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All public logs

From Curious Pastimes Wiki

Combined display of all available logs of Curious Pastimes Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 12:21, 13 May 2024 ManagementBoard talk contribs created page Sturdy Shield (Created page with "==Sturdy Shield== {| class="wikitable" |- ! Name !! Sturdy Shield |- | Cost || 6 points |- | Prerequisites || Shield |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can resist one use of the call Strength, the spell Strike Down or any other knock down effect, when blocking with a shield at least 24”/60cm) in diameter. '''Special:''' If the character uses a superior or higher quality shield for all uses of this skill, th...")
  • 12:20, 13 May 2024 ManagementBoard talk contribs created page Strong Blow (Created page with "==Strong Blow== {| class="wikitable" |- ! Name !! Strong Blow |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Strength once, with any one-handed or larger weapon. This does not apply to grappling or resisting being grappled, and does not grant the character immunity to Strength. '''Special:''' If the character uses a superior or higher quality weapon fo...")
  • 12:19, 13 May 2024 ManagementBoard talk contribs created page Strikedown Blow (Created page with "==Strikedown Blow== {| class="wikitable" |- ! Name !! Strikedown Blow |- | Cost || 6 points |- | Prerequisites || Long Weapons |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Strike Down once, with a two-handed weapon or polearm. '''Special:''' If the character uses a superior or higher quality weapon for all uses of this skill, they may use this skill three times per day rather than two. |} Return to [...")
  • 12:17, 13 May 2024 ManagementBoard talk contribs created page Strength (skill) (Created page with "==Strength== {| class="wikitable" |- ! Name !! Strength |- | Cost || 12 points |- | Prerequisites || Greater Body Development and Strong Blow |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can use the call Strength continuously for one minute. Note that this applies to grappling, or resisting being grappled as well as weapon blows. While this ability is active, the character is themselves immune to Strength. |} Return...")
  • 12:16, 13 May 2024 ManagementBoard talk contribs created page Strategic Insight (Created page with "==Strategic Insight== {| class="wikitable" |- ! Name !! Strategic Insight |- | Cost || 6 points |- | Prerequisites || Battlefield Insight |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can spend at least two minutes studying the map of a future battlefield, listening to or discussing intelligence received etc., and then ask a referee one question about the enemy’s objectives, likely tactics or deployment of troops in th...")
  • 12:15, 13 May 2024 ManagementBoard talk contribs created page Spiritual Spellcasting (Created page with "==Spiritual Spellcasting== {| class="wikitable" |- ! Name !! Spiritual Spellcasting |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Magic points |- | Description || The character can, at a cost in magic points, cast lesser spiritual and fundamental spells from the following list: *Befriend *Command *Confusion *Countermagic *Detect Magic *Detect Spirits *Discern Spiritual Nature *Distract *Enthral *Fear...")
  • 12:12, 13 May 2024 ManagementBoard talk contribs created page Sigilistic Invocation (Created page with "==Sigilistic Invocation== {| class="wikitable" |- ! Name !! Sigilistic Invocation |- | Cost || 5 points |- | Prerequisites || Talisman Invocation |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in materials and magic points, invest sigil stones and spell boundaries using the ancient language of sigils, via the rites Invest Stone and Spell Boundary. Investing items also requires knowledge of the relevant spellcasting...")
  • 12:11, 13 May 2024 ManagementBoard talk contribs created page Siege Weapons (Created page with "==Siege Weapons== {| class="wikitable" |- ! Name !! Siege Weapons |- | Cost || 4 points |- | Prerequisites || Projectile Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can operate or crew a ballista, catapult or other siege weapon, providing they meet the requirements listed on the weapon’s card. Some small weapons only require a single operator with this skill, but larger weapons always require a crew led by someone with the Si...")
  • 12:10, 13 May 2024 ManagementBoard talk contribs created page Siege Engineer (Created page with "==Siege Enginneer== {| class="wikitable" |- ! Name !! Siege Enginneer |- | Cost || 6 points |- | Prerequisites || Siege Weapons |- | Key Words|| Archetype / Permanent |- | Description || The character can lead the crew to operate a ballista, catapult or other siege weapon, providing the crew meets the requirements listed on the weapon’s card. |} Return to Skills List")
  • 12:08, 13 May 2024 ManagementBoard talk contribs created page Shield (Created page with "==Shield== {| class="wikitable" |- ! Name !! Shield |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with a suitable LARP-safe small or one-handed weapon or stab-safe spear in one hand, and a suitable LARP-safe shield in the other. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List")
  • 12:06, 13 May 2024 ManagementBoard talk contribs created page Strength (spell) (Created page with "==Strength== {| class="wikitable" |- ! Vocals !! ''By my exalted might let the Fountain of Life flow through me and into thee to give unrelenting might to thy frail frame – Strength'' |- | Call|| ''Strength'' |- | Range|| Self / Touch |- | Duration || 1 minute |- | Cost || 10 magic points |- | Key Words|| EXALTED CORPOREAL |- | Description || For the duration of the spell, the subject may use the damage call Strength when attacking with any weapon. As with any charac...")
  • 12:02, 13 May 2024 ManagementBoard talk contribs created page Sense Magic (Created page with "==Sense Magic== {| class="wikitable" |- ! Name !! Sense Magic |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect any ongoing spell, enchantment or flow of unpatterned magic on a specified creature or object within 3ft/1m. This skill reveals the mix of spheres present (e.g. “predominantly corporeal magic,” or “a mix of elemental and spiritual magic”), but unlike the spell Detect Magic,...")
  • 12:01, 13 May 2024 ManagementBoard talk contribs created page Scrounging (Created page with "==Scrounging== {| class="wikitable" |- ! Name !! Scrounging |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || Once per day, the character may find coins and minor valuables. After ten minutes’ suitable roleplay – poking around the backs of tents or miming picking pockets in crowded spaces – the player may go to the '''Game Organisation Desk''' to declare they have been scrounging and draw a ball from a bag...")
  • 12:00, 13 May 2024 ManagementBoard talk contribs created page Scoundrel (Created page with "==Scoundrel== {| class="wikitable" |- ! Name !! Scoundrel |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty se...")
  • 11:07, 13 May 2024 ManagementBoard talk contribs created page Scholar (Created page with "==Scholar== {| class="wikitable" |- ! Name !! Scholar |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Once per day |- | Description || The character may, after about five minutes’ roleplay poring through a carded library, ask a referee one question appropriate to the general subject matter of that library (stated on the card). Whether they learn anything, and the quality of information, depends on the question, and may vary depending on whi...")
  • 11:06, 13 May 2024 ManagementBoard talk contribs created page Sapper (Created page with "==Sapper== {| class="wikitable" |- ! Name !! Sapper |- | Cost || 5 points |- | Prerequisites || Mason |- | Key Words|| Archetype / Special |- | Description || The character can, with a phys rep of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objectives; this may include a mi...")
  • 11:05, 13 May 2024 ManagementBoard talk contribs created page Ritual Magic (Created page with "==Ritual Magic== {| class="wikitable" |- ! Name !! Ritual Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character can detect nearby ritual circles and other places of power (trees of life, divine shrines, etc.) and leylines. In the ritual circle, the character may raise or lower wards, address the spirit, contribute 1 level of ritual skill to any ritual, or lead a ritual wielding at most one level of ri...")
  • 11:03, 13 May 2024 ManagementBoard talk contribs created page Resources (Created page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred...")
  • 11:00, 13 May 2024 ManagementBoard talk contribs created page Resist Poison (Created page with "==Resist Poison== {| class="wikitable" |- ! Name !! Resist Poison |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one potion or poison. This works even against any magical poison. |} Return to Skills List")
  • 10:59, 13 May 2024 ManagementBoard talk contribs created page Resist Magic (Created page with "==Resist Magic== {| class="wikitable" |- ! Name !! Resist Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one lesser or greater spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List")
  • 10:58, 13 May 2024 ManagementBoard talk contribs created page Resist Disease (Created page with "==Resist Disease== {| class="wikitable" |- ! Name !! Resist Disease |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one disease. This works even against any magical disease. |} Return to Skills List")
  • 10:56, 13 May 2024 ManagementBoard talk contribs created page Resist Exalted Magic (Created page with "==Resist Exalted Magic== {| class="wikitable" |- ! Name !! Resist Exalted Magic |- | Cost || 8 points |- | Prerequisites || Resist Magic |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character may resist any one lesser, greater or exalted spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List")
  • 10:55, 13 May 2024 ManagementBoard talk contribs created page Reckless Charge (Created page with "==Reckless Charge== {| class="wikitable" |- ! Name !! Reckless Charge |- | Cost || 6 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for up to one minute, only as long as they are charging or...")
  • 10:54, 13 May 2024 ManagementBoard talk contribs created page Ranger (Created page with "==Ranger== {| class="wikitable" |- ! Name !! Ranger |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character is trained in the ways of the wilderness. They can identify any natural plant or animal by sight. With about two minutes’ roleplay, they can follow fresh (less than one hour old) tracks in either direction, or roughly recreate who left them and what they were doing. |} Return to Skills List")
  • 10:54, 13 May 2024 ManagementBoard talk contribs created page Rallying Cry (Created page with "==Rallying Cry== {| class="wikitable" |- ! Name !! Rallying Cry |- | Cost || 12 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can give a speech lasting at least thirty seconds, at the end of which they can render up to '''12 people''' who heard the speech '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for one minute, only...")
  • 10:52, 13 May 2024 ManagementBoard talk contribs created page Projectile Weapons (Created page with "==Projectile Weapon== {| class="wikitable" |- ! Name !! Projectile Weapon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can shoot a suitable LARP-safe bow or crossbow, provided the player has a current valid Bow Safety Licence and the bow or crossbow has a valid poundage card affixed to it. |} Return to Skills List")
  • 10:51, 13 May 2024 ManagementBoard talk contribs created page Printer (Created page with "==Printer== {| class="wikitable" |- ! Name !! Printer |- | Cost || 12 points |- | Prerequisites || Amalysis |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and at a cost in work units and ingredients, design and operate printing presses, per the Paper and Printing list. Presses are complex, unreliable devices, requiring skilled use, and are prone to failure. |} Return to Skills List")
  • 10:50, 13 May 2024 ManagementBoard talk contribs created page Potter (Created page with "==Potter== {| class="wikitable" |- ! Name !! Potter |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter recipe list.The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter reci...")
  • 10:48, 13 May 2024 ManagementBoard talk contribs created page Poisoner (Created page with "==Poisoner== {| class="wikitable" |- ! Name !! Poisoner |- | Cost || 6 points |- | Prerequisites || Alchemist |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a laboratory and at a cost in work units and ingredients, brew poisons, and formulas of interest to poisoners, such as: *Beggar's Poison *Blinding Powder *False Balm *Fool's Draught *Itching Powder *The Shakes *Sweet Elixir *Tongue-Tyin...")
  • 10:46, 13 May 2024 ManagementBoard talk contribs created page Poisoned Blow (Created page with "==Poisoned Blow== {| class="wikitable" |- ! Name !! Poisoned Blow |- | Cost || 8 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a small dagger only, per Treacherous Blow. This ability may be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three...")
  • 10:45, 13 May 2024 ManagementBoard talk contribs created page Piercing Blow (Created page with "==Piercing Blow== {| class="wikitable" |- ! Name !! Piercing Blow |- | Cost || 10 points |- | Prerequisites || Disarming |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Through once, with a bladed one-handed weapon. This skill cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality bladed weapon for all uses of this skill, they may use this skill three times per day ra...")
  • 10:44, 13 May 2024 ManagementBoard talk contribs created page Physician (Created page with "==Physician== {| class="wikitable" |- ! Name !! Physician |- | Cost || 6 points |- | Prerequisites || Surgeon |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and a cost in work units and materials, cure diseases and other ailments, per the Physician recipe list. |} Return to Skills List")
  • 10:43, 13 May 2024 ManagementBoard talk contribs created page Papermaker (Created page with "==Papermaker== {| class="wikitable" |- ! Name !! Papermaker |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from paper or vellum, per the Paper and Printing list. |} Return to Skills List")
  • 10:42, 13 May 2024 ManagementBoard talk contribs created page Oracle (Created page with "==Oracle== {| class="wikitable" |- ! Name !! Oracle |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost of '''10 magic points''', ask the spirits in their vicinity a question on any topic and receive an answer. This does not involve spell vocals or a rite, but is an intuitive ability arising from the character’s connection to the spirits. How long the...")
  • 10:41, 13 May 2024 ManagementBoard talk contribs created page Necromancy (Created page with "==Necromancy== {| class="wikitable" |- ! Name !! Necromancy |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting and Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast necromancy and fundamental spells from the following list: *Banish Undead *Corporeal Weapon *Discern Nature of Undead *Spirit Shield *Greater Countermagic *Harden Skin *Para...")
  • 10:38, 13 May 2024 ManagementBoard talk contribs created page Move in Cover (Created page with "==Move in Cover== {| class="wikitable" |- ! Name !! Move in Cover |- | Cost || 10 points |- | Prerequisites || [Chameleon]] |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can conceal themselves per the Chameleon skill, after which they can move at a slow walk, keeping within cover (e.g. shadows or plant growth), up to 30ft/10m from where they activated this ability. The player must indicate that they are concealed by keepin...")
  • 10:36, 13 May 2024 ManagementBoard talk contribs created page Metallurgist (Created page with "==Matallurgist== {| class="wikitable" |- ! Name !! Matallurgist |- | Cost || 6 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a forge and a cost in work units and materials, craft silver weapons. |} Return to Skills List")
  • 10:35, 13 May 2024 ManagementBoard talk contribs created page Medium Armour (Created page with "==Medium Armour== {| class="wikitable" |- ! Name !! Medium Armour |- | Cost || 2 points |- | Prerequisites || Light Armour |- | Key Words|| General / Archetype |- | Description || The character can wear and repair medium armour, granting them 2 armour hits on any location visibly armoured with a suitable phys rep. |} Return to Skills List")
  • 10:34, 13 May 2024 ManagementBoard talk contribs created page Mechanician (Created page with "==Mechanician== {| class="wikitable" |- ! Name !! Mechanician |- | Cost || 10 points |- | Prerequisites || Locksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap. Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanica...")
  • 10:33, 13 May 2024 ManagementBoard talk contribs created page Mason (Created page with "==Mason== {| class="wikitable" |- ! Name !! Mason |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from stone. |} Return to Skills List")
  • 10:32, 13 May 2024 ManagementBoard talk contribs created page Long Weapons (Created page with "==Long Weapons== {| class="wikitable" |- ! Name !! Long Weapons |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with any suitable LARP-safe two-handed weapon or polearm, which must be held in both hands to fight. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List")
  • 10:31, 13 May 2024 ManagementBoard talk contribs created page Locksmith (Created page with "==Locksmith== {| class="wikitable" |- ! Name !! Locksmith |- | Cost || 6 points |- | Prerequisites || Jeweller |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mastercrafted locks, per the Mechanisms list. |} Return to Skills List")
  • 10:30, 13 May 2024 ManagementBoard talk contribs created page Light Armour (Created page with "==Light Armour== {| class="wikitable" |- ! Name !! Light Armour |- | Cost || 2 points |- | Prerequisites || None |- | Key Words|| General / Archetype |- | Description || The character can wear and repair light armour, granting them 1 armour hit on any location visibly armoured with a suitable phys rep. |} Return to Skills List")
  • 10:29, 13 May 2024 ManagementBoard talk contribs created page Knockout Blow (Created page with "==Knockout Blow== {| class="wikitable" |- ! Name !! Knockout Blow |- | Cost || 10 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Sleep once, with a '''small blackjack or truncheon''' only. The attack must be aimed at the head or torso. This ability can be resisted with Greater Iron Will as usual. '''Special:''' If the character uses a superior or higher q...")
  • 10:27, 13 May 2024 ManagementBoard talk contribs created page Killing Blow (Created page with "==Killing Blow== {| class="wikitable" |- ! Name !! Killing Blow |- | Cost || 12 points |- | Prerequisites || Treacherous Blow |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Wounding once, with a small dagger only. This ability cannot be used with a blade venom. '''Special:''' If the character uses a superior or higher quality dagger for all uses of this skill, they may use this skill three times per day rather t...")
  • 10:25, 13 May 2024 ManagementBoard talk contribs created page Jury Rig (Created page with "==Jury Rig== {| class="wikitable" |- ! Name !! Jury Rig |- | Cost || 12 points |- | Prerequisites || Any 3 of Carpenter, Glassblower, Mason, Papermaker, Tailor or Tanner |- | Key Words|| Archetype / Once per day |- | Description || Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen...")
  • 10:24, 13 May 2024 ManagementBoard talk contribs created page Jeweller (Created page with "==Jeweller== {| class="wikitable" |- ! Name !! Jeweller |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effe...")
  • 10:22, 13 May 2024 ManagementBoard talk contribs created page Iron Will (Created page with "==Iron Will== {| class="wikitable" |- ! Name !! Iron Will |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twicer per day |- | Description || Twice per day, the character may resist one use of any of the calls Befriend, Command, Confusion, Distract, Enthral, False Memory, Forget, Possession, Sleep or Suggestion from any source, whether magical or mundane, unless caused by a poison or disease. In some cases, this skill may also be used to resis...")
  • 10:21, 13 May 2024 ManagementBoard talk contribs created page Iron Body (Created page with "==Iron Body== {| class="wikitable" |- ! Name !! Iron Body |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist one use of any of the calls Blinding, Fumble, Mute or Paralysis from any source, whether magical or mundane, unless caused by a poison or disease. In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the body but c...")
  • 10:20, 13 May 2024 ManagementBoard talk contribs created page Intuition (Created page with "==Intuition== {| class="wikitable" |- ! Name !! Intuition |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, after at least two minutes’ in character conversation on a question, considering possible answers and dismissing unlikely theories, the character may pose a theory to a referee, who will advise on its accuracy – never a simple yes-or-no answer, but at least “warm/cool” style feedbac...")
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