith | 2 cloth (O), 2 cloth (H) | 9 |
Padded Cloth | Mastercrafted | Armourer or Tailor | 4 cloth (H) | 16 |
Hide | Superior | Artisan or Blacksmith | 6 hide | 10 |
Hide | Mastercrafted | Armourer or Tailor | 12 hide | 18 |
Leather | Superior | Artisan or Blacksmith | 2 leather (O), 2 leather (H), 2 oil | 11 |
Leather | Mastercrafted | Armourer or Tailor | 4 leather (H), 2 oil | 19 |
Medium Armour
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Light Chain or Ring | Superior | Blacksmith | 2 metal (O), 2 metal (H) 2 leather (O) | 13 |
Light Chain or Ring | Mastercrafted | Armourer | 4 metal (H), 2 leather (H), 2 oil | 23 |
Studded Cloth | Superior | Blacksmith | 2 cloth (H), 2 metal (O), 2 charcoal | 14 |
Studded Cloth | Mastercrafted | Armourer | 4 cloth (H), 2 metal (H), 2 charcoal | 25 |
Studded Leather | Superior | Blacksmith | 2 leather (H), 2 metal (O), 2 charcoal | 15 |
Studded Leather | Mastercrafted | Armourer | 4 leather (H), 2 metal (H), 2 charcoal | 26 |
Heavy Armour
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Heavy Chain | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 17 |
Heavy Chain | Mastercrafted | Armourer | 8 metal (H), 8 charcoal | 30 |
Plate | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 18 |
Plate | Mastercrafted | Armourer | 8 metal (H), 8 charcoal | 32 |
- Note
- In addition, plate armour requires leather for straps etc. One unit of leather(O) is sufficient for up to six locations.
Shields
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Metal Shield | Superior | Blacksmith | 2 metal (O), 2 charcoal | 6 |
Metal Shield | Mastercrafted | Armourer | 4 metal (H), 4 charcoal | 11 |
Wooden Shield | Superior | Artisan or Blacksmith | 2 wood (O), 2 oil | 6 |
Wooden Shield | Mastercrafted | Armourer or Carpenter | 4 wood (H), 4 oil | 11 |
- Note
- All designs using charcoal yield 1 unit of ash as a byproduct and all designs using metal yield one unit of powdered metal.
Ornate Armour
Armour of superior or master crafted quality can be made ornate by various means: cloth can be dyed or embroidered, leather can be dyed or inlaid with precious metals, gilded links can be incorporated into chain. Plate can be especially elaborate, either inlaid with precious metals or covered in fine dyed cloth to make brigandine.
All qualities of item can be made ornate. The costs below are in addition the base cost for the item being made. These are minimum costs are per location, for example you could add jewellery metal to the ornate padded armour or use high quality jewellery metal on the Plate armour. For costs for a full suit, multiply by six.
Items | Quality | Skill | Minimum Costs | Work units |
---|---|---|---|---|
Padded Cloth | Ornate | Artisan or Blacksmith | 1 jewellery metal (O), 3 powdered dye | x1.5 Original Work Units |
Leather | Ornate | Artisan or Blacksmith | 1 jewellery metal (O), 3 charcoal | x1.5 Original Work Units |
Light Chain or Ring | Ornate | Blacksmith | 1 jewellery metal(O), 3 charcoal | x1.5 Original Work Units |
Plate or Heavy Chain | Ornate | Blacksmith | 1 jewellery metal(O), 3 charcoal | x1.5 Original Work Units |
Brigandine Plate | Ornate | Blacksmith | 3 cloth (H), 2 powdered dye | x1.5 Original Work Units |
Metal Shield | Ornate | Blacksmith | 1 jewellery metal (O), 3 charcoal | x1.5 Original Work Units |
Wooden Shield | Ornate | Artisan or Blacksmith | 1 jewellery metal (O), 3 charcoal | x1.5 Original Work Units |
Note: Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example
Hardened Armour
For those who can make it, Hardened armour is fashioned from tightly linked rings, closely overlapping layers of leather, reinforced plates etc., to prevent it being penetrated by sharpened weapons or skilled attacks. Hardened armour takes one armour hit from an arrow, a crossbow bolt, or any mundane attack calling Through (i.e. not accompanied by the magical damage types Artefact, Corporeal, Elemental or Spiritual) as though it were a standard attack. Through attacks after the first hit to each location bypass the armour as usual, until the armour is repaired.
This benefit stacks with the skill Through Defence; using the skill doesn’t use the armour’s own benefit.
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Heavy Chain | Hardened | Hardening | 9 metal (H), 8 sand | 15 |
Plate | Hardened | Hardening | 9 metal (H), 8 sand | 16 |
Hardened armour is also automatically mastercrafted. With research, a Blacksmith with the Hardening skill can research improved designs that resist multiple (or all) Through blows.
Armour Staples
Any blacksmith can craft armour staples at a cost of 1 work unit per staple; up to three staples can be made from one metal (O) and one charcoal. Using a phys rep of relevant tools, a blacksmith can consume staples to repair armour quickly in the field.
Items | Skill | Costs | Work units |
---|---|---|---|
Armour Staple | Blacksmith | 1 metal (O), 1 charcoal for three | 2 |
Clothing
High quality clothing may be enchanted or otherwise magically invested; a high quality cloak allows a scout to use the skills Chameleon and Move in Cover more often.
The below is representative and broadly reflects the amount of the body covered. For clothing not listed here, use the nearest equivalent item.
Small Items
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Boots | Standard | Artisan | 2 leather (O), 2 oil | 4 |
Boots | Superior | Artisan | 1 leather (O), 1 leather (H), 2 oil | 8 |
Boots | Mastercrafted | Tailor | 3 leather (H), 2 oil | 14 |
Gloves | Standard | Artisan | 2 cloth (O) OR 2 leather (O), 2 oil | 2 |
Gloves | Superior | Artisan | 4 cloth (O) OR 4 leather (O), 2 oil | 4 |
Gloves | Mastercrafted | Tailor or Tanner | 2 cloth (H) OR 2 leather (H), 2 oil | 7 |
Hat | Standard | Artisan | 1 cloth (O), 1 fluid OR 1 leather (O), 1 oil | 4 |
Hat | Superior | Artisan | 1 cloth (H), 1 fluid OR 1 leather (H), 1 oil | 8 |
Hat | Mastercrafted | Tailor | 2 cloth (H), 1 fluid OR 2 leather (H), 1 oil | 14 |
Mask or Headband | Standard | Artisan | 1 leather (O) OR 1 wood (O) or 1 metal (O), 1 oil | 2 |
Mask or Headband | Superior | Artisan | 2 leather (O) OR 2 wood (O) or 2 metal (O), 1 oil | 4 |
Mask or Headband | Mastercrafted | Tailor | 2 leather (H) OR 2 wood (H) or 2 metal (H), 1 oil | 7 |
Sash | Standard | Artisan | 1 cloth (O) | 3 |
Sash | Superior | Artisan | 2 cloth (O) | 6 |
Sash | Mastercrafted | Tailor | 2 cloth (H) | 10 |
Shoes | Standard | Artisan | 1 leather (O), 1 oil | 2 |
Shoes | Superior | Artisan | 2 leather (O), 2 oil | 4 |
Shoes | Mastercrafted | Tailor | 2 leather (H), 2 oil | 7 |
Large Items
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Cloak | Standard | Artisan | 2 cloth (O) OR 2 leather (O), 2 oil | 3 |
Cloak | Superior | Artisan | 1 cloth (O), 1 cloth (H) OR 1 leather (O), 1 leather (H), 2 oil | 6 |
Cloak | Mastercrafted | Tailor or Tanner | 2 cloth (H) OR 2 leather (H), 2 oil | 11 |
Dress | Standard | Artisan | 2 cloth (O) | 3 |
Dress | Superior | Artisan | 1 cloth (O), 1 cloth (H) | 5 |
Dress | Mastercrafted | Tailor | 2 cloth (H) | 9 |
Robes | Standard | Artisan | 3 cloth (O) | 4 |
Robes | Superior | Artisan | 2 cloth (O), 1 cloth (H) | 8 |
Robes | Mastercrafted | Tailor | 3 cloth (H) | 14 |
Shirt | Standard | Artisan | 2 cloth (O) | 2 |
Shirt | Superior | Artisan | 1 cloth (O), 1 cloth (H) | 4 |
Shirt | Mastercrafted | Tailor | 2 cloth (H) | 7 |
Trousers | Standard | Artisan | 2 cloth (O) | 2 |
Trousers | Superior | Artisan | 1 cloth (O), 1 cloth(H) | 4 |
Trousers | Mastercrafted | Tailor | 2 cloth (H) | 7 |
Ornate Clothing
Clothing of superior or master crafted quality can be made ornate by dyeing or embroidering, adding precious metal thread or incorporating glass or gems.
Add the below costs to the costs of small items of clothing or double to large items.
Finishes | Quality | Skill | Minimum Costs | Work units |
---|---|---|---|---|
Dyed or embroidered | Ornate | Artisan | 3 powdered dye | x1.5 Original Work Units |
Semi-Precious metal thread | Ornate | Artisan | 1 jewellery metal (O), 1 charcoal | x1.5 Original Work Units |
Precious metal thread | Ornate | Artisan | 1 jewellery metal (H), 1 charcoal | x1.5 Original Work Units |
Glass or gems | Ornate | Artisan | 2 glass (H) or 2 gems (uncut) | x1.5 Original Work Units |
Notes:
- Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example
- All designs using charcoal yield 1 unit of ash as a byproduct
Common Items
Superior or Master Crafted quality clothing may be enchanted or otherwise magically invested. Standard quality items are available for each of the below but are not listed. Typically the price for them would be half that in both materials and WU of a Superior quality equivalent.
The below list is representative and broadly reflects the most common materials from which items are made. Most of these items can be made using alternative materials and skills, e.g. a Glassblower could fashion a mastercrafted glass bowl with 1 glass (H) and 2 work units. Speak to a crafting referee to confirm.
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Backpack | Superior | Artisan | 1 leather (H), 1 leather (O), 2 oil | 4 |
Backpack | Mastercrafted | Tailor | 2 leather (H), 2 oil | 8 |
Bowl or Plate | Superior | Artisan | 3 clay, 1 charcoal OR 1 wood (H), 1 oil | 2 |
Bowl or Plate | Mastercrafted | Carpenter or Sculptor | 6 clay, 2 charcoal OR 2 wood (H), 2 oil | 4 |
Small Box or Chest | Superior | Artisan or Blacksmith | 2 wood (O), 1 metal (O), 2 oil, 1 charcoal | 10 |
Small Box or Chest | Mastercrafted | Armourer or Carpenter | 2 wood (H), 1 metal (H), 2 oil, 1 charcoal | 18 |
Large Box or Chest | Superior | Artisan or Blacksmith | 6 wood (O), 3 metal (O), 4 oil, 3 charcoal | 20 |
Large Box or Chest | Mastercrafted | Armourer or Carpenter | 6 wood (H), 3 metal (H), 4 oil, 3 charcoal | 35 |
Candle (for 3, burn for 1 hour) | Artisan | 1 wax | 2 | |
Candle Holder | Superior | Artisan or Jeweller | 3 clay, 1 charcoal OR 1 metal (O), 1 charcoal | 2 |
Candle Holder | Mastercrafted | Goldsmith or Sculptor | 3 clay, 1 metal (O), 1 charcoal OR 1 metal (H), 1 charcoal | 4 |
Chair or Throne | Superior | Artisan | 2 wood (O), 2 wood (H), 4 oil or 2 stone (O), 2 stone (H), 4 sand | 5 |
Chair or Throne | Mastercrafted | Carpenter or Sculptor | 4 wood (H), 4 oil or 4 stone (H), 4 sand | 10 |
Cup | Superior | Artisan | 3 clay OR 1 wood (O) OR 1 metal (O), AND 1 charcoal | 2 |
Cup | Mastercrafted | Sculptor | 6 clay OR 1 wood (O), 1 wood (H) OR 1 metal (O), 1 metal (H), AND 2 charcoal | 4 |
Doll | Superior | Artisan | 1 cloth (O) | 4 |
Doll | Mastercrafted | Tailor | 1 cloth (H) | 7 |
Drinking Horn | Superior | Artisan | 1 bone (O), 1 sand | 4 |
Drinking Horn | Mastercrafted | Tailor | 1 bone (H), 1 sand | 7 |
Glass Vial | Superior | Artisan | 1 glass (O) | 3 |
Glass Vial | Mastercrafted | Glassblower | 3 clay OR 1 metal (H), AND 1 charcoal | 5 |
Goblet | Superior | Artisan or Jeweller | 4 clay, 2 charcoal or 1 metal (O), 1 metal (H), 2 charcoal | 4 |
Goblet | Mastercrafted | Goldsmith or Sculptor | 8 clay, 2 charcoal or 2 metal (H), 2 charcoal | 7 |
Hourglass | Superior | Artisan | 1 wood (O), 2 glass (O), 1 oil, 1 charcoal | 12 |
Hourglass | Mastercrafted | Glassblower | 1 wood (H), 2 glass (H), 1 oil, 1 charcoal | 21 |
Lantern | Superior | Artisan | 1 metal (O), 2 glass (O), 2 charcoal | 6 |
Lantern | Mastercrafted | Glassblower | 1 metal (H), 2 glass (H), 2 charcoal | 11 |
Manacles | Superior | Blacksmith | 2 metal (O), 1 metal (H), 2 charcoal | 11 |
Manacles | Mastercrafted | Armourer | 3 metal (H), 2 charcoal | 19 |
Mirror | Superior | Artisan | 1 metal (H), 1 glass (O), 1 charcoal | 9 |
Mirror | Mastercrafted | Glassblower | 2 metal (H), 1 glass (H), 1 charcoal | 16 |
Pen | Superior | Artisan | 1 wood (H), 1 oil | 2 |
Pen | Mastercrafted | Carpenter | 1 wood (H), 1 metal (O), 1 oil | 4 |
Scabbard | Superior | Artisan | 2 leather (H), 1 oil | 4 |
Scabbard | Mastercrafted | Tailor | 2 leather (H), 1 metal (O), 1 oil | 7 |
Spectacles | Superior | Artisan or Jeweller | 1 metal (O), 1 glass (H), 1 charcoal | 25 |
Spectacles | Mastercrafted | Gemcutter | 1 metal (H), 1 glass (H), 2 gems, 1 charcoal | 44 |
Coffee Table | Superior | Artisan | 4 wood (H), 4 wood (O), 8 oil | 6 |
Coffee Table | Mastercrafted | Carpenter | 8 wood (H), 8 oil | 11 |
Large Table | Superior | Artisan | 8 wood (H), 8 wood (O), 2 metal (O), 16 oil | 12 |
Large Table | Mastercrafted | Carpenter | 16 wood (H), 2 metal (O), 16 oil | 21 |
Thief's Tools | Superior | Jeweller | 2 metal (H), 2 charcoal | 8 |
Thief's Tools | Mastercrafted | Locksmith | 4 metal (H), 4 charcoal | 16 |
Toy | Superior | Artisan | 1 wood (H), 1 metal (O) 1 oil | 4 |
Toy | Mastercrafted | Carpenter | 1 wood (H), 1 metal (H), 1 oil, 1 sand | 7 |
Wax Seal | Superior | Jeweller | 1 metal (H), 1 wood (O), 1 charcoal | 8 |
Wax Seal | Mastercrafted | Goldsmith | 2 metal (H), 2 charcoal | 14 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, designs using bone yield 1 unit of powdered bone and designs using metal yield one unit of powdered metal.
Ornate Common Items
Common items of any quality can be made ornate by adding precious metal gilt or inlays, engraving the item, or incorporating glass or gems.
Add the below costs to the costs of all items except tables, chairs and thrones, above, or double the below cost to tables, chairs and thrones.
Finishes | Quality | Skill | Minimum Costs | Work units |
---|---|---|---|---|
Semi-precious Gilt or Inlay | Ornate | Artisan, Jeweller | 1+ jewellery metal (O), 1 charcoal | x1.5 Original Work Units |
Precious Gilt or Inlay | Ornate | Artisan, Jeweller | 1+ jewellery metal (H), 1 charcoal | x1.5 Original Work Units |
Engraving | Ornate | Artisan, Jeweller | N/A | x1.5 Original Work Units |
Glass or gems | Ornate | Artisan, Jeweller | 1 glass (H) or 3 gems (uncut) | x1.5 Original Work Units |
Note: Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example. For larger items (for example a large table), it may be that more than the above is required to complete an ornate design.
Gemstones
Gemstones start out cloudy (e.g. a topaz is orange-yellow) and uncut, and can be finished in two ways: cutting a stone makes it more magically accessible, allowing it to be ritually enchanted or otherwise invested (the first cut is the equivalent of a superior-crafted item), while polishing simplifies the colour, making it more powerful in narrower ways.
Finishes | Skill | Costs | Work units |
---|---|---|---|
First Cut | Gemcutter | 1 gem | 9 (or 27 if first-polished) |
First Polish | Gem Cleansing | 1 gem, 1 sand | 9 (or 27 if first-cut) |
A cloudy gem lists up to three possible colours on the back of the card; when polishing, the Jeweller must specify which colour they are moving it towards. Cutting and polishing gems always carries a small risk of destroying the gemstone.
- Example
- Edgar of Oxford has dug up an amethyst, an uncut, cloudy purple stone which he knows is rich in spiritual and elemental magics. Over a number of days, he polishes it once towards the blue colour, turning it into a spiritually-strong blue amethyst, then he cuts it once, producing a first-cut blue amethyst.
The Gemcutter and Gem Cleansing skills grant knowledge of the first cut and first polish only. Research can unlock finer cuts and deeper polishes, and reduce (but not eliminate) the risk of destroying the gem.
Note: Cutting a gem always yields one unit of powdered gemstone as a byproduct.
Jewellery
High quality jewellery may be enchanted or otherwise magically invested. Jewellery may be crafted with an inlay of amalgam to invest as an amulet.
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Bracelet | Superior | Jeweller | 1 jewellery metal (O), 1 charcoal | 3 |
Bracelet | Mastercrafted | Goldsmith | 1 jewellery metal (H), 1 charcoal | 9 |
Brooch | Superior | Jeweller | 1 jewellery metal (O), 1 charcoal | 3 |
Brooch | Mastercrafted | Goldsmith | 1 jewellery metal (H), 1 charcoal | 9 |
Circlet or Torc | Superior | Jeweller | 2 jewellery metal (O), 2 charcoal | 4 |
Circlet or Torc | Mastercrafted | Goldsmith | 2 jewellery metal (H), 2 charcoal | 12 |
Crown or Tiara | Superior | Jeweller | 2 jewellery metal (O), 2 charcoal | 6 |
Crown or Tiara | Mastercrafted | Goldsmith | 2 jewellery metal (H), 2 charcoal | 18 |
Pendant or Necklace | Superior | Jeweller | 1 jewellery metal (O), 1 charcoal | 4 |
Pendant or Necklace | Mastercrafted | Goldsmith | 1 jewellery metal (H), 1 charcoal | 12 |
Ring or Earring | Superior | Jeweller | 1 jewellery metal (O), 1 charcoal | 3 |
Ring or Earring | Mastercrafted | Goldsmith | 1 jewellery metal (H), 1 charcoal | 9 |
Notes:
- Ordinary jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Bejewelled Jewellery
Jewellery is already by definition ornate, but can be made more precious with the addition of glass jewels or gems. Add one unit of glass (H) or 1 or more gems to the above.
Magical Tools
High quality magical tools may be enchanted, bound as a path focus or otherwise magically invested.
Magical Tool | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Candle (for 3) | Standard | Artisan | 1 wax | 1 |
Censer | Superior | Jeweller | 1 metal (H), 1 charcoal | 4 |
Censer | Mastercrafted | Goldsmith | 2 metal (H), 2 charcoal | 8 |
Crystal Ball | Superior | Artisan | 2 glass (O), 2 sand | 4 |
Crystal Ball | Mastercrafted | Glassblower | 2 glass (H), 2 sand | 8 |
Incense (for 3) | Standard | Artisan, Alchemist | 1 herb, 1 powder | 1 |
Rod | Superior | Artisan | 1 wood (O), 1 oil | 3 |
Rod | Mastercrafted | Carpenter | 1 wood (H), 1 oil | 6 |
Notes:
- Any herb can be used. This has no mechanical effect unless specified otherwise.
- All designs using charcoal yield 1 unit of ash as a byproduct.
Invocation Items
The below items are crafted to be magically invested via Invocation.
Charms
Charms | Skill | Costs | Work units |
---|---|---|---|
Trinket (for 3) | Any | 1 ordinary grade material of any kind | 3 |
Sigil Stone | Artisan | 1 stone (O), 1 sand | 2 |
Scroll Paper | Artisan | 1 paper (O), 1 fluid | 2 |
Scroll Vellum | Papermaker | 1 leather (H), 1 fluid | 3 |
Charms are one-shot items:
- Trinkets are simple tokens inscribed or stained with mundane ink and charged with the Invest Trinket rite;
- Scrolls are sheets of paper or vellum written with a relevant magical ink and charged with the Invest Scroll rite; and
- Sigil stones are stone or clay discs inscribed with mystical sigils in magical ink and charged with the Invest Stone rite.
Talismans
Talisman | Spell level | Skill | Costs | Work units |
---|---|---|---|---|
Amulet | Lesser | Jeweller | per superior jewellery, plus 1 amalgam | |
Amulet | Greater | Goldsmith | per mastercrafted jewellery, plus 2 amalgam | |
Brand | Weaponsmith | per mastercrafted weapon, plus 2 amalgam | ||
Wand | Lesser | Artisan | 1 wood (O), amalgam, 1 oil | 3 |
Wand | Greater | Carpenter | 1 wood (H), amalgam, 1 oil | 9 |
Talismans are charged items, inlaid with an inscription in a relevant magical amalgam and invested with the Invest Talisman rite. Talismans must be crafted to at least superior quality to hold lesser spells, or mastercrafted quality to hold greater spells.
Mechanisms
High quality mechanisms may be enchanted or otherwise magically invested, and are harder for thieves to foil, per the Scoundrel and Device Proficiency skills.
Mechanism | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Padlock | Superior | Jeweller | 1 metal (H), 1 charcoal | 8 |
Padlock | Mastercrafted | Locksmith | 2 metal (H), 1 charcoal | 16 |
Small Lock | Superior | Jeweller | 1 metal (H), 1 charcoal | 5 |
Small Lock | Mastercrafted | Locksmith | 2 metal (H), 1 charcoal | 10 |
Large Lock | Superior | Jeweller | 2 metal (H), 2 charcoal | 5 |
Large Lock | Mastercrafted | Locksmith | 4 metal (H), 2 charcoal | 10 |
Needle Trap | Superior | Mechanician | 1 metal (O), 1 metal (H), 1 charcoal | 10 |
Needle Trap | Mastercrafted | Mechanician | 3 metal (H), 1 charcoal | 20 |
- Small locks are fitted to boxes and chests,
- Large locks are required for doors, gates etc.
- Padlocks can be moved between different places, but are more intricate and harder to make.
- Needle traps strike someone triggering them with a small needle, which inflicts no damage, but can be coated with any blade venom.
Note:' All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Paper and Printing
Scroll paper can be invested with Invocation; high quality presses can be used to efficiently print scrolls, saving on ink.
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Book | Superior | Artisan | 1 leather (O), 5 paper (O), 1 oil | 10 |
Book | Mastercrafted | Papermaker | 1 leather (H), 5 paper (H), 1 oil | 20 |
Scroll Paper | Superior | Artisan | 1 paper (O), 1 fluid | 2 |
Scroll Vellum | Mastercrafted | Papermaker | 1 paper (H), 1 fluid | 3 |
Printing Press | Superior | Printer | 2 wood (H), 1 stone (O), 1 leather (H), 1 metal (O), 2 oil, 1 sand, 1 charcoal | 12 |
Printing Plate | Superior | Printer | 1 stone (H), 1 sand | 2 |
Printing presses use block-and-plate hand printing, one plate must be engraved for each page to be printed. There is always a chance of a press misprinting, wasting paper and ink; with research, printers can learn to reduce (but not eliminate) this chance.
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Printing Scrolls
Printing presses can be used to print scrolls, making more efficient use of expensive magical inks. The above listed press is able to print lesser scrolls, printing 6 scrolls from one pot of ink (rather than 3); printers can research presses able to print greater scrolls.
A printed scroll still needs to be magically invested with the Invest Scroll rite.
Weapons
High quality weapons may be enchanted or otherwise magically invested; a small or one-handed weapon can be inlaid with an amalgam to make a brand. A high quality weapon allows a scout or warrior to use skills such as Disarming, Strikedown Blow or Treacherous Blow more often.
The below is representative and broadly reflects “made of wood,” “made of metal” and “made with a wooden shaft and a metal striking head.” For weapons not listed here, use the nearest equivalent item.
Small and Thrown Weapons
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Dagger | Superior | Blacksmith | 1 metal (H), 1 metal (O), 2 charcoal | 4 |
Dagger | Mastercrafted | Weaponsmith | 2 metal (H), 2 charcoal | 8 |
Hatchet | Superior | Blacksmith | 1 metal (H), 1 wood (O), 1 charcoal, 1 oil | 4 |
Hatchet | Mastercrafted | Weaponsmith | 1 metal (H), 1 wood (H), 1 charcoal, 1 oil | 8 |
Truncheon | Superior | Artisan or Blacksmith | 1 wood (O), 1 wood (H), 2 oil | 3 |
Truncheon | Mastercrafted | Carpenter or Weaponsmith | 2 wood (H), 2 oil | 6 |
One-Handed Weapons
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Axe or Mace | Superior | Blacksmith | 3 metal (H), 3 wood (O), 2 charcoal, 2 oil | 6 |
Axe or Mace | Mastercrafted | Weaponsmith | 3 metal (H), 3 wood (H), 2 charcoal, 2 oil | 12 |
Club or Stick | Superior | Artisan or Blacksmith | 3 wood (O), 3 wood (H), 4 oil | 5 |
Club or Stick | Mastercrafted | Carpenter or Weaponsmith | 6 wood (H), 4 oil | 9 |
Sword | Superior | Blacksmith | 3 metal (O), 3 metal (H), 4 charcoal | 6 |
Sword | Mastercrafted | Weaponsmith | 6 metal (H), 4 charcoal | 12 |
Two-Handed Weapons
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Axe or Mace | Superior | Blacksmith | 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 4 charcoal, 4 oil | 8 |
Axe or Mace | Mastercrafted | Weaponsmith | 4 metal (H), 4 wood (H), 4 charcoal, 4 oil | 16 |
Club or Stick | Superior | Artisan or Blacksmith | 4 wood (H), 4 wood (O), 8 oil | 6 |
Club or Stick | Mastercrafted | Carpenter or Weaponsmith | 8 wood (H), 8 oil | 12 |
Sword | Superior | Blacksmith | 4 metal (H), 4 metal (O), 8 charcoal | 8 |
Sword | Mastercrafted | Weaponsmith | 8 metal (H), 8 charcoal | 16 |
Polearms
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Spear or Polaxe | Superior | Blacksmith | 2 metal (H), 2 metal (O), 2 wood (H), 2 wood (O), 2 charcoal, 3 oil | 10 |
Spear or Polaxe | Mastercrafted | Weaponsmith | 4 metal (H), 4 wood (H), 3 charcoal, 3 oil | 20 |
Staff | Superior | Artisan or Blacksmith | 2 wood (H), 4 wood (O), 5 oil | 8 |
Staff | Mastercrafted | Carpenter or Weaponsmith | 6 wood (H), 6 oil | 15 |
Projectile Weapons
Items | Quality | Skill | Costs | Work units |
---|---|---|---|---|
Bow | Superior | Artisan or Blacksmith | 4 wood (O), 4 oil | 5 |
Bow | Mastercrafted | Carpenter or Weaponsmith | 2 wood (H), 2 wood (O), 4 oil | 10 |
Arrow (for 3) | Superior | Artisan or Blacksmith | 1 metal (H), 1 wood (O), 1 oil | 2 |
Arrow (for 3) | Mastercrafted | Carpenter or Weaponsmith | 1 metal (H), 1 wood (H), 1 oil | 4 |
Crossbow | Superior | Blacksmith | 1 wood (H), 1 wood (O), 1 metal (H), 1 metal (O), 2 oil, 2 charcoal | 8 |
Crossbow | Mastercrafted | Weaponsmith | 2 wood (H), 1 metal (H), 2 oil, 2 charcoal | 16 |
Bolt | Superior | Artisan or Blacksmith | 1 metal (H), 1 wood (O), 1 oil | 2 |
Bolt | Mastercrafted | Carpenter or Weaponsmith | 1 metal (H), 1 wood (H), 1 oil | 4 |
Note: All designs using charcoal yield 1 unit of ash as a byproduct, and all designs using metal yield one unit of powdered metal.
Ornate Weapons
Weapons of any quality can be made ornate by adding precious metal gilt or inlays, engraving the weapon, or incorporating glass or gems.
Add the below costs to the costs of small or one-handed weapons or bows, above, or double the below cost to two-handed weapons, polearms or crossbow.
Finish | Quality | Skill | Minimum Costs | Work units |
---|---|---|---|---|
Semi-precious Gilt or Inlay | Ornate | Blacksmith | 1 jewellery metal (O), 1 charcoal | 2 |
Precious Gilt or Inlay | Ornate | Blacksmith | 1 jewellery metal (H), 1 charcoal | 2 |
Engraving | Ornate | Blacksmith | N/A | 4 |
Glass or Gems | Ornate | Blacksmith | 1 glass (H) or 3 gems (uncut) | 3 |
Note: Ordinary Jewellery metal can be copper, tin, lead, bronze or brass. High Quality would be silver, gold or platinum, for example.
Silver Weapons
A blacksmith with the Metallurgist skill can create silver weapons, producing a complex alloy rich enough in silver to harm werewolves, but still hard enough to keep an edge. Attacks with silver weapons use the damage call Silver.
Any melee weapon with any metal in the above list can be made out of silver alloy by replacing half the metal (H) with jewellery metal (H) (silver) and spending half again as many work units (in both cases rounding up).
- Example
- Elspeth Wolfsbane has the skills Blacksmith, Weaponsmith and Metallurgist, and is forging a mastercrafted silver one-handed sword to kill the werewolf who murdered her father.
- A mastercrafted one-handed sword normally costs 6 metal (H), 4 charcoal and 12 work units to craft; Elspeth’s silver sword will cost 3 metal (H), 3 jewellery metal (H) (silver), 4 charcoal and 18 work units.
Metallurgists can also make silvering powder, a fine powder combining iron filings, powdered silver and other ingredients, which can be rubbed onto any normal metal weapon by a skilled blacksmith to grant it the call Silver for 1 minute.
One unit of silvering powder costs 1 unit of jewellery metal (H) (silver), 1 unit of powdered metal and 1 work unit to make.