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- 21:39, 7 September 2024 David.moore talk contribs created page Magical Diseases and Poisons (Created page with "Some rare magical diseases and poisons are sustained by an independent force, such as a curse or the will of a god, and cannot be dispelled by normal means (e.g. by the spells ''Cure Disease'' or ''Purge Poison'') alone. Conditions for dispelling a magical affliction vary in difficulty or complexity – as simple as “dispelling the effect under moonlight,” or as challenging as “brewing a potion from the tears of a stone, the shadow of a cloud and the hair...")
- 21:27, 7 September 2024 David.moore talk contribs created page Discern Nature Spells and Effect Spheres (Created page with "By default, any effect is assumed to rise from the sphere to which the equivalent spell normally belongs, e.g. the call ''Strike Down'' is assumed to be an elemental effect. If a call is accompanied by a different sphere, the effect rises from that sphere instead. Mechanical effects are as per the original call, but this may alter how the effect is interpreted (and how it may be resisted). Effects with the ''Mundane'' call are not supernatural, and don’t show up to ''...")
- 20:33, 7 September 2024 David.moore talk contribs deleted page Skills (content was: " ===Weapon Categories=== There are four categories of melee weapon in the Renewal campaign: :*'''Small:''' Daggers, hand-axes, coshes etc. Small weapons must be between 7”/17.5cm and 18”/45cm in length. :*'''One-Handed:''' Swords, axes, clubs etc. One-handed weapons must be between 18”/45cm and 42”/105cm in length. :*'''Two-Handed:''' Greatswords, battle-axes, war clubs etc., wielded with both hands on the grip near one end. Two-handed weapons must be between 42”...")
- 20:33, 7 September 2024 David.moore talk contribs created page Animal Intelligence (Created page with "The Beast Empathy and Beast Command skills are limited to “living creatures with animal intelligence,” but what does that mean, exactly? The short answer is, if it’s not undead, a demon, a construct or a spirit, it’s living; and if it growls and grunts and doesn’t speak, it has animal intelligence. If uncertain, note that the Ranger skill includes the ability to identify animals!")
- 20:32, 7 September 2024 David.moore talk contribs created page Information Gathering (Created page with "Three skills in the '''''Renewal''''' campaign allow the player to appeal to referees for answers to questions on any topic: Intuition, Scholar and Oracle. All of these skills have limitations of some sort; each is most useful in different circumstances. All of them offer some risk of misleading or even dangerous results! :*'''Intuition:''' This skill most useful if you have some idea of the answer already. Use once you’ve pieced the clues together an...")
- 20:30, 7 September 2024 David.moore talk contribs created page Resource Collection (Created page with "In addition to the separate Income and Resources skills, there are three “resource collection” skills in the '''''Renewal''''' campaign, which allow the character, after a suitable period of roleplaying, to go to the Game Organisational Desk and be granted carded in character resources, as follows: :*'''Foraging:''' Raw alchemy ingredients, such as herbs, venoms and blood from rare creatures. :*'''Gathering:''' Raw crafting materials such as timber...")
- 16:02, 7 September 2024 David.moore talk contribs created page Template:Warrior Skills (Created page with "====Berserker==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Heroic Charge || 6 || Fearlessness |- | Berserker || 12 || Heroic Charge |} ===Defence=== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Sturdy Shield || 6 || Shield |- | Immovable Shield || 8 || Sturdy Shield |- | Defend Others || 6 || Sense Magic |} ===Destruction=== {| class="wikitable" ! Skill Name !! Points Cos...")
- 12:38, 7 September 2024 David.moore talk contribs created page Template:Scout Skills (Created page with "====Diplomat==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Detect Lies || 6 || Intuition |- | Diplomat’s Insight|| 6 || Evaluate |- | Friendly Face || 8 || Diplomat’s Insight |- | Silver Tongue || 8 || Diplomat’s Insight |} ====Ranger==== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisites |- | Beast Empathy || 6 || Ranger |- | Beast Command || 8 || Beast Empathy |- | Hu...")
- 11:37, 7 September 2024 David.moore talk contribs created page Template:Magician Skills (Created page with "===Corporeal Spellcasting=== {| class="wikitable" ! Skill Name !! Points Cost !! Prerequisite |- | Greater Corporeal Spellcasting || 8 || Corporeal Spellcasting |- | Corporeal Resistance || 8 || Greater Corporeal Spellcasting |- | Diamond Body || 8 || Greater Corporeal Spellcasting |- | Exalted Corporeal Spellcasting || 12 || Greater Corporeal Spellcasting |- | Fast Healing || 8 || Greater Corporeal Spellcasting |} ===Elemental S...")
- 11:34, 7 September 2024 David.moore talk contribs created page Template:Creator Skills (Created page with "===Alchemist=== {| class="wikitable" ! Skill !! Points Cost !! Prerequisites |- | Apothecary || 6 || Alchemist |- | Concoction || 12 || Apothecary |- | Imbuer || 6 || Alchemist |- | Amalgams || 8 || Imbuer |- | Poisoner || 6 || Alchemist |- | Antidotes || 8 || Poisoner |- | Alchemical Analysis || 8 || Any 2 of Apothecary, Imbuer and Poisoner |} ===Artisan=== {| class="wikitable" ! Skill !! Points Cost !!...")
- 11:26, 7 September 2024 David.moore talk contribs created page Template:General Skills (Created page with "====Combat Skills==== {| class="wikitable" ! Skill !! Points Cost |- | Light Armour|| 2 |- | Long Weapons || 4 |- | Projectile Weapons || 6 |- | Shield || 4 |- | Thrown Weapons || 2 |- | Two Weapons || 3 |} ====Creation Skills==== {| class="wikitable" ! Skill !! Points Cost |- | Alchemist|| 6 |- | Artisan|| 6 |- | Blacksmith|| 6 |- | Jeweller|| 6 |- | Surgeon|| 6 |} ====Lore Skills==== {| class="wikitable" ! Skill !! Point...")
- 10:09, 7 September 2024 David.moore talk contribs created page Ingredients and Materials (Created page with "Alchemy, crafting and surgery make use of a range of ingredients and materials available in the '''''Renewal''''' campaign. There are two main types of ingredients and materials in the game: :*'''Raw ingredients and materials''', which can be gathered in the wild in play; and :*'''Finished ingredients and materials''', which may be created in game through various skills, or produced as a '''byproduct''' of other processes. All ingredients...")
- 10:00, 7 September 2024 David.moore talk contribs created page Template:Passive Materials (Created page with "{| class="wikitable" ! Material !! Rarity !! Skill !! Costs !! Work units |- | Ash (3 units) || VC || Artisan or Blacksmith || 1 timber || 1 |- | Charcoal (3 units) || VC || Artisan or Blacksmith || 1 timber || 1 |- | Ink (3 units) || VC || Alchemist or Artisan || 1 charcoal || 1 |- | Powdered bone (3 units) || VC || Artisan || 1 bone || 1 |- | Powdered dye (3 units) || VC || Alchemist or Artisan || 1 herb || 1 |- | Powdered gemstone (...")
- 09:58, 7 September 2024 David.moore talk contribs created page Template:Finished Materials (Created page with "{| class="wikitable" ! Material !! Rarity !! Skill !! Costs !! Work unit |- | Bone (O) || C || Artisan || 1 body part, 1 sand || 1 |- | Bone (H) || U || Artisan || 3 body part, 1 sand || 3 |- | Copper metal || U || Blacksmith, Jeweller || 1 copper ore, 1 charcoal || 3 |- | Cloth (O) || C || Artisan || 1 fleece, 1 fluid || 1 |- | Cloth (H) || U || Artisan || 1 fleece, 1 fluid || 3 |- | Glass (O) || C || Artisan or Jeweller || 1 sand, 1 char...")
- 09:57, 7 September 2024 David.moore talk contribs created page Template:Raw Materials (Created page with "{| class="wikitable" ! Common Materials !! Rarity !! Gems !! Rarity !! Ores !! Rarity |- | Chalk || VC || Agate || U || Cold Iron || R |- | Clay || VC || Amber || U || Copper Ore || C |- | Fleece || VC || Amethyst || U || Gold Ore || C |- | Hide || VC || Beryl || U || Silver Ore || C |- | Ore || VC || Bloodstone || U || || |- | Rock || VC || Carnelian || U || || |- | Sand || VC || Garnet || U || || |- | Timber || VC || Gypsum || U || || |- | Wax || VC || Hematite...")
- 09:51, 7 September 2024 David.moore talk contribs created page Template:Passive Ingredients (Created page with "{| class="wikitable" ! Material !! Rarity !! Costs !! WU |- | Cream (3 units) || VC || 1 oil || 1 |- | Fluid (3 units)|| VC || 1 oil || 1 |- | Ink (3 units) || VC || 1 charcoal || 1 |- | Oil (3 units) || VC || 1 herb || 1 |- | Powder (3 units) || VC || 1 herb || 1 |- | Powdered dye (3 units) || VC || 1 herb || 1 |}")
- 09:47, 7 September 2024 David.moore talk contribs created page Template:Raw Ingredients (Created page with "{| class="wikitable" ! Material !! Rarity !! Material !! Rarity !! Material !! Rarity |- | Abscess Root|| C|| Digitalis || C || Muira puama || C |- | Acacia || C || Fenugreek || C || Nux vomica || C |- | Acorn|| C || Fireweed || C || Oidium sano || C |- | Agaric || C|| Gelsemium || C || Raknid Blood || C |- | Agrimony || C || Gentian || C || Rosemary || C |- | Amaranth || C || Grave root || C || Scarlet radish || C |- | Ammoniacum || C || Hawthorn || C || Scopolia || C...")
- 09:13, 7 September 2024 David.moore talk contribs created page Crafting Designs (Created page with "The following designs are known to crafters with the relevant skills. {| class="wikitable" | '''There’s No Price List!''' Crafted items don’t have an official value in coin, since prices are set by players themselves. For the purposes of the Evaluate skill, every item has a '''cost to produce''', reflecting the rough value of the materials and work units to create them; non player character traders will generally base prices on that value. |} ==Armour== High...")
- 21:02, 6 September 2024 David.moore talk contribs deleted page Study Units (content was: "==Study Units== Training and Research are both tracked by a resource called '''Study Units'''. Every character may spend up to 5 study units per day, split any way they wish between projects (e.g. 5 study units on one project, or 2 on one project and 3 on another). Any character may spend a maximum of 70 study units on all projects per year. St...", and the only contributor was "ManagementBoard" (talk))
- 21:01, 6 September 2024 David.moore talk contribs deleted page Study units (content was: "#REDIRECT Study Units", and the only contributor was "ManagementBoard" (talk))
- 20:32, 6 September 2024 David.moore talk contribs created page Banishing as a Wedge (Created page with "Two or more casters can pool their power to cast any Banish spell at higher levels as a “wedge.” This requires the use of an appropriate banishment focus for the spell they intend to cast. All casters must be able to cast the same spell. The lead caster, holding the focus, stands at the front of the wedge. All other casters gather behind them, making contact with them either directly or indirectly (i.e. touching the lead caster themselves, or touching casters who ar...")
- 14:18, 6 September 2024 David.moore talk contribs deleted page Work Units (content was: "==Work Units== Characters with relevant crafting skills will have '''Work Units''' to drive crafting, surgery, alchemy and other actions that create or alter things. This pool is shared between all relevant skills, i.e. a creator has one pool of work units, which they may spend on any of their crafting skills. The base value of thia pool depends on h...", and the only contributor was "ManagementBoard" (talk))
- 13:21, 6 September 2024 David.moore talk contribs created page File:Sigil - Hope.png
- 13:21, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Hope.png
- 13:20, 6 September 2024 David.moore talk contribs created page File:Sigil - Movement.png
- 13:20, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Movement.png
- 13:20, 6 September 2024 David.moore talk contribs created page File:Sigil - Stasis.png
- 13:20, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Stasis.png
- 13:19, 6 September 2024 David.moore talk contribs created page File:Sigil - Solid.png
- 13:19, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Solid.png
- 13:18, 6 September 2024 David.moore talk contribs created page File:Sigil - Artifice.png
- 13:18, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Artifice.png
- 13:18, 6 September 2024 David.moore talk contribs created page File:Sigil - Creation.png
- 13:18, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Creation.png
- 13:17, 6 September 2024 David.moore talk contribs created page File:Sigil - Corruption.png
- 13:17, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Corruption.png
- 13:16, 6 September 2024 David.moore talk contribs created page File:Sigil - Mastery.png
- 13:16, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Mastery.png
- 13:15, 6 September 2024 David.moore talk contribs created page File:Sigil - War.png
- 13:15, 6 September 2024 David.moore talk contribs uploaded File:Sigil - War.png
- 13:14, 6 September 2024 David.moore talk contribs created page File:Sigil - Spiritual.png
- 13:14, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Spiritual.png
- 13:13, 6 September 2024 David.moore talk contribs created page File:Sigil - Elemental.png
- 13:13, 6 September 2024 David.moore talk contribs uploaded File:Sigil - Elemental.png
- 12:26, 6 September 2024 David.moore talk contribs deleted page Speak with Dead (content was: "#REDIRECT Speak With Dead", and the only contributor was "David.moore" (talk))
- 12:26, 6 September 2024 David.moore talk contribs moved page Speak with Dead to Speak With Dead
- 11:01, 6 September 2024 David.moore talk contribs deleted page Beserkergang (content was: "#REDIRECT Berserkergang", and the only contributor was "David.moore" (talk))
- 10:30, 6 September 2024 David.moore talk contribs moved page Beserkergang to Berserkergang
- 10:23, 6 September 2024 David.moore talk contribs deleted page Reckless Charge (content was: "#REDIRECT Heroic Charge", and the only contributor was "David.moore" (talk))
- 10:23, 6 September 2024 David.moore talk contribs moved page Reckless Charge to Heroic Charge