User contributions for ManagementBoard
From Curious Pastimes Wiki
13 May 2024
- 11:0311:03, 13 May 2024 diff hist +1,460 N Resources Created page with "==Resources== {| class="wikitable" |- ! Name !! Resources |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives resources at the start of each event. Like Income, this skill may be bought up to four times; the first two levels cost 4 character points each, and the third and fourth levels cost 6 and 8 points respectively. The player may specify one very common, common or uncommon alchemy ingred..."
- 11:0011:00, 13 May 2024 diff hist +317 N Resist Poison Created page with "==Resist Poison== {| class="wikitable" |- ! Name !! Resist Poison |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one potion or poison. This works even against any magical poison. |} Return to Skills List"
- 10:5910:59, 13 May 2024 diff hist +336 N Resist Magic Created page with "==Resist Magic== {| class="wikitable" |- ! Name !! Resist Magic |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one lesser or greater spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List"
- 10:5810:58, 13 May 2024 diff hist +311 N Resist Disease Created page with "==Resist Disease== {| class="wikitable" |- ! Name !! Resist Disease |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist any one disease. This works even against any magical disease. |} Return to Skills List"
- 10:5610:56, 13 May 2024 diff hist +373 N Resist Exalted Magic Created page with "==Resist Exalted Magic== {| class="wikitable" |- ! Name !! Resist Exalted Magic |- | Cost || 8 points |- | Prerequisites || Resist Magic |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character may resist any one lesser, greater or exalted spell or equivalent magical or supernatural (not mundane) power. |} Return to Skills List"
- 10:5510:55, 13 May 2024 diff hist +599 N Heroic Charge Created page with "==Reckless Charge== {| class="wikitable" |- ! Name !! Reckless Charge |- | Cost || 6 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for up to one minute, only as long as they are charging or..."
- 10:5410:54, 13 May 2024 diff hist +470 N Ranger Created page with "==Ranger== {| class="wikitable" |- ! Name !! Ranger |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character is trained in the ways of the wilderness. They can identify any natural plant or animal by sight. With about two minutes’ roleplay, they can follow fresh (less than one hour old) tracks in either direction, or roughly recreate who left them and what they were doing. |} Return to Skills List"
- 10:5410:54, 13 May 2024 diff hist +549 N Rallying Cry Created page with "==Rallying Cry== {| class="wikitable" |- ! Name !! Rallying Cry |- | Cost || 12 points |- | Prerequisites || Inspiration |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can give a speech lasting at least thirty seconds, at the end of which they can render up to '''12 people''' who heard the speech '''immune''' to fear effects (per the skill Fearlessness) and mind effects (per the skill Iron Will) for one minute, only..."
- 10:5210:52, 13 May 2024 diff hist +401 N Projectile Weapons Created page with "==Projectile Weapon== {| class="wikitable" |- ! Name !! Projectile Weapon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can shoot a suitable LARP-safe bow or crossbow, provided the player has a current valid Bow Safety Licence and the bow or crossbow has a valid poundage card affixed to it. |} Return to Skills List"
- 10:5010:50, 13 May 2024 diff hist +514 N Potter Created page with "==Potter== {| class="wikitable" |- ! Name !! Potter |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter recipe list.The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from clay, per the Potter reci..."
- 10:4810:48, 13 May 2024 diff hist +536 N Poisoner Created page with "==Poisoner== {| class="wikitable" |- ! Name !! Poisoner |- | Cost || 6 points |- | Prerequisites || Alchemist |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a laboratory and at a cost in work units and ingredients, brew poisons, and formulas of interest to poisoners, such as: *Beggar's Poison *Blinding Powder *False Balm *Fool's Draught *Itching Powder *The Shakes *Sweet Elixir *Tongue-Tyin..."
- 10:4410:44, 13 May 2024 diff hist +362 N Physician Created page with "==Physician== {| class="wikitable" |- ! Name !! Physician |- | Cost || 6 points |- | Prerequisites || Surgeon |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and a cost in work units and materials, cure diseases and other ailments, per the Physician recipe list. |} Return to Skills List"
- 10:4310:43, 13 May 2024 diff hist +381 N Papermaker Created page with "==Papermaker== {| class="wikitable" |- ! Name !! Papermaker |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work units |- | Description || The character can, with access to a workshop and a cost in work units and materials, craft mastercrafted quality items from paper or vellum, per the Paper and Printing list. |} Return to Skills List"
- 10:4210:42, 13 May 2024 diff hist +1,111 N Oracle Created page with "==Oracle== {| class="wikitable" |- ! Name !! Oracle |- | Cost || 8 points |- | Prerequisites || Greater Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost of '''10 magic points''', ask the spirits in their vicinity a question on any topic and receive an answer. This does not involve spell vocals or a rite, but is an intuitive ability arising from the character’s connection to the spirits. How long the..."
- 10:4110:41, 13 May 2024 diff hist +865 N Necromancy Created page with "==Necromancy== {| class="wikitable" |- ! Name !! Necromancy |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting and Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast necromancy and fundamental spells from the following list: *Banish Undead *Corporeal Weapon *Discern Nature of Undead *Spirit Shield *Greater Countermagic *Harden Skin *Para..."
- 10:3810:38, 13 May 2024 diff hist +621 N Move in Cover Created page with "==Move in Cover== {| class="wikitable" |- ! Name !! Move in Cover |- | Cost || 10 points |- | Prerequisites || [Chameleon]] |- | Key Words|| Archetype / Once per day |- | Description || Once per day, the character can conceal themselves per the Chameleon skill, after which they can move at a slow walk, keeping within cover (e.g. shadows or plant growth), up to 30ft/10m from where they activated this ability. The player must indicate that they are concealed by keepin..."
- 10:3510:35, 13 May 2024 diff hist +351 N Medium Armour Created page with "==Medium Armour== {| class="wikitable" |- ! Name !! Medium Armour |- | Cost || 2 points |- | Prerequisites || Light Armour |- | Key Words|| General / Archetype |- | Description || The character can wear and repair medium armour, granting them 2 armour hits on any location visibly armoured with a suitable phys rep. |} Return to Skills List"
- 10:3410:34, 13 May 2024 diff hist +549 N Mechanician Created page with "==Mechanician== {| class="wikitable" |- ! Name !! Mechanician |- | Cost || 10 points |- | Prerequisites || Locksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap. Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanica..."
- 10:3210:32, 13 May 2024 diff hist +399 N Long Weapons Created page with "==Long Weapons== {| class="wikitable" |- ! Name !! Long Weapons |- | Cost || 4 points |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character can fight with any suitable LARP-safe two-handed weapon or polearm, which must be held in both hands to fight. Note that any stab-safe spear must have a ribbon visibly attached to it. |} Return to Skills List"
- 10:3010:30, 13 May 2024 diff hist +335 N Light Armour Created page with "==Light Armour== {| class="wikitable" |- ! Name !! Light Armour |- | Cost || 2 points |- | Prerequisites || None |- | Key Words|| General / Archetype |- | Description || The character can wear and repair light armour, granting them 1 armour hit on any location visibly armoured with a suitable phys rep. |} Return to Skills List"
- 10:2510:25, 13 May 2024 diff hist +1,181 N Jury Rig Created page with "==Jury Rig== {| class="wikitable" |- ! Name !! Jury Rig |- | Cost || 12 points |- | Prerequisites || Any 3 of Carpenter, Glassblower, Mason, Papermaker, Tailor or Tanner |- | Key Words|| Archetype / Once per day |- | Description || Once per day, with access to a phys rep of suitable tools, the character can improvise a device from materials to hand, e.g. to function as a short-lived field trap or single-shot siege weapon, or to barricade a fallen..."
- 10:2410:24, 13 May 2024 diff hist +747 N Jeweller Created page with "==Jeweller== {| class="wikitable" |- ! Name !! Jeweller |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effe..."
- 10:2210:22, 13 May 2024 diff hist +589 N Iron Will Created page with "==Iron Will== {| class="wikitable" |- ! Name !! Iron Will |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Twicer per day |- | Description || Twice per day, the character may resist one use of any of the calls Befriend, Command, Confusion, Distract, Enthral, False Memory, Forget, Possession, Sleep or Suggestion from any source, whether magical or mundane, unless caused by a poison or disease. In some cases, this skill may also be used to resis..."
- 10:2110:21, 13 May 2024 diff hist +521 N Iron Body Created page with "==Iron Body== {| class="wikitable" |- ! Name !! Iron Body |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, the character may resist one use of any of the calls Blinding, Fumble, Mute or Paralysis from any source, whether magical or mundane, unless caused by a poison or disease. In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the body but c..."
- 10:2010:20, 13 May 2024 diff hist +559 N Intuition Created page with "==Intuition== {| class="wikitable" |- ! Name !! Intuition |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / Twice per day |- | Description || Twice per day, after at least two minutes’ in character conversation on a question, considering possible answers and dismissing unlikely theories, the character may pose a theory to a referee, who will advise on its accuracy – never a simple yes-or-no answer, but at least “warm/cool” style feedbac..."
- 08:3008:30, 13 May 2024 diff hist +650 N Inspiration Created page with "==Inspiration== {| class="wikitable" |- ! Name !! Inspiration |- | Cost || 6 points |- | Prerequisites || Iron Will |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can give a speech lasting at least '''thirty seconds''', at the end of which they can grant a group of up to 5 people who heard the speech the ability to resist one fear effect (per the skill Fearlessness each, which must be used within one hour. Multiple us..."
- 08:2808:28, 13 May 2024 diff hist +821 N Income Created page with "==Income== {| class="wikitable" |- ! Name !! Income |- | Cost || Special |- | Prerequisites || None |- | Key Words|| General / Permanent |- | Description || The character receives an income in coin at the start of each event. This skill may be bought up to four times; the character point cost of each level, and the revenue generated, are as follows: *Level 1 (4 points) - 2 silver *Level 2 (4 points) - 2 silver *Level 3 (6 points) - 4 silver *Level 4 (8 points) - 8 silve..."
- 08:2608:26, 13 May 2024 diff hist +486 N Improved Surgery Created page with "==Improved Surgery== {| class="wikitable" |- ! Name !! Improved Surgery |- | Cost || 6 points |- | Prerequisites || Surgeon |- | Key Words|| General / At will |- | Description || The character can, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in '''15 seconds''' (rather than the usual 30 seconds), or use three bandages to heal all incapacitated locations to one physical hit in 1 minute. |} Return to Sk..."
- 08:2308:23, 13 May 2024 diff hist 0 Immune to Disease →Immune to Disease
- 08:2208:22, 13 May 2024 diff hist +551 N Immune to Poison Created page with "==Immune to Poison== {| class="wikitable" |- ! Name !! Immune to Poison |- | Cost || 5 points per immunity |- | Prerequisites || Resist Poison |- | Key Words|| Archetype / Permanent |- | Description || The character becomes '''immune''' to one specific poison or potion, from any source. The character must choose one of the poisons or potions from the Common Poisons and Potions list. This skill may be taken multiple times, but note that any character may possess a ma..."
- 08:2108:21, 13 May 2024 diff hist +633 N Immune to Mind Effect Created page with "==Immune to Mind Effect== {| class="wikitable" |- ! Name !! Immune to Mind Effect |- | Cost || 6 points per immunity |- | Prerequisites || Iron Will |- | Key Words|| General Work Units |- | Description || The character becomes '''immune''' to one mind-affecting ability from any source, whether magical or mundane, other than disease or poison. The character must choose from the following list: *Befriend *Command *Confusion *Distract *Enthral *Possession *Sleep Thi..."
- 08:1908:19, 13 May 2024 diff hist +429 N Immune to Fear Created page with "==Immune to Fear== {| class="wikitable" |- ! Name !! Immune to Fear |- | Cost || 6 points |- | Prerequisites || Fearlessness |- | Key Words|| Archetype / Permanent |- | Description || The character is '''immune''' to fear effects (per the skill Fearlessness) from any source, whether magical or mundane. Note that any character may possess a maximum total of three immunities of all kinds. |} Return to Skills List"
- 07:4807:48, 13 May 2024 diff hist +13 Immune to Body Effect →Immune to Body Effect
- 07:4707:47, 13 May 2024 diff hist +525 N Immune to Disease Created page with "==Immune to Disease== {| class="wikitable" |- ! Name !! Immune to Disease |- | Cost || 4 points per immunity |- | Prerequisites || [{Resist Disease]] |- | Key Words|| Archetype / Permanent |- | Description || The character becomes '''immune''' to one specific disease, from any source. The character must choose one of the diseases from the Common Diseases list. This skill may be taken multiple times, but note that any character may possess a maximum total of three immuni..."
- 07:4607:46, 13 May 2024 diff hist +613 N Immune to Body Effect Created page with "==Immune to Body Effect== {| class="wikitable" |- ! Name !! Immune to Body Effect |- | Cost || 6 points |- | Prerequisites || Iron Body |- | Key Words|| Archetype / Permanent |- | Description || The character becomes wholly '''immune''' to one body effect from any source, whether magical or mundane, other than disease or poison. On taking this skill, the character must choose one from the following list: *Blind *Fumble *Mute or *Paralysis. This skill may be taken..."
- 07:4207:42, 13 May 2024 diff hist +586 N Imbuer Created page with "==Imbuer== {| class="wikitable" |- ! Name !! Imbuer |- | Cost || 6 points |- | Prerequisites || Alchemist |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a laboratory and at a cost in work units and ingredients, brew inks, enhancing formulas and other potions that affect the material world rather than living bodies. *All That Glitters *Corporeal Ink *Elemental Ink *Perfect Oil *Rosalie's Reinforcing Re..."
- 07:4007:40, 13 May 2024 diff hist +503 N Higher Ritual Magic Created page with "==Higher Ritual Magic== {| class="wikitable" |- ! Name !! Higher Ritual Magic |- | Cost || 6 points |- | Prerequisites || Greater Ritual Magic |- | Key Words|| Archetype / Permanent |- | Description || The character can bind an additional 3 levels of maintained enchantments, for a total of 9 levels. In the ritual circle, the character may contribute 3 levels of ritual skill to any ritual, or lead a ritual wielding at most 3 levels of ritual skill per contributor. |}..."
- 07:3907:39, 13 May 2024 diff hist +352 N Heavy Armour Created page with "==Heavty Armour== {| class="wikitable" |- ! Name !! Heavty Armour |- | Cost || 2 points |- | Prerequisites || Medium Armour |- | Key Words|| Archetype / Permanent |- | Description || The character can wear and repair heavy armour, granting them 4 armour hits on any location visibly armoured with a suitable phys rep. |} Return to Skills List"
- 07:3607:36, 13 May 2024 diff hist 0 Greater Spiritual Spellcasting →Greater Spiritual Spellcasting
- 07:3507:35, 13 May 2024 diff hist +784 N Greater Spiritual Spellcasting Created page with "==Greater Spiritual Spellcasting== {| class="wikitable" |- ! Name !! Greater Spiritual Spellcasting |- | Cost || 8 points |- | Prerequisites || Spiritual Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast greater elemental and fundamental spells from the following list: *Banish Spirit *Exorcism *False Memory *Spirit Shield *Greater Countermagic *Sleep *Spirit Bolt..."
- 07:3207:32, 13 May 2024 diff hist +727 N Greater Ritual Magic Created page with "==Greater Ritual Magic== {| class="wikitable" |- ! Name !! Greater Ritual Magic |- | Cost || 6 points |- | Prerequisites || Ritual Magic |- | Key Words|| Archetype / Permanent |- | Description || The character can, at a cost in materials and ether spheres, perform the rites Appanage and Leyline Magic. They can also bind up to '''6 levels''' of maintained enchantments and maintain them, or lead their faction in dedication to renew a legacy item, or tap into t..."
- 07:3007:30, 13 May 2024 diff hist +1,049 N Telekinesis Created page with "==Telekinesis== {| class="wikitable" |- ! Vocals !! ''By my power and the power of the elements I call forth Air to grasp and move that [indicate and name object] to [indicate destination] – Telekinesis'' |- | Call|| ''Telekinesis'' |- | Range|| 30ft / 10m |- | Duration || 30 seconds |- | Cost || 2 magic points |- | Key Words|| GREATER ELEMENTAL |- | Description || One object no larger than a small or one-handed weapon or a shield of any size is moved to a named des..."
- 07:3007:30, 13 May 2024 diff hist +1 Spell List →Elemental
- 07:2907:29, 13 May 2024 diff hist +1 Greater Elemental Spellcasting →Greater Elemental Spellcasting
- 07:2807:28, 13 May 2024 diff hist +808 N Greater Elemental Spellcasting Created page with "==Greater Elemental Spellcasting== {| class="wikitable" |- ! Name !! Greater Elemental Spellcasting |- | Cost || 8 points |- | Prerequisites || Elemental Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast greater elemental and fundamental spells from the following list: Aura of Defence *Banish Elemental *[[Dispel Elements] *Elemental Bolt *Elemental Weapon *Flare *Greate..."
- 07:2507:25, 13 May 2024 diff hist +817 N Greater Corporeal Spellcasting Created page with "==Greater Corporeal Spellcasting== {| class="wikitable" |- ! Name !! Greater Corporeal Spellcasting |- | Cost || 8 points |- | Prerequisites || Corporeal Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points, cast greater corporeal and fundamental spells from the following list: *Banish Corporeal *Blinding *Corporeal Weapon *Cure Affliction *Cure Disease *Greater Countermagic *..."
- 07:2207:22, 13 May 2024 diff hist +407 N Greater Body Development Created page with "==Greater Body Development== {| class="wikitable" |- ! Name !! Greater Body Development |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Permanent |- | Description || The character is much tougher than normal mortals, granting them one extra physical hit per location, in addition to the extra hit from the skill Body Development. |} Return to Skills List"
- 07:2107:21, 13 May 2024 diff hist +369 N Goldsmith Created page with "==Goldsmith== {| class="wikitable" |- ! Name !! Goldsmith |- | Cost || 6 points |- | Prerequisites || Jeweller |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mastercrafted quality goods out of copper, silver or gold. |} Return to Skills List"
- 07:1907:19, 13 May 2024 diff hist +345 N Glassblower Created page with "==Glassblower== {| class="wikitable" |- ! Name !! Glassblower |- | Cost || 3 points |- | Prerequisites || Artisan |- | Key Words|| Archetype / Work units |- | Description || The character can, with access to a workshop and at a cost in work units and materials, craft mastercrafted quality goods out of glass. |} Return to Skills List"
- 07:1807:18, 13 May 2024 diff hist +542 N Gift of Water Created page with "==Gift of Water== {| class="wikitable" |- ! Name !! Gift of Water |- | Cost || 8 points |- | Prerequisites || Greater Elemental Spellcasting |- | Key Words|| Archetype / Magic points |- | Description || When the character casts the spell Transmute on any object held in their hands (up to the standard mass limit), the duration of the spell is extended to '''10 minutes'''. Once transmuted, objects can be handed to other people without reverting. Other than duratio..."