User contributions for ManagementBoard
From Curious Pastimes Wiki
10 May 2024
- 11:3911:39, 10 May 2024 diff hist +826 N Concoction Created page with "==Concoction== {| class="wikitable" |- ! Name !! Concoction |- | Cost || 12 points |- | Prerequisites || Apothecary |- | Key Words|| General / Once per day |- | Description || Once per day, with access to a phys rep of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mix..."
- 11:3811:38, 10 May 2024 diff hist +545 N Charm Invocation Created page with "==Charm Invocation== {| class="wikitable" |- ! Name !! Charm Invocation |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / magic points |- | Description || The character can, at a cost in magic points and materials, invest suitably crafted one-shot magical items, including scrolls, trinkets and tattoos (see Invocation), via the rites Invest Trinket and Invest Scroll. Investing items also requires knowledge of the relevant spellcasti..."
- 11:3711:37, 10 May 2024 diff hist +839 N Chameleon Created page with "==Chameleon== {| class="wikitable" |- ! Name !! Chameleon |- | Cost || 6 points |- | Prerequisites || Ranger or Scoundrel |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can conceal themselves, pressed against a surface or tree or lying on the ground and not visible against the skyline; to indicate they are concealed, the player should keep one finger raised. They remain concealed until they move or take any aggressive..."
- 11:3511:35, 10 May 2024 diff hist +4 Carpenter →Carpenter
- 11:3511:35, 10 May 2024 diff hist +528 N Carry Others Created page with "==Carry Others== {| class="wikitable" |- ! Name !! Carry Others |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious. This skill does not grant the character immunity to the Strength call as continuous S..."
- 11:3311:33, 10 May 2024 diff hist +336 N Carpenter Created page with "==Carpenter== {| class="wikitable" |- ! Name !! Carpenter |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and at a cost in work units and materials, craft mastercrafted quality goods out of wood. |} Return to Skills List"
- 11:3211:32, 10 May 2024 diff hist +384 N Body Development Created page with "==Body Development== {| class="wikitable" |- ! Name !! Body Development |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character is tougher than normal mortals, granting them one extra physical hit per location (i.e. it takes two blows, not including armour, to incapacitate any location). |} Return to Skills List"
- 11:3111:31, 10 May 2024 diff hist +1,224 N Blessing of Chance Created page with "==Blessing of Chance== {| class="wikitable" |- ! Name !! Blessing of Chance |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost of 10 magic points, ask the spirits in their vicinity to influence the outcome of one purely random event (e.g. the ball draw for a Foraging or Gathering attempt) occurring to them or to one person within 30ft/10m of them, menti..."
- 11:2911:29, 10 May 2024 diff hist +928 N Blacksmith Created page with "==Blacksmith== {| class="wikitable" |- ! Name !! Blacksmith |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a br..."
- 11:2811:28, 10 May 2024 diff hist +769 N Berserker Created page with "==Berserker== {| class="wikitable" |- ! Name !! Berserker |- | Cost || 12 points |- | Prerequisites || Reckless Charge |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can enter into a frenzied trance for one minute, per Reckless Charge, in which they are not only immune to fear effects and mind effects, but also take no physical hits from mundane attacks, as long as they are charging or actively attacking enemies. Attack..."
- 11:2611:26, 10 May 2024 diff hist +4 Beast Command →Beast Command
- 11:2611:26, 10 May 2024 diff hist +4 Battlefield Insight →Battlefield Insight
- 11:2611:26, 10 May 2024 diff hist +4 Armour Proficiency →Armour Proficiency
- 11:2611:26, 10 May 2024 diff hist +4 Armourer →Armourer
- 11:2511:25, 10 May 2024 diff hist +39 Armoured Caster →Armoured Caster
- 11:2511:25, 10 May 2024 diff hist +4 Apothecary →Apothecary
- 11:2411:24, 10 May 2024 diff hist 0 Antidotes →Antidoptes
- 11:2411:24, 10 May 2024 diff hist +4 Antidotes →Antidoptes
- 11:2311:23, 10 May 2024 diff hist +669 N Beast Empathy Created page with "==Beast Empathy== {| class="wikitable" |- ! Name !! Beast Empathy |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Befriend, Mundane Command, Mundane Confusion, Mundane Distract or Mundane Enthral against a living creature with animal intelligence. Using this skill requires three-to-five seconds’ roleplay, approaching the target with hand extended, murmur..."
- 11:2211:22, 10 May 2024 diff hist +603 N Beast Command Created page with "==Beast Command== {| class="wikitable" |- ! Name !! Beast Command |- | Cost || 8 points |- | Prerequisites || Beast Empathy |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can call Mundane Suggestion or Mundane Sleep against a living creature with animal intelligence. Using this skill requires three-to-five seconds’ roleplay, approaching the target with hand extended, murmuring soothing sounds or mimicking animal cries etc...."
- 11:2111:21, 10 May 2024 diff hist +786 N Battlefield Insight Created page with "==Battlefield Insight== {| class="wikitable" |- ! Name !! Battlefield Insight |- | Cost || 5 points |- | Prerequisites || Intuition |- | Key Words|| Arcetype / Twice per day |- | Description || Twice per day, the character can spend at least two minutes studying a battle or skirmish in progress, tell a referee what they have observed and what intelligence they have gathered, and then ask one question about the enemy’s tactics or disposition of troops. The level of det..."
- 11:2011:20, 10 May 2024 diff hist +805 N Artisan Created page with "==Artisan== {| class="wikitable" |- ! Name !! Artisan |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination, identify any items made of cloth, leather, wood, stone or other common material that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item of this type that they don’t know how to make, along wi..."
- 11:1911:19, 10 May 2024 diff hist +623 N Armour Proficiency Created page with "==Armour Proficiency== {| class="wikitable" |- ! Name !! Armour Proficiency |- | Cost || 6 points |- | Prerequisites || Light Armour |- | Key Words|| Archetype / At will |- | Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional hit of protection per location, while heavy armour grants two additional hits. Note that this skill cannot be used (alth..."
- 11:1811:18, 10 May 2024 diff hist +356 N Armourer Created page with "==Armourer== {| class="wikitable" |- ! Name !! Armourer |- | Cost || 8 points |- | Prerequisites || Blacksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a forge and at a cost in work units and materials, craft mastercrafted quality armour and shields, per the Armour list. |} Return to Skills List"
- 11:1711:17, 10 May 2024 diff hist +610 N Armoured Caster Created page with "==Armoured Caster== {| class="wikitable" |- ! Name !! Armoured Caster |- | Cost || 8 points |- | Prerequisites || None |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can cast one spell known to them as though they were wearing armour one level lighter (i.e. a greater spell in medium armour, a lesser spell in heavy armour, or an exalted spell in light armour) once. '''Special:''' If the character is wearing superior or higher..."
- 11:1511:15, 10 May 2024 diff hist +515 N Apothecary Created page with "==Apothecary== {| class="wikitable" |- ! Name !! Apothecary |- | Cost || 6 points |- | Prerequisites || Alchemist |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a laboratory and at a cost in work units and ingredients, brew the following healing and beneficial potions: *Beserkergang *Blessed Release *Copper Skin *Healing Draught *Nomad's Potion of Healing *Philtre of Visions *Potion of Fortitude *Potion of Glibness *Potion..."
- 11:1311:13, 10 May 2024 diff hist +899 N Antidotes Created page with "==Antidoptes== {| class="wikitable" |- ! Name !! Antidotes |- | Cost || 8 points |- | Prerequisites || Poisoner |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients; note that if the subject is on their..."
- 11:1111:11, 10 May 2024 diff hist +358 N Anatomist Created page with "==Anatomist== {| class="wikitable" |- ! Name !! Anatomist |- | Cost || 8 points |- | Prerequisites || None |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and at a cost in work units and ingredients, perform transplants and grafts per the Anatomist recipes list. |} Return to Skills List"
- 11:1011:10, 10 May 2024 diff hist +1 Alchemist →Alchemist
- 11:1011:10, 10 May 2024 diff hist +2 Alchemical Analysis →Analysis
- 11:0911:09, 10 May 2024 diff hist +551 Alchemical Analysis →Analysis
- 11:0711:07, 10 May 2024 diff hist +214 Amalgams →Amalgams
- 11:0511:05, 10 May 2024 diff hist +176 N Amalgams Created page with "==Amalgams== {| class="wikitable" |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General Work Units |- | Description || text |} Return to Skills List"
- 11:0411:04, 10 May 2024 diff hist +1 Alchemist No edit summary
- 11:0411:04, 10 May 2024 diff hist 0 Alchemist →Alchemist
- 11:0311:03, 10 May 2024 diff hist +928 N Alchemist Created page with "==Alchemist== {| class="wikitable" |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General Work Units |- | Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,..."
- 10:5710:57, 10 May 2024 diff hist +5 Rites List →Rites List
- 10:5610:56, 10 May 2024 diff hist −10 Skills List No edit summary
- 10:5510:55, 10 May 2024 diff hist −4 Skills List No edit summary
- 10:5210:52, 10 May 2024 diff hist +139 Skills List No edit summary
- 10:5110:51, 10 May 2024 diff hist +2,600 N Skills List Created page with "Alchemist Amalgams Analysis Anatomist Antidotes Apothecary Armoured Caster Armourer Armour Proficiency Artisan Battlefield Insight Beast Command Beast Empathy Berserker Blacksmith Blessing of Chance Body Development Carpenter Carry Others Chameleon Charm Invocation Concoction Confusing Blow Corporeal Resistance Corporeal Spellcasting Creator’s Insight Crushing Blow..."
- 10:3210:32, 10 May 2024 diff hist +921 Warrior →Warrior Skills
- 10:1710:17, 10 May 2024 diff hist +748 Scout →Scout Skills
- 10:0610:06, 10 May 2024 diff hist +1,637 Magician No edit summary
- 09:4509:45, 10 May 2024 diff hist −7 Creator No edit summary
- 09:4409:44, 10 May 2024 diff hist +863 Creator No edit summary
- 09:2809:28, 10 May 2024 diff hist +326 Creator →Creator Skills
- 07:3107:31, 10 May 2024 diff hist +1,376 N Summon Demon Created page with "==Summon Demon== {| class="wikitable" |- ! Name !! Summon Demon |- | Length || Short (2 Minutes) |- | Range|| 10ft / 3m |- | Duration || Instantaneous |- | Cost || 2-4 magic points |- | Material Cost|| 1 unit of powdered dye, material link |- | Key Words|| DEMONOLOGY |- | Description || This rite calls a supernatural creature from the Demonic Plane (per Discern Nature of Demon) of a specified type, such as an elemental, an imp or a familiar. The level of the rite i..."
- 07:2607:26, 10 May 2024 diff hist +1,691 N Speak With Dead Created page with "==Speak with Dead== {| class="wikitable" |- ! Name !! Speak with Dead |- | Length || Short (2 Minutes) |- | Range|| 5ft / 1.5m |- | Duration || 10 minutes |- | Cost || 2 magic points |- | Material Cost|| 1 unit of chalk |- | Key Words|| SPIRITUAL |- | Description || This rite must be performed over a dead body, or a substantial part of one (at least one large bone or similar). It will not function on a creature whose spirit is not in the afterlife (e.g. because their b..."
- 07:2307:23, 10 May 2024 diff hist +1,360 N Sanctify Created page with "==Sanctify== {| class="wikitable" |- ! Name !! Sanctify |- | Length || Short (2 Minutes) |- | Range|| 5ft / 1.5m |- | Duration || Special |- | Cost || None |- | Material Cost|| 1 unit of chalk |- | Key Words|| SPIRITUAL |- | Description || The caster invests a normal material item – a shrine, sculpture, banner, tree, stone etc. – with spirit magic and dedicates it to an indicated spirit in the area. This rite costs '''at least 2 magic points''' and as many more as..."